Implement item breaker 3 item limit
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@ -13002,7 +13002,7 @@ void A_ItemPop(mobj_t *actor)
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//if (actor->info->deathsound)
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//S_StartSound(remains, actor->info->deathsound);
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if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0))
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if (!((gametyperules & GTR_BUMPERS) && actor->target->player->bumper <= 0) && !(itembreaker && numgotboxes >= 3))
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actor->target->player->itemroulette = 1;
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// Let Ring-less maps in on the rings fun as well!
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