Fix alot of rings lagging the game

This commit is contained in:
NepDisk 2025-09-24 13:58:00 -04:00
parent 922db84289
commit a437e70376

View file

@ -6623,17 +6623,19 @@ static boolean P_IsMiscCapObject(INT32 type)
{ {
switch (type) switch (type)
{ {
case MT_RING: case MT_RING:
case MT_FLINGRING: case MT_FLINGRING:
return true; if (cv_kartdebugrings.value)
return true;
break; break;
case MT_RANDOMITEM: case MT_RANDOMITEM:
return true; if (itembreaker)
return true;
break; break;
default: default:
return false;
break; break;
} }
@ -8365,7 +8367,8 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
// No need to check water. Who cares? // No need to check water. Who cares?
P_RingThinker(mobj); P_RingThinker(mobj);
P_AddMiscCap(mobj); if (cv_kartdebugrings.value)
P_AddMiscCap(mobj);
A_AttractChase(mobj); A_AttractChase(mobj);
return false; return false;