From 94d192b1da385d102192c3b817940970f06b6112 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Fri, 21 Feb 2025 12:45:59 -0500 Subject: [PATCH] Implement item breaker 3 item limit --- src/p_enemy.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index 042e27166..4b2720b5d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -13002,7 +13002,7 @@ void A_ItemPop(mobj_t *actor) //if (actor->info->deathsound) //S_StartSound(remains, actor->info->deathsound); - if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0)) + if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0) && !(itembreaker && numgotboxes >= 3)) actor->target->player->itemroulette = 1; // Let Ring-less maps in on the rings fun as well!