Use player angle for respawn

This commit is contained in:
NepDisk 2024-08-21 14:08:37 -04:00
parent ee3e0ef1a3
commit 8a1fc406a3

View file

@ -7330,12 +7330,7 @@ waypoint_t *K_GetPlayerNextWaypoint(player_t *player)
player->starposttime = player->realtime;
player->starpostz = player->mo->z >> FRACBITS;
player->starpostflip = (player->mo->eflags & MFE_VERTICALFLIP) ? true : false;
player->starpostangle = R_PointToAngle2(
player->mo->x,
player->mo->y,
bestwaypoint->nextwaypoints[nwp]->mobj->x,
bestwaypoint->nextwaypoints[nwp]->mobj->y
);
player->starpostangle = player->mo->angle;
// Then do x and y
player->starpostx = player->mo->x >> FRACBITS;