Port PT_SAY from RR
Based on the various commits by tyron
This commit is contained in:
parent
2166bfa7c2
commit
90026bc683
5 changed files with 172 additions and 146 deletions
110
src/d_clisrv.c
110
src/d_clisrv.c
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@ -221,6 +221,8 @@ consvar_t cv_httpsource = CVAR_INIT ("http_source", "", CV_SAVE, NULL, NULL);
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consvar_t cv_kicktime = CVAR_INIT ("kicktime", "10", CV_SAVE, CV_Unsigned, NULL);
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static tic_t stop_spamming[MAXPLAYERS];
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static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n)
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{
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const size_t d = n / sizeof(ticcmd_t);
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@ -4799,6 +4801,56 @@ static boolean CheckForSpeedHacks(UINT8 p)
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return false;
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}
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static void PT_Say(int node)
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{
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if (client)
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return; // Only sent to servers, why are we receiving this?
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doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
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say_pak say = netbuffer->u.say;
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if (playernode[say.source] != node)
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return; // Spoofed source!
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if ((cv_mute.value || say.flags & (HU_CSAY|HU_SHOUT)) && say.source != serverplayer && !(IsPlayerAdmin(say.source)))
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{
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s), but cv_mute is on.\n", say.source+1, player_names[say.source]);
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return;
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}
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if ((say.flags & HU_PRIVNOTICE) && !(IsPlayerAdmin(say.source)))
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{
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s) with an illegal HU_PRIVNOTICE flag.\n", say.source+1, player_names[say.source]);
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SendKick(say.source, KICK_MSG_CON_FAIL);
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return;
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}
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{
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size_t i;
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const size_t j = strlen(say.message);
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for (i = 0; i < j; i++)
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{
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if (say.message[i] & 0x80)
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[say.source]);
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SendKick(say.source, KICK_MSG_CON_FAIL);
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return;
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}
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}
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}
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if (stop_spamming[say.source] != 0 && consoleplayer != say.source && cv_chatspamprotection.value && !(say.flags & (HU_CSAY|HU_SHOUT)))
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{
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd too quickly from Player %d (%s), assuming as spam and blocking message.\n", say.source+1, player_names[say.source]);
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stop_spamming[say.source] = 4;
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return;
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}
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stop_spamming[say.source] = 4;
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DoSayCommand(say.message, say.target, say.flags, say.source);
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}
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static void PT_ClientCmd(SINT8 node, INT32 netconsole)
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{
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doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
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@ -5441,6 +5493,7 @@ static void HandlePacketFromPlayer(SINT8 node)
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case PT_TEXTCMD2 : PT_TextCmd (node, netconsole); break;
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case PT_TEXTCMD3 : PT_TextCmd (node, netconsole); break;
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case PT_TEXTCMD4 : PT_TextCmd (node, netconsole); break;
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case PT_SAY : PT_Say (node ); break;
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case PT_LOGIN : PT_Login (node ); break;
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case PT_LOGINAUTH : PT_LoginAuth (node, netconsole); break;
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case PT_NODETIMEOUT : PT_ClientQuit (node, netconsole); break;
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@ -6687,6 +6740,15 @@ void NetUpdate(void)
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}
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}
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if (server)
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{
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for(i = 0; i < MAXPLAYERS; i++)
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{
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if (stop_spamming[i] > 0)
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stop_spamming[i]--;
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}
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}
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Net_AckTicker();
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HandleNodeTimeouts();
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@ -6825,3 +6887,51 @@ void D_SHA256PasswordPass(const UINT8 *buffer, size_t len, const char *salt, UIN
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lonesha256(dest, tmpbuf, len+sl);
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Z_Free(tmpbuf);
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}
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// Want to say something? XD_SAY is server only, gotta request that they send one on our behalf
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void DoSayPacket(SINT8 target, UINT8 flags, UINT8 source, char *message)
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{
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doomdata_t *netbuffer = DOOMCOM_DATA(doomcom);
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say_pak *packet = (void*)&netbuffer->u.say;
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netbuffer->packettype = PT_SAY;
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memset(packet->message, 0, sizeof(packet->message));
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strcpy(packet->message, message);
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packet->source = source;
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packet->flags = flags;
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packet->target = target;
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HSendPacket(servernode, false, 0, sizeof(say_pak));
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}
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void DoSayPacketFromCommand(SINT8 target, size_t usedargs, UINT8 flags)
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{
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char buf[2 + HU_MAXMSGLEN + 1];
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size_t numwords, ix;
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char *msg = &buf[3];
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const size_t msgspace = sizeof buf - 2;
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numwords = COM_Argc() - usedargs;
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I_Assert(numwords > 0);
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msg[0] = '\0';
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for (ix = 0; ix < numwords; ix++)
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{
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if (ix > 0)
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strlcat(msg, " ", msgspace);
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strlcat(msg, COM_Argv(ix + usedargs), msgspace);
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}
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DoSayPacket(target, flags, consoleplayer, msg);
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}
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void SendServerNotice(SINT8 target, char *message)
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{
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if (client)
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return;
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DoSayCommand(message, target + 1, HU_PRIVNOTICE, servernode);
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}
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@ -41,6 +41,8 @@ applications may follow different packet versions.
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// one that defines the actual packets to
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// be transmitted.
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#define HU_MAXMSGLEN 223
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#define MAXSERVERNAME 32
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#define MAXSERVERCONTACT 350
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#define MAXSERVERDESCRIPTION 1024
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@ -132,6 +134,9 @@ typedef enum
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PT_PING, // Packet sent to tell clients the other client's latency to server.
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PT_SERVERINFOUPDATE, // Update server info for clients.
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PT_SAY, // "Hey server, please send this chat message to everyone via XD_SAY"
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NUMPACKETTYPE
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} packettype_t;
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@ -378,6 +383,14 @@ struct netinfo_pak
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UINT32 delay[MAXPLAYERS+1];
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} ATTRPACK;
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struct say_pak
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{
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char message[HU_MAXMSGLEN + 1];
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UINT8 target;
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UINT8 flags;
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UINT8 source;
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} ATTRPACK;
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//
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// Network packet data
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//
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@ -413,6 +426,7 @@ struct doomdata_t
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INT32 filesneedednum;
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filesneededconfig_pak filesneededcfg;
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netinfo_pak netinfo;
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say_pak say;
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} u; // This is needed to pack diff packet types data together
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} ATTRPACK;
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@ -649,6 +663,10 @@ void CL_ClearRewinds(void);
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rewind_t *CL_SaveRewindPoint(size_t demopos);
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rewind_t *CL_RewindToTime(tic_t time);
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void DoSayPacket(SINT8 target, UINT8 flags, UINT8 source, char *message);
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void DoSayPacketFromCommand(SINT8 target, size_t usedargs, UINT8 flags);
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void SendServerNotice(SINT8 target, char *message);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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179
src/hu_stuff.c
179
src/hu_stuff.c
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@ -67,12 +67,6 @@
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#define HU_INPUTX 0
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#define HU_INPUTY 0
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typedef enum
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{
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HU_SHOUT = 1, // Shout message
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HU_CSAY = 1<<1, // Middle-of-screen server message
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} sayflags_t;
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//-------------------------------------------
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// heads up font
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//-------------------------------------------
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@ -491,27 +485,10 @@ void HU_AddChatText(const char *text, boolean playsound)
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* \author Graue <graue@oceanbase.org>
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*/
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static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source)
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{
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char buf[2 + HU_MAXMSGLEN + 1];
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size_t numwords, ix;
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char *msg = &buf[2];
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const size_t msgspace = sizeof buf - 2;
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numwords = COM_Argc() - usedargs;
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I_Assert(numwords > 0);
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if (CHAT_MUTE) // TODO: Per Player mute.
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{
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HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
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return;
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}
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// Only servers/admins can shout or CSAY.
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if (!server && !IsPlayerAdmin(consoleplayer))
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{
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flags &= ~(HU_SHOUT|HU_CSAY);
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}
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char *msg = &buf[3];
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// Enforce shout for the dedicated server.
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if (dedicated && !(flags & HU_CSAY))
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@ -521,66 +498,16 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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buf[0] = target;
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buf[1] = flags;
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buf[2] = source;
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msg[0] = '\0';
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for (ix = 0; ix < numwords; ix++)
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{
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if (ix > 0)
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strlcat(msg, " ", msgspace);
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strlcat(msg, COM_Argv(ix + usedargs), msgspace);
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}
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if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
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{
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// what we're gonna do now is check if the player exists
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// with that logic, characters 4 and 5 are our numbers:
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const char *newmsg;
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char playernum[3];
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INT32 spc = 1; // used if playernum[1] is a space.
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strncpy(playernum, msg+3, 3);
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// check for undesirable characters in our "number"
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if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
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{
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// check if playernum[1] is a space
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if (playernum[1] == ' ')
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spc = 0;
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// let it slide
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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return;
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}
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}
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// I'm very bad at C, I swear I am, additional checks eww!
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if (spc != 0 && msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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return;
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}
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target = atoi(playernum); // turn that into a number
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//CONS_Printf("%d\n", target);
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// check for target player, if it doesn't exist then we can't send the message!
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if (target < MAXPLAYERS && playeringame[target]) // player exists
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target++; // even though playernums are from 0 to 31, target is 1 to 32, so up that by 1 to have it work!
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else
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{
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HU_AddChatText(va("\x82NOTICE: \x80Player %d does not exist.", target), false); // same
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return;
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}
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buf[0] = target;
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newmsg = msg+5+spc;
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strlcpy(msg, newmsg, HU_MAXMSGLEN + 1);
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}
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strcpy(msg, message);
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SendNetXCmd(XD_SAY, buf, strlen(msg) + 1 + msg-buf);
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}
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/** Send a message to everyone.
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* \sa DoSayCommand, Command_Sayteam_f, Command_Sayto_f
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* \sa DoSayPacket, Command_Sayteam_f, Command_Sayto_f
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* \author Graue <graue@oceanbase.org>
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*/
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static void Command_Say_f(void)
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@ -593,11 +520,11 @@ static void Command_Say_f(void)
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// Autoshout is handled by HU_queueChatChar.
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// If you're using the say command, you can use the shout command, lol.
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DoSayCommand(0, 1, 0);
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DoSayPacketFromCommand(0, 1, 0);
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}
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/** Send a message to a particular person.
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* \sa DoSayCommand, Command_Sayteam_f, Command_Say_f
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* \sa DoSayPacket, Command_Sayteam_f, Command_Say_f
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* \author Graue <graue@oceanbase.org>
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*/
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static void Command_Sayto_f(void)
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@ -618,11 +545,11 @@ static void Command_Sayto_f(void)
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}
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target++; // Internally we use 0 to 31, but say command uses 1 to 32.
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DoSayCommand((SINT8)target, 2, 0);
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DoSayPacketFromCommand((SINT8)target, 2, 0);
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}
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/** Send a message to members of the player's team.
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* \sa DoSayCommand, Command_Say_f, Command_Sayto_f
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* \sa DoSayPacket, Command_Say_f, Command_Sayto_f
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* \author Graue <graue@oceanbase.org>
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*/
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static void Command_Sayteam_f(void)
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@ -640,9 +567,9 @@ static void Command_Sayteam_f(void)
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}
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if (G_GametypeHasTeams()) // revert to normal say if we don't have teams in this gametype.
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DoSayCommand(-1, 1, 0);
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DoSayPacketFromCommand(-1, 1, 0);
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else
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DoSayCommand(0, 1, 0);
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DoSayPacketFromCommand(0, 1, 0);
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}
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/** Send a message to everyone, to be displayed by CECHO. Only
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@ -662,7 +589,7 @@ static void Command_CSay_f(void)
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return;
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}
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DoSayCommand(0, 1, HU_CSAY);
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DoSayPacketFromCommand(0, 1, HU_CSAY);
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}
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static void Command_Shout(void)
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@ -679,13 +606,11 @@ static void Command_Shout(void)
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return;
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}
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DoSayCommand(0, 1, HU_SHOUT);
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DoSayPacketFromCommand(0, 1, HU_SHOUT);
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}
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static tic_t stop_spamming[MAXPLAYERS];
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/** Receives a message, processing an ::XD_SAY command.
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* \sa DoSayCommand
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* \sa DoSayPacket
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* \author Graue <graue@oceanbase.org>
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*/
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static void Got_Saycmd(UINT8 **p, INT32 playernum)
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@ -696,25 +621,19 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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char *msg;
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boolean action = false;
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char *ptr;
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INT32 spam_eatmsg = 0;
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd from Player %d (%s)\n", playernum+1, player_names[playernum]);
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// Only server can ever legitimately send this
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if (playernum != serverplayer)
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return;
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target = READSINT8(*p);
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flags = READUINT8(*p);
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playernum = READUINT8(*p);
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msg = (char *)*p;
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SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
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if ((cv_mute.value || flags & (HU_CSAY|HU_SHOUT)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
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{
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CONS_Alert(CONS_WARNING, cv_mute.value ?
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M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
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player_names[playernum]);
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if (server)
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SendKick(playernum, KICK_MSG_CON_FAIL);
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return;
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}
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//check for invalid characters (0x80 or above)
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{
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size_t i;
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@ -731,26 +650,6 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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}
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}
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// before we do anything, let's verify the guy isn't spamming, get this easier on us.
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//if (stop_spamming[playernum] != 0 && cv_chatspamprotection.value && !(flags & HU_CSAY))
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if (stop_spamming[playernum] != 0 && consoleplayer != playernum && cv_chatspamprotection.value && !(flags & (HU_CSAY|HU_SHOUT)))
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{
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CONS_Debug(DBG_NETPLAY,"Received SAY cmd too quickly from Player %d (%s), assuming as spam and blocking message.\n", playernum+1, player_names[playernum]);
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stop_spamming[playernum] = 4;
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spam_eatmsg = 1;
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}
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else
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stop_spamming[playernum] = 4; // you can hold off for 4 tics, can you?
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// run the lua hook even if we were supposed to eat the msg, netgame consistency goes first.
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if (LUA_HookPlayerMsg(playernum, target, flags, msg, spam_eatmsg))
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return;
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if (spam_eatmsg)
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return; // don't proceed if we were supposed to eat the message.
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// If it's a CSAY, just CECHO and be done with it.
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if (flags & HU_CSAY)
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{
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@ -890,6 +789,13 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
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cstart = "\x82";
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textcolor = "\x82";
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fmt2 = "%s<%s%s> %s%s";
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if (flags & HU_PRIVNOTICE)
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{
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dispname = "SERVER";
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prefix = "\x82";
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fmt2 = "%s[%s%s]%s %s%s";
|
||||
}
|
||||
}
|
||||
else if (target > 0) // By you, to another player
|
||||
{
|
||||
|
|
@ -899,6 +805,13 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
cstart = "\x82";
|
||||
fmt2 = "%s<%s%s> %s%s";
|
||||
|
||||
if (flags & HU_PRIVNOTICE)
|
||||
{
|
||||
if (tempchar)
|
||||
Z_Free(tempchar);
|
||||
return; // I pretend I do not see it
|
||||
}
|
||||
|
||||
}
|
||||
else // To everyone or sayteam, it doesn't change anything.
|
||||
fmt2 = "%s<%s%s> %s%s";
|
||||
|
|
@ -1011,13 +924,6 @@ void HU_Ticker(void)
|
|||
{
|
||||
size_t i = 0;
|
||||
|
||||
// handle spam while we're at it:
|
||||
for(; (i<MAXPLAYERS); i++)
|
||||
{
|
||||
if (stop_spamming[i] > 0)
|
||||
stop_spamming[i]--;
|
||||
}
|
||||
|
||||
// handle chat timers
|
||||
for (i=0; (i<chat_nummsg_min); i++)
|
||||
{
|
||||
|
|
@ -1081,29 +987,12 @@ static void HU_sendChatMessage(void)
|
|||
|
||||
M_TextInputClear(&w_chat);
|
||||
|
||||
// last minute mute check
|
||||
if (CHAT_MUTE)
|
||||
{
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
char playernum[3];
|
||||
const char *newmsg;
|
||||
|
||||
// what we're gonna do now is check if the player exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
|
||||
// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
|
||||
if (teamtalk)
|
||||
{
|
||||
HU_AddChatText(va("%sCannot send sayto in Say-Team.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
strncpy(playernum, msg+3, 3);
|
||||
// check for undesirable characters in our "number"
|
||||
if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
|
||||
|
|
@ -1148,7 +1037,7 @@ static void HU_sendChatMessage(void)
|
|||
buf[0] = target;
|
||||
|
||||
buf[1] = ((server || IsPlayerAdmin(consoleplayer)) && cv_autoshout.value) ? HU_SHOUT : 0; // flags
|
||||
SendNetXCmd(XD_SAY, buf, 2 + strlen(&buf[2]) + 1);
|
||||
DoSayPacket(target, buf[1], consoleplayer, msg);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -85,7 +85,6 @@ struct playersort_t
|
|||
//------------------------------------
|
||||
// chat stuff
|
||||
//------------------------------------
|
||||
#define HU_MAXMSGLEN 223
|
||||
#define CHAT_BUFSIZE 64 // that's enough messages, right? We'll delete the older ones when that gets out of hand.
|
||||
#define NETSPLITSCREEN // why the hell WOULDN'T we want this?
|
||||
#ifdef NETSPLITSCREEN
|
||||
|
|
@ -96,6 +95,13 @@ struct playersort_t
|
|||
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
|
||||
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
|
||||
|
||||
typedef enum
|
||||
{
|
||||
HU_SHOUT = 1, // Shout message
|
||||
HU_CSAY = 1<<1, // Middle-of-screen server message
|
||||
HU_PRIVNOTICE = 1<<2, // Special server sayto, we don't want to see it as the sender.
|
||||
} sayflags_t;
|
||||
|
||||
// some functions
|
||||
void HU_AddChatText(const char *text, boolean playsound);
|
||||
|
||||
|
|
@ -144,6 +150,8 @@ void HU_SetCEchoDuration(INT32 seconds);
|
|||
void HU_SetCEchoFlags(INT32 flags);
|
||||
void HU_DoCEcho(const char *msg);
|
||||
|
||||
void DoSayCommand(char *message, SINT8 target, UINT8 flags, UINT8 source);
|
||||
|
||||
// Demo playback info
|
||||
extern UINT32 hu_demotime;
|
||||
extern UINT32 hu_demolap;
|
||||
|
|
|
|||
|
|
@ -71,6 +71,7 @@ TYPEDEF (doomdata_t);
|
|||
TYPEDEF (serverelem_t);
|
||||
TYPEDEF (rewind_t);
|
||||
TYPEDEF (netinfo_pak);
|
||||
TYPEDEF (say_pak);
|
||||
|
||||
// d_event.h
|
||||
TYPEDEF (event_t);
|
||||
|
|
|
|||
Loading…
Reference in a new issue