Fix flameshield collide

This commit is contained in:
NepDisk 2025-03-01 11:01:29 -05:00
parent b3851134c1
commit 8b5b674364
2 changed files with 2 additions and 3 deletions

View file

@ -878,8 +878,8 @@ boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2)
boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
{
const boolean flameT1 = (t1->player->flamestore > 0 && t1->player->itemtype == KITEM_FLAMESHIELD);
const boolean flameT2 = (t2->player->flamestore > 0 && t2->player->itemtype == KITEM_FLAMESHIELD);
const boolean flameT1 = ((t1->player->flamestore > 0) && (t1->player->flametimer > 0));
const boolean flameT2 = ((t2->player->flamestore > 0) && (t2->player->flametimer > 0));
boolean t1Condition = false;
boolean t2Condition = false;

View file

@ -3605,7 +3605,6 @@ void A_AttractChase(mobj_t *actor)
if (actor->extravalue1 >= 16)
{
if (!P_GivePlayerRings(actor->target->player, 1)) // returns 0 if addition failed
{
actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
if (actor->cvmem) // caching