diff --git a/src/hardware/hw_shaders.c b/src/hardware/hw_shaders.c index 745bafbaf..aa1b00ab1 100644 --- a/src/hardware/hw_shaders.c +++ b/src/hardware/hw_shaders.c @@ -30,12 +30,12 @@ static struct { // Brightmap Floor shader {GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_FLOOR_FRAGMENT_SHADER}, - // Wall shader - {GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER}, - // Brightmap Wall shader {GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER}, + // Wall shader + {GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER}, + // Sprite shader {GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER}, @@ -445,7 +445,6 @@ customshaderxlat_t shaderxlat[] = {"BrightmapWall", SHADER_BRIGHTMAP_WALL}, {"Sprite", SHADER_SPRITE}, {"Model", SHADER_MODEL}, - {"ModelLight", SHADER_MODEL_LIGHTING}, {"WaterRipple", SHADER_WATER}, {"BrightmapWaterRipple", SHADER_BRIGHTMAP_WATER}, {"Fog", SHADER_FOG},