Revert "fix the shader order"

This reverts commit 038184270e.
This commit is contained in:
NepDisk 2025-12-14 23:35:29 -05:00
parent 7ce6a80fa1
commit 98adb92002

View file

@ -30,12 +30,12 @@ static struct {
// Brightmap Floor shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_FLOOR_FRAGMENT_SHADER},
// Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Brightmap Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_BRIGHTMAP_WALL_FRAGMENT_SHADER},
// Wall shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
// Sprite shader
{GLSL_DEFAULT_VERTEX_SHADER, GLSL_WALL_FRAGMENT_SHADER},
@ -445,7 +445,6 @@ customshaderxlat_t shaderxlat[] =
{"BrightmapWall", SHADER_BRIGHTMAP_WALL},
{"Sprite", SHADER_SPRITE},
{"Model", SHADER_MODEL},
{"ModelLight", SHADER_MODEL_LIGHTING},
{"WaterRipple", SHADER_WATER},
{"BrightmapWaterRipple", SHADER_BRIGHTMAP_WATER},
{"Fog", SHADER_FOG},