Let's see if initializing localfile properly closes #131
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fbc33d1517
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4 changed files with 7 additions and 8 deletions
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@ -167,7 +167,7 @@ UINT8 *PutFileNeeded(UINT16 firstfile)
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for (; i < numwadfiles; i++) //mainwads+1, otherwise we start on the first mainwad
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{
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// If it has only music/sound lumps, don't put it in the list
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if (!wadfiles[i]->important)
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if (!wadfiles[i]->important || wadfiles[i]->localfile)
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continue;
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if (firstfile)
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@ -563,7 +563,7 @@ INT32 CL_CheckFiles(void)
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// CONS_Printf("checking %d of %d / %d of %d?\n", i, fileneedednum, j, numwadfiles);
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// CONS_Printf("i: %s / j: %s \n", fileneeded[i].filename, wadfiles[j]->filename);
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if (j < numwadfiles && !wadfiles[j]->important && !wadfiles[j]->localfile)
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if (j < numwadfiles && (!wadfiles[j]->important || wadfiles[j]->localfile))
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{
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// Unimportant on our side.
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++j;
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@ -9513,7 +9513,7 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, wadcompat_t compat, boolean
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// UINT16 mapPos, mapNum = 0;
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// Init file.
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if ((numlumps = W_InitFile(wadfilename, false, false, compat)) == INT16_MAX)
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if ((numlumps = W_InitFile(wadfilename, false, false, local, compat)) == INT16_MAX)
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{
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refreshdirmenu |= REFRESHDIR_NOTLOADED;
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return UINT16_MAX;
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@ -9526,8 +9526,6 @@ UINT16 P_PartialAddWadFile(const char *wadfilename, wadcompat_t compat, boolean
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partadd_important = true;
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}
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wadfiles[wadnum]->localfile = local;
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if (partadd_stage != 0)
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{
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partadd_earliestfile = wadnum;
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@ -869,7 +869,7 @@ static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
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//
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// Can now load dehacked files (.soc)
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//
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UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, wadcompat_t compat)
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UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, boolean local, wadcompat_t compat)
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{
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FILE *handle;
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lumpinfo_t *lumpinfo = NULL;
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@ -981,6 +981,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, wadco
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fseek(handle, 0, SEEK_END);
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wadfile->filesize = (unsigned)ftell(handle);
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wadfile->type = type;
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wadfile->localfile = local;
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// already generated, just copy it over
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wadfile->hash = filehash;
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@ -1076,7 +1077,7 @@ INT32 W_InitMultipleFiles(char **filenames, boolean addons)
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G_SetGameModified(true, false);
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//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
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rc = W_InitFile(*filenames, !addons, true, WC_AUTO);
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rc = W_InitFile(*filenames, !addons, true, false, WC_AUTO);
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if (rc == INT16_MAX)
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CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), *filenames);
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overallrc &= (rc != INT16_MAX) ? 1 : 0;
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@ -154,7 +154,7 @@ void W_Shutdown(void);
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// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
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FILE *W_OpenWadFile(const char **filename, boolean useerrors);
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// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
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UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, wadcompat_t compat);
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UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, boolean local, wadcompat_t compat);
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boolean W_MakeFileHash(const char *filename, boolean openwad, UINT64 *ret);
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