diff --git a/src/p_map.c b/src/p_map.c index 8e79f8fe3..5a36345c2 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -490,7 +490,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing) || (thing->player && thing->player->spectator)) return BMIT_CONTINUE; - if ((thing->flags & MF_NOCLIPTHING) || !(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE|MF_SPRING))) + if ((thing->flags & MF_NOCLIPTHING) || !(thing->flags & (MF_SOLID|MF_SPECIAL|MF_PAIN|MF_SHOOTABLE/*|MF_SPRING*/))) // we still use MF_SOLID for springs return BMIT_CONTINUE; // Get rid of the "just flipped" flag.