diff --git a/src/m_menu.c b/src/m_menu.c index d5347ad58..cb48078c3 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -5710,18 +5710,12 @@ INT32 MR_StartGrandPrix(INT32 choice) // Drawing function for Time Attack void MD_DrawTimeAttackMenu(void) { - INT32 i, x, y; SINT8 preset = G_RecordPresetIndex(); - // draw menu (everything else goes on top of it) - // Sadly we can't just use generic mode menus because we need some extra hacks - x = currentMenu->x; - y = currentMenu->y; - // Character face! { UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value, cv_playercolor[0].value, GTC_MENUCACHE); - V_DrawMappedPatch(BASEVIDWIDTH-x - SHORT(faceprefix[cv_chooseskin.value][FACE_WANTED]->width), y, 0, faceprefix[cv_chooseskin.value][FACE_WANTED], colormap); + V_DrawMappedPatch(BASEVIDWIDTH - menudefs[MN_SP_TIMEATTACK].x - SHORT(faceprefix[cv_chooseskin.value][FACE_WANTED]->width), menudefs[MN_SP_TIMEATTACK].y, 0, faceprefix[cv_chooseskin.value][FACE_WANTED], colormap); } MD_DrawGenericMenu(); @@ -5777,10 +5771,10 @@ void MD_DrawTimeAttackMenu(void) return; menu_t *menu = &menudefs[MN_SP_TIMEATTACK]; - for (i = 0; i < menu->numitems; i++) + for (INT32 i = 0; i < menu->numitems; i++) { - x = menu->x + menu->menuitems[i].x; - y = menu->y + M_GetItemAbsY(menu, i); + INT32 x = menu->x + menu->menuitems[i].x; + INT32 y = menu->y + M_GetItemAbsY(menu, i); if (y < 128) M_DrawMenuItem(&menu->menuitems[i], x, y, V_TRANSLUCENT|MENUCAPS, false); }