Fix party system interaction with freecam

This commit is contained in:
NepDisk 2025-04-02 16:57:35 -04:00
parent 06c584d1fd
commit a0f5e41a23

View file

@ -2854,7 +2854,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (thiscam->freecam || player->spectator) if (thiscam->freecam || player->spectator)
{ {
P_DemoCameraMovement(thiscam, num); UINT8 camnum = G_PartyPosition(g_localplayers[num]);
P_DemoCameraMovement(thiscam, camnum);
P_CalcChasePostImg(player, thiscam); P_CalcChasePostImg(player, thiscam);
return true; return true;
} }