Save a loop for battle init
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74d646f39c
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3 changed files with 5 additions and 15 deletions
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@ -486,27 +486,16 @@ void K_SpawnPlayerBattleBumpers(player_t *p)
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}
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}
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void K_BattleInit(void)
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void K_BattleInit(UINT8 numPlayers)
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{
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size_t i;
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if ((gametyperules & GTR_ITEMBREAKER) && !itembreaker && !bossinfo.boss)
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{
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if (modeattacking != ATTACKING_ITEMBREAK)
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{
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UINT8 n = 0;
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if (!cv_kartitembreaker.value)
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goto afteritembreaker;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator)
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continue;
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n++;
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}
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if (n > 1)
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if (numPlayers > 1)
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goto afteritembreaker;
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}
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@ -517,6 +506,7 @@ afteritembreaker:
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if (gametyperules & GTR_BUMPERS)
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{
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INT32 maxbumpers = K_StartingBumperCount();
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UINT8 i;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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@ -21,7 +21,7 @@ void K_CheckBumpers(void);
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UINT8 K_NumEmeralds(player_t *player);
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void K_RunPaperItemSpawners(void);
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void K_SpawnPlayerBattleBumpers(player_t *p);
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void K_BattleInit(void);
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void K_BattleInit(UINT8 numPlayers);
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void K_RespawnBattleBoxes(void);
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#ifdef __cplusplus
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@ -130,7 +130,7 @@ void K_TimerInit(void)
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}
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// NOW you can try to setup Item Breaker, if there's not enough players for a match
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K_BattleInit();
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K_BattleInit(numPlayers);
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timelimitintics = extratimeintics = secretextratime = 0;
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if ((gametyperules & GTR_TIMELIMIT) && !bossinfo.boss)
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