Remove DMG_WUMBO comboing and fix respawn lua value

This commit is contained in:
NepDisk 2024-10-08 21:38:06 -04:00
parent 3ade5e697b
commit 9d6c643f6c
9 changed files with 15 additions and 65 deletions

View file

@ -5439,8 +5439,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_PAPERITEMSPOT",
"MT_BEAMPOINT",
"MT_LOOPENDPOINT",
"MT_LOOPCENTERPOINT",
};
@ -6298,7 +6296,6 @@ struct int_const_s const INT_CONST[] = {
//// Masks
{"DMG_STEAL",DMG_STEAL},
{"DMG_CANTHURTSELF",DMG_CANTHURTSELF},
{"DMG_WOMBO", DMG_WOMBO},
{"DMG_DEATHMASK",DMG_DEATHMASK},
{"DMG_TYPEMASK",DMG_TYPEMASK},

View file

@ -27912,33 +27912,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_BEAMPOINT
2424, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
S_NULL // raisestate
},
{ // MT_LOOPENDPOINT
2020, // doomednum
S_INVISIBLE, // spawnstate

View file

@ -6449,8 +6449,6 @@ typedef enum mobj_type
MT_PAPERITEMSPOT,
MT_BEAMPOINT,
MT_LOOPENDPOINT,
MT_LOOPCENTERPOINT,

View file

@ -67,7 +67,7 @@ boolean K_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2)
else
{
// Player Damage
P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT|DMG_WOMBO);
P_DamageMobj(t2, t1, t1->target, 1, DMG_WIPEOUT);
K_KartBouncing(t2, t1);
S_StartSound(t2, sfx_s3k7b);
}
@ -160,7 +160,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
}
else
{
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL|DMG_WOMBO);
P_DamageMobj(t2, t1, t1->target, 1, DMG_NORMAL);
}
damageitem = true;
@ -688,7 +688,7 @@ static inline BlockItReturn_t PIT_LightningShieldAttack(mobj_t *thing)
}
#endif
P_DamageMobj(thing, lightningSource, lightningSource, 1, DMG_NORMAL|DMG_CANTHURTSELF|DMG_WOMBO);
P_DamageMobj(thing, lightningSource, lightningSource, 1, DMG_NORMAL|DMG_CANTHURTSELF);
return BMIT_CONTINUE;
}
@ -731,7 +731,7 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
return true;
// Player Damage
P_DamageMobj(t2, ((t1->type == MT_BUBBLESHIELD) ? t1->target : t1), t1, 1, DMG_NORMAL|DMG_WOMBO);
P_DamageMobj(t2, ((t1->type == MT_BUBBLESHIELD) ? t1->target : t1), t1, 1, DMG_NORMAL);
S_StartSound(t1, sfx_s3k44);
}
else
@ -880,12 +880,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_WOMBO);
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_WOMBO);
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT);
return true;
}
@ -902,12 +902,12 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
if (t1Condition == true && t2Condition == false)
{
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
P_DamageMobj(t2, t1, t1, 1, DMG_WIPEOUT|DMG_STEAL);
return true;
}
else if (t1Condition == false && t2Condition == true)
{
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL|DMG_WOMBO);
P_DamageMobj(t1, t2, t2, 1, DMG_WIPEOUT|DMG_STEAL);
return true;
}
}
@ -921,7 +921,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
{
if (t2->player->rings <= 0)
{
P_DamageMobj(t2, t1, t1, 1, DMG_STING|DMG_WOMBO);
P_DamageMobj(t2, t1, t1, 1, DMG_STING);
stungT2 = true;
}
@ -932,7 +932,7 @@ boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
{
if (t1->player->rings <= 0)
{
P_DamageMobj(t1, t2, t2, 1, DMG_STING|DMG_WOMBO);
P_DamageMobj(t1, t2, t2, 1, DMG_STING);
stungT1 = true;
}

View file

@ -528,8 +528,6 @@ static int player_set(lua_State *L)
return NOSET;
else if (fastcmp(field,"oldcmd"))
return NOSET;
else if (fastcmp(field,"respawn"))
return NOSET;
else if (fastcmp(field,"playerstate"))
plr->playerstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"viewz"))

View file

@ -2020,26 +2020,10 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{
if (((type == DMG_NORMAL) || (type == DMG_WIPEOUT)) || (type == DMG_STING) || (type == DMG_WOMBO)) // No combos pls thx
{
if (player->spinouttimer > 0)
{
K_DoInstashield(player);
//CONS_Printf("is this shit even working....\n");
return false;
}
}
if (player->squishedtimer > 0)
{
K_DoInstashield(player);
return false;
}
// Check if we should allow wombo combos (hard hits by default, inverted by the presence of DMG_WOMBO).
boolean allowcombo = (hardhit == !(damagetype & DMG_WOMBO));
boolean allowcombo = hardhit;
if ((allowcombo == false) && player->flashing > 0)
if ((allowcombo == false) && (player->flashing > 0 || player->squishedtimer > 0))
{
// Post-hit invincibility
K_DoInstashield(player);

View file

@ -534,7 +534,7 @@ typedef struct BasicFF_s
#define DMG_SPECTATOR 0x83
#define DMG_TIMEOVER 0x84
// Masks
#define DMG_WOMBO 0x10 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
//free 0x10 // Flag - setting this flag allows objects to damage you if you're already in spinout. The effect is reversed on objects with MF_MISSILE (setting it prevents them from comboing in spinout)
#define DMG_STEAL 0x20 // Flag - can steal bumpers, will only deal damage to players, and will not deal damage outside Battle Mode.
#define DMG_CANTHURTSELF 0x40 // Flag - cannot hurt your self or your team
#define DMG_DEATHMASK DMG_INSTAKILL // if bit 7 is set, this is a death type instead of a damage type

View file

@ -894,7 +894,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
// missiles can hit other things
if (tm.thing->flags & MF_MISSILE)
{
UINT8 damagetype = (tm.thing->info->mass ^ DMG_WOMBO);
UINT8 damagetype = tm.thing->info->mass;
// see if it went over / under
if (tm.thing->z > thing->z + thing->height)

View file

@ -2525,7 +2525,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
if (mo->flags & MF_BOSS) //don't OHKO bosses nor players!
P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF);
else if (mo->type == MT_PLAYER) // Lightning shield: Combo players.
P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF|DMG_WOMBO);
P_DamageMobj(mo, inflictor, source, 1, DMG_NORMAL|DMG_CANTHURTSELF);
else
P_DamageMobj(mo, inflictor, source, 1000, DMG_NORMAL|DMG_CANTHURTSELF);
}