Revert Merge pull request #8 from WumboSpasm/slopeslop
This reverts commitd516801bb5, reversing changes made to6491960430.
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f6dd00f3f1
commit
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1 changed files with 98 additions and 45 deletions
143
src/p_maputl.c
143
src/p_maputl.c
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@ -670,44 +670,36 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (mobj)
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{
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// Check for collision with front side's midtexture if Effect 4 is set
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if (linedef->flags & ML_EFFECT4 && !linedef->polyobj) // don't do anything for polyobjects! ...for now
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{
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side_t *side = &sides[linedef->sidenum[0]];
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fixed_t textop, texbottom, texheight;
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if ((linedef->flags & ML_EFFECT4 || (mobj->player && P_IsLineTripWire(linedef) && !K_TripwirePass(mobj->player)))
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&& !linedef->polyobj // don't do anything for polyobjects! ...for now
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) {
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fixed_t textop, texbottom;
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fixed_t texmid, delta1, delta2;
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INT32 texnum = R_GetTextureNum(side->midtexture); // make sure the texture is actually valid
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if (texnum) {
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// Get the midtexture's height
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texheight = textures[texnum]->height << FRACBITS;
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if (P_GetMidtextureTopBottom(linedef, cross.x, cross.y, &textop, &texbottom))
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{
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texmid = texbottom+(textop-texbottom)/2;
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// Set texbottom and textop to the Z coordinates of the texture's boundaries
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{
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if (linedef->flags & ML_EFFECT5 && !side->repeatcnt) { // "infinite" repeat
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texbottom = openbottom + side->rowoffset;
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textop = opentop + side->rowoffset;
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} else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) {
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texbottom = openbottom + side->rowoffset;
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textop = texbottom + texheight*(side->repeatcnt+1);
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} else {
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textop = opentop + side->rowoffset;
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texbottom = textop - texheight*(side->repeatcnt+1);
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delta1 = abs(mobj->z - texmid);
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delta2 = abs(thingtop - texmid);
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if (delta1 > delta2) { // Below
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if (opentop > texbottom)
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{
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topedge[lo] -= ( opentop - texbottom );
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opentop = texbottom;
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openceilingstep = ( thingtop - topedge[lo] );
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openceilingdrop = ( topedge[hi] - topedge[lo] );
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}
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}
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if (P_GetMidtextureTopBottom(linedef, cross.x, cross.y, &textop, &texbottom))
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{
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texmid = texbottom+(textop-texbottom)/2;
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} else { // Above
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if (openbottom < textop)
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{
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botedge[hi] += ( textop - openbottom );
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delta1 = abs(mobj->z - texmid);
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delta2 = abs(thingtop - texmid);
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if (delta1 > delta2) { // Below
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if (opentop > texbottom)
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opentop = texbottom;
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} else { // Above
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if (openbottom < textop)
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openbottom = textop;
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openbottom = textop;
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openfloorstep = ( botedge[hi] - mobj->z );
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openfloordrop = ( botedge[hi] - botedge[lo] );
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}
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}
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}
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@ -736,14 +728,22 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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delta2 = abs(thingtop - (polybottom + ((polytop - polybottom)/2)));
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if (polybottom < opentop && delta1 >= delta2)
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{
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opentop = polybottom;
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}
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else if (polybottom < highceiling && delta1 >= delta2)
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{
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highceiling = polybottom;
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}
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if (polytop > openbottom && delta1 < delta2)
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{
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openbottom = polytop;
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}
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else if (polytop > lowfloor && delta1 < delta2)
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{
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lowfloor = polytop;
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}
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}
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// otherwise don't do anything special, pretend there's nothing else there
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}
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@ -755,6 +755,21 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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ffloor_t *rover;
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fixed_t delta1, delta2;
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/* yuck */
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struct
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{
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fixed_t top;
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fixed_t bottom;
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ffloor_t * ceilingrover;
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ffloor_t * floorrover;
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} open[2] = {
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{ INT32_MAX, INT32_MIN, NULL, NULL },
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{ INT32_MAX, INT32_MIN, NULL, NULL },
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};
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const fixed_t oldopentop = opentop;
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const fixed_t oldopenbottom = openbottom;
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// Check for frontsector's fake floors
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for (rover = front->ffloors; rover; rover = rover->next)
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{
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@ -776,11 +791,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
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{
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if (bottomheight < opentop) {
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opentop = bottomheight;
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if (bottomheight < open[FRONT].top) {
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open[FRONT].top = bottomheight;
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opentopslope = *rover->b_slope;
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opentoppic = *rover->bottompic;
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openceilingrover = rover;
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open[FRONT].ceilingrover = rover;
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}
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else if (bottomheight < highceiling)
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highceiling = bottomheight;
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@ -788,11 +803,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
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{
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if (topheight > openbottom) {
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openbottom = topheight;
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if (topheight > open[FRONT].bottom) {
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open[FRONT].bottom = topheight;
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openbottomslope = *rover->t_slope;
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openbottompic = *rover->toppic;
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openfloorrover = rover;
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open[FRONT].floorrover = rover;
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}
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else if (topheight > lowfloor)
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lowfloor = topheight;
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@ -820,11 +835,11 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
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{
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if (bottomheight < opentop) {
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opentop = bottomheight;
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if (bottomheight < open[BACK].top) {
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open[BACK].top = bottomheight;
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opentopslope = *rover->b_slope;
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opentoppic = *rover->bottompic;
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openceilingrover = rover;
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open[BACK].ceilingrover = rover;
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}
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else if (bottomheight < highceiling)
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highceiling = bottomheight;
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@ -832,16 +847,54 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
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if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
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{
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if (topheight > openbottom) {
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openbottom = topheight;
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if (topheight > open[BACK].bottom) {
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open[BACK].bottom = topheight;
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openbottomslope = *rover->t_slope;
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openbottompic = *rover->toppic;
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openfloorrover = rover;
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open[BACK].floorrover = rover;
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}
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else if (topheight > lowfloor)
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lowfloor = topheight;
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}
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}
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lo = ( open[0].top > open[1].top );
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if (open[lo].top <= oldopentop)
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{
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hi = ! lo;
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topedge[lo] = P_GetFFloorBottomZAt(open[lo].ceilingrover, cross.x, cross.y);
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if (open[hi].top < oldopentop)
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{
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topedge[hi] = P_GetFFloorBottomZAt(open[hi].ceilingrover, cross.x, cross.y);
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}
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opentop = open[lo].top;
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openceilingrover = open[lo].ceilingrover;
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openceilingstep = ( thingtop - topedge[lo] );
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openceilingdrop = ( topedge[hi] - topedge[lo] );
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}
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hi = ( open[0].bottom < open[1].bottom );
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if (open[hi].bottom >= oldopenbottom)
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{
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lo = ! hi;
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botedge[hi] = P_GetFFloorTopZAt(open[hi].floorrover, cross.x, cross.y);
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if (open[lo].bottom > oldopenbottom)
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{
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botedge[lo] = P_GetFFloorTopZAt(open[lo].floorrover, cross.x, cross.y);
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}
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openbottom = open[hi].bottom;
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openfloorrover = open[hi].floorrover;
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openfloorstep = ( botedge[hi] - mobj->z );
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openfloordrop = ( botedge[hi] - botedge[lo] );
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}
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}
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}
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}
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