Implement item breaker 3 item limit

This commit is contained in:
NepDisk 2025-02-21 12:45:59 -05:00
parent c9f02b8e76
commit 94d192b1da

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@ -13002,7 +13002,7 @@ void A_ItemPop(mobj_t *actor)
//if (actor->info->deathsound)
//S_StartSound(remains, actor->info->deathsound);
if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0))
if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0) && !(itembreaker && numgotboxes >= 3))
actor->target->player->itemroulette = 1;
// Let Ring-less maps in on the rings fun as well!