Fix flameshield collide
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8b5b674364
2 changed files with 2 additions and 3 deletions
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@ -878,8 +878,8 @@ boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2)
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boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
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{
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const boolean flameT1 = (t1->player->flamestore > 0 && t1->player->itemtype == KITEM_FLAMESHIELD);
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const boolean flameT2 = (t2->player->flamestore > 0 && t2->player->itemtype == KITEM_FLAMESHIELD);
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const boolean flameT1 = ((t1->player->flamestore > 0) && (t1->player->flametimer > 0));
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const boolean flameT2 = ((t2->player->flamestore > 0) && (t2->player->flametimer > 0));
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boolean t1Condition = false;
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boolean t2Condition = false;
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@ -3605,7 +3605,6 @@ void A_AttractChase(mobj_t *actor)
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if (actor->extravalue1 >= 16)
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{
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if (!P_GivePlayerRings(actor->target->player, 1)) // returns 0 if addition failed
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{
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actor->target->player->ringboost += K_GetKartRingPower(actor->target->player, true) + 3;
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if (actor->cvmem) // caching
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