diff --git a/src/k_kart.c b/src/k_kart.c index d1c3871d4..29a943a26 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -518,17 +518,7 @@ static fixed_t K_PlayerWeight(mobj_t* mobj, mobj_t* against) else if ((K_GetShieldFromPlayer(against->player) == KSHIELD_BUBBLE // They have a Bubble Shield && K_GetShieldFromPlayer(mobj->player) != KSHIELD_BUBBLE)) // and you don't { - // Check if the player is defending. - if (K_IsBubbleDefending(against->player)) - { - // If they are, don't register a bump. - // TODO: Make this scale to speed(?) - return 0; - } - else - { - bubbleMultiplier = (FRACUNIT / 4); // 25% bump severity for uninflated Bubble Shields. - } + return 0; // This player does not cause any bump action } else if (invinisalt && against->player->invincibilitytimer) {