Fix alot of rings lagging the game
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parent
922db84289
commit
a437e70376
1 changed files with 7 additions and 4 deletions
11
src/p_mobj.c
11
src/p_mobj.c
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@ -6623,17 +6623,19 @@ static boolean P_IsMiscCapObject(INT32 type)
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{
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{
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switch (type)
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switch (type)
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{
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{
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case MT_RING:
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case MT_RING:
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case MT_FLINGRING:
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case MT_FLINGRING:
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return true;
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if (cv_kartdebugrings.value)
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return true;
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break;
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break;
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case MT_RANDOMITEM:
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case MT_RANDOMITEM:
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return true;
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if (itembreaker)
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return true;
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break;
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break;
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default:
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default:
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return false;
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break;
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break;
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}
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}
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@ -8365,7 +8367,8 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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// No need to check water. Who cares?
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// No need to check water. Who cares?
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P_RingThinker(mobj);
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P_RingThinker(mobj);
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P_AddMiscCap(mobj);
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if (cv_kartdebugrings.value)
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P_AddMiscCap(mobj);
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A_AttractChase(mobj);
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A_AttractChase(mobj);
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return false;
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return false;
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