Make jetflame flame slighty transparent like kart
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1 changed files with 4 additions and 0 deletions
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@ -6945,6 +6945,8 @@ static void P_FlameJetSceneryThink(mobj_t *mobj)
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flame = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_FLAMEJETFLAME);
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P_SetMobjState(flame, S_FLAMEJETFLAME4);
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flame->renderflags |= RF_TRANS40;
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flame->angle = mobj->angle;
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if (mobj->flags2 & MF2_AMBUSH) // Wave up and down instead of side-to-side
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@ -6983,6 +6985,8 @@ static void P_VerticalFlameJetSceneryThink(mobj_t *mobj)
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flame = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_FLAMEJETFLAME);
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flame->renderflags |= RF_TRANS40;
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strength = 20*FRACUNIT;
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strength -= ((20*FRACUNIT)/16)*mobj->movedir;
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