Fix integer overflow recursing through BSP for weather checks
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2 changed files with 4 additions and 4 deletions
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@ -12215,8 +12215,8 @@ void P_PrecipitationEffects(void)
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closedist = SEARCHRADIUS*2;
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#undef SEARCHRADIUS
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for (y = yl; y <= yh; y += RADIUSSTEP)
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for (x = xl; x <= xh; x += RADIUSSTEP)
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for (y = yl; y >= yl && y <= yh; y += RADIUSSTEP)
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for (x = xl; x >= xl && x <= xh; x += RADIUSSTEP)
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{
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if (R_PointInSubsectorFast((fixed_t)x, (fixed_t)y)->sector->ceilingpic != skyflatnum) // Found the outdoors!
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continue;
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@ -1097,8 +1097,8 @@ boolean S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32
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xl = listensource.x - 1024*FRACUNIT;
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xh = listensource.x + 1024*FRACUNIT;
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approx_dist = 1024*FRACUNIT;
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for (y = yl; y <= yh; y += FRACUNIT*64)
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for (x = xl; x <= xh; x += FRACUNIT*64)
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for (y = yl; y >= yl && y <= yh; y += FRACUNIT*64)
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for (x = xl; x >= xl && x <= xh; x += FRACUNIT*64)
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{
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if (R_PointInSubsectorFast(x, y)->sector->ceilingpic == skyflatnum)
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{
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