Make S-Monitor's aura affine

This commit is contained in:
yamamama 2026-03-03 07:27:44 -05:00
parent 1c932778db
commit 98efe198ac

View file

@ -5115,6 +5115,7 @@ void K_DoSMonitor(player_t *player, tic_t time)
aura->destscale = player->mo->scale;
P_SetScale(aura, player->mo->scale);
aura->extravalue2 = 1;
aura->renderflags2 |= RF2_AFFINE;
}
// Rim suggestion: Don't allow already invincible players to chain.