Multiplayer in GP

This commit is contained in:
NepDisk 2026-03-31 13:16:00 -04:00
parent 4a00cce049
commit 8f9faad7fd

View file

@ -4521,7 +4521,7 @@ void SV_StartSinglePlayerServer(INT32 dogametype, boolean donetgame)
{
INT32 lastgametype = gametype;
server = true;
multiplayer = (modeattacking == ATTACKING_NONE) && !grandprixinfo.gp; // G: no multiplayer in GP!
multiplayer = (modeattacking == ATTACKING_NONE); // N: multiplayer in GP!
connectedtodedicated = false;
netgame = false; // so setting timelimit works... (XD_NETVAR doesn't play nice with SV_StopServer)