Use sneakerstacking sound cvar and use stacking helper func
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f8443108a7
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1 changed files with 4 additions and 4 deletions
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@ -3530,14 +3530,14 @@ static fixed_t diminish(fixed_t speedboost)
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void K_DoBoost(player_t *player, fixed_t speedboost, fixed_t accelboost, boolean stack, boolean visible)
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{
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if (stack && stackingactive)
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if (stack && K_StackingActive())
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{
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player->boostinfo.stackspeedboost += speedboost;
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}
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player->boostinfo.nonstackspeedboost = max(player->boostinfo.nonstackspeedboost, speedboost);
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if (cv_kartstacking_accelstack.value && stackingactive)
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if (cv_kartstacking_accelstack.value && K_StackingActive())
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{
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player->boostinfo.accelboost += accelboost;
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}
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@ -3679,7 +3679,7 @@ static void K_GetKartBoostPower(player_t *player)
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finalgrade = player->boostinfo.grade;
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// value smoothing
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if (stackingactive)
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if (K_StackingActive())
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{
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if (player->offroad && K_ApplyOffroad(player))
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{
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@ -5489,7 +5489,7 @@ static void K_SneakerPanelStackSound(player_t *player)
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const sfxenum_t smallsfx = sfx_cdfm40;
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sfxenum_t sfx = normalsfx;
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if ((player->numsneakers > 0) && stackingactive)
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if ((player->numsneakers > 0) && K_StackingActive() && cv_kartstacking_sneakerstacksound.value)
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{
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// Use a less annoying sound when stacking sneakers.
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sfx = smallsfx;
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