Let bots chain some boosts with rings
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fc8d8d3032
commit
9b9e4db51e
2 changed files with 19 additions and 2 deletions
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@ -1356,14 +1356,29 @@ static void K_BotItemRings(player_t *player, ticcmd_t *cmd)
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return;
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}
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if (P_IsObjectOnGround(player->mo) == false)
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if (!player->pogospring && P_IsObjectOnGround(player->mo) == false)
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{
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// Don't use while mid-air.
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return;
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}
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if (K_ChainingActive())
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{
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if (((player->sneakertimer > 0) && player->sneakertimer <= (sneakertime/3))
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|| ((player->driftboost > 0) && player->driftboost <= 20))
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{
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// Chain your boost with some rings for extra fun.
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saferingsval -= 5;
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}
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else if ((player->startboost > 0) && player->startboost <= 20)
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{
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// Start Boost chains have a different threshold.
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saferingsval -= 2;
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}
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}
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if (player->speed < (K_GetKartSpeed(player, false, true) * 9) / 10 // Being slowed down too much
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|| player->speedboost > (FRACUNIT/5)) // Have another type of boost (tethering)
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|| player->speedboost > (FRACUNIT/5)) // Have another type of boost
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{
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saferingsval -= 5;
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}
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@ -5533,6 +5533,8 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
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thrust = FixedMul(thrust, 5*FRACUNIT/4);
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else if (mo->player->invincibilitytimer)
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thrust = FixedMul(thrust, 9*FRACUNIT/8);
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else if (mo->player->flamestore)
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thrust = FixedMul(thrust, 9*FRACUNIT/8);
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}
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}
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else
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