From 8a1fc406a3bf9348739dffe63f60cdf056e4293e Mon Sep 17 00:00:00 2001 From: NepDisk <16447892+NepDisk@users.noreply.github.com> Date: Wed, 21 Aug 2024 14:08:37 -0400 Subject: [PATCH] Use player angle for respawn --- src/k_kart.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index e1078116f..acd8d2c02 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -7330,12 +7330,7 @@ waypoint_t *K_GetPlayerNextWaypoint(player_t *player) player->starposttime = player->realtime; player->starpostz = player->mo->z >> FRACBITS; player->starpostflip = (player->mo->eflags & MFE_VERTICALFLIP) ? true : false; - player->starpostangle = R_PointToAngle2( - player->mo->x, - player->mo->y, - bestwaypoint->nextwaypoints[nwp]->mobj->x, - bestwaypoint->nextwaypoints[nwp]->mobj->y - ); + player->starpostangle = player->mo->angle; // Then do x and y player->starpostx = player->mo->x >> FRACBITS;