From 886fc8a47563ecef4f3c9a2cca066070d6fb4769 Mon Sep 17 00:00:00 2001 From: GenericHeroGuy Date: Sat, 1 Feb 2025 17:45:56 +0100 Subject: [PATCH] Fix the extremely laggy trees in Aurora Atoll --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index c8c2036da..bec090063 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -11980,7 +11980,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean fixed_t top = mobj->z; UINT8 i; UINT8 locnumsegs = abs(mthing->args[0])+2; - UINT8 numleaves = max(3, (abs(mthing->args[1])+1 % 6) + 3); + UINT8 numleaves = max(3, (abs(mthing->args[1]+1) % 6) + 3); mobj_t *coconut; // Spawn tree segments