Take a crowbar to the odds
Buff the tier range for a bunch of the stronger items to make Useodds 7 and 8 less of a dry spell
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1 changed files with 6 additions and 6 deletions
12
src/k_odds.c
12
src/k_odds.c
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@ -92,7 +92,7 @@ static UINT8 K_KartItemOddsRace[NUMKARTRESULTS-1][MAXODDS] =
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//0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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//B C D E F G H I J K L M N O P Q
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{ 0, 0, 0, 0, 15, 18, 18, 35, 60, 0, 0, 0, 0, 0, 0, 0}, // Sneaker
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 35, 42, 48, 37, 37}, // Rocket Sneaker
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{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 7, 25, 35, 42, 48, 37, 37}, // Rocket Sneaker
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 24, 50, 75, 75}, // Invincibility
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{35, 28, 22, 10, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Banana
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{18, 15, 12, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Eggman Monitor
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@ -100,8 +100,8 @@ static UINT8 K_KartItemOddsRace[NUMKARTRESULTS-1][MAXODDS] =
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{ 0, 11, 22, 9, 7, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Jawz
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{ 0, 0, 5, 3, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Mine
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{ 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Ballhog
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{ 0, 0, 2, 3, 4, 5, 6, 9, 10, 12, 8, 5, 2, 2, 2, 0}, // Self-Propelled Bomb
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 18, 9, 0, 0, 0}, // Grow
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{ 0, 0, 2, 3, 4, 5, 6, 9, 10, 12, 8, 5, 2, 2, 0, 0}, // Self-Propelled Bomb
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{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 9, 12, 18, 9, 0, 0, 0}, // Grow
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 3, 0, 0}, // Shrink
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{12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Thunder Shield
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{ 0, 0, 0, 0, 0, 2, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0}, // Hyudoro
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@ -110,9 +110,9 @@ static UINT8 K_KartItemOddsRace[NUMKARTRESULTS-1][MAXODDS] =
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{ 7, 11, 15, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Super Ring
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{ 8, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Land Mine
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{ 0, 0, 0, 12, 15, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Bubble Shield
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{ 0, 0, 0, 0, 0, 0, 0, 4, 9, 18, 36, 37, 18, 7, 4, 0}, // Flame Shield
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{ 0, 0, 0, 0, 0, 0, 4, 12, 35, 12, 0, 0, 0, 0, 0, 0}, // Sneaker x2
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{ 0, 0, 0, 0, 0, 0, 0, 0, 30, 45, 60, 56, 52, 4, 0, 0}, // Sneaker x3
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{ 0, 0, 0, 0, 0, 0, 0, 9, 12, 18, 36, 37, 18, 7, 4, 0}, // Flame Shield
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{ 0, 0, 0, 0, 0, 0, 4, 8, 35, 12, 0, 0, 0, 0, 0, 0}, // Sneaker x2
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{ 0, 0, 0, 0, 0, 0, 0, 12, 30, 45, 60, 56, 52, 4, 0, 0}, // Sneaker x3
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{ 0, 7, 7, 7, 9, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Banana x3
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{ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Banana x10
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{ 0, 0, 0, 2, 5, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Orbinaut x3
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