Fix party system interaction with freecam
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1 changed files with 2 additions and 1 deletions
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@ -2854,7 +2854,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (thiscam->freecam || player->spectator)
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{
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P_DemoCameraMovement(thiscam, num);
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UINT8 camnum = G_PartyPosition(g_localplayers[num]);
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P_DemoCameraMovement(thiscam, camnum);
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P_CalcChasePostImg(player, thiscam);
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return true;
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}
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