Briefly lock out TRIPWIRE_BLASTER after failing a tripwire
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899b6e2ce5
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87d5eb6267
4 changed files with 18 additions and 1 deletions
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@ -417,6 +417,7 @@ typedef struct player_s
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UINT8 tripwireState; // see tripwirestate_t
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UINT8 tripwirePass; // see tripwirepass_t
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UINT16 tripwireLeniency; // When reaching a state that lets you go thru tripwire, you get an extra second leniency after it ends to still go through it.
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UINT8 tripwireReboundDelay; // When failing Tripwire, brieftly lock out speed-based tripwire pass (anti-cheese)
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UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem")
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UINT8 roulettetype; // Used for the roulette, for deciding type (0 = normal, 1 = better, 2 = eggman mark)
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12
src/k_kart.c
12
src/k_kart.c
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@ -2688,7 +2688,7 @@ tripwirepass_t K_TripwirePassConditions(player_t *player)
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if (
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player->flamedash ||
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player->speed > 2 * K_GetKartSpeed(player, false, false)
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(player->speed > 2 * K_GetKartSpeed(player, false, false) && player->tripwireReboundDelay == 0)
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)
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return TRIPWIRE_BOOST;
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@ -3297,10 +3297,17 @@ void K_SquishPlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
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void K_ApplyTripWire(player_t *player, tripwirestate_t state)
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{
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// We are either softlocked or wildly misbehaving. Stop that!
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if (state == TRIPSTATE_BLOCKED && player->tripwireReboundDelay && (player->speed > 5 * K_GetKartSpeed(player, false, false)))
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_STING);
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if (state == TRIPSTATE_PASSED)
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S_StartSound(player->mo, sfx_ssa015);
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else if (state == TRIPSTATE_BLOCKED)
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{
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S_StartSound(player->mo, sfx_kc40);
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player->tripwireReboundDelay = 60;
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}
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player->tripwireState = state;
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}
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@ -6722,6 +6729,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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player->pogospring = 0;
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}
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if (player->tripwireReboundDelay)
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player->tripwireReboundDelay--;
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if (player->ringdelay)
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player->ringdelay--;
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@ -282,6 +282,8 @@ static int player_get(lua_State *L)
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lua_pushinteger(L, plr->tripwirePass);
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else if (fastcmp(field,"tripwireLeniency"))
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lua_pushinteger(L, plr->tripwireLeniency);
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else if (fastcmp(field,"tripwireReboundDelay"))
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lua_pushinteger(L, plr->tripwireReboundDelay);
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else if (fastcmp(field,"itemroulette"))
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lua_pushinteger(L, plr->itemroulette);
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else if (fastcmp(field,"roulettetype"))
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@ -634,6 +636,8 @@ static int player_set(lua_State *L)
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plr->tripwirePass = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireLeniency"))
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plr->tripwireLeniency = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"tripwireReboundDelay"))
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plr->tripwireReboundDelay = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"itemroulette"))
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plr->itemroulette = luaL_checkinteger(L, 3);
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else if (fastcmp(field,"roulettetype"))
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@ -296,6 +296,7 @@ static void P_NetArchivePlayers(void)
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WRITEUINT8(save_p, players[i].tripwireState);
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WRITEUINT8(save_p, players[i].tripwirePass);
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WRITEUINT16(save_p, players[i].tripwireLeniency);
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WRITEUINT8(save_p, players[i].tripwireReboundDelay);
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WRITEUINT16(save_p, players[i].itemroulette);
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WRITEUINT8(save_p, players[i].roulettetype);
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@ -564,6 +565,7 @@ static void P_NetUnArchivePlayers(void)
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players[i].tripwireState = READUINT8(save_p);
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players[i].tripwirePass = READUINT8(save_p);
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players[i].tripwireLeniency = READUINT16(save_p);
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players[i].tripwireReboundDelay = READUINT8(save_p);
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players[i].itemroulette = READUINT16(save_p);
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players[i].roulettetype = READUINT8(save_p);
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