Make jetflame flame slighty transparent like kart

This commit is contained in:
NepDisk 2025-08-13 12:28:17 -04:00
parent 76fb56667d
commit 947ce237a3

View file

@ -6945,6 +6945,8 @@ static void P_FlameJetSceneryThink(mobj_t *mobj)
flame = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_FLAMEJETFLAME);
P_SetMobjState(flame, S_FLAMEJETFLAME4);
flame->renderflags |= RF_TRANS40;
flame->angle = mobj->angle;
if (mobj->flags2 & MF2_AMBUSH) // Wave up and down instead of side-to-side
@ -6983,6 +6985,8 @@ static void P_VerticalFlameJetSceneryThink(mobj_t *mobj)
flame = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_FLAMEJETFLAME);
flame->renderflags |= RF_TRANS40;
strength = 20*FRACUNIT;
strength -= ((20*FRACUNIT)/16)*mobj->movedir;