Merge remote-tracking branch 'origin/master' into finish-line-beam

This commit is contained in:
James R 2020-09-30 22:58:41 -07:00
commit 880ff650a1
21 changed files with 177 additions and 296 deletions

View file

@ -130,15 +130,9 @@ INT32 postimgparam[MAXSPLITSCREENPLAYERS];
// whether the respective sound system is disabled
// or they're init'ed, but the player just toggled them
#ifdef _XBOX
#ifndef NO_MIDI
boolean midi_disabled = true;
#endif
boolean sound_disabled = true;
boolean digital_disabled = true;
#else
#ifndef NO_MIDI
boolean midi_disabled = false;
#endif
boolean sound_disabled = false;
boolean digital_disabled = false;
#endif
@ -1388,17 +1382,11 @@ void D_SRB2Main(void)
{
sound_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
if (M_CheckParm("-noaudio")) // combines -nosound and -nomusic
{
sound_disabled = true;
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
else
{
@ -1407,25 +1395,14 @@ void D_SRB2Main(void)
if (M_CheckParm("-nomusic")) // combines -nomidimusic and -nodigmusic
{
digital_disabled = true;
#ifndef NO_MIDI
midi_disabled = true;
#endif
}
else
{
#ifndef NO_MIDI
if (M_CheckParm("-nomidimusic"))
midi_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
#endif
if (M_CheckParm("-nodigmusic"))
digital_disabled = true; // WARNING: DOS version initmusic in I_StartupSound
}
}
if (!( sound_disabled && digital_disabled
#ifndef NO_MIDI
&& midi_disabled
#endif
))
if (!( sound_disabled && digital_disabled ))
{
CONS_Printf("S_InitSfxChannels(): Setting up sound channels.\n");
I_StartupSound();

View file

@ -1106,9 +1106,6 @@ void D_RegisterClientCommands(void)
// s_sound.c
CV_RegisterVar(&cv_soundvolume);
CV_RegisterVar(&cv_digmusicvolume);
#ifndef NO_MIDI
CV_RegisterVar(&cv_midimusicvolume);
#endif
CV_RegisterVar(&cv_numChannels);
// i_cdmus.c

View file

@ -57,7 +57,7 @@ typedef enum
typedef enum
{
// Flip camera angle with gravity flip prefrence.
PF_FLIPCAM = 1,
PF_FAULT = 1,
// Cheats
PF_GODMODE = 1<<1,
@ -113,7 +113,8 @@ typedef enum
// Spill rings after falling
PF_NIGHTSFALL = 1<<24,
PF_DRILLING = 1<<25,
PF_SKIDDOWN = 1<<26,
// free: 1<<26
/*** TAG STUFF ***/
PF_TAGGED = 1<<27, // Player has been tagged and awaits the next round in hide and seek.
@ -257,6 +258,25 @@ typedef enum
NUMKARTSHIELDS
} kartshields_t;
typedef enum
{
KSPIN_THRUST = (1<<0),
KSPIN_IFRAMES = (1<<1),
KSPIN_AIRTIMER = (1<<2),
KSPIN_TYPEBIT = (1<<3),
KSPIN_TYPEMASK = ~( KSPIN_TYPEBIT - 1 ),
#define KSPIN_TYPE( type ) ( KSPIN_TYPEBIT << type )
KSPIN_SPINOUT = KSPIN_TYPE(0)|KSPIN_IFRAMES|KSPIN_THRUST,
KSPIN_WIPEOUT = KSPIN_TYPE(1)|KSPIN_IFRAMES,
KSPIN_STUNG = KSPIN_TYPE(2),
KSPIN_EXPLOSION = KSPIN_TYPE(3)|KSPIN_IFRAMES|KSPIN_AIRTIMER,
#undef KSPIN_TYPE
} kartspinoutflags_t;
//{ SRB2kart - kartstuff
typedef enum
{
@ -270,7 +290,7 @@ typedef enum
k_instashield, // Instashield no-damage animation timer
k_floorboost, // Prevents Sneaker sounds for a breif duration when triggered by a floor panel
k_spinouttype, // Determines whether to thrust forward or not while spinning out; 0 = move forwards, 1 = stay still, 2 = stay still & no flashing tics
k_spinouttype, // Determines the mode of spinout/wipeout, see kartspinoutflags_t
k_drift, // Drifting Left or Right, plus a bigger counter = sharper turn
k_driftend, // Drift has ended, used to adjust character angle after drift

View file

@ -8524,7 +8524,7 @@ static const char *const MAPTHINGFLAG_LIST[4] = {
static const char *const PLAYERFLAG_LIST[] = {
// Flip camera angle with gravity flip prefrence.
"FLIPCAM",
"FAULT",
// Cheats
"GODMODE",
@ -8580,7 +8580,8 @@ static const char *const PLAYERFLAG_LIST[] = {
// Spill rings after falling
"NIGHTSFALL",
"DRILLING",
"SKIDDOWN",
"\x01", // free: 1<<26 (name un-matchable)
/*** TAG STUFF ***/
"TAGGED", // Player has been tagged and awaits the next round in hide and seek.
@ -9438,6 +9439,19 @@ struct {
{"KSHIELD_FLAME",KSHIELD_FLAME},
{"NUMKARTSHIELDS",NUMKARTSHIELDS},
// kartspinoutflags_t
{"KSPIN_THRUST",KSPIN_THRUST},
{"KSPIN_IFRAMES",KSPIN_IFRAMES},
{"KSPIN_AIRTIMER",KSPIN_AIRTIMER},
{"KSPIN_TYPEBIT",KSPIN_TYPEBIT},
{"KSPIN_TYPEMASK",KSPIN_TYPEMASK},
{"KSPIN_SPINOUT",KSPIN_SPINOUT},
{"KSPIN_WIPEOUT",KSPIN_WIPEOUT},
{"KSPIN_STUNG",KSPIN_STUNG},
{"KSPIN_EXPLOSION",KSPIN_EXPLOSION},
// translation colormaps
{"TC_DEFAULT",TC_DEFAULT},
{"TC_BOSS",TC_BOSS},

View file

@ -636,9 +636,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// SRB2Kart: Camera always has noclip.
#define NOCLIPCAM
/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define
#define NO_MIDI
/// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up
/// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down)
/// on the bright side it fixes some weird issues with translucent walls
@ -649,6 +646,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Hardware renderer: OpenGL
#define GL_SHADERS
/// Divide volume of music and sounds by this much (loudest sounds on earth)
#define VOLUME_DIVIDER 4
#define USER_VOLUME_SCALE 2
#define MAX_VOLUME ( 100 * VOLUME_DIVIDER / USER_VOLUME_SCALE )
#if defined (HAVE_CURL) && ! defined (NONET)
#define MASTERSERVER
#else

View file

@ -110,11 +110,6 @@ extern boolean forceresetplayers, deferencoremode;
// Internal parameters for sound rendering.
// ========================================
#ifdef NO_MIDI
#define midi_disabled true
#else
extern boolean midi_disabled;
#endif
extern boolean sound_disabled;
extern boolean digital_disabled;

View file

@ -2610,7 +2610,7 @@ void G_PlayerReborn(INT32 player)
jointime = players[player].jointime;
splitscreenindex = players[player].splitscreenindex;
spectator = players[player].spectator;
pflags = (players[player].pflags & (PF_TIMEOVER|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN));
pflags = (players[player].pflags & (PF_TIMEOVER|PF_TAGIT|PF_TAGGED|PF_WANTSTOJOIN|PF_FAULT));
// As long as we're not in multiplayer, carry over cheatcodes from map to map
if (!(netgame || multiplayer))
@ -2782,11 +2782,6 @@ void G_PlayerReborn(INT32 player)
if (songcredit)
S_ShowMusicCredit();
if (leveltime > (starttime + (TICRATE/2)) && !p->spectator)
{
K_DoIngameRespawn(p);
}
if (gametype == GT_COOP)
P_FindEmerald(); // scan for emeralds to hunt for
@ -2885,7 +2880,7 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
P_SpawnPlayer(playernum);
if (starpost) //Don't even bother with looking for a place to spawn.
if (starpost || ( players[playernum].pflags & PF_FAULT )) //Don't even bother with looking for a place to spawn.
{
P_MovePlayerToStarpost(playernum);
#ifdef HAVE_BLUA
@ -4636,7 +4631,7 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
memset(&players[i].respawn, 0, sizeof (players[i].respawn));
// The latter two should clear by themselves, but just in case
players[i].pflags &= ~(PF_TAGIT|PF_TAGGED|PF_FULLSTASIS);
players[i].pflags &= ~(PF_FAULT|PF_TAGIT|PF_TAGGED|PF_FULLSTASIS);
// Clear cheatcodes too, just in case.
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);

View file

@ -24,7 +24,6 @@ typedef enum {
MU_CMD,
MU_WAV,
MU_MOD,
MU_MID,
MU_OGG,
MU_MP3,
MU_MP3_MAD_UNUSED, // use MU_MP3 instead
@ -118,7 +117,7 @@ void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch);
\return void
*/
void I_SetSfxVolume(UINT8 volume);
void I_SetSfxVolume(int volume);
/// ------------------------
// MUSIC SYSTEM
@ -227,7 +226,7 @@ void I_ResumeSong(void);
\return void
*/
void I_SetMusicVolume(UINT8 volume);
void I_SetMusicVolume(int volume);
boolean I_SetSongTrack(INT32 track);

View file

@ -148,7 +148,7 @@ boolean K_BananaBallhogCollide(mobj_t *t1, mobj_t *t2)
else
{
// Player Damage
K_SpinPlayer(t2->player, t1->target, 0, t1, (t1->type == MT_BANANA || t1->type == MT_BANANA_SHIELD));
K_SpinPlayer(t2->player, t1->target, KSPIN_SPINOUT, t1, (t1->type == MT_BANANA || t1->type == MT_BANANA_SHIELD));
}
damageitem = true;
@ -332,7 +332,7 @@ boolean K_MineExplosionCollide(mobj_t *t1, mobj_t *t2)
if (t1->state == &states[S_MINEEXPLOSION1])
K_ExplodePlayer(t2->player, t1->target, t1);
else
K_SpinPlayer(t2->player, t1->target, 0, t1, false);
K_SpinPlayer(t2->player, t1->target, KSPIN_SPINOUT, t1, false);
}
else if (t2->flags & MF_SHOOTABLE)
{

View file

@ -1055,7 +1055,7 @@ static void K_DebtStingPlayer(player_t *player, INT32 length)
player->kartstuff[k_driftcharge] = 0;
player->kartstuff[k_pogospring] = 0;
player->kartstuff[k_spinouttype] = 2;
player->kartstuff[k_spinouttype] = KSPIN_STUNG;
player->kartstuff[k_spinouttimer] = length;
player->kartstuff[k_wipeoutslow] = min(length-1, wipeoutslowtime+1);
@ -2456,7 +2456,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinouttype] != 2)
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && ( player->kartstuff[k_spinouttype] & KSPIN_IFRAMES ))
|| player->kartstuff[k_invincibilitytimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_hyudorotimer] > 0
|| (G_BattleGametype() && ((player->kartstuff[k_bumper] <= 0 && player->kartstuff[k_comebacktimer]) || player->kartstuff[k_comebackmode] == 1)))
{
@ -2528,7 +2528,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source, INT32 type, mobj_t *inflicto
player->kartstuff[k_spinouttype] = type;
if (player->kartstuff[k_spinouttype] <= 0) // type 0 is spinout, type 1 is wipeout, type 2 is no-invuln wipeout
if (( player->kartstuff[k_spinouttype] & KSPIN_THRUST ))
{
// At spinout, player speed is increased to 1/4 their regular speed, moving them forward
if (player->speed < K_GetKartSpeed(player, true)/4)
@ -2759,7 +2759,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
player->kartstuff[k_pogospring] = 0;
// This is the only part that SHOULDN'T combo :VVVVV
if (G_BattleGametype() && !(player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinouttype] != 2)))
if (G_BattleGametype() && !(player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && ( player->kartstuff[k_spinouttype] & KSPIN_IFRAMES ))))
{
if (source && source->player && player != source->player)
{
@ -2798,7 +2798,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
K_CheckBumpers();
}
player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttype] = KSPIN_EXPLOSION;
player->kartstuff[k_spinouttimer] = (3*TICRATE/2)+2;
player->powers[pw_flashing] = K_GetKartFlashing(player);
@ -2849,7 +2849,7 @@ void K_StealBumper(player_t *player, player_t *victim, boolean force)
if (player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_spinouttimer] > 0)
return;
if (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && victim->kartstuff[k_spinouttype] != 2)
if (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && ( victim->kartstuff[k_spinouttype] & KSPIN_IFRAMES ))
|| victim->kartstuff[k_invincibilitytimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_hyudorotimer] > 0)
{
K_DoInstashield(victim);
@ -3883,7 +3883,7 @@ void K_DriftDustHandling(mobj_t *spawner)
if (spawner->player)
{
if (spawner->player->pflags & PF_SKIDDOWN)
if (spawner->player->pflags & PF_FAULT)
{
anglediff = abs((signed)(spawner->angle - spawner->player->frameangle));
if (leveltime % 6 == 0)
@ -5705,7 +5705,7 @@ void K_KartPlayerHUDUpdate(player_t *player)
if (player->karthud[khud_tauntvoices])
player->karthud[khud_tauntvoices]--;
if (!(player->pflags & PF_SKIDDOWN))
if (!(player->pflags & PF_FAULT))
player->karthud[khud_fault] = 0;
else if (player->karthud[khud_fault] > 0 && player->karthud[khud_fault] < 2*TICRATE)
player->karthud[khud_fault]++;
@ -6096,7 +6096,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->karthud[khud_timeovercam] = 0;
// Specific hack because it insists on setting flashing tics during this anyway...
if (player->kartstuff[k_spinouttype] == 2)
if (( player->kartstuff[k_spinouttype] & KSPIN_IFRAMES ) == 0)
{
player->powers[pw_flashing] = 0;
}
@ -6115,7 +6115,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_spinouttimer])
{
if ((P_IsObjectOnGround(player->mo)
|| (player->kartstuff[k_spinouttype] != 0))
|| ( player->kartstuff[k_spinouttype] & KSPIN_AIRTIMER ))
&& (!player->kartstuff[k_sneakertimer]))
{
player->kartstuff[k_spinouttimer]--;
@ -6272,7 +6272,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_killfield]++;
if (player->kartstuff[k_killfield] > 4*TICRATE)
{
K_SpinPlayer(player, NULL, 0, NULL, false);
K_SpinPlayer(player, NULL, KSPIN_SPINOUT, NULL, false);
//player->kartstuff[k_killfield] = 1;
}
}
@ -7384,7 +7384,7 @@ static void K_KartSpindash(player_t *player)
}
}
else if (chargetime < -TICRATE)
K_SpinPlayer(player, NULL, 0, NULL, false);
K_SpinPlayer(player, NULL, KSPIN_SPINOUT, NULL, false);
else
{
if (player->kartstuff[k_spindash] % 4 == 0)

View file

@ -97,7 +97,8 @@ void K_DoIngameRespawn(player_t *player)
return;
}
if (player->respawn.state != RESPAWNST_NONE)
if (player->respawn.state != RESPAWNST_NONE &&
( player->pflags & PF_FAULT ) == 0)
{
return;
}
@ -110,7 +111,7 @@ void K_DoIngameRespawn(player_t *player)
if (leveltime < starttime) // FAULT
{
player->powers[pw_nocontrol] = (starttime - leveltime) + 50;
player->pflags |= PF_SKIDDOWN; // cheeky pflag reuse
player->pflags |= PF_FAULT;
S_StartSound(player->mo, sfx_s3k83);
player->karthud[khud_fault] = 1;
}
@ -192,6 +193,8 @@ void K_DoIngameRespawn(player_t *player)
player->respawn.pointx = beststart->x << FRACBITS;
player->respawn.pointy = beststart->y << FRACBITS;
player->mo->angle = ( beststart->angle * ANG1 );
s = R_PointInSubsector(beststart->x << FRACBITS, beststart->y << FRACBITS)->sector;
player->respawn.flip = (beststart->options & MTF_OBJECTFLIP);

View file

@ -1955,8 +1955,6 @@ static int lib_sMusicInfo(lua_State *L)
static int lib_sMusicExists(lua_State *L)
{
boolean checkMIDI = lua_opttrueboolean(L, 2);
boolean checkDigi = lua_opttrueboolean(L, 3);
#ifdef MUSICSLOT_COMPATIBILITY
const char *music_name;
UINT32 music_num;
@ -1985,7 +1983,7 @@ static int lib_sMusicExists(lua_State *L)
const char *music_name = luaL_checkstring(L, 1);
#endif
NOHUD
lua_pushboolean(L, S_MusicExists(music_name, checkMIDI, checkDigi));
lua_pushboolean(L, S_MusicExists(music_name));
return 1;
}

View file

@ -2379,6 +2379,11 @@ static void M_ChangeCvar(INT32 choice)
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD))
{
if (cv == &cv_digmusicvolume || cv == &cv_soundvolume)
{
choice *= 5;
}
CV_SetValue(cv,cv->value+choice);
}
else if (cv->flags & CV_FLOAT)

View file

@ -557,7 +557,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
P_RemoveMobj(special);
}
else
K_SpinPlayer(player, special->target, 0, special, false);
K_SpinPlayer(player, special->target, KSPIN_SPINOUT, special, false);
return;
/*case MT_EERIEFOG:
special->frame &= ~FF_TRANS80;
@ -3234,14 +3234,14 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->kartstuff[k_sneakertimer] = 0;
player->kartstuff[k_numsneakers] = 0;
K_SpinPlayer(player, source, 1, inflictor, false);
K_SpinPlayer(player, source, KSPIN_WIPEOUT, inflictor, false);
K_KartPainEnergyFling(player);
if (P_IsDisplayPlayer(player))
P_StartQuake(32<<FRACBITS, 5);
}
else
K_SpinPlayer(player, source, 0, inflictor, false);
K_SpinPlayer(player, source, KSPIN_SPINOUT, inflictor, false);
return true;
}

View file

@ -777,7 +777,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
// Player Damage
K_SpinPlayer(tmthing->player, thing, 0, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), false);
K_SpinPlayer(tmthing->player, thing, KSPIN_SPINOUT, ((thing->type == MT_BUBBLESHIELD) ? thing->target : thing), false);
S_StartSound(thing, sfx_s3k44);
}
else
@ -835,7 +835,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true;
// Player Damage
K_SpinPlayer(thing->player, tmthing, 0, ((tmthing->type == MT_BUBBLESHIELD) ? tmthing->target : tmthing), false);
K_SpinPlayer(thing->player, tmthing, KSPIN_SPINOUT, ((tmthing->type == MT_BUBBLESHIELD) ? tmthing->target : tmthing), false);
S_StartSound(tmthing, sfx_s3k44);
}
else
@ -1429,7 +1429,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype() && tmthing->player->kartstuff[k_pogospring])
{
K_StealBumper(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing, 0, tmthing, false);
K_SpinPlayer(thing->player, tmthing, KSPIN_SPINOUT, tmthing, false);
}
}
else if (P_IsObjectOnGround(tmthing) && thing->momz < 0)
@ -1439,7 +1439,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (G_BattleGametype() && thing->player->kartstuff[k_pogospring])
{
K_StealBumper(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing, 0, thing, false);
K_SpinPlayer(tmthing->player, thing, KSPIN_SPINOUT, thing, false);
}
}
@ -1448,12 +1448,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->player->kartstuff[k_sneakertimer] && !(tmthing->player->kartstuff[k_sneakertimer]) && !(thing->player->powers[pw_flashing])) // Don't steal bumpers while intangible
{
K_StealBumper(thing->player, tmthing->player, false);
K_SpinPlayer(tmthing->player, thing, 0, tmthing, false);
K_SpinPlayer(tmthing->player, thing, KSPIN_SPINOUT, tmthing, false);
}
else if (tmthing->player->kartstuff[k_sneakertimer] && !(thing->player->kartstuff[k_sneakertimer]) && !(tmthing->player->powers[pw_flashing]))
{
K_StealBumper(tmthing->player, thing->player, false);
K_SpinPlayer(thing->player, tmthing, 0, thing, false);
K_SpinPlayer(thing->player, tmthing, KSPIN_SPINOUT, thing, false);
}
}

View file

@ -5785,7 +5785,7 @@ static void P_MovePlayer(player_t *player)
else
player->frameangle -= (ANGLE_11hh * speed);
}
else if (player->powers[pw_nocontrol] && player->pflags & PF_SKIDDOWN)
else if (player->powers[pw_nocontrol] && player->pflags & PF_FAULT)
{
if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN);
@ -6802,7 +6802,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
continue;
if (mo->type == MT_PLAYER) // Players wipe out in Kart
K_SpinPlayer(mo->player, source, 0, inflictor, false);
K_SpinPlayer(mo->player, source, KSPIN_SPINOUT, inflictor, false);
//}
else
P_DamageMobj(mo, inflictor, source, 1000);
@ -8957,7 +8957,7 @@ void P_PlayerThink(player_t *player)
if (player->powers[pw_nocontrol] & ((1<<15)-1) && player->powers[pw_nocontrol] < UINT16_MAX)
{
if (!(--player->powers[pw_nocontrol]))
player->pflags &= ~PF_SKIDDOWN;
player->pflags &= ~PF_FAULT;
}
else
player->powers[pw_nocontrol] = 0;

View file

@ -49,15 +49,12 @@ extern INT32 msg_id;
static INT32 S_AdjustSoundParams(const mobj_t *listener, const mobj_t *source, INT32 *vol, INT32 *sep, INT32 *pitch, sfxinfo_t *sfxinfo);
#endif
CV_PossibleValue_t soundvolume_cons_t[] = {{0, "MIN"}, {31, "MAX"}, {0, NULL}};
CV_PossibleValue_t soundvolume_cons_t[] = {{0, "MIN"}, {MAX_VOLUME, "MAX"}, {0, NULL}};
static void SetChannelsNum(void);
static void Command_Tunes_f(void);
static void Command_RestartAudio_f(void);
// Sound system toggles
#ifndef NO_MIDI
static void GameMIDIMusic_OnChange(void);
#endif
static void GameSounds_OnChange(void);
static void GameDigiMusic_OnChange(void);
@ -95,11 +92,8 @@ consvar_t stereoreverse = {"stereoreverse", "Off", CV_SAVE, CV_OnOff, NULL, 0, N
static consvar_t precachesound = {"precachesound", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
// actual general (maximum) sound & music volume, saved into the config
consvar_t cv_soundvolume = {"soundvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#ifndef NO_MIDI
consvar_t cv_midimusicvolume = {"midimusicvolume", "18", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_soundvolume = {"soundvolume", "50", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_digmusicvolume = {"musicvolume", "50", CV_SAVE, soundvolume_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// number of channels available
#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
consvar_t cv_numChannels = {"snd_channels", "8", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
@ -112,9 +106,6 @@ consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL,
// Sound system toggles, saved into the config
consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
#ifndef NO_MIDI
consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
@ -130,8 +121,6 @@ consvar_t cv_music_resync_threshold = {"music_resync_threshold", "100", CV_SAVE|
consvar_t cv_music_resync_powerups_only = {"music_resync_powerups_only", "No", CV_SAVE|CV_CALL, CV_YesNo, I_UpdateSongLagConditions, 0, NULL, NULL, 0, 0, NULL};
#define S_MAX_VOLUME 127
// when to clip out sounds
// Does not fit the large outdoor areas.
// added 2-2-98 in 8 bit volume control (before (1200*0x10000))
@ -289,9 +278,6 @@ void S_RegisterSoundStuff(void)
//CV_RegisterVar(&cv_resetmusic);
CV_RegisterVar(&cv_gamesounds);
CV_RegisterVar(&cv_gamedigimusic);
#ifndef NO_MIDI
CV_RegisterVar(&cv_gamemidimusic);
#endif
CV_RegisterVar(&cv_playmusicifunfocused);
CV_RegisterVar(&cv_playsoundifunfocused);
@ -907,9 +893,6 @@ void S_StopSound(void *origin)
//
static INT32 actualsfxvolume; // check for change through console
static INT32 actualdigmusicvolume;
#ifndef NO_MIDI
static INT32 actualmidimusicvolume;
#endif
void S_UpdateSounds(void)
{
@ -936,10 +919,6 @@ void S_UpdateSounds(void)
S_SetSfxVolume (cv_soundvolume.value);
if (actualdigmusicvolume != cv_digmusicvolume.value)
S_SetDigMusicVolume (cv_digmusicvolume.value);
#ifndef NO_MIDI
if (actualmidimusicvolume != cv_midimusicvolume.value)
S_SetMIDIMusicVolume (cv_midimusicvolume.value);
#endif
// We're done now, if we're not in a level.
if (gamestate != GS_LEVEL)
@ -1174,17 +1153,14 @@ void S_UpdateSounds(void)
void S_SetSfxVolume(INT32 volume)
{
if (volume < 0 || volume > 31)
CONS_Alert(CONS_WARNING, "sfxvolume should be between 0-31\n");
CV_SetValue(&cv_soundvolume, volume&0x1F);
actualsfxvolume = cv_soundvolume.value; // check for change of var
CV_SetValue(&cv_soundvolume, volume);
actualsfxvolume = cv_soundvolume.value * USER_VOLUME_SCALE;
#ifdef HW3SOUND
hws_mode == HWS_DEFAULT_MODE ? I_SetSfxVolume(volume&0x1F) : HW3S_SetSfxVolume(volume&0x1F);
#else
// now hardware volume
I_SetSfxVolume(volume&0x1F);
I_SetSfxVolume(volume);
#endif
}
@ -1580,6 +1556,7 @@ static UINT32 queue_fadeinms;
musicdef_t *musicdefstart = NULL; // First music definition
struct cursongcredit cursongcredit; // Currently displayed song credit info
int musicdef_volume;
//
// search for music definition in wad
@ -1688,6 +1665,8 @@ void S_LoadMusicDefs(UINT16 wadnum)
}
}
def->volume = DEFAULT_MUSICDEF_VOLUME;
skip_lump:
stoken = strtok(NULL, "\r\n ");
line++;
@ -1722,6 +1701,8 @@ skip_lump:
for (value = def->source; *value; value++)
if (*value == '_') *value = ' '; // turn _ into spaces.
//CONS_Printf("S_LoadMusicDefs: Set source to '%s'\n", def->source);
} else if (!stricmp(stoken, "volume")) {
def->volume = atoi(value);
} else {
CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
}
@ -1787,14 +1768,9 @@ boolean S_DigMusicDisabled(void)
return digital_disabled;
}
boolean S_MIDIMusicDisabled(void)
{
return midi_disabled; // SRB2Kart: defined as "true" w/ NO_MIDI
}
boolean S_MusicDisabled(void)
{
return (midi_disabled && digital_disabled);
return digital_disabled;
}
boolean S_MusicPlaying(void)
@ -1830,12 +1806,9 @@ boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping)
return (boolean)mname[0];
}
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi)
boolean S_MusicExists(const char *mname)
{
return (
(checkDigi ? W_CheckNumForName(va("O_%s", mname)) != LUMPERROR : false)
|| (checkMIDI ? W_CheckNumForName(va("D_%s", mname)) != LUMPERROR : false)
);
return W_CheckNumForName(va("O_%s", mname)) != LUMPERROR;
}
/// ------------------------
@ -1890,22 +1863,11 @@ static boolean S_LoadMusic(const char *mname)
if (!S_DigMusicDisabled() && S_DigExists(mname))
mlumpnum = W_GetNumForName(va("o_%s", mname));
else if (!S_MIDIMusicDisabled() && S_MIDIExists(mname))
mlumpnum = W_GetNumForName(va("d_%s", mname));
else if (S_DigMusicDisabled() && S_DigExists(mname))
{
CONS_Alert(CONS_NOTICE, "Digital music is disabled!\n");
return false;
}
else if (S_MIDIMusicDisabled() && S_MIDIExists(mname))
{
#ifdef NO_MIDI
CONS_Alert(CONS_ERROR, "A MIDI music lump %.6s was found,\nbut SRB2Kart does not support MIDI output.\nWe apologise for the inconvenience.\n", mname);
#else
CONS_Alert(CONS_NOTICE, "MIDI music is disabled!\n");
#endif
return false;
}
else
{
CONS_Alert(CONS_ERROR, M_GetText("Music lump %.6s not found!\n"), mname);
@ -2049,6 +2011,19 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
music_flags = mflags;
music_looping = looping;
musicdef_volume = DEFAULT_MUSICDEF_VOLUME;
{
musicdef_t *def;
for (def = musicdefstart; def; def = def->next)
{
if (strcasecmp(def->name, music_name) == 0)
{
musicdef_volume = def->volume;
}
}
}
if (!S_PlayMusic(looping, fadeinms))
{
CONS_Alert(CONS_ERROR, "Music %.6s could not be played!\n", newmusic);
@ -2142,50 +2117,19 @@ void S_EnableSound(void)
}
}
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
void S_SetMusicVolume(INT32 digvolume)
{
if (digvolume < 0)
digvolume = cv_digmusicvolume.value;
#ifdef NO_MIDI
(void)seqvolume;
#else
if (seqvolume < 0)
seqvolume = cv_midimusicvolume.value;
#endif
if (digvolume < 0 || digvolume > 31)
CONS_Alert(CONS_WARNING, "digmusicvolume should be between 0-31\n");
CV_SetValue(&cv_digmusicvolume, digvolume&31);
actualdigmusicvolume = cv_digmusicvolume.value; //check for change of var
#ifndef NO_MIDI
if (seqvolume < 0 || seqvolume > 31)
CONS_Alert(CONS_WARNING, "midimusicvolume should be between 0-31\n");
CV_SetValue(&cv_midimusicvolume, seqvolume&31);
actualmidimusicvolume = cv_midimusicvolume.value; //check for change of var
#endif
CV_SetValue(&cv_digmusicvolume, digvolume);
actualdigmusicvolume = cv_digmusicvolume.value * USER_VOLUME_SCALE;
#ifdef DJGPPDOS
digvolume = 31;
#ifndef NO_MIDI
seqvolume = 31;
#endif
#endif
switch(I_SongType())
{
#ifndef NO_MIDI
case MU_MID:
//case MU_MOD:
//case MU_GME:
I_SetMusicVolume(seqvolume&31);
break;
#endif
default:
I_SetMusicVolume(digvolume&31);
break;
}
I_SetMusicVolume(digvolume);
}
void
@ -2362,11 +2306,7 @@ static void Command_RestartAudio_f(void)
// These must be called or no sound and music until manually set.
I_SetSfxVolume(cv_soundvolume.value);
#ifdef NO_MIDI
S_SetMusicVolume(cv_digmusicvolume.value, -1);
#else
S_SetMusicVolume(cv_digmusicvolume.value, cv_midimusicvolume.value);
#endif
S_SetMusicVolume(cv_digmusicvolume.value);
S_StartSound(NULL, sfx_strpst);
@ -2410,71 +2350,10 @@ void GameDigiMusic_OnChange(void)
else
{
digital_disabled = true;
if (S_MusicType() != MU_MID)
{
if (midi_disabled)
S_StopMusic();
else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_MIDIExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
S_StopMusic();
}
}
#ifndef NO_MIDI
void GameMIDIMusic_OnChange(void)
{
if (M_CheckParm("-nomusic") || M_CheckParm("-noaudio"))
return;
else if (M_CheckParm("-nomidimusic"))
return;
if (midi_disabled)
{
midi_disabled = false;
I_InitMusic();
if (Playing())
P_RestoreMusic(&players[consoleplayer]);
else
S_ChangeMusicInternal("titles", looptitle);
}
else
{
midi_disabled = true;
if (S_MusicType() == MU_MID)
{
if (digital_disabled)
S_StopMusic();
else
{
char mmusic[7];
UINT16 mflags;
boolean looping;
if (S_MusicInfo(mmusic, &mflags, &looping) && S_DigExists(mmusic))
{
S_StopMusic();
S_ChangeMusic(mmusic, mflags, looping);
}
else
S_StopMusic();
}
}
}
}
#endif
static void PlayMusicIfUnfocused_OnChange(void)
{
if (window_notinfocus)

View file

@ -23,15 +23,18 @@
// mask used to indicate sound origin is player item pickup
#define PICKUP_SOUND 0x8000
//
#define SOUND_VOLUME_RANGE 256
#define MAX_SOUND_VOLUME 255
#define DEFAULT_MUSICDEF_VOLUME ( 100 / VOLUME_DIVIDER )
extern consvar_t stereoreverse;
extern consvar_t cv_soundvolume, cv_digmusicvolume;//, cv_midimusicvolume;
extern consvar_t cv_numChannels;
extern consvar_t surround;
//extern consvar_t cv_resetmusic;
extern consvar_t cv_gamedigimusic;
#ifndef NO_MIDI
extern consvar_t cv_gamemidimusic;
#endif
extern consvar_t cv_gamesounds;
extern consvar_t cv_playmusicifunfocused;
extern consvar_t cv_playsoundifunfocused;
@ -115,16 +118,14 @@ void S_StopSound(void *origin);
//
boolean S_DigMusicDisabled(void);
boolean S_MIDIMusicDisabled(void);
boolean S_MusicDisabled(void);
boolean S_MusicPlaying(void);
boolean S_MusicPaused(void);
musictype_t S_MusicType(void);
const char *S_MusicName(void);
boolean S_MusicInfo(char *mname, UINT16 *mflags, boolean *looping);
boolean S_MusicExists(const char *mname, boolean checkMIDI, boolean checkDigi);
#define S_DigExists(a) S_MusicExists(a, false, true)
#define S_MIDIExists(a) S_MusicExists(a, true, false)
boolean S_MusicExists(const char *mname);
#define S_DigExists S_MusicExists
//
// Music Effects
@ -139,6 +140,7 @@ typedef struct musicdef_s
char name[7];
//char usage[256];
char source[256];
int volume;
struct musicdef_s *next;
} musicdef_t;
@ -151,6 +153,7 @@ extern struct cursongcredit
} cursongcredit;
extern musicdef_t *musicdefstart;
extern int musicdef_volume;
void S_LoadMusicDefs(UINT16 wadnum);
void S_InitMusicDefs(void);
@ -232,10 +235,9 @@ void S_UpdateSounds(void);
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
void S_SetSfxVolume(INT32 volume);
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume);
#define S_SetDigMusicVolume(a) S_SetMusicVolume(a,-1)
#define S_SetMIDIMusicVolume(a) S_SetMusicVolume(-1,a)
#define S_InitMusicVolume() S_SetMusicVolume(-1,-1)
void S_SetMusicVolume(INT32 digvolume);
#define S_SetDigMusicVolume S_SetMusicVolume
#define S_InitMusicVolume() S_SetMusicVolume(-1)
INT32 S_OriginPlaying(void *origin);
INT32 S_IdPlaying(sfxenum_t id);

View file

@ -84,7 +84,9 @@ static UINT32 stutter_threshold_user;
static UINT32 stutter_threshold;
static Mix_Music *music;
static UINT8 music_volume, sfx_volume, internal_volume;
static int music_volume;
static int sfx_volume;
static int internal_volume;
static float loop_point;
static float song_length; // length in seconds
static boolean songpaused;
@ -221,6 +223,15 @@ void I_UpdateSound(void)
/// SFX
/// ------------------------
static int
get_real_sfx_volume (int vol)
{
const int scale = SOUND_VOLUME_RANGE / MIX_MAX_VOLUME;
const int divider = VOLUME_DIVIDER * scale;
const int volume = ( vol + 1 ) / divider * sfx_volume / 100;
return volume;
}
// this is as fast as I can possibly make it.
// sorry. more asm needed.
static Mix_Chunk *ds2chunk(void *stream)
@ -476,7 +487,8 @@ void I_FreeSfx(sfxinfo_t *sfx)
INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
//UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
UINT8 volume = get_real_sfx_volume(vol);
INT32 handle = Mix_PlayChannel(channel, S_sfx[id].data, 0);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
@ -497,13 +509,14 @@ boolean I_SoundIsPlaying(INT32 handle)
void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch)
{
UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
//UINT8 volume = (((UINT16)vol + 1) * (UINT16)sfx_volume) / 62; // (256 * 31) / 62 == 127
UINT8 volume = get_real_sfx_volume(vol);
Mix_Volume(handle, volume);
Mix_SetPanning(handle, min((UINT16)(0xff-sep)<<1, 0xff), min((UINT16)(sep)<<1, 0xff));
(void)pitch;
}
void I_SetSfxVolume(UINT8 volume)
void I_SetSfxVolume(int volume)
{
sfx_volume = volume;
}
@ -512,18 +525,17 @@ void I_SetSfxVolume(UINT8 volume)
/// Music Utilities
/// ------------------------
static UINT32 get_real_volume(UINT8 volume)
static UINT32 get_real_volume(int volume)
{
#ifdef _WIN32
if (I_SongType() == MU_MID)
// HACK: Until we stop using native MIDI,
// disable volume changes
return ((UINT32)31*128/31); // volume = 31
else
#endif
{
// convert volume to mixer's 128 scale
// then apply internal_volume as a percentage
return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100;
//return ((UINT32)volume*128/31) * (UINT32)internal_volume / 100;
return MIX_MAX_VOLUME
* musicdef_volume / 100
* internal_volume / 100
* volume / 100;
}
}
static UINT32 get_adjusted_position(UINT32 position)
@ -583,7 +595,7 @@ static void count_music_bytes(int chan, void *stream, int len, void *udata)
(void)stream;
(void)udata;
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID)
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD)
return;
music_bytes += len;
@ -686,8 +698,6 @@ musictype_t I_SongType(void)
#endif
if (!music)
return MU_NONE;
else if (Mix_GetMusicType(music) == MUS_MID)
return MU_MID;
else if (Mix_GetMusicType(music) == MUS_MOD || Mix_GetMusicType(music) == MUS_MODPLUG)
return MU_MOD;
else if (Mix_GetMusicType(music) == MUS_MP3 || Mix_GetMusicType(music) == MUS_MP3_MAD)
@ -770,7 +780,7 @@ UINT32 I_GetSongLength(void)
}
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
if (!music || I_SongType() == MU_MOD)
return 0;
else
{
@ -785,7 +795,7 @@ UINT32 I_GetSongLength(void)
boolean I_SetSongLoopPoint(UINT32 looppoint)
{
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || I_SongType() == MU_MID || !is_looping)
if (!music || I_SongType() == MU_GME || I_SongType() == MU_MOD || !is_looping)
return false;
else
{
@ -821,7 +831,7 @@ UINT32 I_GetSongLoopPoint(void)
}
else
#endif
if (!music || I_SongType() == MU_MOD || I_SongType() == MU_MID)
if (!music || I_SongType() == MU_MOD)
return 0;
else
return (UINT32)(loop_point * 1000);
@ -855,7 +865,7 @@ boolean I_SetSongPosition(UINT32 position)
}
else
#endif
if (!music || I_SongType() == MU_MID)
if (!music)
return false;
else if (I_SongType() == MU_MOD)
return Mix_SetMusicPosition(position); // Goes by channels
@ -914,7 +924,7 @@ UINT32 I_GetSongPosition(void)
}
else
#endif
if (!music || I_SongType() == MU_MID)
if (!music)
return 0;
else
return music_bytes/44100.0L*1000.0L/4; //assume 44.1khz
@ -1096,12 +1106,12 @@ boolean I_PlaySong(boolean looping)
if (fpclassify(song_length) == FP_ZERO && (I_SongType() == MU_OGG || I_SongType() == MU_MP3 || I_SongType() == MU_FLAC))
CONS_Debug(DBG_DETAILED, "This song is missing a LENGTHMS= tag! Required to make seeking work properly.\n");
if (I_SongType() != MU_MOD && I_SongType() != MU_MID && Mix_PlayMusic(music, 0) == -1)
if (I_SongType() != MU_MOD && Mix_PlayMusic(music, 0) == -1)
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
}
else if ((I_SongType() == MU_MOD || I_SongType() == MU_MID) && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
else if (I_SongType() == MU_MOD && Mix_PlayMusic(music, looping ? -1 : 0) == -1) // if MOD, loop forever
{
CONS_Alert(CONS_ERROR, "Mix_PlayMusic: %s\n", Mix_GetError());
return false;
@ -1111,10 +1121,10 @@ boolean I_PlaySong(boolean looping)
I_SetMusicVolume(music_volume);
if (I_SongType() != MU_MOD && I_SongType() != MU_MID)
if (I_SongType() != MU_MOD)
Mix_HookMusicFinished(music_loop); // don't bother counting if MOD
if(I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
if(I_SongType() != MU_MOD && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
return true;
@ -1143,10 +1153,9 @@ void I_StopSong(void)
void I_PauseSong(void)
{
if(I_SongType() == MU_MID) // really, SDL Mixer? why can't you pause MIDI???
return;
// really, SRB2? why do you support MIDI???
if(I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
if(I_SongType() != MU_GME && I_SongType() != MU_MOD)
Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes);
Mix_PauseMusic();
@ -1155,15 +1164,12 @@ void I_PauseSong(void)
void I_ResumeSong(void)
{
if (I_SongType() == MU_MID)
return;
if (I_SongType() != MU_GME && I_SongType() != MU_MOD && I_SongType() != MU_MID)
if (I_SongType() != MU_GME && I_SongType() != MU_MOD)
{
while(Mix_UnregisterEffect(MIX_CHANNEL_POST, count_music_bytes) != 0) { }
// HACK: fixes issue of multiple effect callbacks being registered
if(music && I_SongType() != MU_MOD && I_SongType() != MU_MID && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
if(music && I_SongType() != MU_MOD && !Mix_RegisterEffect(MIX_CHANNEL_POST, count_music_bytes, NULL, NULL))
CONS_Alert(CONS_WARNING, "Error registering SDL music position counter: %s\n", Mix_GetError());
}
@ -1171,19 +1177,12 @@ void I_ResumeSong(void)
songpaused = false;
}
void I_SetMusicVolume(UINT8 volume)
void I_SetMusicVolume(int volume)
{
if (!I_SongPlaying())
return;
#ifdef _WIN32
if (I_SongType() == MU_MID)
// HACK: Until we stop using native MIDI,
// disable volume changes
music_volume = 31;
else
#endif
music_volume = volume;
music_volume = volume;
Mix_VolumeMusic(get_real_volume(music_volume));
}

View file

@ -195,7 +195,7 @@ static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio call
{
if (Snd_Mutex) SDL_LockMutex(Snd_Mutex);
else if (sound_disabled) return;
else if (midi_disabled && digital_disabled
else if (digital_disabled
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
@ -209,7 +209,7 @@ static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio
{
if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex);
else if (sound_disabled) return;
else if (midi_disabled && digital_disabled
else if (digital_disabled
#ifdef HW3SOUND
&& hws_mode == HWS_DEFAULT_MODE
#endif
@ -1153,7 +1153,7 @@ void I_ShutdownSound(void)
}
#endif
if (midi_disabled && digital_disabled)
if (digital_disabled)
SDL_CloseAudio();
CONS_Printf("%s", M_GetText("shut down\n"));
sound_started = false;
@ -1173,9 +1173,6 @@ void I_StartupSound(void)
const char *sdrv_name = NULL;
#endif
#ifndef HAVE_MIXER
#ifndef NO_MIDI
midi_disabled =
#endif
digital_disabled = true;
#endif

View file

@ -1710,7 +1710,6 @@ int W_VerifyNMUSlumps(const char *filename)
{
lumpchecklist_t NMUSlist[] =
{
{"D_", 2}, // MIDI music
{"O_", 2}, // Digital music
{"DS", 2}, // Sound effects