Port v1 objects pt 4.5: extra stuff
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f0a6a112ac
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12 changed files with 21 additions and 31 deletions
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@ -479,6 +479,13 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
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CacheAndPushConstant(L, word, i);
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return 1;
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}
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if (lua_compatmode)
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for (i = 0; MOBJ_ALIASES[i].n; i++)
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if (fastcmp(p, MOBJ_ALIASES[i].n)) {
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CacheAndPushConstant(L, word, MOBJ_ALIASES[i].v);
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return 1;
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}
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return luaL_error(L, "mobjtype '%s' does not exist.\n", word);
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}
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else if (fastncmp("SPR_",word,4)) {
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@ -128,6 +128,16 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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#undef _
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};
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struct int_const_s const MOBJ_ALIASES[] = {
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{"BIRD", MT_FLICKY_01},
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{"BUNNY" , MT_FLICKY_02},
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{"MOUSE" , MT_FLICKY_12},
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{"CHICKEN" , MT_FLICKY_03},
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{"REDBIRD", MT_FLICKY_10},
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{"COW", MT_FLICKY_11},
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{ NULL, 0 }
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};
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const char *const MOBJFLAG_LIST[] = {
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"SPECIAL",
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"SOLID",
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@ -944,13 +954,13 @@ struct int_const_s const INT_CONST[] = {
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{"PRECIP_NONE",PRECIP_NONE},
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{"PRECIP_RAIN",PRECIP_RAIN},
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{"PRECIP_SNOW",PRECIP_SNOW},
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{"PRECIP_BLIZZARD",PRECIP_BLIZZARD},
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{"PRECIP_STORM",PRECIP_STORM},
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{"PRECIP_STORM_NORAIN",PRECIP_STORM_NORAIN},
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{"PRECIP_STORM_NOSTRIKES",PRECIP_STORM_NOSTRIKES},
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// Carrying
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{"CR_NONE",CR_NONE},
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{"CR_SLIDING",CR_SLIDING},
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{"CR_ZOOMTUBE",CR_ZOOMTUBE},
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// Character flags (skinflags_t)
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@ -74,6 +74,7 @@ extern actionpointer_t actionpointers[]; // Array mapping action names to action
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extern const char *const STATE_LIST[];
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extern struct int_const_s const STATE_ALIASES[];
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extern const char *const MOBJTYPE_LIST[];
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extern struct int_const_s const MOBJ_ALIASES[];
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extern const char *const MOBJFLAG_LIST[];
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extern const char *const MOBJFLAG2_LIST[]; // \tMF2_(\S+).*// (.+) --> \t"\1", // \2
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extern const char *const MOBJEFLAG_LIST[];
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@ -76,7 +76,6 @@ typedef enum
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PRECIP_RAIN,
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PRECIP_SNOW,
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PRECIP_BLIZZARD,
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PRECIP_STORM,
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PRECIP_STORM_NORAIN,
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PRECIP_STORM_NOSTRIKES,
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@ -107,7 +107,6 @@ precipprops_t precipprops[MAXPRECIP] =
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{"NONE", MT_NULL, 0}, // PRECIP_NONE
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{"RAIN", MT_RAIN, 0}, // PRECIP_RAIN
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{"SNOW", MT_SNOWFLAKE, 0}, // PRECIP_SNOW
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{"BLIZZARD", MT_BLIZZARDSNOW, 0}, // PRECIP_BLIZZARD
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{"STORM", MT_RAIN, PRECIPFX_THUNDER|PRECIPFX_LIGHTNING}, // PRECIP_STORM
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{"STORM_NORAIN", MT_NULL, PRECIPFX_THUNDER|PRECIPFX_LIGHTNING}, // PRECIP_STORM_NORAIN
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{"STORM_NOSTRIKES", MT_RAIN, PRECIPFX_THUNDER} // PRECIP_STORM_NOSTRIKES
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@ -426,7 +426,6 @@ _(SEED)
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// Environmental Effects
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_(RAIN) // Rain
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_(SNOWFLAKE) // Snowflake
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_(BLIZZARDSNOW) // Blizzard Snowball
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_(SPLISH) // Water splish!
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_(LAVASPLISH) // Lava splish!
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_(SMOKE)
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@ -569,14 +568,6 @@ _(ROCKCRUMBLE14)
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_(ROCKCRUMBLE15)
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_(ROCKCRUMBLE16)
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// Level debris
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_(GFZDEBRIS)
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_(BRICKDEBRIS)
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_(WOODDEBRIS)
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_(REDBRICKDEBRIS) // for CEZ3
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_(BLUEBRICKDEBRIS) // for CEZ3
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_(YELLOWBRICKDEBRIS) // for CEZ3
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// SRB1 Badniks
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_(SRB1_CRAWLA)
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_(SRB1_BAT)
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@ -292,7 +292,6 @@ _(BSTR) // Red Booster
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// Environmental Effects
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_(RAIN) // Rain
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_(SNO1) // Snowflake
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_(SNO2) // Blizzard Snowball
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_(SPLH) // Water Splish
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_(LSPL) // Lava Splish
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_(SPLA) // Water Splash
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@ -2026,11 +2026,6 @@ _(SNOW1)
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_(SNOW2)
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_(SNOW3)
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// Blizzard Snowball
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_(BLIZZARDSNOW1)
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_(BLIZZARDSNOW2)
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_(BLIZZARDSNOW3)
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// Water Splish
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_(SPLISH1)
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_(SPLISH2)
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@ -2527,14 +2522,6 @@ _(ROCKCRUMBLEN)
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_(ROCKCRUMBLEO)
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_(ROCKCRUMBLEP)
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// Level debris
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_(GFZDEBRIS)
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_(BRICKDEBRIS)
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_(WOODDEBRIS)
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_(REDBRICKDEBRIS) // for CEZ3
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_(BLUEBRICKDEBRIS) // for CEZ3
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_(YELLOWBRICKDEBRIS) // for CEZ3
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// SRB1 Badniks
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_(SRB1_CRAWLA1)
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_(SRB1_CRAWLA2)
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@ -1030,7 +1030,6 @@ static mobj_t *SearchMarioNode(msecnode_t *node)
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case MT_SUPERSPARK:
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case MT_RAIN:
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case MT_SNOWFLAKE:
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case MT_BLIZZARDSNOW:
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case MT_SPLISH:
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case MT_LAVASPLISH:
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case MT_SMOKE:
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@ -577,7 +577,7 @@ struct BasicFF_t
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#define DMG_SPECTATOR 0x83
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#define DMG_TIMEOVER 0x84
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// Masks
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//free 0x10 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
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//free 0x10
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#define DMG_STEAL 0x20 // Flag - can steal bumpers, will only deal damage to players, and will not deal damage outside Battle Mode.
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#define DMG_CANTHURTSELF 0x40 // Flag - cannot hurt your self or your team
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#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type
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@ -5655,8 +5655,6 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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case MT_ROCKCRUMBLE14:
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case MT_ROCKCRUMBLE15:
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case MT_ROCKCRUMBLE16:
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case MT_WOODDEBRIS:
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case MT_BRICKDEBRIS:
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if (mobj->z <= P_FloorzAtPos(mobj->x, mobj->y, mobj->z, mobj->height)
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&& mobj->state != &states[mobj->info->deathstate])
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{
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@ -173,7 +173,7 @@ typedef enum
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typedef enum
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{
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MF2_AXIS = 1, // It's a NiGHTS axis! (For faster checking)
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MF2_SHADOW = 1<<3, // DO NOT USE: for lua compatibility only
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MF2_SHADOW = 1<<1, // DO NOT USE: for lua compatibility only
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MF2_DONTRESPAWN = 1<<2, // Don't respawn this object!
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MF2_DONTDRAW = 1<<3, // DO NOT USE: for lua compatibility only
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MF2_AUTOMATIC = 1<<4, // Thrown ring has automatic properties
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