i_system: "fix" recursive i_quit
well this still aint working all to great, but atleast this allows me to quit the game if it gets stuck without having to always send a kill signal to it
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1 changed files with 7 additions and 5 deletions
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@ -1952,17 +1952,19 @@ INT32 I_StartupSystem(void)
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return 0;
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}
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boolean is_quitting = false;
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//
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// I_Quit
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//
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void I_Quit(void)
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{
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static SDL_bool quiting = SDL_FALSE;
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/* prevent recursive I_Quit() */
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if (quiting) goto death;
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if (is_quitting)
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abort();
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is_quitting = true;
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SDLforceUngrabMouse();
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quiting = SDL_FALSE;
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M_SaveConfig(NULL); //save game config, cvars..
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D_SaveBan(); // save the ban list
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@ -1997,7 +1999,7 @@ void I_Quit(void)
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}
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if (myargmalloc)
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free(myargv); // Deallocate allocated memory
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death:
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W_Shutdown();
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exit(0);
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}
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