Readd ACS linespecials as flags as well for UZB SRB2 Mode

This commit is contained in:
NepDisk 2025-02-12 15:28:31 -05:00
parent c72f81f4e8
commit 9e4261b2a0
2 changed files with 43 additions and 10 deletions

View file

@ -140,19 +140,45 @@ udmf
475
{
title = "Execute ACS Script";
title = "Call ACS Script";
prefix = "(475)";
arg0
id = "ACS_Execute";
stringarg0
{
title = "Radius";
type = 0;
title = "Script name";
type = 2;
}
arg3
}
476
{
title = "Call ACS Script (always)";
prefix = "(476)";
id = "ACS_ExecuteAlways";
stringarg0
{
title = "Disappear on Touch?";
type = 11;
enum = "noyes";
title = "Script name";
type = 2;
}
}
477
{
title = "Suspend ACS Script";
prefix = "(477)";
id = "ACS_Suspend";
stringarg0
{
title = "Script name";
type = 2;
}
}
478
{
title = "Terminate ACS Script";
prefix = "(478)";
id = "ACS_Terminate";
stringarg0
{
title = "Script name";

View file

@ -16,7 +16,7 @@ linedefflagstranslation
1024 = "wrapmidtex";
2048 = "netonly";
4096 = "nonet";
8192 = "blockplayers";
8192 = "effect6";
16384 = "notbouncy";
32768 = "transfer";
}
@ -40,7 +40,14 @@ linedefflags_udmf
blockplayers = "Block Players";
notbouncy = "(Not) Bouncy Wall";
transfer = "Transfer Line";
tripwire = "Tripwire";
repeatspecial = "Repeatable action (ACS)";
playercross = "Player Cross (ACS)";
monstercross = "Enemy Cross (ACS)";
missilecross = "Projectile Cross (ACS)";
playerpush = "Player Bump (ACS)";
monsterpush = "Enemy Bump (ACS)";
impact = "Impact (ACS)";
tripwire = "Projectile Impact (ACS)";
}
linedefactivations