Revert "Stuff for Ivo's texture crunching"

This reverts commit 60f65f3998.
This commit is contained in:
NepDisk 2024-09-03 18:38:54 -04:00
parent 60f65f3998
commit 91e88690e4
2 changed files with 47 additions and 18 deletions

View file

@ -624,23 +624,57 @@ Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
/* If we can't find a flat, try looking for a texture! */
if (( flatnum = R_GetFlatNumForName(levelflat->name) ) == LUMPERROR)
{
// check for missing texture
if (( texturenum = R_CheckTextureNumForName(MISSING_TEXTURE) ) != -1)
goto texturefound;
// nevermind
levelflat->type = LEVELFLAT_NONE;
if (( texturenum = R_CheckTextureNumForName(levelflat->name) ) == -1)
{
// check for REDWALL
if (( texturenum = R_CheckTextureNumForName("REDWALL") ) != -1)
goto texturefound;
// check for REDFLR
else if (( flatnum = R_GetFlatNumForName("REDFLR") ) != LUMPERROR)
goto flatfound;
// nevermind
levelflat->type = LEVELFLAT_NONE;
}
else
{
texturefound:
levelflat->type = LEVELFLAT_TEXTURE;
levelflat->u.texture. num = texturenum;
levelflat->u.texture.lastnum = texturenum;
/* start out unanimated */
levelflat->u.texture.basenum = -1;
}
}
else
{
texturefound:
levelflat->type = LEVELFLAT_TEXTURE;
levelflat->u.texture. num = texturenum;
levelflat->u.texture.lastnum = texturenum;
/* start out unanimated */
levelflat->u.texture.basenum = -1;
flatfound:
/* This could be a flat, patch, or PNG. */
flatpatch = W_CacheLumpNum(flatnum, PU_CACHE);
lumplength = W_LumpLength(flatnum);
if (Picture_CheckIfDoomPatch((softwarepatch_t *)flatpatch, lumplength))
levelflat->type = LEVELFLAT_PATCH;
else
{
#ifndef NO_PNG_LUMPS
/*
Only need eight bytes for PNG headers.
FIXME: Put this elsewhere.
*/
W_ReadLumpHeader(flatnum, buffer, 8, 0);
if (Picture_IsLumpPNG(buffer, lumplength))
levelflat->type = LEVELFLAT_PNG;
else
#endif/*NO_PNG_LUMPS*/
levelflat->type = LEVELFLAT_FLAT;/* phew */
}
if (flatpatch)
Z_Free(flatpatch);
levelflat->u.flat. lumpnum = flatnum;
levelflat->u.flat.baselumpnum = LUMPERROR;
}
levelflat->terrain =

View file

@ -23,13 +23,8 @@
#pragma interface
#endif
<<<<<<< HEAD
#define MISSING_TEXTURE "MISSTEX" // Replacement for invalid textures
=======
#define MISSING_TEXTURE "AASMELLY" // Replacement for invalid textures
>>>>>>> 559222f991 (Stuff for Ivo's texture crunching)
// A single patch from a texture definition,
// basically a rectangular area within
// the texture rectangle.