Some small changes for respawn

This commit is contained in:
NepDisk 2025-05-19 18:19:41 -04:00
parent da226e75a5
commit a0db165e93

View file

@ -8780,7 +8780,7 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
oopisepoint = K_GetClosestWaypointToMobj(player->mo);
}
if ((oopisepoint->nextwaypoints != NULL) && (oopisepoint->numnextwaypoints > 0))
if (oopisepoint->numnextwaypoints > 0)
{
for (i = 0; i < oopisepoint->numnextwaypoints; i++)
{
@ -8824,11 +8824,10 @@ void K_SetRespawnAtNextWaypoint(player_t * player)
safewaypoint = oopisepoint->nextwaypoints[i];
break;
}
oopisepoint = safewaypoint;
}
oopisepoint = safewaypoint;
if ((oopisepoint->prevwaypoints != NULL) && (oopisepoint->numprevwaypoints > 0))
if (oopisepoint->numprevwaypoints > 0)
{
for (i = 0; i < oopisepoint->numprevwaypoints; i++)
{