Multiplayer in GP
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1 changed files with 1 additions and 1 deletions
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@ -4521,7 +4521,7 @@ void SV_StartSinglePlayerServer(INT32 dogametype, boolean donetgame)
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{
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INT32 lastgametype = gametype;
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server = true;
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multiplayer = (modeattacking == ATTACKING_NONE) && !grandprixinfo.gp; // G: no multiplayer in GP!
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multiplayer = (modeattacking == ATTACKING_NONE); // N: multiplayer in GP!
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connectedtodedicated = false;
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netgame = false; // so setting timelimit works... (XD_NETVAR doesn't play nice with SV_StopServer)
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