Make S-Monitor's aura affine
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@ -5115,6 +5115,7 @@ void K_DoSMonitor(player_t *player, tic_t time)
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aura->destscale = player->mo->scale;
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P_SetScale(aura, player->mo->scale);
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aura->extravalue2 = 1;
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aura->renderflags2 |= RF2_AFFINE;
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}
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// Rim suggestion: Don't allow already invincible players to chain.
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