Revert the stupid Bubble Shield bump nerf

This commit is contained in:
yamamama 2025-12-22 16:56:34 -05:00
parent 7fd7cad52c
commit 8cfe55a64d

View file

@ -518,17 +518,7 @@ static fixed_t K_PlayerWeight(mobj_t* mobj, mobj_t* against)
else if ((K_GetShieldFromPlayer(against->player) == KSHIELD_BUBBLE // They have a Bubble Shield
&& K_GetShieldFromPlayer(mobj->player) != KSHIELD_BUBBLE)) // and you don't
{
// Check if the player is defending.
if (K_IsBubbleDefending(against->player))
{
// If they are, don't register a bump.
// TODO: Make this scale to speed(?)
return 0;
}
else
{
bubbleMultiplier = (FRACUNIT / 4); // 25% bump severity for uninflated Bubble Shields.
}
return 0; // This player does not cause any bump action
}
else if (invinisalt && against->player->invincibilitytimer)
{