start porting my wip grid css from 2021
This commit is contained in:
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a2ecd5dbdd
commit
9ee41124c1
5 changed files with 319 additions and 68 deletions
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@ -1844,6 +1844,7 @@ void readtextprompt(MYFILE *f, INT32 num)
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// super secret menu cvars... :shushing_face:
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static struct { const char *name; consvar_t *var; } HIDDENVARS[] = {
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{ "CHOOSESKIN", &cv_chooseskin },
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{ "DUMMYSKIN", &cv_dummyskin },
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{ "DUMMYGPDIFFICULTY", &cv_dummygpdifficulty },
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{ "DUMMYGPENCORE", &cv_dummygpencore },
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{ "DUMMYGPCUP", &cv_dummygpcup },
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@ -755,6 +755,8 @@ struct menu_routine_s const MENU_ROUTINES[] = {
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{ "QUITVIEWSERVER", &MR_QuitViewServer },
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{ "HANDLEVIEWSERVER", &MR_HandleViewServer },
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{ "CAMERASETUP", &MR_CameraSetup },
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// { "BARCSS", &MR_HandleBarCss },
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{ "HANDLESETUPMULTIPLAYERMENU", &MR_HandleSetupMultiPlayerMenu },
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#ifdef HAVE_DISCORDRPC
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{ "HANDLEDISCORDREQUESTS", &MR_HandleDiscordRequests },
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#endif
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@ -769,6 +771,9 @@ struct menu_drawer_s const MENU_DRAWERS[] = {
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{ "DRAWTIMEATTACKMENU", &MD_DrawTimeAttackMenu },
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{ "DRAWMPMAINMENU", &MD_DrawMPMainMenu },
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{ "DRAWSETUPMULTIPLAYERMENU", &MD_DrawSetupMultiPlayerMenu },
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// { "DRAWCSSCHARACTER", &MD_DrawCssCharacter },
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// { "DRAWBARCSSSELECTOR", &MD_DrawBarCssSelector },
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// { "DRAWGRIDCSSSELECTOR", &MD_DrawGridCssSelector },
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{ "DRAWVIDEOMODE", &MD_DrawVideoMode },
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{ "DRAWADDONS", &MD_DrawAddons },
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{ "DRAWREPLAYSTARTMENU", &MD_DrawReplayStartMenu },
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@ -103,7 +103,7 @@ extern "C" {
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// Special Hashing.
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//#define NOFILEHASH
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//#define NOVERIFYIWADS
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#define NOVERIFYIWADS
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// Uncheck this to compile debugging code
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//#define RANGECHECK
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370
src/m_menu.c
370
src/m_menu.c
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@ -377,6 +377,7 @@ static INT16 lastnextmap = 1;
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static CV_PossibleValue_t skins_cons_t[] = {{0, "MIN"}, {MAXSKINS, "MAX"}, {0, NULL}};
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consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", "0", CV_HIDEN|CV_CALL|CV_NOINIT, skins_cons_t, Nextmap_OnChange);
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consvar_t cv_dummyskin = CVAR_INIT ("dummyskin", "0", CV_HIDEN, skins_cons_t, NULL);
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// This gametype list is integral for many different reasons.
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// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
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@ -6729,31 +6730,45 @@ static state_t *follower_state;
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// for either player 1 or 2
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static UINT8 setupplayer;
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#define charw 72
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void MD_DrawSetupMultiPlayerMenu(void)
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{
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INT32 mx, my, st, flags = 0;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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// INT32 mx, my;
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// mx = menudefs[MN_MP_PLAYERSETUP].x;
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// my = menudefs[MN_MP_PLAYERSETUP].y;
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// use generic drawer for cursor, items and title
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// bg, text, arrows handled by generic drawer
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MD_DrawGenericMenu();
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// MD_DrawCssStatBacker();
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MD_DrawCssColourBar();
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MD_DrawCssCharacter();
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// MD_DrawBarCssSelector();
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MD_DrawGridCssSelector();
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}
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void MD_DrawCssStatBacker(void)
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{
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INT32 mx, my;
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patch_t *statdot = W_CachePatchName("K_SDOT0", PU_CACHE);
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patch_t *patch;
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UINT8 frame;
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UINT8 speed;
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UINT8 weight;
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const UINT8 *flashcol = V_GetStringColormap(highlightflags);
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INT16 i;
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INT32 skintodisplay = M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN") ? cv_dummyskin.value : cv_chooseskin.value;
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mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// use generic drawer for cursor, items and title
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MD_DrawGenericMenu();
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// SRB2Kart: draw the stat backer
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// bg, text, arrows handled by generic drawer
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for (i = 0; i < numskins; i++) // draw the stat dots
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{
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if (i != cv_chooseskin.value && R_SkinAvailable(skins[i].name) != -1)
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if (i != skintodisplay && R_SkinAvailable(skins[i].name) != -1)
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{
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speed = skins[i].kartspeed;
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weight = skins[i].kartweight;
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@ -6761,8 +6776,8 @@ void MD_DrawSetupMultiPlayerMenu(void)
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}
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}
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speed = skins[cv_chooseskin.value].kartspeed;
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weight = skins[cv_chooseskin.value].kartweight;
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speed = skins[skintodisplay].kartspeed;
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weight = skins[skintodisplay].kartweight;
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statdot = W_CachePatchName("K_SDOT1", PU_CACHE);
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if (skullAnimCounter < 4) // SRB2Kart: we draw this dot later so that it's not covered if there's multiple skins with the same stats
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@ -6772,9 +6787,17 @@ void MD_DrawSetupMultiPlayerMenu(void)
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statdot = W_CachePatchName("K_SDOT2", PU_CACHE); // coloured center
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V_DrawFixedPatch(((BASEVIDWIDTH - mx - 80) + ((speed-1)*8))<<FRACBITS, ((my+76) + ((weight-1)*8))<<FRACBITS, FRACUNIT, 0, statdot, R_GetTranslationColormap(0, cv_dummycolor.value, GTC_MENUCACHE));
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}
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void MD_DrawCssColourBar(void)
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{
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INT32 mx, my;
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INT16 i;
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mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// 2.2 color bar backported with permission
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#define charw 72
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#define indexwidth 8
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{
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const INT32 numcolors = (250-charw)/(2*indexwidth); // Number of colors per side
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@ -6817,55 +6840,21 @@ void MD_DrawSetupMultiPlayerMenu(void)
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}
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}
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#undef indexwidth
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}
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// character bar, ripped off the color bar :V
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#define iconwidth 32
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{
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const INT32 icons = 4;
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INT32 k = -icons;
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INT16 col = (cv_chooseskin.value - icons) % numskins;
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INT32 x = BASEVIDWIDTH/2 - ((icons+1)*24) - 4;
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fixed_t scale = FRACUNIT/2;
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INT32 offx = 8, offy = 8;
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patch_t *cursor;
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static fixed_t cursorframe = 0;
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patch_t *face;
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UINT8 *colmap;
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void MD_DrawCssCharacter(void)
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{
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INT32 mx, my, flags = 0;
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INT32 st;
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patch_t *patch;
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UINT8 frame;
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spritedef_t *sprdef;
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spriteframe_t *sprframe;
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cursorframe += renderdeltatics / 4;
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for (; cursorframe > 7 * FRACUNIT; cursorframe -= 7 * FRACUNIT) {}
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INT32 skintodisplay = M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN") ? cv_dummyskin.value : cv_chooseskin.value;
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cursor = W_CachePatchName(va("K_BHILI%d", (cursorframe >> FRACBITS) + 1), PU_CACHE);
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if (col < 0)
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col += numskins;
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while (k <= icons)
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{
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if (!(k++))
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{
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scale = FRACUNIT;
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face = faceprefix[col][FACE_WANTED];
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offx = 12;
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offy = 0;
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}
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else
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{
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scale = FRACUNIT/2;
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face = faceprefix[col][FACE_RANK];
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offx = 8;
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offy = 8;
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}
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colmap = R_GetTranslationColormap(col, cv_dummycolor.value, GTC_MENUCACHE);
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if (face)
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
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if (scale == FRACUNIT) // bit of a hack
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
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if (++col >= numskins)
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col -= numskins;
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x += FixedMul(iconwidth<<FRACBITS, 3*scale/2)/FRACUNIT;
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}
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}
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#undef iconwidth
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mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// anim the player in the box
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multi_tics -= renderdeltatics;
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@ -6882,7 +6871,7 @@ void MD_DrawSetupMultiPlayerMenu(void)
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}
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// skin 0 is default player sprite
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sprdef = &skins[cv_chooseskin.value].sprites[multi_spr2];
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sprdef = &skins[skintodisplay].sprites[multi_spr2];
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if (!sprdef->numframes) // No frames ??
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return; // Can't render!
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@ -6900,10 +6889,10 @@ void MD_DrawSetupMultiPlayerMenu(void)
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V_DrawFill(mx + 43 - (charw/2), my+65, charw, 84, 159);
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// draw player sprite
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UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value, cv_dummycolor.value, GTC_MENUCACHE);
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UINT8 *colormap = R_GetTranslationColormap(skintodisplay, cv_dummycolor.value, GTC_MENUCACHE);
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V_DrawFixedPatch((mx+43)<<FRACBITS,
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(my+131)<<FRACBITS,
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skins[cv_chooseskin.value].highresscale,
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skins[skintodisplay].highresscale,
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flags, patch, colormap);
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// draw their follower if there is one
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@ -6956,7 +6945,7 @@ void MD_DrawSetupMultiPlayerMenu(void)
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// smooth floating, totally not stolen from rocket sneakers.
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fixed_t sine = FixedMul(fl.bobamp, FINESINE(((FixedMul(4 * M_TAU_FIXED, bobspeed) * followertimer)>>ANGLETOFINESHIFT) & FINEMASK));
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UINT16 color = K_GetEffectiveFollowerColor(cv_followercolor[setupplayer].value, &fl, cv_dummycolor.value, &skins[cv_chooseskin.value]);
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UINT16 color = K_GetEffectiveFollowerColor(cv_followercolor[setupplayer].value, &fl, cv_dummycolor.value, &skins[skintodisplay]);
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colormap = R_GetTranslationColormap(TC_DEFAULT, color, 0); // why does GTC_MENUCACHE not work here...?
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INT32 x = (mx+65)*FRACUNIT;
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@ -6970,9 +6959,252 @@ void MD_DrawSetupMultiPlayerMenu(void)
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Z_Free(colormap);
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}
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}
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#undef charw
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}
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#undef charw
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void MD_DrawBarCssSelector(void)
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{
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INT32 my;
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// mx = menudefs[MN_MP_PLAYERSETUP].x;
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my = menudefs[MN_MP_PLAYERSETUP].y;
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// character bar, ripped off the color bar :V
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#define iconwidth 32
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{
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const INT32 icons = 4;
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INT32 k = -icons;
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INT16 col = (cv_chooseskin.value - icons) % numskins;
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INT32 x = BASEVIDWIDTH/2 - ((icons+1)*24) - 4;
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fixed_t scale = FRACUNIT/2;
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INT32 offx = 8, offy = 8;
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patch_t *cursor;
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static fixed_t cursorframe = 0;
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patch_t *face;
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UINT8 *colmap;
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cursorframe += renderdeltatics / 4;
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for (; cursorframe > 7 * FRACUNIT; cursorframe -= 7 * FRACUNIT) {}
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cursor = W_CachePatchName(va("K_BHILI%d", (cursorframe >> FRACBITS) + 1), PU_CACHE);
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if (col < 0)
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col += numskins;
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while (k <= icons)
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{
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if (!(k++))
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{
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scale = FRACUNIT;
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face = faceprefix[col][FACE_WANTED];
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offx = 12;
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offy = 0;
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}
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else
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{
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scale = FRACUNIT/2;
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face = faceprefix[col][FACE_RANK];
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offx = 8;
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offy = 8;
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}
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colmap = R_GetTranslationColormap(col, cv_dummycolor.value, GTC_MENUCACHE);
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if (face)
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
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if (scale == FRACUNIT) // bit of a hack
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V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
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if (++col >= numskins)
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col -= numskins;
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x += FixedMul(iconwidth<<FRACBITS, 3*scale/2)/FRACUNIT;
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}
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}
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#undef iconwidth
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}
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//callmore's skin select stuff taken with permission
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//fucked with by minenice
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static INT32 gridcss_skinydrag;
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//width now 9 so we can make moe's "2D" grid just an option in the normal grid
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#define SKINGRIDWIDTH 9
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#define SKINGRIDHEIGHT 6
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#define SKINXSHIFT 33
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#define SKINYSHIFT 23
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void MD_DrawGridCssSelector(void)
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{
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INT32 skinn;
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patch_t *face;
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UINT8 *colmap;
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INT32 gridx;
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INT32 gridy;
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INT32 cursorx;
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INT32 cursory;
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INT32 calcs;
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INT32 skintodisplay = M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN") ? cv_dummyskin.value : cv_chooseskin.value;
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// gridcss_skinydrag = 0;
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// draws background and scroll bar
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{
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INT32 x = ((BASEVIDWIDTH / 2) - (18 * SKINGRIDWIDTH) - 8) + 100 + SKINXSHIFT - 1;
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INT32 y = ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDWIDTH/2))) + SKINYSHIFT - 1;
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INT32 dx = (SKINGRIDWIDTH * 18);
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INT32 dy = (SKINGRIDHEIGHT * 18);
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INT32 scrx = 4; //2 is added to make the final "thickness"
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int listlen;
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int barlen;
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int barpos;
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listlen = (numskins)/SKINGRIDWIDTH;
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//draw BG
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V_DrawFill(x, y, dx, dy, 244);
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//draw scroll bar "back"
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x += dx + 4;
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V_DrawFill(x, y, scrx+2, dy, 9);
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V_DrawFill(x, y, 1, dy, 10);
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V_DrawFill(x, y + dy - 1, scrx+2, 1, 10);
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x++;
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y++;
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dy -= 2;
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V_DrawFill(x, y, scrx, dy, 15);
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//draw scroll bar bar
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if ((numskins) % SKINGRIDWIDTH > 0)
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listlen++;
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if (listlen - SKINGRIDHEIGHT > 0)
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barlen = dy/(listlen-SKINGRIDHEIGHT + 1);
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else
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barlen = dy;
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barpos = barlen * gridcss_skinydrag;
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if (gridcss_skinydrag >= listlen - SKINGRIDHEIGHT)
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barlen = dy - barpos;
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V_DrawFill(x, y + barpos, scrx, barlen, 5);
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V_DrawFill(x, y + barpos, 1, barlen, 7);
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V_DrawFill(x, y + barpos + barlen - 1, scrx, 1, 7);
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}
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// end background and scroll bar
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for (INT32 gridslot = 0; gridslot < SKINGRIDWIDTH*SKINGRIDHEIGHT; gridslot++)
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{
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gridx = ((gridslot % SKINGRIDWIDTH) * 18) + ((BASEVIDWIDTH / 2) - (18 * SKINGRIDWIDTH) - 8) + 100 + SKINXSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
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gridy = ((gridslot / SKINGRIDWIDTH) * 18) + ((BASEVIDHEIGHT / 2) - (18 * (SKINGRIDWIDTH/2))) + SKINYSHIFT; //BASEVIDWIDTH / 2 - ((icons + 1) * 24) - 4;
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calcs = gridslot + (gridcss_skinydrag * SKINGRIDWIDTH);
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if (calcs < numskins)
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// skinn = skinsorted[calcs];
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skinn = calcs;
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else if (gridslot % SKINGRIDWIDTH == 0)
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break; //really conveniant (sic) place to break out here
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else
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{
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// draw an empty slot
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V_DrawFill(gridx, gridy, 16, 16, 239);
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continue;
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}
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if (skinn == skintodisplay)
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{
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cursorx = gridx;
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cursory = gridy;
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}
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else
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{
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face = faceprefix[skinn][FACE_RANK];
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colmap = R_GetTranslationColormap(skinn, skins[skinn].prefcolor, GTC_MENUCACHE);
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V_DrawFixedPatch(gridx * FRACUNIT, gridy * FRACUNIT, FRACUNIT, 0, face, colmap);
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}
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}
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// draw wanted portrait as a cursor
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face = faceprefix[skintodisplay][FACE_WANTED];
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colmap = R_GetTranslationColormap(skintodisplay, cv_dummycolor.value, GTC_MENUCACHE);
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V_DrawFixedPatch((cursorx * FRACUNIT) - (face->width * FRACUNIT/4), (cursory * FRACUNIT) - (face->height * FRACUNIT/4), FRACUNIT, 0, face, colmap);
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}
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//
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// Maps a CSS grid selection cursor column (x) and row (y) to a skin selection index
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//
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INT32 MapGridSelectToSkin(INT32 row, INT32 column)
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{
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return (row % SKINGRIDWIDTH) + (column * SKINGRIDWIDTH);
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}
|
||||
|
||||
INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
|
||||
{
|
||||
INT32 gridrow_delta, gridcolumn_delta;
|
||||
INT32 skintodisplay = M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN") ? cv_dummyskin.value : cv_chooseskin.value;
|
||||
INT32 gridrow = skintodisplay % SKINGRIDHEIGHT;
|
||||
INT32 gridcolumn = skintodisplay / SKINGRIDHEIGHT;
|
||||
|
||||
if (!M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN"))
|
||||
{
|
||||
CV_SetValue(&cv_dummyskin, cv_chooseskin.value);
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (choice)
|
||||
{
|
||||
case KEY_DOWNARROW:
|
||||
gridcolumn_delta = 1;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_UPARROW:
|
||||
gridcolumn_delta = -1;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_LEFTARROW:
|
||||
gridrow_delta = -1;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_RIGHTARROW:
|
||||
gridrow_delta = 1;
|
||||
S_StartSound(NULL, sfx_menu1);
|
||||
break;
|
||||
case KEY_PGDN:
|
||||
break;
|
||||
case KEY_PGUP:
|
||||
break;
|
||||
case KEY_ENTER:
|
||||
if (cv_dummyskin.value < numskins)
|
||||
{
|
||||
CV_SetValue(&cv_chooseskin, MapGridSelectToSkin(gridrow, gridcolumn));
|
||||
S_StartSound(NULL, sfx_s221);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// vertical cursor movement
|
||||
if (gridcolumn + gridcolumn_delta < 0)
|
||||
{
|
||||
gridcolumn = 0;
|
||||
M_SetItemOn(MN_MP_PLAYERSETUP, "NAME");
|
||||
}
|
||||
if (MapGridSelectToSkin(gridrow, gridcolumn + gridcolumn_delta) >= numskins)
|
||||
{
|
||||
gridcolumn = SKINGRIDHEIGHT;
|
||||
M_SetItemOn(MN_MP_PLAYERSETUP, "FOLLOWER");
|
||||
}
|
||||
if (gridcolumn + gridcolumn_delta > SKINGRIDHEIGHT - 1)
|
||||
{
|
||||
gridcss_skinydrag++;
|
||||
}
|
||||
gridcolumn += gridcolumn_delta;
|
||||
|
||||
CV_SetValue(&cv_dummyskin, MapGridSelectToSkin(gridrow, gridcolumn));
|
||||
return true;
|
||||
}
|
||||
#undef SKINGRIDWIDTH
|
||||
#undef SKINGRIDHEIGHT
|
||||
#undef SKINXSHIFT
|
||||
#undef SKINYSHIFT
|
||||
|
||||
// follower state update. This is its own function so that it's at least somewhat clean
|
||||
static void M_GetFollowerState(void)
|
||||
|
|
@ -7006,11 +7238,15 @@ INT32 MR_SetupMultiPlayer(INT32 arg)
|
|||
multi_state = &states[mobjinfo[MT_PLAYER].seestate];
|
||||
multi_tics = multi_state->tics * FRACUNIT;
|
||||
|
||||
gridcss_skinydrag = 0;
|
||||
|
||||
CV_Set(&cv_dummyname, cv_playername[arg].string);
|
||||
CV_SetValue(&cv_dummyfollower, cv_follower[arg].value);
|
||||
CV_SetValue(&cv_chooseskin, R_SkinAvailable(cv_skin[arg].string));
|
||||
CV_SetValue(&cv_dummyskin, cv_chooseskin.value);
|
||||
CV_SetValue(&cv_dummyfollower, cv_follower[arg].value);
|
||||
CV_SetValue(&cv_dummycolor, cv_playercolor[arg].value);
|
||||
|
||||
|
||||
M_GetFollowerState(); // update follower state
|
||||
|
||||
// disable skin changes if we can't actually change skins
|
||||
|
|
|
|||
|
|
@ -302,6 +302,7 @@ INT32 MR_Retry(INT32 choice);
|
|||
INT32 MR_EndGame(INT32 choice);
|
||||
INT32 MR_MapChange(INT32 choice);
|
||||
INT32 MR_SetupMultiPlayer(INT32 choice);
|
||||
INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice);
|
||||
INT32 MR_ConfirmSpectate(INT32 choice);
|
||||
INT32 MR_ConfirmEnterGame(INT32 choice);
|
||||
INT32 MR_ConfirmTeamScramble(INT32 choice);
|
||||
|
|
@ -339,6 +340,11 @@ void MD_DrawReplayHut(void);
|
|||
void MD_DrawTimeAttackMenu(void);
|
||||
void MD_DrawMPMainMenu(void);
|
||||
void MD_DrawSetupMultiPlayerMenu(void);
|
||||
void MD_DrawCssStatBacker(void);
|
||||
void MD_DrawCssColourBar(void);
|
||||
void MD_DrawCssCharacter(void);
|
||||
void MD_DrawBarCssSelector(void);
|
||||
void MD_DrawGridCssSelector(void);
|
||||
void MD_DrawConnectMenu(void);
|
||||
void MD_DrawVideoMode(void);
|
||||
void MD_DrawAddons(void);
|
||||
|
|
@ -353,6 +359,8 @@ void MD_DrawViewServer(void);
|
|||
void MD_DrawDiscordRequests(void);
|
||||
#endif
|
||||
|
||||
INT32 MapGridSelectToSkin(INT32 column, INT32 row);
|
||||
|
||||
// Maybe this goes here????? Who knows.
|
||||
boolean M_MouseNeeded(void);
|
||||
|
||||
|
|
@ -416,6 +424,7 @@ extern consvar_t cv_dummyattackingslipdash, cv_dummyattackingpurpledrift, cv_dum
|
|||
extern consvar_t cv_dummystaff;
|
||||
extern consvar_t cv_dummymultiplayer, cv_dummyip, cv_dummyname, cv_dummyfollower, cv_dummycolor;
|
||||
extern consvar_t cv_dummyserverpage;
|
||||
extern consvar_t cv_dummyskin;
|
||||
|
||||
extern consvar_t cv_menucaps;
|
||||
// allow menu text to be displayed in lowercase
|
||||
|
|
|
|||
Loading…
Reference in a new issue