Revert the stupid Bubble Shield bump nerf
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1 changed files with 1 additions and 11 deletions
12
src/k_kart.c
12
src/k_kart.c
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@ -518,17 +518,7 @@ static fixed_t K_PlayerWeight(mobj_t* mobj, mobj_t* against)
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else if ((K_GetShieldFromPlayer(against->player) == KSHIELD_BUBBLE // They have a Bubble Shield
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&& K_GetShieldFromPlayer(mobj->player) != KSHIELD_BUBBLE)) // and you don't
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{
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// Check if the player is defending.
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if (K_IsBubbleDefending(against->player))
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{
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// If they are, don't register a bump.
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// TODO: Make this scale to speed(?)
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return 0;
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}
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else
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{
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bubbleMultiplier = (FRACUNIT / 4); // 25% bump severity for uninflated Bubble Shields.
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}
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return 0; // This player does not cause any bump action
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}
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else if (invinisalt && against->player->invincibilitytimer)
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{
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