readd squish painsound
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@ -2348,6 +2348,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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// Squished by player or object
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ringburst = 5;
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}
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painsound = true;
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K_SquishPlayer(player, inflictor, source);
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LUA_HookPlayerSquish(target, inflictor, source, damage, damagetype);
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break;
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