Fix OpenGL flash palettes ignoring saturation
https://git.do.srb2.org/STJr/SRB2/-/merge_requests/2714
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@ -6402,6 +6402,8 @@ void HWR_DoPostProcessor(player_t *player)
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Surf.PolyColor.s.alpha = 0xc0; // match software mode
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V_CubeApply(&Surf.PolyColor.s.red, &Surf.PolyColor.s.green, &Surf.PolyColor.s.blue);
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HWD.pfnDrawPolygon(&Surf, v, 4, PF_Modulated|PF_Additive|PF_NoTexture|PF_NoDepthTest);
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}
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