From 8f9faad7fd782332ff36ba465f36b990bb5e3f75 Mon Sep 17 00:00:00 2001 From: NepDisk Date: Tue, 31 Mar 2026 13:16:00 -0400 Subject: [PATCH] Multiplayer in GP --- src/d_clisrv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/d_clisrv.c b/src/d_clisrv.c index ffc956904..8a8c891d4 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -4521,7 +4521,7 @@ void SV_StartSinglePlayerServer(INT32 dogametype, boolean donetgame) { INT32 lastgametype = gametype; server = true; - multiplayer = (modeattacking == ATTACKING_NONE) && !grandprixinfo.gp; // G: no multiplayer in GP! + multiplayer = (modeattacking == ATTACKING_NONE); // N: multiplayer in GP! connectedtodedicated = false; netgame = false; // so setting timelimit works... (XD_NETVAR doesn't play nice with SV_StopServer)