what the fuck were these sdl memsets for
only ones in the entire codebase btw
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1 changed files with 0 additions and 5 deletions
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@ -869,8 +869,6 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
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{
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event_t event;
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SDL_memset(&event, 0, sizeof(event_t));
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// Ignore the event if the mouse is not actually focused on the window.
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// This can happen if you used the mouse to restore keyboard focus;
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// this apparently makes a mouse button down event but not a mouse button up event,
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@ -914,8 +912,6 @@ static void Impl_HandleMouseWheelEvent(SDL_MouseWheelEvent evt)
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{
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event_t event;
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SDL_memset(&event, 0, sizeof(event_t));
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event.device = 0;
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int y = evt.y;
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@ -1208,7 +1204,6 @@ void I_GetEvent(void)
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event_t event;
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int wwidth, wheight;
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SDL_GetWindowSize(window, &wwidth, &wheight);
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//SDL_memset(&event, 0, sizeof(event_t));
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event.type = ev_mouse;
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event.device = 0; // TODO device
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event.data1 = 0;
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