Merge branch 'blankart-dev' into timelimit_alarms
This commit is contained in:
commit
9e88716d39
4 changed files with 14 additions and 13 deletions
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@ -4920,11 +4920,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if (thing->renderflags & RF_ABSOLUTEOFFSETS)
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{
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spr_offset = interp.spritexoffset;
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spr_offset = FixedDiv(interp.spritexoffset,highresscale);
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#ifdef ROTSPRITE
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spr_topoffset = (interp.spriteyoffset + FixedDiv((visoffs.y * visoffymul), mapobjectscale) + (rotoffset.y * visoffymul));
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spr_topoffset = (FixedDiv(interp.spriteyoffset,highresscale) + FixedDiv((visoffs.y * visoffymul), mapobjectscale) + (rotoffset.y * visoffymul));
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#else
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spr_topoffset = interp.spriteyoffset;
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spr_topoffset = FixedDiv(interp.spriteyoffset,highresscale);
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#endif
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}
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else
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@ -63,7 +63,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
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if (t2->player->hyudorotimer)
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return true; // no interaction
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -159,7 +159,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
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damageitem = true;
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -249,7 +249,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
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t2->player->roulettetype = KROULETTETYPE_EGGMAN;
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}
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -381,7 +381,7 @@ boolean K_LandMineCollide(mobj_t *t1, mobj_t *t2)
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if (t1->health > 1)
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S_StartSound(t2, sfx_bsnipe);
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KITEM_FLAMESHIELD))
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if (t2->player->flamestore && (K_GetShieldFromPlayer(t2->player) == KSHIELD_FLAME))
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{
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// Melt item
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S_StartSound(t2, sfx_s3k43);
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@ -10632,7 +10632,8 @@ void A_ItemPop(mobj_t *actor)
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remains->skin = NULL;
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remains->spawnpoint = actor->spawnpoint;
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P_SetTarget(&g_tm.thing, remains);
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// a pointless modification of global state causing bizarre collision problems... who could've thought?
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//P_SetTarget(&g_tm.thing, remains);
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//if (actor->info->deathsound)
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//S_StartSound(remains, actor->info->deathsound);
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@ -11187,7 +11188,7 @@ void A_SSMineExplode(mobj_t *actor)
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INT32 locvar1 = var1;
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mobjtype_t type;
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skincolornum_t color = SKINCOLOR_KETCHUP;
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explodedist = FixedMul((3*actor->info->painchance)/2, actor->scale);
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explodedist = FixedMul((3*actor->info->painchance)/2, mapobjectscale);
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if (LUA_CallAction(A_SSMINEEXPLODE, actor))
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return;
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@ -1968,11 +1968,11 @@ static void R_ProjectSprite(mobj_t *thing)
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if (thing->renderflags & RF_ABSOLUTEOFFSETS)
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{
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spr_offset = interp.spritexoffset;
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spr_offset = FixedDiv(interp.spritexoffset, highresscale);
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#ifdef ROTSPRITE
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spr_topoffset = (interp.spriteyoffset + FixedDiv((visoffs.y * visoffymul), mapobjectscale) + (rotoffset.y * visoffymul));
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spr_topoffset = (FixedDiv(interp.spriteyoffset, highresscale) + FixedDiv((visoffs.y * visoffymul), mapobjectscale) + (rotoffset.y * visoffymul));
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#else
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spr_topoffset = interp.spriteyoffset;
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spr_topoffset = FixedDiv(interp.spriteyoffset, highresscale);
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#endif
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}
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else
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@ -1984,7 +1984,7 @@ static void R_ProjectSprite(mobj_t *thing)
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spr_offset += FixedDiv(interp.spritexoffset, highresscale) * flipoffset;
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#ifdef ROTSPRITE
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spr_topoffset += (FixedDiv(interp.spritexoffset, highresscale) + FixedDiv((visoffs.y * visoffymul), mapobjectscale) + (rotoffset.y * visoffymul)) * flipoffset;
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spr_topoffset += (FixedDiv(interp.spriteyoffset, highresscale) + FixedDiv((visoffs.y * visoffymul), mapobjectscale) + (rotoffset.y * visoffymul)) * flipoffset;
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#else
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spr_topoffset += FixedDiv(interp.spriteyoffset, highresscale) * flipoffset;
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#endif
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