Fix the extremely laggy trees in Aurora Atoll
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1 changed files with 1 additions and 1 deletions
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@ -11980,7 +11980,7 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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fixed_t top = mobj->z;
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UINT8 i;
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UINT8 locnumsegs = abs(mthing->args[0])+2;
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UINT8 numleaves = max(3, (abs(mthing->args[1])+1 % 6) + 3);
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UINT8 numleaves = max(3, (abs(mthing->args[1]+1) % 6) + 3);
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mobj_t *coconut;
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// Spawn tree segments
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