diff --git a/src/filesrch.c b/src/filesrch.c index a662cc160..d4891b28b 100644 --- a/src/filesrch.c +++ b/src/filesrch.c @@ -21,11 +21,7 @@ #define RPC_NO_WINDOWS_H #include #endif -#ifdef _WIN32_WCE -#include "sdl12/SRB2CE/cehelp.h" -#else #include -#endif #include #include "filesrch.h" @@ -34,7 +30,7 @@ #include "z_zone.h" #include "m_menu.h" // Addons_option_Onchange -#if (defined (_WIN32) && !defined (_WIN32_WCE)) && defined (_MSC_VER) && !defined (_XBOX) +#if defined (_WIN32) && defined (_MSC_VER) && !defined (_XBOX) #include #include @@ -371,76 +367,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut) return false; } -#elif defined (_WIN32_WCE) -filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, - boolean completepath, int maxsearchdepth) -{ -#ifdef __GNUC__ -//NONE? - startpath = filename = NULL; - wantedmd5sum = NULL; - maxsearchdepth = 0; - completepath = false; -#else - WIN32_FIND_DATA dta; - HANDLE searchhandle = INVALID_HANDLE_VALUE; - const wchar_t wm[4] = L"*.*"; - - //if (startpath) SetCurrentDirectory(startpath); - if (FIL_ReadFileOK(filename)) - { - // checkfilemd5 returns an FS_* value, either FS_FOUND or FS_MD5SUMBAD - return checkfilemd5(filename, wantedmd5sum); - } - ZeroMemory(&dta,sizeof (dta)); - if (maxsearchdepth) - searchhandle = FindFirstFile(wm,&dta); - if (searchhandle != INVALID_HANDLE_VALUE) - { - do - { - if ((dta.cFileName[0]!='.') && (dta.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) - { - //if (SetCurrentDirectory(dta.cFileName)) - { // can fail if we haven't the right - filestatus_t found; - found = filesearch(filename,NULL,wantedmd5sum,completepath,maxsearchdepth-1); - //SetCurrentDirectory(".."); - if (found == FS_FOUND || found == FS_MD5SUMBAD) - { - if (completepath) - strcatbf(filename,(char *)dta.cFileName,"\\"); - FindClose(searchhandle); - return found; - } - } - } - } while (FindNextFile(searchhandle,&dta)==0); - FindClose(searchhandle); - } -#endif - return FS_NOTFOUND; -} - -void closefilemenu(boolean validsize) -{ - (void)validsize; - return; -} - -void searchfilemenu(char *tempname) -{ - (void)tempname; - return; -} - -boolean preparefilemenu(boolean samedepth, boolean replayhut) -{ - (void)samedepth; - (void)replayhut; - return false; -} - #else filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth) diff --git a/src/nds/i_video.c b/src/nds/i_video.c deleted file mode 100644 index 06969dfd5..000000000 --- a/src/nds/i_video.c +++ /dev/null @@ -1,148 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1993-1996 by id Software, Inc. -// Portions Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief SRB2 graphics stuff for NDS - - -#include "../doomdef.h" -#include "../command.h" -#include "../i_video.h" - -#include "../hardware/hw_drv.h" -#include "../hardware/hw_main.h" -#include "r_nds3d.h" - -rendermode_t rendermode = render_opengl; - -boolean highcolor = false; - -boolean allow_fullscreen = false; - -consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; - -void I_StartupGraphics(void) -{ - vid.width = 256; - vid.height = 192; - vid.bpp = 1; - vid.rowbytes = vid.width * vid.bpp; - vid.recalc = true; - - HWD.pfnInit = NDS3D_Init; - HWD.pfnShutdown = NDS3D_Shutdown; - HWD.pfnFinishUpdate = NDS3D_FinishUpdate; - HWD.pfnDraw2DLine = NDS3D_Draw2DLine; - HWD.pfnDrawPolygon = NDS3D_DrawPolygon; - HWD.pfnSetBlend = NDS3D_SetBlend; - HWD.pfnClearBuffer = NDS3D_ClearBuffer; - HWD.pfnSetTexture = NDS3D_SetTexture; - HWD.pfnReadRect = NDS3D_ReadRect; - HWD.pfnGClipRect = NDS3D_GClipRect; - HWD.pfnClearMipMapCache = NDS3D_ClearMipMapCache; - HWD.pfnSetSpecialState = NDS3D_SetSpecialState; - HWD.pfnSetPalette = NDS3D_SetPalette; - HWD.pfnGetTextureUsed = NDS3D_GetTextureUsed; - HWD.pfnDrawMD2 = NDS3D_DrawMD2; - HWD.pfnDrawMD2i = NDS3D_DrawMD2i; - HWD.pfnSetTransform = NDS3D_SetTransform; - HWD.pfnGetRenderVersion = NDS3D_GetRenderVersion; - - videoSetMode(MODE_0_3D); - vramSetBankA(VRAM_A_TEXTURE); - vramSetBankB(VRAM_B_TEXTURE); - vramSetBankC(VRAM_C_TEXTURE); - vramSetBankD(VRAM_D_TEXTURE); - vramSetBankE(VRAM_E_TEX_PALETTE); - - glInit(); - - glEnable(GL_TEXTURE_2D); - - glClearColor(16,16,16,31); - glClearPolyID(63); - glClearDepth(0x7FFF); - - glViewport(0, 0, vid.width - 1, vid.height - 1); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - gluPerspective(fov, ASPECT_RATIO, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glScalef(1.0f, 1.0f, -1.0f); - - HWD.pfnInit(I_Error); - HWR_Startup(); -} - -void I_ShutdownGraphics(void){} - -void I_SetPalette(RGBA_t *palette) -{ - (void)palette; -} - -INT32 VID_NumModes(void) -{ - return 0; -} - -INT32 VID_GetModeForSize(INT32 w, INT32 h) -{ - (void)w; - (void)h; - return 0; -} - -void VID_PrepareModeList(void){} - -INT32 VID_SetMode(INT32 modenum) -{ - (void)modenum; - return 0; -} - -const char *VID_GetModeName(INT32 modenum) -{ - (void)modenum; - return NULL; -} - -void I_UpdateNoBlit(void){} - -void I_FinishUpdate(void) -{ - HWD.pfnFinishUpdate(true); -} - -void I_UpdateNoVsync(void) {} - -void I_WaitVBL(INT32 count) -{ - (void)count; -} - -void I_ReadScreen(UINT8 *scr) -{ - (void)scr; -} - -void I_BeginRead(void){} - -void I_EndRead(void){} diff --git a/src/nds/r_nds3d.c b/src/nds/r_nds3d.c deleted file mode 100644 index 6734e8c15..000000000 --- a/src/nds/r_nds3d.c +++ /dev/null @@ -1,389 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1993-1996 by id Software, Inc. -// Portions Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief NDS 3D API for SRB2. -// -// In an ideal world, we would share as much code as possible with r_opengl.c, -// but this will do for now. - -#include "../doomtype.h" -#include "../hardware/hw_defs.h" -#include "../hardware/hw_dll.h" -#include "../hardware/hw_md2.h" -#include "r_nds3d.h" - -static I_Error_t I_Error_GL = NULL; - -#define NOTEXTURE_NUM 0 // small white texture -#define FIRST_TEX_AVAIL (NOTEXTURE_NUM + 1) -#define MAX_SRB2_TEXTURES 256 - -FCOORD NEAR_CLIPPING_PLANE = 0.9f; -float fov = 90.0f; - -static FBITFIELD CurrentPolyFlags = 0xFFFFFFFF; -static UINT32 CurrentGLPolyFmt = POLY_CULL_NONE; -static UINT8 CurrentPolyAlpha = 31; -static UINT16 myPaletteData[256]; -static FTextureInfo* gr_cachetail = NULL; -static FTextureInfo* gr_cachehead = NULL; -static INT32 NextTexAvail = FIRST_TEX_AVAIL; -static UINT32 tex_downloaded = 0; -static INT32 texids[MAX_SRB2_TEXTURES]; -static boolean scalehack = false; - - -static void GenerateTextureNames(void) -{ - glGenTextures(MAX_SRB2_TEXTURES - 1, texids + 1); - texids[NOTEXTURE_NUM] = 0; -} - -static void Flush(void) -{ - // Delete all textures at once, since libnds's glDeleteTextures seems to be buggy. - glResetTextures(); - GenerateTextureNames(); - while (gr_cachehead) - { - gr_cachehead->downloaded = 0; - gr_cachehead = gr_cachehead->nextmipmap; - } - gr_cachetail = gr_cachehead = NULL; - NextTexAvail = FIRST_TEX_AVAIL; - tex_downloaded = 0; -} - -static void SetNoTexture(void) -{ - // Set small white texture. - if (tex_downloaded != NOTEXTURE_NUM) - { - glBindTexture(GL_TEXTURE_2D, texids[NOTEXTURE_NUM]); - tex_downloaded = NOTEXTURE_NUM; - } -} - - -static void SetAlpha(UINT8 alpha) -{ - CurrentPolyAlpha = alpha >> 3; - glPolyFmt(CurrentGLPolyFmt | POLY_ALPHA(CurrentPolyAlpha)); -} - - - -boolean NDS3D_Init(I_Error_t ErrorFunction) -{ - I_Error_GL = ErrorFunction; - glPolyFmt(CurrentGLPolyFmt | POLY_ALPHA(CurrentPolyAlpha)); - GenerateTextureNames(); - return true; -} - -void NDS3D_Shutdown(void) {} - -void NDS3D_SetPalette(RGBA_t *ppal, RGBA_t *pgamma) -{ - INT32 i; - - for (i = 0; i < 256; i++) - { - UINT8 red = (UINT8)min((ppal[i].s.red*pgamma->s.red)/127, 255) >> 3; - UINT8 green = (UINT8)min((ppal[i].s.green*pgamma->s.green)/127, 255) >> 3; - UINT8 blue = (UINT8)min((ppal[i].s.blue*pgamma->s.blue)/127, 255) >> 3; - - myPaletteData[i] = ARGB16(ppal[i].s.alpha ? 1 : 0, red, green, blue); - } - - Flush(); -} - -void NDS3D_FinishUpdate(INT32 waitvbl) -{ - (void)waitvbl; - - glFlush(0); -} - -void NDS3D_Draw2DLine(F2DCoord *v1, F2DCoord *v2, RGBA_t Color) -{ - (void)v1; - (void)v2; - (void)Color; -} - -void NDS3D_DrawPolygon(FSurfaceInfo *pSurf, FOutVector *pOutVerts, FUINT iNumPts, FBITFIELD PolyFlags) -{ - FUINT i; - - NDS3D_SetBlend(PolyFlags); - - // If Modulated, mix the surface colour to the texture - if ((CurrentPolyFlags & PF_Modulated) && pSurf) - { - glColor3b(pSurf->FlatColor.s.red, pSurf->FlatColor.s.green, pSurf->FlatColor.s.blue); - SetAlpha(pSurf->FlatColor.s.alpha); - } - - // libnds doesn't have GL_TRIANGLE_FAN, so use GL_TRIANGLE_STRIP instead - glBegin(GL_TRIANGLE_STRIP); - for (i = 0; i < iNumPts; i++) - { - FUINT index = (i & 1) ? (i >> 1) : (iNumPts - 1 - (i >> 1)); - FLOAT x, y, z; - - if (scalehack) - { - x = pOutVerts[index].x/4096.0f; - y = pOutVerts[index].y/4096.0f; - z = pOutVerts[index].z/4096.0f; - } - else - { - x = pOutVerts[index].x; - y = pOutVerts[index].y; - z = pOutVerts[index].z; - } - - glTexCoord2f(pOutVerts[index].s, pOutVerts[index].tow); - glVertex3f(x,y,z); - } - glEnd(); -} - -void NDS3D_SetBlend(FBITFIELD PolyFlags) -{ - FBITFIELD Xor = PolyFlags ^ CurrentPolyFlags; - - if (Xor & (PF_NoTexture|PF_Modulated)) - { - if (Xor&PF_Modulated) - { - if(!(PolyFlags & PF_Modulated)) - { - glColor3b(255, 255, 255); - CurrentPolyAlpha = 31; - } - } - - if (PolyFlags & PF_NoTexture) - { - SetNoTexture(); - } - } - - CurrentPolyFlags = PolyFlags; - glPolyFmt(CurrentGLPolyFmt | POLY_ALPHA(CurrentPolyAlpha)); -} - -void NDS3D_ClearBuffer(FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor) -{ - (void)ClearColor; - - if (ColorMask && ClearColor) - { - // TODO: Fixed-ify - glClearColor((uint8)(ClearColor->red*31), - (uint8)(ClearColor->green*31), - (uint8)(ClearColor->blue*31), - (uint8)(ClearColor->alpha*31)); - } - - if (DepthMask) - glClearDepth(GL_MAX_DEPTH); - - NDS3D_SetBlend(DepthMask ? PF_Occlude | CurrentPolyFlags : CurrentPolyFlags&~PF_Occlude); -} - -void NDS3D_SetTexture(FTextureInfo *TexInfo) -{ - if (!TexInfo) - { - SetNoTexture(); - return; - } - else if (TexInfo->downloaded) - { - if (TexInfo->downloaded != tex_downloaded) - { - glBindTexture(GL_TEXTURE_2D, texids[TexInfo->downloaded]); - tex_downloaded = TexInfo->downloaded; - } - } - else if (TexInfo->grInfo.data) - { - UINT8 wtype, htype; - INT32 texparam = GL_TEXTURE_COLOR0_TRANSPARENT; - - // We rely on the numerical values of GL_TEXTURE_SIZE_ENUM here. - wtype = TEXTURE_SIZE_8; - while(TexInfo->width > 1 << (wtype + 3)) wtype++; - - htype = TEXTURE_SIZE_8; - while(TexInfo->height > 1 << (htype + 3)) htype++; - - TexInfo->downloaded = NextTexAvail++; - tex_downloaded = TexInfo->downloaded; - glBindTexture(GL_TEXTURE_2D, texids[TexInfo->downloaded]); - - if(!glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB256, wtype, htype, 0, TEXGEN_TEXCOORD, TexInfo->grInfo.data)) - { - // HACK: If we're out of memory, flush and try again. - // This will result in artefacts for one frame. - Flush(); - TexInfo->downloaded = 0; - NDS3D_SetTexture(TexInfo); - return; - } - - if (TexInfo->downloaded > FIRST_TEX_AVAIL) - { - // We already have a texture using the palette, so it's already in VRAM - glAssignColorTable(GL_TEXTURE_2D, texids[FIRST_TEX_AVAIL]); - } - else - { - // Generate the palette in hardware - glColorTableEXT(0, 0, 256, 0, 0, myPaletteData); - } - - if (TexInfo->flags & TF_WRAPX) - texparam |= GL_TEXTURE_WRAP_S; - - if (TexInfo->flags & TF_WRAPY) - texparam |= GL_TEXTURE_WRAP_T; - - glTexParameter(0, texparam); - - TexInfo->nextmipmap = NULL; - if (gr_cachetail) - { - gr_cachetail->nextmipmap = TexInfo; - gr_cachetail = TexInfo; - } - else - gr_cachetail = gr_cachehead = TexInfo; - } -} - -void NDS3D_ReadRect(INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data) -{ - (void)x; - (void)y; - (void)width; - (void)height; - (void)dst_stride; - (void)dst_data; -} - -void NDS3D_GClipRect(INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip) -{ - (void)minx; - (void)miny; - (void)maxx; - (void)maxy; - //glViewport(minx, vid.height-maxy, maxx-minx, maxy-miny); - NEAR_CLIPPING_PLANE = nearclip; - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(fov, ASPECT_RATIO, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE); - glMatrixMode(GL_MODELVIEW); -} - -void NDS3D_ClearMipMapCache(void) {} - -void NDS3D_SetSpecialState(hwdspecialstate_t IdState, INT32 Value) -{ - (void)IdState; - (void)Value; -} - -void NDS3D_DrawMD2(INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale) -{ - (void)gl_cmd_buffer; - (void)frame; - (void)pos; - (void)scale; -} - -void NDS3D_DrawMD2i(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color) -{ - (void)gl_cmd_buffer; - (void)frame; - (void)duration; - (void)tics; - (void)nextframe; - (void)pos; - (void)scale; - (void)flipped; - (void)color; -} - -void NDS3D_SetTransform(FTransform *ptransform) -{ - static INT32 special_splitscreen; - glLoadIdentity(); - if (ptransform) - { - scalehack = true; - - glScalef(ptransform->scalex*4096.0f, ptransform->scaley*4096.0f, -ptransform->scalez*4096.0f); - glRotatef(ptransform->anglex , 1.0f, 0.0f, 0.0f); - glRotatef(ptransform->angley+270.0f, 0.0f, 1.0f, 0.0f); - glTranslatef(-ptransform->x/4096.0f, -ptransform->z/4096.0f, -ptransform->y/4096.0f); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - special_splitscreen = (ptransform->splitscreen && ptransform->fovxangle == 90.0f); - if (special_splitscreen) - gluPerspective(53.13l, 2*ASPECT_RATIO, // 53.13 = 2*atan(0.5) - NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE); - else - gluPerspective(ptransform->fovxangle, ASPECT_RATIO, NEAR_CLIPPING_PLANE, FAR_CLIPPING_PLANE); - - glMatrixMode(GL_MODELVIEW); - } - else - { - scalehack = false; - - glScalef(1.0f, 1.0f, -1.0f); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - if (special_splitscreen) - gluPerspective(53.13l, 2*ASPECT_RATIO, // 53.13 = 2*atan(0.5) - 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See the -// GNU General Public License for more details. - -/// \file -/// \brief Tool for dynamic referencing of hardware rendering functions -/// -/// Declaration and definition of the HW rendering -/// functions do have the same name. Originally, the -/// implementation was stored in a separate library. -/// For SDL, we need some function to return the addresses, -/// otherwise we have a conflict with the compiler. - -#include "hwsym_sdl.h" -#include "../doomdef.h" - -#ifdef _MSC_VER -#pragma warning(disable : 4214 4244) -#endif - -#ifdef HAVE_SDL - -#include - -#ifdef _MSC_VER -#pragma warning(default : 4214 4244) -#endif - -#if defined (_XBOX) || defined (_arch_dreamcast) || defined(GP2X) -#define NOLOADSO -#endif - -#if SDL_VERSION_ATLEAST(1,2,6) && !defined (NOLOADSO) -#include "SDL_loadso.h" // 1.2.6+ -#elif !defined (NOLOADSO) -#define NOLOADSO -#endif - -#define _CREATE_DLL_ // necessary for Unix AND Windows - -#ifdef HW3SOUND -#include "../hardware/hw3dsdrv.h" -#endif - -#define GETFUNC(func) \ - else if (0 == strcmp(#func, funcName)) \ - funcPointer = &func \ -// -// -/** \brief The *hwSym function - - Stupid function to return function addresses - - \param funcName the name of the function - \param handle an object to look in(NULL for self) - - \return void -*/ -// -void *hwSym(const char *funcName,void *handle) -{ - void *funcPointer = NULL; - if (0 == strcmp("FinishUpdate", funcName)) - return funcPointer; //&FinishUpdate; -#ifdef STATIC3DS - GETFUNC(Startup); - GETFUNC(AddSfx); - GETFUNC(AddSource); - GETFUNC(StartSource); - GETFUNC(StopSource); - GETFUNC(GetHW3DSVersion); - GETFUNC(BeginFrameUpdate); - GETFUNC(EndFrameUpdate); - GETFUNC(IsPlaying); - GETFUNC(UpdateListener); - GETFUNC(UpdateSourceParms); - GETFUNC(SetGlobalSfxVolume); - GETFUNC(SetCone); - GETFUNC(Update3DSource); - GETFUNC(ReloadSource); - GETFUNC(KillSource); - GETFUNC(Shutdown); - GETFUNC(GetHW3DSTitle); -#endif -#ifdef NOLOADSO - else - funcPointer = handle; -#else - else if (handle) - funcPointer = SDL_LoadFunction(handle,funcName); -#endif - if (!funcPointer) - I_OutputMsg("hwSym for %s: %s\n", funcName, SDL_GetError()); - return funcPointer; -} - -/** \brief The *hwOpen function - - \param hwfile Open a handle to the SO - - \return Handle to SO - - -*/ - -void *hwOpen(const char *hwfile) -{ -#ifdef NOLOADSO - (void)hwfile; - return NULL; -#else - void *tempso = NULL; - tempso = SDL_LoadObject(hwfile); - if (!tempso) I_OutputMsg("hwOpen of %s: %s\n", hwfile, SDL_GetError()); - return tempso; -#endif -} - -/** \brief The hwClose function - - \param handle Close the handle of the SO - - \return void - - -*/ - -void hwClose(void *handle) -{ -#ifdef NOLOADSO - (void)handle; -#else - SDL_UnloadObject(handle); -#endif -} -#endif diff --git a/src/sdl12/i_main.c b/src/sdl12/i_main.c deleted file mode 100644 index 372d7d00c..000000000 --- a/src/sdl12/i_main.c +++ /dev/null @@ -1,221 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1993-1996 by id Software, Inc. -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief Main program, simply calls D_SRB2Main and D_SRB2Loop, the high level loop. - -#include "../doomdef.h" -#include "../m_argv.h" -#include "../d_main.h" -#include "../i_system.h" - -#ifdef __GNUC__ -#include -#endif - -#ifdef _WII -#include -#include -#include -#ifdef REMOTE_DEBUGGING -#include -#endif -static char wiicwd[PATH_MAX] = "sd:/"; -static char localip[16] = {0}; -static char gateway[16] = {0}; -static char netmask[16] = {0}; -#endif - -#ifdef _PSP -#include -#include -PSP_HEAP_SIZE_KB(24*1024); -PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU); -PSP_MAIN_THREAD_NAME("SRB2Kart"); -PSP_MAIN_THREAD_STACK_SIZE_KB(256); -#endif - -#ifdef HAVE_SDL - -#ifdef HAVE_TTF -#include -#include "i_ttf.h" -#endif - -#ifdef SDLMAIN -#include "SDL_main.h" -#elif defined(FORCESDLMAIN) -extern int SDL_main(int argc, char *argv[]); -#endif - -#ifdef LOGMESSAGES -FILE *logstream = NULL; -#endif - -#ifndef DOXYGEN -#ifndef O_TEXT -#define O_TEXT 0 -#endif - -#ifndef O_SEQUENTIAL -#define O_SEQUENTIAL 0 -#endif -#endif - -#if defined (_WIN32) && !defined (_XBOX) -#include "../win32/win_dbg.h" -typedef BOOL (WINAPI *p_IsDebuggerPresent)(VOID); -#endif - -#ifdef _arch_dreamcast -#include -KOS_INIT_FLAGS(INIT_DEFAULT -//| INIT_NET -//| INIT_MALLOCSTATS -//| INIT_QUIET -//| INIT_OCRAM -//| INIT_NO_DCLOAD -); -#endif - -#if defined (_WIN32) && !defined (_XBOX) && !defined (_WIN32_WCE) -static inline VOID MakeCodeWritable(VOID) -{ - ; -} -#endif - - -/** \brief The main function - - \param argc number of arg - \param *argv string table - - \return int -*/ -FUNCNORETURN -#if defined (_XBOX) && defined (__GNUC__) -void XBoxStartup() -{ - const char *logdir = NULL; - myargc = -1; - myargv = NULL; -#else -#ifdef FORCESDLMAIN -int SDL_main(int argc, char **argv) -#else -int main(int argc, char **argv) -#endif -{ - const char *logdir = NULL; - myargc = argc; - myargv = argv; /// \todo pull out path to exe from this string -#endif - -#ifdef HAVE_TTF -#ifdef _PS3 - // apparently there is a bug in SDL_PSL1GHT which needs this to be set to work around - SDL_setenv("SDL_VIDEODRIVER", "psl1ght", 1); - I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE|SDL_DOUBLEBUF); -#elif defined(_WIN32) - I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO|SDL_INIT_AUDIO, SDL_SWSURFACE); -#else - I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE); -#endif -#endif - -#ifdef _PS3 - // initialise controllers. - //ioPadInit(7); -#endif - -// init Wii-specific stuff -#ifdef _WII - // Start network - if_config(localip, netmask, gateway, TRUE); - -#ifdef REMOTE_DEBUGGING -#if REMOTE_DEBUGGING == 0 - DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT); // Port 2828 -#elif REMOTE_DEBUGGING > 2 - DEBUG_Init(GDBSTUB_DEVICE_TCP, REMOTE_DEBUGGING); // Custom Port -#elif REMOTE_DEBUGGING < 0 - DEBUG_Init(GDBSTUB_DEVICE_USB, GDBSTUB_DEF_CHANNEL); // Slot 1 -#else - DEBUG_Init(GDBSTUB_DEVICE_USB, REMOTE_DEBUGGING-1); // Custom Slot -#endif -#endif - // Start FAT filesystem - fatInitDefault(); - - if (getcwd(wiicwd, PATH_MAX)) - I_PutEnv(va("HOME=%ssrb2wii", wiicwd)); -#endif - - logdir = D_Home(); - -#ifdef LOGMESSAGES -#if defined(_WIN32_WCE) || defined(GP2X) - logstream = fopen(va("%s.log",argv[0]), "a"); -#elif defined (_WII) - logstream = fopen(va("%s/srb2log.txt",logdir), "a"); -#elif defined (DEFAULTDIR) - if (logdir) - logstream = fopen(va("%s/"DEFAULTDIR"/srb2log.txt",logdir), "a"); - else -#endif - logstream = fopen("./srb2log.txt", "a"); -#endif - - //I_OutputMsg("I_StartupSystem() ...\n"); - I_StartupSystem(); -#if defined (_WIN32) && !defined (_XBOX) -#ifndef _WIN32_WCE - { - p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsDebuggerPresent"); - if ((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) -#ifdef BUGTRAP - && !InitBugTrap() -#endif - ) - { - LoadLibraryA("exchndl.dll"); - } - } -#endif - prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo); -#ifndef _WIN32_WCE - MakeCodeWritable(); -#endif -#endif - // startup SRB2 - CONS_Printf("%s", M_GetText("Setting up SRB2Kart...\n")); - D_SRB2Main(); - CONS_Printf("%s", M_GetText("Entering main game loop...\n")); - // never return - D_SRB2Loop(); - -#ifdef BUGTRAP - // This is safe even if BT didn't start. - ShutdownBugTrap(); -#endif - - // return to OS -#ifndef __GNUC__ - return 0; -#endif -} -#endif diff --git a/src/sdl12/i_system.c b/src/sdl12/i_system.c deleted file mode 100644 index 3249d13bd..000000000 --- a/src/sdl12/i_system.c +++ /dev/null @@ -1,3759 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1993-1996 by id Software, Inc. -// Portions Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// Changes by Graue are in the public domain. -// -//----------------------------------------------------------------------------- -/// \file -/// \brief SRB2 system stuff for SDL - -#ifndef _WIN32_WCE -#include -#endif - -#ifdef _XBOX -#include "SRB2XBOX/xboxhelp.h" -#endif - -#if defined (_WIN32) && !defined (_XBOX) -#define RPC_NO_WINDOWS_H -#include -#include "../doomtype.h" -#ifndef _WIN32_WCE -typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER); -typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD); -typedef DWORD (WINAPI *p_timeGetTime) (void); -typedef UINT (WINAPI *p_timeEndPeriod) (UINT); -typedef HANDLE (WINAPI *p_OpenFileMappingA) (DWORD, BOOL, LPCSTR); -typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T); -typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID); -typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR); -typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR); -#endif -#endif -#include -#include -#include -#ifdef __GNUC__ -#include -#elif defined (_MSC_VER) -#include -#endif -#if defined (__unix__) || defined (UNIXCOMMON) -#include -#endif - -#ifdef _arch_dreamcast -#include -#include -#include -#include -void __set_fpscr(long); // in libgcc / kernel's startup.s? -#else -#include -#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX) -#include -#endif -#endif - -#ifdef _MSC_VER -#pragma warning(disable : 4214 4244) -#endif - -#ifdef HAVE_SDL - -#include - -#ifdef HAVE_TTF -#include "i_ttf.h" -#endif - -#ifdef _MSC_VER -#pragma warning(default : 4214 4244) -#endif - -#if SDL_VERSION_ATLEAST(1,2,7) && !defined (DC) -#include "SDL_cpuinfo.h" // 1.2.7 or greater -#define HAVE_SDLCPUINFO -#endif - -#ifdef _PSP -//#include -#elif !defined(_PS3) -#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (__HAIKU__) && !defined (_WII)) -#if defined (__linux__) -#include -#else -#include -#include -/*For meminfo*/ -#include -#ifdef FREEBSD -#include -#endif -#include -#include -#endif -#endif -#endif - -#ifndef _PS3 -#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (_arch_dreamcast) && !defined (_PSP) && !defined (__HAIKU__) && !defined (_WII)) -#ifndef NOTERMIOS -#include -#include // ioctl -#define HAVE_TERMIOS -#endif -#endif -#endif - -#ifndef NOMUMBLE -#if defined (__linux__) && !defined(_PS3) // need -lrt -#include -#ifdef MAP_FAILED -#define HAVE_SHM -#endif -#include -#endif - -#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX) -#define HAVE_MUMBLE -#define WINMUMBLE -#elif defined (HAVE_SHM) -#define HAVE_MUMBLE -#endif -#endif // NOMUMBLE - -#ifdef _WIN32_WCE -#include "SRB2CE/cehelp.h" -#endif - -#ifndef O_BINARY -#define O_BINARY 0 -#endif - -// Locations for searching the main.pk3 -#ifdef _arch_dreamcast -#define DEFAULTWADLOCATION1 "/cd" -#define DEFAULTWADLOCATION2 "/pc" -#define DEFAULTWADLOCATION3 "/pc/home/alam/srb2code/data" -#define DEFAULTSEARCHPATH1 "/cd" -#define DEFAULTSEARCHPATH2 "/pc" -//#define DEFAULTSEARCHPATH3 "/pc/home/alam/srb2code/data" -#elif defined (GP2X) -#define DEFAULTWADLOCATION1 "/mnt/sd" -#define DEFAULTWADLOCATION2 "/mnt/sd/SRB2Kart-V2" -#define DEFAULTWADLOCATION3 "/tmp/mnt/sd" -#define DEFAULTWADLOCATION4 "/tmp/mnt/sd/SRB2Kart-V2" -#define DEFAULTSEARCHPATH1 "/mnt/sd" -#define DEFAULTSEARCHPATH2 "/tmp/mnt/sd" -#elif defined (_WII) -#define NOCWD -#define NOHOME -#define NEED_SDL_GETENV -#define DEFAULTWADLOCATION1 "sd:/srb2wii" -#define DEFAULTWADLOCATION2 "usb:/srb2wii" -#define DEFAULTSEARCHPATH1 "sd:/srb2wii" -#define DEFAULTSEARCHPATH2 "usb:/srb2wii" -// PS3: TODO: this will need modification most likely -#elif defined (_PS3) -#define NOCWD -#define NOHOME -#define DEFAULTWADLOCATION1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc" -#define DEFAULTWADLOCATION2 "/dev_usb/SRB2PS3" -#define DEFAULTSEARCHPATH1 "/dev_hdd0/game/SRB2-PS3_/USRDIR/etc" -#define DEFAULTSEARCHPATH2 "/dev_usb/SRB2PS3" -#elif defined (_PSP) -#define NOCWD -#define NOHOME -#define DEFAULTWADLOCATION1 "host0:/bin/Resources" -#define DEFAULTWADLOCATION2 "ms0:/PSP/GAME/SRB2PSP" -#define DEFAULTSEARCHPATH1 "host0:/" -#define DEFAULTSEARCHPATH2 "ms0:/PSP/GAME/SRB2PSP" -#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) -#define DEFAULTWADLOCATION1 "/usr/local/share/games/SRB2Kart-V2" -#define DEFAULTWADLOCATION2 "/usr/local/games/SRB2Kart-V2" -#define DEFAULTWADLOCATION3 "/usr/share/games/SRB2Kart-V2" -#define DEFAULTWADLOCATION4 "/usr/games/SRB2Kart-V2" -#define DEFAULTSEARCHPATH1 "/usr/local/games" -#define DEFAULTSEARCHPATH2 "/usr/games" -#define DEFAULTSEARCHPATH3 "/usr/local" -#elif defined (_XBOX) -#define NOCWD -#ifdef __GNUC__ -#include -#endif -#define DEFAULTWADLOCATION1 "c:\\srb2kart-v2" -#define DEFAULTWADLOCATION2 "d:\\srb2kart-v2" -#define DEFAULTWADLOCATION3 "e:\\srb2kart-v2" -#define DEFAULTWADLOCATION4 "f:\\srb2kart-v2" -#define DEFAULTWADLOCATION5 "g:\\srb2kart-v2" -#define DEFAULTWADLOCATION6 "h:\\srb2kart-v2" -#define DEFAULTWADLOCATION7 "i:\\srb2kart-v2" -#elif defined (_WIN32_WCE) -#define NOCWD -#define NOHOME -#define DEFAULTWADLOCATION1 "\\Storage Card\\SRB2Kart-V2" -#define DEFAULTSEARCHPATH1 "\\Storage Card" -#elif defined (_WIN32) -#define DEFAULTWADLOCATION1 "c:\\games\\SRB2Kart-V2" -#define DEFAULTWADLOCATION2 "\\games\\SRB2Kart-V2" -#define DEFAULTSEARCHPATH1 "c:\\games" -#define DEFAULTSEARCHPATH2 "\\games" -#endif - -/** \brief WAD file to look for -*/ -#define WADKEYWORD "main.pk3" -/** \brief holds wad path -*/ -static char returnWadPath[256]; - -//Alam_GBC: SDL - -#include "../doomdef.h" -#include "../m_misc.h" -#include "../i_video.h" -#include "../i_sound.h" -#include "../i_system.h" -#include "../screen.h" //vid.WndParent -#include "../d_net.h" -#include "../g_game.h" -#include "../filesrch.h" -#include "../k_pwrlv.h" -#include "endtxt.h" -#include "sdlmain.h" - -#include "../i_joy.h" - -#include "../m_argv.h" - -#ifdef MAC_ALERT -#include "macosx/mac_alert.h" -#endif - -#include "../d_main.h" - -#if !defined(NOMUMBLE) && defined(HAVE_MUMBLE) -// Mumble context string -#include "../d_clisrv.h" -#include "../byteptr.h" -#endif - -/** \brief The JoyReset function - - \param JoySet Joystick info to reset - - \return void -*/ -static void JoyReset(SDLJoyInfo_t *JoySet) -{ - if (JoySet->dev) - { -#ifdef GP2X //GP2X's SDL does an illegal free on the 1st joystick... - if (SDL_JoystickIndex(JoySet->dev) != 0) -#endif - SDL_JoystickClose(JoySet->dev); - } - JoySet->dev = NULL; - JoySet->oldjoy = -1; - JoySet->axises = JoySet->buttons = JoySet->hats = JoySet->balls = 0; - //JoySet->scale -} - -/** \brief First joystick up and running -*/ -static INT32 joystick_started = 0; - -/** \brief SDL info about joystick 1 -*/ -SDLJoyInfo_t JoyInfo; - - -/** \brief Second joystick up and running -*/ -static INT32 joystick2_started = 0; - -/** \brief SDL inof about joystick 2 -*/ -SDLJoyInfo_t JoyInfo2; - - -/** \brief Third joystick up and running -*/ -static INT32 joystick3_started = 0; - -/** \brief SDL inof about joystick 3 -*/ -SDLJoyInfo_t JoyInfo3; - - -/** \brief Fourth joystick up and running -*/ -static INT32 joystick4_started = 0; - -/** \brief SDL inof about joystick 4 -*/ -SDLJoyInfo_t JoyInfo4; - - -#ifdef HAVE_TERMIOS -static INT32 fdmouse2 = -1; -static INT32 mouse2_started = 0; -#endif - -SDL_bool consolevent = SDL_FALSE; -SDL_bool framebuffer = SDL_FALSE; - -UINT8 keyboard_started = false; - -#if 0 -static void signal_handler(INT32 num) -{ - //static char msg[] = "oh no! back to reality!\r\n"; - char * sigmsg; - char sigdef[32]; - - switch (num) - { - case SIGINT: - sigmsg = "interrupt"; - break; - case SIGILL: - sigmsg = "illegal instruction - invalid function image"; - break; - case SIGFPE: - sigmsg = "floating point exception"; - break; - case SIGSEGV: - sigmsg = "segment violation"; - break; - case SIGTERM: - sigmsg = "Software termination signal from kill"; - break; -#if !(defined (__unix_) || defined (UNIXCOMMON)) - case SIGBREAK: - sigmsg = "Ctrl-Break sequence"; - break; -#endif - case SIGABRT: - sigmsg = "abnormal termination triggered by abort call"; - break; - default: - sprintf(sigdef,"signal number %d", num); - sigmsg = sigdef; - } - - I_OutputMsg("signal_handler() error: %s\n", sigmsg); - signal(num, SIG_DFL); //default signal action - raise(num); - I_Quit(); -} -#endif - -#if defined (NDEBUG) && !defined (DC) && !defined (_WIN32_WCE) -FUNCNORETURN static ATTRNORETURN void quit_handler(int num) -{ - signal(num, SIG_DFL); //default signal action - raise(num); - I_Quit(); -} -#endif - -#ifdef HAVE_TERMIOS -// TERMIOS console code from Quake3: thank you! -SDL_bool stdin_active = SDL_TRUE; - -typedef struct -{ - size_t cursor; - char buffer[256]; -} feild_t; - -feild_t tty_con; - -// when printing general stuff to stdout stderr (Sys_Printf) -// we need to disable the tty console stuff -// this increments so we can recursively disable -static INT32 ttycon_hide = 0; -// some key codes that the terminal may be using -// TTimo NOTE: I'm not sure how relevant this is -static INT32 tty_erase; -static INT32 tty_eof; - -static struct termios tty_tc; - -// ============================================================= -// tty console routines -// NOTE: if the user is editing a line when something gets printed to the early console then it won't look good -// so we provide tty_Clear and tty_Show to be called before and after a stdout or stderr output -// ============================================================= - -// flush stdin, I suspect some terminals are sending a LOT of garbage -// FIXME TTimo relevant? -#if 0 -static inline void tty_FlushIn(void) -{ - char key; - while (read(STDIN_FILENO, &key, 1)!=-1); -} -#endif - -// do a backspace -// TTimo NOTE: it seems on some terminals just sending '\b' is not enough -// so for now, in any case we send "\b \b" .. yeah well .. -// (there may be a way to find out if '\b' alone would work though) -static void tty_Back(void) -{ - char key; - ssize_t d; - key = '\b'; - d = write(STDOUT_FILENO, &key, 1); - key = ' '; - d = write(STDOUT_FILENO, &key, 1); - key = '\b'; - d = write(STDOUT_FILENO, &key, 1); - (void)d; -} - -static void tty_Clear(void) -{ - size_t i; - if (tty_con.cursor>0) - { - for (i=0; i0); - ttycon_hide--; - if (ttycon_hide == 0 && tty_con.cursor) - { - for (i=0; i 0) - { - tty_con.cursor--; - tty_con.buffer[tty_con.cursor] = '\0'; - tty_Back(); - } - ev.data1 = KEY_BACKSPACE; - } - else if (key < ' ') // check if this is a control char - { - if (key == '\n') - { - tty_Clear(); - tty_con.cursor = 0; - ev.data1 = KEY_ENTER; - } - else return; - } - else - { - // push regular character - ev.data1 = tty_con.buffer[tty_con.cursor] = key; - tty_con.cursor++; - // print the current line (this is differential) - d = write(STDOUT_FILENO, &key, 1); - } - if (ev.data1) D_PostEvent(&ev); - //tty_FlushIn(); - (void)d; -} - -#elif defined (_WIN32) && !(defined (_XBOX) || defined (_WIN32_WCE)) -static BOOL I_ReadyConsole(HANDLE ci) -{ - DWORD gotinput; - if (ci == INVALID_HANDLE_VALUE) return FALSE; - if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE; - if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE; - if (!GetConsoleMode(ci, &gotinput)) return FALSE; - return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput); -} - -static boolean entering_con_command = false; - -void I_GetConsoleEvents(void) -{ - event_t ev = {0,0,0,0,0}; - HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); - HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - CONSOLE_SCREEN_BUFFER_INFO CSBI; - INPUT_RECORD input; - DWORD t; - - while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t) - { - memset(&ev,0x00,sizeof (ev)); - switch (input.EventType) - { - case KEY_EVENT: - if (input.Event.KeyEvent.bKeyDown) - { - ev.type = ev_console; - entering_con_command = true; - switch (input.Event.KeyEvent.wVirtualKeyCode) - { - case VK_ESCAPE: - case VK_TAB: - ev.data1 = KEY_NULL; - break; - case VK_SHIFT: - ev.data1 = KEY_LSHIFT; - break; - case VK_RETURN: - entering_con_command = false; - // Fall through. - default: - ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char - } - if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) - { - if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT) - { -#ifdef _UNICODE - WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL); -#else - WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1 , &t, NULL); -#endif - } - if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK - && GetConsoleScreenBufferInfo(co,&CSBI)) - { - WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t); - } - } - } - else - { - ev.type = ev_keyup; - switch (input.Event.KeyEvent.wVirtualKeyCode) - { - case VK_SHIFT: - ev.data1 = KEY_LSHIFT; - break; - default: - break; - } - } - if (ev.data1) D_PostEvent(&ev); - break; - case MOUSE_EVENT: - case WINDOW_BUFFER_SIZE_EVENT: - case MENU_EVENT: - case FOCUS_EVENT: - break; - } - } -} - -static void I_StartupConsole(void) -{ - HANDLE ci, co; - const INT32 ded = M_CheckParm("-dedicated"); -#ifdef SDLMAIN - BOOL gotConsole = FALSE; - if (M_CheckParm("-console") || ded) - gotConsole = AllocConsole(); -#else - BOOL gotConsole = TRUE; - if (M_CheckParm("-detachconsole")) - { - FreeConsole(); - gotConsole = AllocConsole(); - } -#ifdef _DEBUG - else if (M_CheckParm("-noconsole") && !ded) -#else - else if (!M_CheckParm("-console") && !ded) -#endif - { - FreeConsole(); - gotConsole = FALSE; - } -#endif - - if (gotConsole) - { - SetConsoleTitleA("SRB2Kart Console"); - consolevent = SDL_TRUE; - } - - //Let get the real console HANDLE, because Mingw's Bash is bad! - ci = CreateFile(TEXT("CONIN$") , GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); - co = CreateFile(TEXT("CONOUT$"), GENERIC_WRITE|GENERIC_READ, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); - if (ci != INVALID_HANDLE_VALUE) - { - const DWORD CM = ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT; - SetStdHandle(STD_INPUT_HANDLE, ci); - if (GetFileType(ci) == FILE_TYPE_CHAR) - SetConsoleMode(ci, CM); //default mode but no ENABLE_MOUSE_INPUT - } - if (co != INVALID_HANDLE_VALUE) - { - SetStdHandle(STD_OUTPUT_HANDLE, co); - SetStdHandle(STD_ERROR_HANDLE, co); - } -} -static inline void I_ShutdownConsole(void){} -#else -void I_GetConsoleEvents(void){} -static inline void I_StartupConsole(void) -{ -#ifdef _arch_dreamcast - char title[] = "SRB2 for Dreamcast!\n"; - __set_fpscr(0x00040000); /* ignore FPU underflow */ - //printf("\nHello world!\n\n"); - pvr_init_defaults(); - conio_init(CONIO_TTY_PVR, CONIO_INPUT_LINE); - conio_set_theme(CONIO_THEME_MATRIX); - conio_clear(); - conio_putstr(title); - //printf("\nHello world!\n\n"); -#endif -#ifdef _DEBUG - consolevent = !M_CheckParm("-noconsole"); -#else - consolevent = M_CheckParm("-console"); -#endif - - framebuffer = M_CheckParm("-framebuffer"); - - if (framebuffer) - consolevent = SDL_FALSE; -} -static inline void I_ShutdownConsole(void){} -#endif - -// -// StartupKeyboard -// -void I_StartupKeyboard (void) -{ -#if defined (NDEBUG) && !defined (DC) -#ifdef SIGILL -// signal(SIGILL , signal_handler); -#endif -#ifdef SIGINT - signal(SIGINT , quit_handler); -#endif -#ifdef SIGSEGV -// signal(SIGSEGV , signal_handler); -#endif -#ifdef SIGBREAK - signal(SIGBREAK , quit_handler); -#endif -#ifdef SIGABRT -// signal(SIGABRT , signal_handler); -#endif -#ifdef SIGTERM - signal(SIGTERM , quit_handler); -#endif -#endif -} - -// -//I_OutputMsg -// -void I_OutputMsg(const char *fmt, ...) -{ - size_t len; - XBOXSTATIC char txt[8192]; - va_list argptr; - -#ifdef _arch_dreamcast - if (!keyboard_started) conio_printf(fmt); -#endif - - va_start(argptr,fmt); - vsprintf(txt, fmt, argptr); - va_end(argptr); - -#ifdef HAVE_TTF - if (TTF_WasInit()) I_TTFDrawText(currentfont, solid, DEFAULTFONTFGR, DEFAULTFONTFGG, DEFAULTFONTFGB, DEFAULTFONTFGA, - DEFAULTFONTBGR, DEFAULTFONTBGG, DEFAULTFONTBGB, DEFAULTFONTBGA, txt); -#endif - -#if defined (_WIN32) && !defined (_XBOX) && defined (_MSC_VER) - OutputDebugStringA(txt); -#endif - - len = strlen(txt); - -#ifdef LOGMESSAGES - if (logstream) - { - size_t d = fwrite(txt, len, 1, logstream); - fflush(logstream); - (void)d; - } -#endif - -#if defined (_WIN32) && !defined (_XBOX) && !defined(_WIN32_WCE) -#ifdef DEBUGFILE - if (debugfile != stderr) -#endif - { - HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - DWORD bytesWritten; - - if (co == INVALID_HANDLE_VALUE) - return; - - if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten)) - { - static COORD coordNextWrite = {0,0}; - LPVOID oldLines = NULL; - INT oldLength; - CONSOLE_SCREEN_BUFFER_INFO csbi; - - // Save the lines that we're going to obliterate. - GetConsoleScreenBufferInfo(co, &csbi); - oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X; - - if (oldLength > 0) - { - LPVOID blank = malloc(oldLength); - if (!blank) return; - memset(blank, ' ', oldLength); // Blank out. - oldLines = malloc(oldLength*sizeof(TCHAR)); - if (!oldLines) - { - free(blank); - return; - } - - ReadConsoleOutputCharacter(co, oldLines, oldLength, coordNextWrite, &bytesWritten); - - // Move to where we what to print - which is where we would've been, - // had console input not been in the way, - SetConsoleCursorPosition(co, coordNextWrite); - - WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL); - free(blank); - - // And back to where we want to print again. - SetConsoleCursorPosition(co, coordNextWrite); - } - - // Actually write the string now! - WriteConsoleA(co, txt, (DWORD)len, &bytesWritten, NULL); - - // Next time, output where we left off. - GetConsoleScreenBufferInfo(co, &csbi); - coordNextWrite = csbi.dwCursorPosition; - - // Restore what was overwritten. - if (oldLines && entering_con_command) - WriteConsole(co, oldLines, oldLength, &bytesWritten, NULL); - if (oldLines) free(oldLines); - } - else // Redirected to a file. - WriteFile(co, txt, (DWORD)len, &bytesWritten, NULL); - } -#else -#ifdef HAVE_TERMIOS - if (consolevent) - { - tty_Hide(); - } -#endif - - if (!framebuffer) - fprintf(stderr, "%s", txt); -#ifdef HAVE_TERMIOS - if (consolevent) - { - tty_Show(); - } -#endif - - // 2004-03-03 AJR Since not all messages end in newline, some were getting displayed late. - if (!framebuffer) - fflush(stderr); - -#endif -} - -// -// I_GetKey -// -INT32 I_GetKey (void) -{ - // Warning: I_GetKey empties the event queue till next keypress - event_t *ev; - INT32 rc = 0; - - // return the first keypress from the event queue - for (; eventtail != eventhead; eventtail = (eventtail+1)&(MAXEVENTS-1)) - { - ev = &events[eventtail]; - if (ev->type == ev_keydown || ev->type == ev_console) - { - rc = ev->data1; - continue; - } - } - - return rc; -} - -// -// I_JoyScale -// -void I_JoyScale(void) -{ -#ifdef GP2X - if (JoyInfo.dev && SDL_JoystickIndex(JoyInfo.dev) == 0) - Joystick.bGamepadStyle = true; - else -#endif - Joystick.bGamepadStyle = cv_joyscale.value==0; - JoyInfo.scale = Joystick.bGamepadStyle?1:cv_joyscale.value; -} - -void I_JoyScale2(void) -{ -#ifdef GP2X - if (JoyInfo2.dev && SDL_JoystickIndex(JoyInfo2.dev) == 0) - Joystick.bGamepadStyle = true; - else -#endif - Joystick2.bGamepadStyle = cv_joyscale2.value==0; - JoyInfo2.scale = Joystick2.bGamepadStyle?1:cv_joyscale2.value; -} - -void I_JoyScale3(void) -{ -#ifdef GP2X - if (JoyInfo3.dev && SDL_JoystickIndex(JoyInfo3.dev) == 0) - Joystick.bGamepadStyle = true; - else -#endif - Joystick3.bGamepadStyle = cv_joyscale3.value==0; - JoyInfo3.scale = Joystick3.bGamepadStyle?1:cv_joyscale3.value; -} - -void I_JoyScale4(void) -{ -#ifdef GP2X - if (JoyInfo4.dev && SDL_JoystickIndex(JoyInfo4.dev) == 0) - Joystick.bGamepadStyle = true; - else -#endif - Joystick4.bGamepadStyle = cv_joyscale4.value==0; - JoyInfo4.scale = Joystick4.bGamepadStyle?1:cv_joyscale4.value; -} - -/** \brief Joystick 1 buttons states -*/ -static UINT64 lastjoybuttons = 0; - -/** \brief Joystick 1 hats state -*/ -static UINT64 lastjoyhats = 0; - -/** \brief Shuts down joystick 1 - - - \return void - - -*/ -static void I_ShutdownJoystick(void) -{ - INT32 i; - event_t event; - event.type=ev_keyup; - event.data2 = 0; - event.data3 = 0; - - lastjoybuttons = lastjoyhats = 0; - - // emulate the up of all joystick buttons - for (i=0;i= 0; i--) - { - joybuttons <<= 1; - if (SDL_JoystickGetButton(JoyInfo.dev,i)) - joybuttons |= 1; - } - - if (joybuttons != lastjoybuttons) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newbuttons = joybuttons ^ lastjoybuttons; - lastjoybuttons = joybuttons; - - for (i = 0; i < JOYBUTTONS; i++, j <<= 1) - { - if (newbuttons & j) // button changed state? - { - if (joybuttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; -#ifdef _PSP - if (i == 12) - event.data1 = KEY_ESCAPE; - else -#endif - event.data1 = KEY_JOY1 + i; - D_PostEvent(&event); - } - } - } -#endif - - for (i = JoyInfo.hats - 1; i >= 0; i--) - { - Uint8 hat = SDL_JoystickGetHat(JoyInfo.dev, i); - - if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i); - if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i); - if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i); - if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i); - } - - if (joyhats != lastjoyhats) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newhats = joyhats ^ lastjoyhats; - lastjoyhats = joyhats; - - for (i = 0; i < JOYHATS*4; i++, j <<= 1) - { - if (newhats & j) // hat changed state? - { - if (joyhats & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_HAT1 + i; - D_PostEvent(&event); - } - } - } - -#if 0 - // send joystick axis positions - event.type = ev_joystick; - - for (i = JOYAXISSET - 1; i >= 0; i--) - { - event.data1 = i; - if (i*2 + 1 <= JoyInfo.axises) - axisx = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 0); - else axisx = 0; - if (i*2 + 2 <= JoyInfo.axises) - axisy = SDL_JoystickGetAxis(JoyInfo.dev, i*2 + 1); - else axisy = 0; - -#ifdef _arch_dreamcast // -128 to 127 - axisx = axisx*8; - axisy = axisy*8; -#else // -32768 to 32767 - axisx = axisx/32; - axisy = axisy/32; -#endif - - if (Joystick.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (axisx < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (axisx > (JOYAXISRANGE/2)) - event.data2 = 1; - else event.data2 = 0; - if (axisy < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (axisy > (JOYAXISRANGE/2)) - event.data3 = 1; - else event.data3 = 0; - } - else - { - - axisx = JoyInfo.scale?((axisx/JoyInfo.scale)*JoyInfo.scale):axisx; - axisy = JoyInfo.scale?((axisy/JoyInfo.scale)*JoyInfo.scale):axisy; - -#ifdef SDL_JDEADZONE - if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0; - if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0; -#endif - - // analog control style , just send the raw data - event.data2 = axisx; // x axis - event.data3 = axisy; // y axis - } - D_PostEvent(&event); - } -#endif -} - -/** \brief Open joystick handle - - \param fname name of joystick - - \return axises - - -*/ -static int joy_open(const char *fname) -{ - int joyindex = atoi(fname); - int num_joy = 0; - int i; - - if (joystick_started == 0 && joystick2_started == 0 && joystick3_started == 0 && joystick4_started == 0) - { - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) - { - CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError()); - return -1; - } - else - { - num_joy = SDL_NumJoysticks(); - } - - if (num_joy < joyindex) - { - CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - I_ShutdownJoystick(); - return -1; - } - } - else - { - JoyReset(&JoyInfo); - //I_ShutdownJoystick(); - //joy_open(fname); - } - - num_joy = SDL_NumJoysticks(); - - if (joyindex <= 0 || num_joy == 0 || JoyInfo.oldjoy == joyindex) - { -// I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname); - if (num_joy != 0) - { - CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - } - else - CONS_Printf("%s", M_GetText("Found no joysticks on this system\n")); - if (joyindex <= 0 || num_joy == 0) return 0; - } - - JoyInfo.dev = SDL_JoystickOpen(joyindex-1); - CONS_Printf(M_GetText("Joystick: %s\n"), SDL_JoystickName(joyindex-1)); - - if (JoyInfo.dev == NULL) - { - CONS_Printf(M_GetText("Couldn't open joystick: %s\n"), SDL_GetError()); - I_ShutdownJoystick(); - return -1; - } - else - { - JoyInfo.axises = SDL_JoystickNumAxes(JoyInfo.dev); - if (JoyInfo.axises > JOYAXISSET*2) - JoyInfo.axises = JOYAXISSET*2; -/* if (joyaxes<2) - { - I_OutputMsg("Not enought axes?\n"); - I_ShutdownJoystick(); - return 0; - }*/ - - JoyInfo.buttons = SDL_JoystickNumButtons(JoyInfo.dev); - if (JoyInfo.buttons > JOYBUTTONS) - JoyInfo.buttons = JOYBUTTONS; - -#ifdef DC - JoyInfo.hats = 0; -#else - JoyInfo.hats = SDL_JoystickNumHats(JoyInfo.dev); - if (JoyInfo.hats > JOYHATS) - JoyInfo.hats = JOYHATS; - - JoyInfo.balls = SDL_JoystickNumBalls(JoyInfo.dev); -#endif - - //Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo.dev)), "pad"); - - return JoyInfo.axises; - } -} - -//Joystick2 - -/** \brief Joystick 2 buttons states -*/ -static UINT64 lastjoy2buttons = 0; - -/** \brief Joystick 2 hats state -*/ -static UINT64 lastjoy2hats = 0; - -/** \brief Shuts down joystick 2 - - - \return void -*/ -static void I_ShutdownJoystick2(void) -{ - INT32 i; - event_t event; - event.type = ev_keyup; - event.data2 = 0; - event.data3 = 0; - - lastjoy2buttons = lastjoy2hats = 0; - - // emulate the up of all joystick buttons - for (i = 0; i < JOYBUTTONS; i++) - { - event.data1 = KEY_2JOY1 + i; - D_PostEvent(&event); - } - - // emulate the up of all joystick hats - for (i = 0; i < JOYHATS*4; i++) - { - event.data1 = KEY_2HAT1 + i; - D_PostEvent(&event); - } - - // reset joystick position - event.type = ev_joystick2; - for (i = 0; i < JOYAXISSET; i++) - { - event.data1 = i; - D_PostEvent(&event); - } - - JoyReset(&JoyInfo2); - if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started - && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) - { - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - if (cv_usejoystick2.value == 0) - { - DEBFILE("I_Joystick2: SDL's Joystick system has been shutdown\n"); - } - } -} - -void I_GetJoystick2Events(void) -{ - static event_t event = {0,0,0,0,0}; - INT32 i = 0; - UINT64 joyhats = 0; -#if 0 - INT64 joybuttons = 0; - INT32 axisx, axisy; -#endif - - if (!joystick2_started) - return; - - if (!JoyInfo2.dev) //I_ShutdownJoystick2(); - return; - - -#if 0 - //faB: look for as much buttons as g_input code supports, - // we don't use the others - for (i = JoyInfo2.buttons - 1; i >= 0; i--) - { - joybuttons <<= 1; - if (SDL_JoystickGetButton(JoyInfo2.dev,i)) - joybuttons |= 1; - } - - if (joybuttons != lastjoy2buttons) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newbuttons = joybuttons ^ lastjoy2buttons; - lastjoy2buttons = joybuttons; - - for (i = 0; i < JOYBUTTONS; i++, j <<= 1) - { - if (newbuttons & j) // button changed state? - { - if (joybuttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_2JOY1 + i; - D_PostEvent(&event); - } - } - } -#endif - - for (i = JoyInfo2.hats - 1; i >= 0; i--) - { - Uint8 hat = SDL_JoystickGetHat(JoyInfo2.dev, i); - - if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i); - if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i); - if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i); - if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i); - } - - if (joyhats != lastjoy2hats) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newhats = joyhats ^ lastjoy2hats; - lastjoy2hats = joyhats; - - for (i = 0; i < JOYHATS*4; i++, j <<= 1) - { - if (newhats & j) // hat changed state? - { - if (joyhats & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_2HAT1 + i; - D_PostEvent(&event); - } - } - } - -#if 0 - // send joystick axis positions - event.type = ev_joystick2; - - for (i = JOYAXISSET - 1; i >= 0; i--) - { - event.data1 = i; - if (i*2 + 1 <= JoyInfo2.axises) - axisx = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 0); - else axisx = 0; - if (i*2 + 2 <= JoyInfo2.axises) - axisy = SDL_JoystickGetAxis(JoyInfo2.dev, i*2 + 1); - else axisy = 0; - -#ifdef _arch_dreamcast // -128 to 127 - axisx = axisx*8; - axisy = axisy*8; -#else // -32768 to 32767 - axisx = axisx/32; - axisy = axisy/32; -#endif - - if (Joystick2.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (axisx < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (axisx > (JOYAXISRANGE/2)) - event.data2 = 1; - else - event.data2 = 0; - if (axisy < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (axisy > (JOYAXISRANGE/2)) - event.data3 = 1; - else - event.data3 = 0; - } - else - { - - axisx = JoyInfo2.scale?((axisx/JoyInfo2.scale)*JoyInfo2.scale):axisx; - axisy = JoyInfo2.scale?((axisy/JoyInfo2.scale)*JoyInfo2.scale):axisy; - -#ifdef SDL_JDEADZONE - if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0; - if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0; -#endif - - // analog control style , just send the raw data - event.data2 = axisx; // x axis - event.data3 = axisy; // y axis - } - D_PostEvent(&event); - } -#endif - -} - -/** \brief Open joystick handle - - \param fname name of joystick - - \return axises - - -*/ -static int joy_open2(const char *fname) -{ - int joyindex = atoi(fname); - int num_joy = 0; - int i; - - if (joystick_started == 0 && joystick2_started == 0 && joystick3_started == 0 && joystick4_started == 0) - { - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) - { - CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError()); - return -1; - } - else - num_joy = SDL_NumJoysticks(); - - if (num_joy < joyindex) - { - CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - I_ShutdownJoystick2(); - return -1; - } - } - else - { - JoyReset(&JoyInfo2); - //I_ShutdownJoystick(); - //joy_open2(fname); - } - - num_joy = SDL_NumJoysticks(); - - if (joyindex <= 0 || num_joy == 0 || JoyInfo2.oldjoy == joyindex) - { -// I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname); - if (num_joy != 0) - { - CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - } - else - CONS_Printf("%s", M_GetText("Found no joysticks on this system\n")); - if (joyindex <= 0 || num_joy == 0) return 0; - } - - JoyInfo2.dev = SDL_JoystickOpen(joyindex-1); - CONS_Printf(M_GetText("Joystick2: %s\n"), SDL_JoystickName(joyindex-1)); - - if (!JoyInfo2.dev) - { - CONS_Printf(M_GetText("Couldn't open joystick2: %s\n"), SDL_GetError()); - I_ShutdownJoystick2(); - return -1; - } - else - { - JoyInfo2.axises = SDL_JoystickNumAxes(JoyInfo2.dev); - if (JoyInfo2.axises > JOYAXISSET*2) - JoyInfo2.axises = JOYAXISSET*2; -/* if (joyaxes < 2) - { - I_OutputMsg("Not enought axes?\n"); - I_ShutdownJoystick2(); - return 0; - }*/ - - JoyInfo2.buttons = SDL_JoystickNumButtons(JoyInfo2.dev); - if (JoyInfo2.buttons > JOYBUTTONS) - JoyInfo2.buttons = JOYBUTTONS; - -#ifdef DC - JoyInfo2.hats = 0; -#else - JoyInfo2.hats = SDL_JoystickNumHats(JoyInfo2.dev); - if (JoyInfo2.hats > JOYHATS) - JoyInfo2.hats = JOYHATS; - - JoyInfo2.balls = SDL_JoystickNumBalls(JoyInfo2.dev); -#endif - - //Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo2.dev)), "pad"); - - return JoyInfo2.axises; - } -} - -//Joystick3 - -/** \brief Joystick 3 buttons states -*/ -static UINT64 lastjoy3buttons = 0; - -/** \brief Joystick 3 hats state -*/ -static UINT64 lastjoy3hats = 0; - -/** \brief Shuts down joystick 3 - - - \return void -*/ -static void I_ShutdownJoystick3(void) -{ - INT32 i; - event_t event; - event.type = ev_keyup; - event.data2 = 0; - event.data3 = 0; - - lastjoy3buttons = lastjoy3hats = 0; - - // emulate the up of all joystick buttons - for (i = 0; i < JOYBUTTONS; i++) - { - event.data1 = KEY_3JOY1 + i; - D_PostEvent(&event); - } - - // emulate the up of all joystick hats - for (i = 0; i < JOYHATS*4; i++) - { - event.data1 = KEY_3HAT1 + i; - D_PostEvent(&event); - } - - // reset joystick position - event.type = ev_joystick3; - for (i = 0; i < JOYAXISSET; i++) - { - event.data1 = i; - D_PostEvent(&event); - } - - JoyReset(&JoyInfo3); - if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started - && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) - { - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - if (cv_usejoystick3.value == 0) - { - DEBFILE("I_Joystick3: SDL's Joystick system has been shutdown\n"); - } - } -} - -void I_GetJoystick3Events(void) -{ - static event_t event = {0,0,0,0,0}; - INT32 i = 0; - UINT64 joyhats = 0; -#if 0 - INT64 joybuttons = 0; - INT32 axisx, axisy; -#endif - - if (!joystick3_started) - return; - - if (!JoyInfo3.dev) //I_ShutdownJoystick3(); - return; - - -#if 0 - //faB: look for as much buttons as g_input code supports, - // we don't use the others - for (i = JoyInfo3.buttons - 1; i >= 0; i--) - { - joybuttons <<= 1; - if (SDL_JoystickGetButton(JoyInfo3.dev,i)) - joybuttons |= 1; - } - - if (joybuttons != lastjoy3buttons) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newbuttons = joybuttons ^ lastjoy3buttons; - lastjoy3buttons = joybuttons; - - for (i = 0; i < JOYBUTTONS; i++, j <<= 1) - { - if (newbuttons & j) // button changed state? - { - if (joybuttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_3JOY1 + i; - D_PostEvent(&event); - } - } - } -#endif - - for (i = JoyInfo3.hats - 1; i >= 0; i--) - { - Uint8 hat = SDL_JoystickGetHat(JoyInfo3.dev, i); - - if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i); - if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i); - if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i); - if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i); - } - - if (joyhats != lastjoy3hats) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newhats = joyhats ^ lastjoy3hats; - lastjoy3hats = joyhats; - - for (i = 0; i < JOYHATS*4; i++, j <<= 1) - { - if (newhats & j) // hat changed state? - { - if (joyhats & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_3HAT1 + i; - D_PostEvent(&event); - } - } - } - -#if 0 - // send joystick axis positions - event.type = ev_joystick3; - - for (i = JOYAXISSET - 1; i >= 0; i--) - { - event.data1 = i; - if (i*2 + 1 <= JoyInfo3.axises) - axisx = SDL_JoystickGetAxis(JoyInfo3.dev, i*2 + 0); - else axisx = 0; - if (i*2 + 2 <= JoyInfo3.axises) - axisy = SDL_JoystickGetAxis(JoyInfo3.dev, i*2 + 1); - else axisy = 0; - -#ifdef _arch_dreamcast // -128 to 127 - axisx = axisx*8; - axisy = axisy*8; -#else // -32768 to 32767 - axisx = axisx/32; - axisy = axisy/32; -#endif - - if (Joystick3.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (axisx < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (axisx > (JOYAXISRANGE/2)) - event.data2 = 1; - else - event.data2 = 0; - if (axisy < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (axisy > (JOYAXISRANGE/2)) - event.data3 = 1; - else - event.data3 = 0; - } - else - { - - axisx = JoyInfo3.scale?((axisx/JoyInfo3.scale)*JoyInfo3.scale):axisx; - axisy = JoyInfo3.scale?((axisy/JoyInfo3.scale)*JoyInfo3.scale):axisy; - -#ifdef SDL_JDEADZONE - if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0; - if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0; -#endif - - // analog control style , just send the raw data - event.data2 = axisx; // x axis - event.data3 = axisy; // y axis - } - D_PostEvent(&event); - } -#endif - -} - -/** \brief Open joystick handle - - \param fname name of joystick - - \return axises - - -*/ -static int joy_open3(const char *fname) -{ - int joyindex = atoi(fname); - int num_joy = 0; - int i; - - if (joystick_started == 0 && joystick2_started == 0 && joystick3_started == 0 && joystick4_started == 0) - { - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) - { - CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError()); - return -1; - } - else - num_joy = SDL_NumJoysticks(); - - if (num_joy < joyindex) - { - CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - I_ShutdownJoystick3(); - return -1; - } - } - else - { - JoyReset(&JoyInfo3); - //I_ShutdownJoystick(); - //joy_open3(fname); - } - - num_joy = SDL_NumJoysticks(); - - if (joyindex <= 0 || num_joy == 0 || JoyInfo3.oldjoy == joyindex) - { -// I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname); - if (num_joy != 0) - { - CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - } - else - CONS_Printf("%s", M_GetText("Found no joysticks on this system\n")); - if (joyindex <= 0 || num_joy == 0) return 0; - } - - JoyInfo3.dev = SDL_JoystickOpen(joyindex-1); - CONS_Printf(M_GetText("Joystick3: %s\n"), SDL_JoystickName(joyindex-1)); - - if (!JoyInfo3.dev) - { - CONS_Printf(M_GetText("Couldn't open joystick3: %s\n"), SDL_GetError()); - I_ShutdownJoystick3(); - return -1; - } - else - { - JoyInfo3.axises = SDL_JoystickNumAxes(JoyInfo3.dev); - if (JoyInfo3.axises > JOYAXISSET*2) - JoyInfo3.axises = JOYAXISSET*2; -/* if (joyaxes < 2) - { - I_OutputMsg("Not enought axes?\n"); - I_ShutdownJoystick3(); - return 0; - }*/ - - JoyInfo3.buttons = SDL_JoystickNumButtons(JoyInfo3.dev); - if (JoyInfo3.buttons > JOYBUTTONS) - JoyInfo3.buttons = JOYBUTTONS; - -#ifdef DC - JoyInfo3.hats = 0; -#else - JoyInfo3.hats = SDL_JoystickNumHats(JoyInfo3.dev); - if (JoyInfo3.hats > JOYHATS) - JoyInfo3.hats = JOYHATS; - - JoyInfo3.balls = SDL_JoystickNumBalls(JoyInfo3.dev); -#endif - - //Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo3.dev)), "pad"); - - return JoyInfo3.axises; - } -} - -//Joystick4 - -/** \brief Joystick 4 buttons states -*/ -static UINT64 lastjoy4buttons = 0; - -/** \brief Joystick 4 hats state -*/ -static UINT64 lastjoy4hats = 0; - -/** \brief Shuts down joystick 4 - - - \return void -*/ -static void I_ShutdownJoystick4(void) -{ - INT32 i; - event_t event; - event.type = ev_keyup; - event.data2 = 0; - event.data3 = 0; - - lastjoy4buttons = lastjoy4hats = 0; - - // emulate the up of all joystick buttons - for (i = 0; i < JOYBUTTONS; i++) - { - event.data1 = KEY_4JOY1 + i; - D_PostEvent(&event); - } - - // emulate the up of all joystick hats - for (i = 0; i < JOYHATS*4; i++) - { - event.data1 = KEY_4HAT1 + i; - D_PostEvent(&event); - } - - // reset joystick position - event.type = ev_joystick4; - for (i = 0; i < JOYAXISSET; i++) - { - event.data1 = i; - D_PostEvent(&event); - } - - JoyReset(&JoyInfo4); - if (!joystick_started && !joystick2_started && !joystick3_started && !joystick4_started - && SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) - { - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - if (cv_usejoystick4.value == 0) - { - DEBFILE("I_Joystick3: SDL's Joystick system has been shutdown\n"); - } - } -} - -void I_GetJoystick4Events(void) -{ - static event_t event = {0,0,0,0,0}; - INT32 i = 0; - UINT64 joyhats = 0; -#if 0 - INT64 joybuttons = 0; - INT32 axisx, axisy; -#endif - - if (!joystick4_started) - return; - - if (!JoyInfo4.dev) //I_ShutdownJoystick4(); - return; - - -#if 0 - //faB: look for as much buttons as g_input code supports, - // we don't use the others - for (i = JoyInfo4.buttons - 1; i >= 0; i--) - { - joybuttons <<= 1; - if (SDL_JoystickGetButton(JoyInfo4.dev,i)) - joybuttons |= 1; - } - - if (joybuttons != lastjoy4buttons) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newbuttons = joybuttons ^ lastjoy4buttons; - lastjoy4buttons = joybuttons; - - for (i = 0; i < JOYBUTTONS; i++, j <<= 1) - { - if (newbuttons & j) // button changed state? - { - if (joybuttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_4JOY1 + i; - D_PostEvent(&event); - } - } - } -#endif - - for (i = JoyInfo4.hats - 1; i >= 0; i--) - { - Uint8 hat = SDL_JoystickGetHat(JoyInfo4.dev, i); - - if (hat & SDL_HAT_UP ) joyhats|=(UINT64)0x1<<(0 + 4*i); - if (hat & SDL_HAT_DOWN ) joyhats|=(UINT64)0x1<<(1 + 4*i); - if (hat & SDL_HAT_LEFT ) joyhats|=(UINT64)0x1<<(2 + 4*i); - if (hat & SDL_HAT_RIGHT) joyhats|=(UINT64)0x1<<(3 + 4*i); - } - - if (joyhats != lastjoy4hats) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newhats = joyhats ^ lastjoy4hats; - lastjoy4hats = joyhats; - - for (i = 0; i < JOYHATS*4; i++, j <<= 1) - { - if (newhats & j) // hat changed state? - { - if (joyhats & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_4HAT1 + i; - D_PostEvent(&event); - } - } - } - -#if 0 - // send joystick axis positions - event.type = ev_joystick4; - - for (i = JOYAXISSET - 1; i >= 0; i--) - { - event.data1 = i; - if (i*2 + 1 <= JoyInfo4.axises) - axisx = SDL_JoystickGetAxis(JoyInfo4.dev, i*2 + 0); - else axisx = 0; - if (i*2 + 2 <= JoyInfo4.axises) - axisy = SDL_JoystickGetAxis(JoyInfo4.dev, i*2 + 1); - else axisy = 0; - -#ifdef _arch_dreamcast // -128 to 127 - axisx = axisx*8; - axisy = axisy*8; -#else // -32768 to 32767 - axisx = axisx/32; - axisy = axisy/32; -#endif - - if (Joystick4.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (axisx < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (axisx > (JOYAXISRANGE/2)) - event.data2 = 1; - else - event.data2 = 0; - if (axisy < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (axisy > (JOYAXISRANGE/2)) - event.data3 = 1; - else - event.data3 = 0; - } - else - { - - axisx = JoyInfo4.scale?((axisx/JoyInfo4.scale)*JoyInfo4.scale):axisx; - axisy = JoyInfo4.scale?((axisy/JoyInfo4.scale)*JoyInfo4.scale):axisy; - -#ifdef SDL_JDEADZONE - if (-SDL_JDEADZONE <= axisx && axisx <= SDL_JDEADZONE) axisx = 0; - if (-SDL_JDEADZONE <= axisy && axisy <= SDL_JDEADZONE) axisy = 0; -#endif - - // analog control style , just send the raw data - event.data2 = axisx; // x axis - event.data3 = axisy; // y axis - } - D_PostEvent(&event); - } -#endif - -} - -/** \brief Open joystick handle - - \param fname name of joystick - - \return axises - - -*/ -static int joy_open4(const char *fname) -{ - int joyindex = atoi(fname); - int num_joy = 0; - int i; - - if (joystick_started == 0 && joystick2_started == 0 && joystick3_started == 0 && joystick4_started == 0) - { - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) == -1) - { - CONS_Printf(M_GetText("Couldn't initialize joystick: %s\n"), SDL_GetError()); - return -1; - } - else - num_joy = SDL_NumJoysticks(); - - if (num_joy < joyindex) - { - CONS_Printf(M_GetText("Cannot use joystick #%d/(%s), it doesn't exist\n"),joyindex,fname); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - I_ShutdownJoystick3(); - return -1; - } - } - else - { - JoyReset(&JoyInfo4); - //I_ShutdownJoystick(); - //joy_open4(fname); - } - - num_joy = SDL_NumJoysticks(); - - if (joyindex <= 0 || num_joy == 0 || JoyInfo4.oldjoy == joyindex) - { -// I_OutputMsg("Unable to use that joystick #(%s), non-number\n",fname); - if (num_joy != 0) - { - CONS_Printf(M_GetText("Found %d joysticks on this system\n"), num_joy); - for (i = 0; i < num_joy; i++) - CONS_Printf("#%d/(%s)\n", i+1, SDL_JoystickName(i)); - } - else - CONS_Printf("%s", M_GetText("Found no joysticks on this system\n")); - if (joyindex <= 0 || num_joy == 0) return 0; - } - - JoyInfo4.dev = SDL_JoystickOpen(joyindex-1); - CONS_Printf(M_GetText("Joystick4: %s\n"), SDL_JoystickName(joyindex-1)); - - if (!JoyInfo4.dev) - { - CONS_Printf(M_GetText("Couldn't open joystick4: %s\n"), SDL_GetError()); - I_ShutdownJoystick4(); - return -1; - } - else - { - JoyInfo4.axises = SDL_JoystickNumAxes(JoyInfo4.dev); - if (JoyInfo4.axises > JOYAXISSET*2) - JoyInfo4.axises = JOYAXISSET*2; -/* if (joyaxes < 2) - { - I_OutputMsg("Not enought axes?\n"); - I_ShutdownJoystick4(); - return 0; - }*/ - - JoyInfo4.buttons = SDL_JoystickNumButtons(JoyInfo4.dev); - if (JoyInfo4.buttons > JOYBUTTONS) - JoyInfo4.buttons = JOYBUTTONS; - -#ifdef DC - JoyInfo4.hats = 0; -#else - JoyInfo4.hats = SDL_JoystickNumHats(JoyInfo4.dev); - if (JoyInfo4.hats > JOYHATS) - JoyInfo4.hats = JOYHATS; - - JoyInfo4.balls = SDL_JoystickNumBalls(JoyInfo4.dev); -#endif - - //Joystick.bGamepadStyle = !stricmp(SDL_JoystickName(SDL_JoystickIndex(JoyInfo4.dev)), "pad"); - - return JoyInfo4.axises; - } -} - -// -// I_InitJoystick -// -void I_InitJoystick(void) -{ - I_ShutdownJoystick(); - if (!strcmp(cv_usejoystick.string, "0") || M_CheckParm("-nojoy")) - return; - if (joy_open(cv_usejoystick.string) != -1) - JoyInfo.oldjoy = atoi(cv_usejoystick.string); - else - { - cv_usejoystick.value = 0; - return; - } - joystick_started = 1; -} - -void I_InitJoystick2(void) -{ - I_ShutdownJoystick2(); - if (!strcmp(cv_usejoystick2.string, "0") || M_CheckParm("-nojoy")) - return; - if (joy_open2(cv_usejoystick2.string) != -1) - JoyInfo2.oldjoy = atoi(cv_usejoystick2.string); - else - { - cv_usejoystick2.value = 0; - return; - } - joystick2_started = 1; -} - -void I_InitJoystick3(void) -{ - I_ShutdownJoystick3(); - if (!strcmp(cv_usejoystick3.string, "0") || M_CheckParm("-nojoy")) - return; - if (joy_open3(cv_usejoystick3.string) != -1) - JoyInfo3.oldjoy = atoi(cv_usejoystick3.string); - else - { - cv_usejoystick3.value = 0; - return; - } - joystick3_started = 1; -} - -void I_InitJoystick4(void) -{ - I_ShutdownJoystick4(); - if (!strcmp(cv_usejoystick4.string, "0") || M_CheckParm("-nojoy")) - return; - if (joy_open4(cv_usejoystick4.string) != -1) - JoyInfo4.oldjoy = atoi(cv_usejoystick4.string); - else - { - cv_usejoystick4.value = 0; - return; - } - joystick4_started = 1; -} - -static void I_ShutdownInput(void) -{ - if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) - { - JoyReset(&JoyInfo); - JoyReset(&JoyInfo2); - JoyReset(&JoyInfo3); - JoyReset(&JoyInfo4); - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - } - -} - -INT32 I_NumJoys(void) -{ - INT32 numjoy = 0; - if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0) - { - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1) - numjoy = SDL_NumJoysticks(); - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - } - else - numjoy = SDL_NumJoysticks(); - return numjoy; -} - -static char joyname[255]; // MAX_PATH; joystick name is straight from the driver - -const char *I_GetJoyName(INT32 joyindex) -{ - const char *tempname = NULL; - joyindex--; //SDL's Joystick System starts at 0, not 1 - if (SDL_WasInit(SDL_INIT_JOYSTICK) == 0) - { - if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != -1) - { - tempname = SDL_JoystickNameForIndex(joyindex); - if (tempname) - strncpy(joyname, tempname, 255); - } - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - } - else - { - tempname = SDL_JoystickNameForIndex(joyindex); - if (tempname) - strncpy(joyname, tempname, 255); - } - return joyname; -} - -#ifndef NOMUMBLE -#ifdef HAVE_MUMBLE -// Best Mumble positional audio settings: -// Minimum distance 3.0 m -// Bloom 175% -// Maximum distance 80.0 m -// Minimum volume 50% -#define DEG2RAD (0.017453292519943295769236907684883l) // TAU/360 or PI/180 -#define MUMBLEUNIT (64.0f) // FRACUNITS in a Meter - -static struct { -#ifdef WINMUMBLE - UINT32 uiVersion; - DWORD uiTick; -#else - Uint32 uiVersion; - Uint32 uiTick; -#endif - float fAvatarPosition[3]; - float fAvatarFront[3]; - float fAvatarTop[3]; // defaults to Y-is-up (only used for leaning) - wchar_t name[256]; // game name - float fCameraPosition[3]; - float fCameraFront[3]; - float fCameraTop[3]; // defaults to Y-is-up (only used for leaning) - wchar_t identity[256]; // player id -#ifdef WINMUMBLE - UINT32 context_len; -#else - Uint32 context_len; -#endif - unsigned char context[256]; // server/team - wchar_t description[2048]; // game description -} *mumble = NULL; -#endif // HAVE_MUMBLE - -static void I_SetupMumble(void) -{ -#ifdef WINMUMBLE - HANDLE hMap = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink"); - if (!hMap) - return; - - mumble = MapViewOfFile(hMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumble)); - if (!mumble) - CloseHandle(hMap); -#elif defined (HAVE_SHM) - int shmfd; - char memname[256]; - - snprintf(memname, 256, "/MumbleLink.%d", getuid()); - shmfd = shm_open(memname, O_RDWR, S_IRUSR | S_IWUSR); - - if(shmfd < 0) - return; - - mumble = mmap(NULL, sizeof(*mumble), PROT_READ | PROT_WRITE, MAP_SHARED, shmfd, 0); - if (mumble == MAP_FAILED) - mumble = NULL; -#endif -} - -void I_UpdateMumble(const mobj_t *mobj, const listener_t listener) -{ -#ifdef HAVE_MUMBLE - double angle; - fixed_t anglef; - - if (!mumble) - return; - - if(mumble->uiVersion != 2) { - wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRING, 256); - wcsncpy(mumble->description, L"Sonic Robo Blast 2 Kart with integrated Mumble Link support.", 2048); - mumble->uiVersion = 2; - } - mumble->uiTick++; - - if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink. - mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f; - mumble->fAvatarFront[0] = 1.0f; - mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f; - mumble->fCameraPosition[0] = mumble->fCameraPosition[1] = mumble->fCameraPosition[2] = 0.0f; - mumble->fCameraFront[0] = 1.0f; - mumble->fCameraFront[1] = mumble->fCameraFront[2] = 0.0f; - return; - } - - { - UINT8 *p = mumble->context; - WRITEMEM(p, server_context, 8); - WRITEINT16(p, gamemap); - mumble->context_len = p - mumble->context; - } - - if (mobj) { - mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT; - mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT; - mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT; - - anglef = AngleFixed(mobj->angle); - angle = FIXED_TO_FLOAT(anglef)*DEG2RAD; - mumble->fAvatarFront[0] = (float)cos(angle); - mumble->fAvatarFront[1] = 0.0f; - mumble->fAvatarFront[2] = (float)sin(angle); - } else { - mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f; - mumble->fAvatarFront[0] = 1.0f; - mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f; - } - - mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT; - mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT; - mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT; - - anglef = AngleFixed(listener.angle); - angle = FIXED_TO_FLOAT(anglef)*DEG2RAD; - mumble->fCameraFront[0] = (float)cos(angle); - mumble->fCameraFront[1] = 0.0f; - mumble->fCameraFront[2] = (float)sin(angle); -#else - (void)mobj; - (void)listener; -#endif // HAVE_MUMBLE -} -#undef WINMUMBLE -#endif // NOMUMBLE - -#ifdef HAVE_TERMIOS - -void I_GetMouseEvents(void) -{ - static UINT8 mdata[5]; - static INT32 i = 0,om2b = 0; - INT32 di, j, mlp, button; - event_t event; - const INT32 mswap[8] = {0, 4, 1, 5, 2, 6, 3, 7}; - - if (!mouse2_started) return; - for (mlp = 0; mlp < 20; mlp++) - { - for (; i < 5; i++) - { - di = read(fdmouse2, mdata+i, 1); - if (di == -1) return; - } - if ((mdata[0] & 0xf8) != 0x80) - { - for (j = 1; j < 5; j++) - if ((mdata[j] & 0xf8) == 0x80) - for (i = 0; i < 5-j; i++) // shift - mdata[i] = mdata[i+j]; - if (i < 5) continue; - } - else - { - button = mswap[~mdata[0] & 0x07]; - for (j = 0; j < MOUSEBUTTONS; j++) - { - if (om2b & (1<> 4); - } - else if (bytenum == 3) - { - dx = (char)((combytes[0] & 3) << 6); - dy = (char)((combytes[0] & 12) << 4); - dx = (char)(dx + combytes[1]); - dy = (char)(dy + combytes[2]); - handlermouse2x+= dx; - handlermouse2y+= dy; - } - else if (bytenum == 4) // fourth UINT8 (logitech mouses) - { - if (buffer[i] & 32) - handlermouse2buttons |= 4; - else - handlermouse2buttons &= ~4; - } - } -} - -void I_GetMouseEvents(void) -{ - static UINT8 lastbuttons2 = 0; //mouse movement - event_t event; - - if (mouse2filehandle == INVALID_HANDLE_VALUE) - return; - - I_PoolMouse2(); - // post key event for buttons - if (handlermouse2buttons != lastbuttons2) - { - INT32 i, j = 1, k; - k = (handlermouse2buttons ^ lastbuttons2); // only changed bit to 1 - lastbuttons2 = (UINT8)handlermouse2buttons; - - for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1) - if (k & j) - { - if (handlermouse2buttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_2MOUSE1+i; - D_PostEvent(&event); - } - } - - if (handlermouse2x != 0 || handlermouse2y != 0) - { - event.type = ev_mouse2; - event.data1 = 0; -// event.data1 = buttons; // not needed - event.data2 = handlermouse2x << 1; - event.data3 = -handlermouse2y << 1; - handlermouse2x = 0; - handlermouse2y = 0; - - D_PostEvent(&event); - } -} -#else -void I_GetMouseEvents(void){}; -#endif - -// -// I_StartupMouse2 -// -void I_StartupMouse2(void) -{ -#ifdef HAVE_TERMIOS - struct termios m2tio; - size_t i; - INT32 dtr = -1, rts = -1;; - I_ShutdownMouse2(); - if (cv_usemouse2.value == 0) return; - if ((fdmouse2 = open(cv_mouse2port.string, O_RDONLY|O_NONBLOCK|O_NOCTTY)) == -1) - { - CONS_Printf(M_GetText("Error opening %s!\n"), cv_mouse2port.string); - return; - } - tcflush(fdmouse2, TCIOFLUSH); - m2tio.c_iflag = IGNBRK; - m2tio.c_oflag = 0; - m2tio.c_cflag = CREAD|CLOCAL|HUPCL|CS8|CSTOPB|B1200; - m2tio.c_lflag = 0; - m2tio.c_cc[VTIME] = 0; - m2tio.c_cc[VMIN] = 1; - tcsetattr(fdmouse2, TCSANOW, &m2tio); - for (i = 0; i < strlen(cv_mouse2opt.string); i++) - { - if (toupper(cv_mouse2opt.string[i]) == 'D') - { - if (cv_mouse2opt.string[i+1] == '-') - dtr = 0; - else - dtr = 1; - } - if (toupper(cv_mouse2opt.string[i]) == 'R') - { - if (cv_mouse2opt.string[i+1] == '-') - rts = 0; - else - rts = 1; - } - if (dtr != -1 || rts != -1) - { - INT32 c; - if (!ioctl(fdmouse2, TIOCMGET, &c)) - { - if (!dtr) - c &= ~TIOCM_DTR; - else if (dtr > 0) - c |= TIOCM_DTR; - } - if (!rts) - c &= ~TIOCM_RTS; - else if (rts > 0) - c |= TIOCM_RTS; - ioctl(fdmouse2, TIOCMSET, &c); - } - } - mouse2_started = 1; - I_AddExitFunc(I_ShutdownMouse2); -#elif defined (_WIN32) && !defined (_XBOX) - DCB dcb; - - if (mouse2filehandle != INVALID_HANDLE_VALUE) - I_ShutdownMouse2(); - - if (cv_usemouse2.value == 0) - return; - - if (mouse2filehandle == INVALID_HANDLE_VALUE) - { - // COM file handle - mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ | GENERIC_WRITE, - 0, // exclusive access - NULL, // no security attrs - OPEN_EXISTING, - FILE_ATTRIBUTE_NORMAL, - NULL); - if (mouse2filehandle == INVALID_HANDLE_VALUE) - { - INT32 e = GetLastError(); - if (e == 5) - CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: Access denied\n"), cv_mouse2port.string); - else - CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: error %d\n"), cv_mouse2port.string, e); - return; - } - } - - // getevent when somthing happens - //SetCommMask(mouse2filehandle, EV_RXCHAR); - - // buffers - SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE); - - // purge buffers - PurgeComm(mouse2filehandle, PURGE_TXABORT | PURGE_RXABORT - | PURGE_TXCLEAR | PURGE_RXCLEAR); - - // setup port to 1200 7N1 - dcb.DCBlength = sizeof (DCB); - - GetCommState(mouse2filehandle, &dcb); - - dcb.BaudRate = CBR_1200; - dcb.ByteSize = 7; - dcb.Parity = NOPARITY; - dcb.StopBits = ONESTOPBIT; - - dcb.fDtrControl = DTR_CONTROL_ENABLE; - dcb.fRtsControl = RTS_CONTROL_ENABLE; - - dcb.fBinary = TRUE; - dcb.fParity = TRUE; - - SetCommState(mouse2filehandle, &dcb); - I_AddExitFunc(I_ShutdownMouse2); -#endif -} - -// -// I_Tactile -// -void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) -{ - // UNUSED. - (void)pFFType; - (void)FFEffect; -} - -void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) -{ - // UNUSED. - (void)pFFType; - (void)FFEffect; -} - -void I_Tactile3(FFType pFFType, const JoyFF_t *FFEffect) -{ - // UNUSED. - (void)pFFType; - (void)FFEffect; -} - -void I_Tactile4(FFType pFFType, const JoyFF_t *FFEffect) -{ - // UNUSED. - (void)pFFType; - (void)FFEffect; -} - -/** \brief empty ticcmd for player 1 -*/ -static ticcmd_t emptycmd; - -ticcmd_t *I_BaseTiccmd(void) -{ - return &emptycmd; -} - -/** \brief empty ticcmd for player 2 -*/ -static ticcmd_t emptycmd2; - -ticcmd_t *I_BaseTiccmd2(void) -{ - return &emptycmd2; -} - -/** \brief empty ticcmd for player 3 -*/ -static ticcmd_t emptycmd3; - -ticcmd_t *I_BaseTiccmd3(void) -{ - return &emptycmd3; -} - -/** \brief empty ticcmd for player 4 -*/ -static ticcmd_t emptycmd4; - -ticcmd_t *I_BaseTiccmd4(void) -{ - return &emptycmd4; -} - -#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) -static HMODULE winmm = NULL; -static DWORD starttickcount = 0; // hack for win2k time bug -static p_timeGetTime pfntimeGetTime = NULL; - -// --------- -// I_GetTime -// Use the High Resolution Timer if available, -// else use the multimedia timer which has 1 millisecond precision on Windowz 95, -// but lower precision on Windows NT -// --------- - -tic_t I_GetTime(void) -{ - tic_t newtics = 0; - - if (!starttickcount) // high precision timer - { - LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available - static LARGE_INTEGER basetime = {{0, 0}}; - - // use this if High Resolution timer is found - static LARGE_INTEGER frequency; - - if (!basetime.LowPart) - { - if (!QueryPerformanceFrequency(&frequency)) - frequency.QuadPart = 0; - else - QueryPerformanceCounter(&basetime); - } - - if (frequency.LowPart && QueryPerformanceCounter(&currtime)) - { - newtics = (INT32)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE - / frequency.QuadPart); - } - else if (pfntimeGetTime) - { - currtime.LowPart = pfntimeGetTime(); - if (!basetime.LowPart) - basetime.LowPart = currtime.LowPart; - newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE)); - } - } - else - newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE); - - return newtics; -} - -static void I_ShutdownTimer(void) -{ - pfntimeGetTime = NULL; - if (winmm) - { - p_timeEndPeriod pfntimeEndPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeEndPeriod"); - if (pfntimeEndPeriod) - pfntimeEndPeriod(1); - FreeLibrary(winmm); - winmm = NULL; - } -} -#else -// -// I_GetTime -// returns time in 1/TICRATE second tics -// -tic_t I_GetTime (void) -{ -#ifdef _arch_dreamcast - static Uint64 basetime = 0; - Uint64 ticks = timer_ms_gettime64(); //using timer_ms_gettime64 instand of SDL_GetTicks for the Dreamcast -#else - static Uint32 basetime = 0; - Uint32 ticks = SDL_GetTicks(); -#endif - - if (!basetime) - basetime = ticks; - - ticks -= basetime; - - ticks = (ticks*TICRATE); - -#if 0 //#ifdef _WIN32_WCE - ticks = (ticks/10); -#else - ticks = (ticks/1000); -#endif - - return (tic_t)ticks; -} -#endif - -// -//I_StartupTimer -// -void I_StartupTimer(void) -{ -#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) - // for win2k time bug - if (M_CheckParm("-gettickcount")) - { - starttickcount = GetTickCount(); - CONS_Printf("%s", M_GetText("Using GetTickCount()\n")); - } - winmm = LoadLibraryA("winmm.dll"); - if (winmm) - { - p_timeEndPeriod pfntimeBeginPeriod = (p_timeEndPeriod)GetProcAddress(winmm, "timeBeginPeriod"); - if (pfntimeBeginPeriod) - pfntimeBeginPeriod(1); - pfntimeGetTime = (p_timeGetTime)GetProcAddress(winmm, "timeGetTime"); - } - I_AddExitFunc(I_ShutdownTimer); -#elif 0 //#elif !defined (_arch_dreamcast) && !defined(GP2X) // the DC have it own timer and GP2X have broken pthreads? - if (SDL_InitSubSystem(SDL_INIT_TIMER) < 0) - I_Error("SRB2Kart: Needs SDL_Timer, Error: %s", SDL_GetError()); -#endif -} - - - -void I_Sleep(void) -{ -#if !(defined (_arch_dreamcast) || defined (_XBOX)) - if (cv_sleep.value > 0) - SDL_Delay(cv_sleep.value); -#endif -} - -INT32 I_StartupSystem(void) -{ - SDL_version SDLcompiled; - const SDL_version *SDLlinked; -#ifdef _XBOX -#ifdef __GNUC__ - char DP[] =" SRB2Kart!\n"; - debugPrint(DP); -#endif - unlink("e:/Games/SRB2Kart/stdout.txt"); - freopen("e:/Games/SRB2Kart/stdout.txt", "w+", stdout); - unlink("e:/Games/SRB2Kart/stderr.txt"); - freopen("e:/Games/SRB2Kart/stderr.txt", "w+", stderr); -#endif -#ifdef _arch_dreamcast -#ifdef _DEBUG - //gdb_init(); -#endif - printf(__FILE__":%i\n",__LINE__); -#ifdef _DEBUG - //gdb_breakpoint(); -#endif -#endif - SDL_VERSION(&SDLcompiled) - SDLlinked = SDL_Linked_Version(); - I_StartupConsole(); - I_OutputMsg("Compiled for SDL version: %d.%d.%d\n", - SDLcompiled.major, SDLcompiled.minor, SDLcompiled.patch); - I_OutputMsg("Linked with SDL version: %d.%d.%d\n", - SDLlinked->major, SDLlinked->minor, SDLlinked->patch); -#if 0 //#ifdef GP2X //start up everything - if (SDL_Init(SDL_INIT_NOPARACHUTE|SDL_INIT_EVERYTHING) < 0) -#else - if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) -#endif - I_Error("SRB2Kart: SDL System Error: %s", SDL_GetError()); //Alam: Oh no.... -#ifndef NOMUMBLE - I_SetupMumble(); -#endif - return 0; -} - - -// -// I_Quit -// -void I_Quit(void) -{ - static SDL_bool quiting = SDL_FALSE; - - /* prevent recursive I_Quit() */ - if (quiting) goto death; - SDLforceUngrabMouse(); - quiting = SDL_FALSE; - I_ShutdownConsole(); - M_SaveConfig(NULL); //save game config, cvars.. -#ifndef NONET - D_SaveBan(); // save the ban list -#endif - - // Make sure you lose points for ALT-F4 - if (Playing()) - K_PlayerForfeit(consoleplayer, true); - - G_SaveGameData(); // Tails 12-08-2002 - //added:16-02-98: when recording a demo, should exit using 'q' key, - // but sometimes we forget and use 'F10'.. so save here too. - - if (demorecording) - G_CheckDemoStatus(); - if (metalrecording) - G_StopMetalRecording(); - - D_QuitNetGame(); - I_ShutdownMusic(); - I_ShutdownSound(); - I_ShutdownCD(); - // use this for 1.28 19990220 by Kin - I_ShutdownGraphics(); - I_ShutdownInput(); - I_ShutdownSystem(); -#ifndef _arch_dreamcast - SDL_Quit(); -#endif - /* if option -noendtxt is set, don't print the text */ - if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM") != LUMPERROR) - { - printf("\r"); - ShowEndTxt(); - } - if (myargmalloc) - free(myargv); // Deallocate allocated memory -death: - W_Shutdown(); -#ifdef GP2X - chdir("/usr/gp2x"); - execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); -#endif - exit(0); -} - -void I_WaitVBL(INT32 count) -{ - count = 1; - SDL_Delay(count); -} - -void I_BeginRead(void) -{ -} - -void I_EndRead(void) -{ -} - -// -// I_Error -// -/** \brief phuck recursive errors -*/ -static INT32 errorcount = 0; - -/** \brief recursive error detecting -*/ -static boolean shutdowning = false; - -void I_Error(const char *error, ...) -{ - va_list argptr; -#if (defined (MAC_ALERT) || defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX) - char buffer[8192]; -#endif - - // recursive error detecting - if (shutdowning) - { - errorcount++; - if (errorcount == 1) - SDLforceUngrabMouse(); - // try to shutdown each subsystem separately - if (errorcount == 2) - I_ShutdownMusic(); - if (errorcount == 3) - I_ShutdownSound(); - if (errorcount == 4) - I_ShutdownCD(); - if (errorcount == 5) - I_ShutdownGraphics(); - if (errorcount == 6) - I_ShutdownInput(); - if (errorcount == 7) - I_ShutdownSystem(); -#ifndef _arch_dreamcast - if (errorcount == 8) - SDL_Quit(); -#endif - if (errorcount == 9) - { - M_SaveConfig(NULL); - G_SaveGameData(); - } - if (errorcount > 20) - { -#ifdef MAC_ALERT - va_start(argptr, error); - vsprintf(buffer, error, argptr); - va_end(argptr); - // 2004-03-03 AJR Since the Mac user is most likely double clicking to run the game, give them a panel. - MacShowAlert("Recursive Error", buffer, "Quit", NULL, NULL); -#elif (defined (_WIN32) || (defined (_WIN32_WCE)) && !defined (__GNUC__)) && !defined (_XBOX) - va_start(argptr,error); - vsprintf(buffer, error, argptr); - va_end(argptr); -#ifndef _WIN32_WCE - { - HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - DWORD bytesWritten; - if (co != INVALID_HANDLE_VALUE) - { - if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten)) - WriteConsoleA(co, buffer, (DWORD)strlen(buffer), NULL, NULL); - else - WriteFile(co, buffer, (DWORD)strlen(buffer), &bytesWritten, NULL); - } - } -#endif - OutputDebugStringA(buffer); - MessageBoxA(vid.WndParent, buffer, "SRB2Kart Recursive Error", MB_OK|MB_ICONERROR); -#else - // Don't print garbage - va_start(argptr, error); - if (!framebuffer) - vfprintf (stderr, error, argptr); - va_end(argptr); -#endif - W_Shutdown(); -#ifdef GP2X - chdir("/usr/gp2x"); - execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); -#endif - exit(-1); // recursive errors detected - } - } - shutdowning = true; - I_ShutdownConsole(); -#ifndef MAC_ALERT - // Message first. - va_start(argptr,error); - if (!framebuffer) - { - fprintf(stderr, "Error: "); - vfprintf(stderr,error,argptr); - fprintf(stderr, "\n"); - } - va_end(argptr); - - if (!framebuffer) - fflush(stderr); -#endif - M_SaveConfig(NULL); // save game config, cvars.. -#ifndef NONET - D_SaveBan(); // save the ban list -#endif - G_SaveGameData(); // Tails 12-08-2002 - - // Shutdown. Here might be other errors. - if (demorecording) - G_CheckDemoStatus(); - if (metalrecording) - G_StopMetalRecording(); - - D_QuitNetGame(); - I_ShutdownMusic(); - I_ShutdownSound(); - I_ShutdownCD(); - // use this for 1.28 19990220 by Kin - I_ShutdownGraphics(); - I_ShutdownInput(); - I_ShutdownSystem(); -#ifndef _arch_dreamcast - SDL_Quit(); -#endif -#ifdef MAC_ALERT - va_start(argptr, error); - vsprintf(buffer, error, argptr); - va_end(argptr); - // 2004-03-03 AJR Since the Mac user is most likely double clicking to run the game, give them a panel. - MacShowAlert("Critical Error", buffer, "Quit", NULL, NULL); -#endif - W_Shutdown(); -#if defined (PARANOIA) && defined (__CYGWIN__) - *(INT32 *)2 = 4; //Alam: Debug! -#endif -#ifdef GP2X - chdir("/usr/gp2x"); - execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL); -#endif - exit(-1); -} - -/** \brief quit function table -*/ -static quitfuncptr quit_funcs[MAX_QUIT_FUNCS]; /* initialized to all bits 0 */ - -// -// Adds a function to the list that need to be called by I_SystemShutdown(). -// -void I_AddExitFunc(void (*func)()) -{ - INT32 c; - - for (c = 0; c < MAX_QUIT_FUNCS; c++) - { - if (!quit_funcs[c]) - { - quit_funcs[c] = func; - break; - } - } -} - - -// -// Removes a function from the list that need to be called by -// I_SystemShutdown(). -// -void I_RemoveExitFunc(void (*func)()) -{ - INT32 c; - - for (c = 0; c < MAX_QUIT_FUNCS; c++) - { - if (quit_funcs[c] == func) - { - while (c < MAX_QUIT_FUNCS-1) - { - quit_funcs[c] = quit_funcs[c+1]; - c++; - } - quit_funcs[MAX_QUIT_FUNCS-1] = NULL; - break; - } - } -} - -// -// Closes down everything. This includes restoring the initial -// palette and video mode, and removing whatever mouse, keyboard, and -// timer routines have been installed. -// -// NOTE: Shutdown user funcs are effectively called in reverse order. -// -void I_ShutdownSystem(void) -{ - INT32 c; - - for (c = MAX_QUIT_FUNCS-1; c >= 0; c--) - if (quit_funcs[c]) - (*quit_funcs[c])(); -#ifdef LOGMESSAGES - if (logstream) - { - fclose(logstream); - logstream = NULL; - } -#endif - -} - -void I_GetDiskFreeSpace(INT64 *freespace) -{ -#if defined (_arch_dreamcast) || defined (_PSP) - *freespace = 0; -#elif defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) -#if defined (SOLARIS) || defined (__HAIKU__) || defined (_WII) || defined (_PS3) - *freespace = INT32_MAX; - return; -#else // Both Linux and BSD have this, apparently. - struct statfs stfs; - if (statfs(".", &stfs) == -1) - { - *freespace = INT32_MAX; - return; - } - *freespace = stfs.f_bavail * stfs.f_bsize; -#endif -#elif (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) - static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL; - static boolean testwin95 = false; - ULARGE_INTEGER usedbytes, lfreespace; - - if (!testwin95) - { - pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); - testwin95 = true; - } - if (pfnGetDiskFreeSpaceEx) - { - if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL)) - *freespace = lfreespace.QuadPart; - else - *freespace = INT32_MAX; - } - else - { - DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters; - GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector, - &NumberOfFreeClusters, &TotalNumberOfClusters); - *freespace = BytesPerSector*SectorsPerCluster*NumberOfFreeClusters; - } -#else // Dummy for platform independent; 1GB should be enough - *freespace = 1024*1024*1024; -#endif -} - -char *I_GetUserName(void) -{ -#ifdef GP2X - static char username[MAXPLAYERNAME] = "GP2XUSER"; - return username; -#elif defined (PSP) - static char username[MAXPLAYERNAME] = "PSPUSER"; - return username; -#elif !(defined (_WIN32_WCE) || defined (_XBOX)) - static char username[MAXPLAYERNAME]; - char *p; -#ifdef _WIN32 - DWORD i = MAXPLAYERNAME; - - if (!GetUserNameA(username, &i)) -#endif - { - p = I_GetEnv("USER"); - if (!p) - { - p = I_GetEnv("user"); - if (!p) - { - p = I_GetEnv("USERNAME"); - if (!p) - { - p = I_GetEnv("username"); - if (!p) - { - return NULL; - } - } - } - } - strncpy(username, p, MAXPLAYERNAME); - } - - - if (strcmp(username, "") != 0) - return username; -#endif - return NULL; // dummy for platform independent version -} - -INT32 I_mkdir(const char *dirname, INT32 unixright) -{ -//[segabor] -#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) || defined (__CYGWIN__) || defined (__OS2__) - return mkdir(dirname, unixright); -#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX) - UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt... - return CreateDirectoryA(dirname, NULL); -#else - (void)dirname; - (void)unixright; - return false; -#endif -} - -char *I_GetEnv(const char *name) -{ -#ifdef NEED_SDL_GETENV - return SDL_getenv(name); -#elif defined(_WIN32_WCE) - (void)name; - return NULL; -#else - return getenv(name); -#endif -} - -INT32 I_PutEnv(char *variable) -{ -#ifdef NEED_SDL_GETENV - return SDL_putenv(variable); -#elif defined(_WIN32_WCE) - return ((variable)?-1:0); -#else - return putenv(variable); -#endif -} - -INT32 I_ClipboardCopy(const char *data, size_t size) -{ - (void)data; - (void)size; - return -1; -} - -char *I_ClipboardPaste(void) -{ - return NULL; -} - -/** \brief The isWadPathOk function - - \param path string path to check - - \return if true, wad file found - - -*/ -static boolean isWadPathOk(const char *path) -{ - char *wad3path = malloc(256); - - if (!wad3path) - return false; - - sprintf(wad3path, pandf, path, WADKEYWORD); - - if (FIL_ReadFileOK(wad3path)) - { - free(wad3path); - return true; - } - - free(wad3path); - return false; -} - -static void pathonly(char *s) -{ - size_t j; - - for (j = strlen(s); j != (size_t)-1; j--) - if ((s[j] == '\\') || (s[j] == ':') || (s[j] == '/')) - { - if (s[j] == ':') s[j+1] = 0; - else s[j] = 0; - return; - } -} - -/** \brief search for main.pk3 in the given path - - \param searchDir starting path - - \return WAD path if not NULL - - -*/ -static const char *searchWad(const char *searchDir) -{ - static char tempsw[256] = ""; - filestatus_t fstemp; - - strcpy(tempsw, WADKEYWORD); - fstemp = filesearch(tempsw,searchDir,NULL,true,20); - if (fstemp == FS_FOUND) - { - pathonly(tempsw); - return tempsw; - } - - return NULL; -} - -/** \brief go through all possible paths and look for main.pk3 - - \return path to main.pk3 if any -*/ -static const char *locateWad(void) -{ - const char *envstr; - const char *WadPath; - - I_OutputMsg("SRB2WADDIR"); - // does SRB2WADDIR exist? - if (((envstr = I_GetEnv("SRB2WADDIR")) != NULL) && isWadPathOk(envstr)) - return envstr; - -#if defined(_WIN32_WCE) || defined(_PS3) || defined(_PSP) - // examine argv[0] - strcpy(returnWadPath, myargv[0]); - pathonly(returnWadPath); - I_PutEnv(va("HOME=%s",returnWadPath)); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif - -#ifndef NOCWD - I_OutputMsg(",."); - // examine current dir - strcpy(returnWadPath, "."); - if (isWadPathOk(returnWadPath)) - return NULL; -#endif - - // examine default dirs -#ifdef DEFAULTWADLOCATION1 - I_OutputMsg(","DEFAULTWADLOCATION1); - strcpy(returnWadPath, DEFAULTWADLOCATION1); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifdef DEFAULTWADLOCATION2 - I_OutputMsg(","DEFAULTWADLOCATION2); - strcpy(returnWadPath, DEFAULTWADLOCATION2); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifdef DEFAULTWADLOCATION3 - I_OutputMsg(","DEFAULTWADLOCATION3); - strcpy(returnWadPath, DEFAULTWADLOCATION3); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifdef DEFAULTWADLOCATION4 - I_OutputMsg(","DEFAULTWADLOCATION4); - strcpy(returnWadPath, DEFAULTWADLOCATION4); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifdef DEFAULTWADLOCATION5 - I_OutputMsg(","DEFAULTWADLOCATION5); - strcpy(returnWadPath, DEFAULTWADLOCATION5); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifdef DEFAULTWADLOCATION6 - I_OutputMsg(","DEFAULTWADLOCATION6); - strcpy(returnWadPath, DEFAULTWADLOCATION6); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifdef DEFAULTWADLOCATION7 - I_OutputMsg(","DEFAULTWADLOCATION7); - strcpy(returnWadPath, DEFAULTWADLOCATION7); - if (isWadPathOk(returnWadPath)) - return returnWadPath; -#endif -#ifndef NOHOME - // find in $HOME - I_OutputMsg(",HOME"); - if ((envstr = I_GetEnv("HOME")) != NULL) - { - WadPath = searchWad(envstr); - if (WadPath) - return WadPath; - } -#endif -#ifdef DEFAULTSEARCHPATH1 - // find in /usr/local - I_OutputMsg(", in:"DEFAULTSEARCHPATH1); - WadPath = searchWad(DEFAULTSEARCHPATH1); - if (WadPath) - return WadPath; -#endif -#ifdef DEFAULTSEARCHPATH2 - // find in /usr/games - I_OutputMsg(", in:"DEFAULTSEARCHPATH2); - WadPath = searchWad(DEFAULTSEARCHPATH2); - if (WadPath) - return WadPath; -#endif -#ifdef DEFAULTSEARCHPATH3 - // find in ??? - I_OutputMsg(", in:"DEFAULTSEARCHPATH3); - WadPath = searchWad(DEFAULTSEARCHPATH3); - if (WadPath) - return WadPath; -#endif - // if nothing was found - return NULL; -} - -const char *I_LocateWad(void) -{ - const char *waddir; - - I_OutputMsg("Looking for WADs in: "); - waddir = locateWad(); - I_OutputMsg("\n"); - - if (waddir) - { - // change to the directory where we found main.pk3 -#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) - SetCurrentDirectoryA(waddir); -#elif !defined (_WIN32_WCE) && !defined (_PS3) - if (chdir(waddir) == -1) - I_OutputMsg("Couldn't change working directory\n"); -#endif - } - return waddir; -} - -#ifdef LINUX -#define MEMINFO_FILE "/proc/meminfo" -#define MEMTOTAL "MemTotal:" -#define MEMFREE "MemFree:" -#endif - -// quick fix for compil -UINT32 I_GetFreeMem(UINT32 *total) -{ -#if defined (_arch_dreamcast) - //Dreamcast! - if (total) - *total = 16<<20; - return 8<<20; -#elif defined (_PSP) - // PSP - if (total) - *total = 32<<20; - return 16<<20; -#elif defined (FREEBSD) - struct vmmeter sum; - kvm_t *kd; - struct nlist namelist[] = - { -#define X_SUM 0 - {"_cnt"}, - {NULL} - }; - if ((kd = kvm_open(NULL, NULL, NULL, O_RDONLY, "kvm_open")) == NULL) - { - *total = 0L; - return 0; - } - if (kvm_nlist(kd, namelist) != 0) - { - kvm_close (kd); - *total = 0L; - return 0; - } - if (kvm_read(kd, namelist[X_SUM].n_value, &sum, - sizeof (sum)) != sizeof (sum)) - { - kvm_close(kd); - *total = 0L; - return 0; - } - kvm_close(kd); - - if (total) - *total = sum.v_page_count * sum.v_page_size; - return sum.v_free_count * sum.v_page_size; -#elif defined (SOLARIS) - /* Just guess */ - if (total) - *total = 32 << 20; - return 32 << 20; -#elif defined (LINUX) - /* Linux */ - char buf[1024]; - char *memTag; - UINT32 freeKBytes; - UINT32 totalKBytes; - INT32 n; - INT32 meminfo_fd = -1; - - meminfo_fd = open(MEMINFO_FILE, O_RDONLY); - n = read(meminfo_fd, buf, 1023); - close(meminfo_fd); - - if (n < 0) - { - // Error - *total = 0L; - return 0; - } - - buf[n] = '\0'; - if (NULL == (memTag = strstr(buf, MEMTOTAL))) - { - // Error - *total = 0L; - return 0; - } - - memTag += sizeof (MEMTOTAL); - totalKBytes = atoi(memTag); - - if (NULL == (memTag = strstr(buf, MEMFREE))) - { - // Error - *total = 0L; - return 0; - } - - memTag += sizeof (MEMFREE); - freeKBytes = atoi(memTag); - - if (total) - *total = totalKBytes << 10; - return freeKBytes << 10; -#elif (defined (_WIN32) || (defined (_WIN32_WCE) && !defined (__GNUC__))) && !defined (_XBOX) - MEMORYSTATUS info; - - info.dwLength = sizeof (MEMORYSTATUS); - GlobalMemoryStatus( &info ); - if (total) - *total = (UINT32)info.dwTotalPhys; - return (UINT32)info.dwAvailPhys; -#elif defined (__OS2__) - UINT32 pr_arena; - - if (total) - DosQuerySysInfo( QSV_TOTPHYSMEM, QSV_TOTPHYSMEM, - (PVOID) total, sizeof (UINT32)); - DosQuerySysInfo( QSV_MAXPRMEM, QSV_MAXPRMEM, - (PVOID) &pr_arena, sizeof (UINT32)); - - return pr_arena; -#else - // Guess 48 MB. - if (total) - *total = 48<<20; - return 48<<20; -#endif /* LINUX */ -} - -#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) -static void CPUAffinity_OnChange(void); -static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_SAVE | CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; - -static p_GetCurrentProcess pfnGetCurrentProcess = NULL; -static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL; -static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL; - -static inline VOID GetAffinityFuncs(VOID) -{ - HMODULE h = GetModuleHandleA("kernel32.dll"); - pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess"); - pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask"); - pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask"); -} - -static void CPUAffinity_OnChange(void) -{ - DWORD_PTR dwProcMask, dwSysMask; - HANDLE selfpid; - - if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask) - return; - else - selfpid = pfnGetCurrentProcess(); - - pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask); - - /* If resulting mask is zero, don't change anything and fall back to - * actual mask. - */ - if(dwSysMask & cv_cpuaffinity.value) - { - pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value); - CV_StealthSetValue(&cv_cpuaffinity, (INT32)(dwSysMask & cv_cpuaffinity.value)); - } - else - CV_StealthSetValue(&cv_cpuaffinity, (INT32)dwProcMask); -} -#endif - -void I_RegisterSysCommands(void) -{ -#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX) - GetAffinityFuncs(); - CV_RegisterVar(&cv_cpuaffinity); -#endif -} -#endif diff --git a/src/sdl12/i_video.c b/src/sdl12/i_video.c deleted file mode 100644 index 0662e63cb..000000000 --- a/src/sdl12/i_video.c +++ /dev/null @@ -1,1984 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1993-1996 by id Software, Inc. -// Portions Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief SRB2 graphics stuff for SDL - -#include - -#ifndef _WIN32_WCE -#include -#endif - -#ifdef _MSC_VER -#pragma warning(disable : 4214 4244) -#endif - -#ifdef HAVE_SDL - -#include - -#ifdef _MSC_VER -#pragma warning(default : 4214 4244) -#endif - -#if SDL_VERSION_ATLEAST(1,2,9) && defined (_arch_dreamcast) -#define HAVE_DCSDL -#include "SDL_dreamcast.h" -#endif - -#if SDL_VERSION_ATLEAST(1,2,9) && defined (GP2X) -#define HAVE_GP2XSDL -#include "SDL_gp2x.h" -#endif - -#if SDL_VERSION_ATLEAST(1,3,0) -#define SDLK_EQUALS SDLK_KP_EQUALSAS400 -#define SDLK_LMETA SDLK_LGUI -#define SDLK_RMETA SDLK_RGUI -#else -#define HAVE_SDLMETAKEYS -#endif - -#ifdef HAVE_TTF -#include "i_ttf.h" -#endif - -#ifdef HAVE_IMAGE -#include "SDL_image.h" -#elseif !(defined (DC) || defined (_WIN32_WCE) || defined (PSP) || defined(GP2X)) -#define LOAD_XPM //I want XPM! -#include "IMG_xpm.c" //Alam: I don't want to add SDL_Image.dll/so -#define HAVE_IMAGE //I have SDL_Image, sortof -#endif - -#ifdef HAVE_IMAGE -#include "SDL_icon.xpm" -#endif - -#include "../doomdef.h" - -#if defined (_WIN32) && !defined (_XBOX) -#include "SDL_syswm.h" -#endif - -#ifdef _arch_dreamcast -#include -#include -#include -//#include "SRB2DC/VMU.xbm" -//#include -//#define malloc pvr_mem_malloc -//#define free pvr_mem_free -#endif - -#if defined (_XBOX) && defined (__GNUC__) -#include -#endif - -#include "../doomstat.h" -#include "../i_system.h" -#include "../v_video.h" -#include "../m_argv.h" -#include "../m_menu.h" -#include "../d_main.h" -#include "../s_sound.h" -#include "../i_sound.h" // midi pause/unpause -#include "../i_joy.h" -#include "../st_stuff.h" -#include "../g_game.h" -#include "../i_video.h" -#include "../console.h" -#include "../command.h" -#include "sdlmain.h" - -#ifdef REMOTE_DEBUGGING -#ifdef _WII -#include -#endif -#endif - -#ifdef HAVE_FILTER -#define FILTERS -#include "filter/filters.h" -#endif - -// maximum number of windowed modes (see windowedModes[][]) -#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X) -#define MAXWINMODES (1) -#elif defined (WII) -#define MAXWINMODES (8) -#elif defined (_PS3) -#define MAXWINMODES (26) -#else -#define MAXWINMODES (27) -#endif - -/** \brief -*/ -static INT32 numVidModes = -1; - -/** \brief -*/ -static char vidModeName[33][32]; // allow 33 different modes - -rendermode_t rendermode=render_soft; - -boolean highcolor = false; - -// synchronize page flipping with screen refresh -#if defined(DC) || (defined(GP2X) && !defined(HAVE_GP2XSDL)) -consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -#else -consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -#endif -static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; - -UINT8 graphics_started = 0; // Is used in console.c and screen.c - -// To disable fullscreen at startup; is set in VID_PrepareModeList -boolean allow_fullscreen = false; -static SDL_bool disable_fullscreen = SDL_FALSE; -#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value -static SDL_bool disable_mouse = SDL_FALSE; -#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && SDL_GetAppState() & SDL_APPACTIVE) -#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN) -#define MOUSEBUTTONS_MAX MOUSEBUTTONS - -// first entry in the modelist which is not bigger than MAXVIDWIDTHxMAXVIDHEIGHT -static INT32 firstEntry = 0; - -// SDL vars -static SDL_Surface *vidSurface = NULL; -static SDL_Surface *bufSurface = NULL; -static SDL_Surface *icoSurface = NULL; -static SDL_Color localPalette[256]; -static SDL_Rect **modeList = NULL; -#ifdef DC -static Uint8 BitsPerPixel = 15; -#else -static Uint8 BitsPerPixel = 16; -#endif -static Uint16 realwidth = BASEVIDWIDTH; -static Uint16 realheight = BASEVIDHEIGHT; -#ifdef _WIN32_WCE -static const Uint32 surfaceFlagsW = SDL_HWPALETTE; //Can't handle WinCE changing sides -#else -static const Uint32 surfaceFlagsW = SDL_HWPALETTE/*|SDL_RESIZABLE*/; -#endif -#ifdef _PSP -static const Uint32 surfaceFlagsF = SDL_HWSURFACE|SDL_FULLSCREEN; -#else -static const Uint32 surfaceFlagsF = SDL_HWPALETTE|SDL_FULLSCREEN; -#endif -static SDL_bool mousegrabok = SDL_TRUE; -#define HalfWarpMouse(x,y) SDL_WarpMouse((Uint16)(x/2),(Uint16)(y/2)) -#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X) -static SDL_bool videoblitok = SDL_TRUE; -#else -static SDL_bool videoblitok = SDL_FALSE; -#endif -static SDL_bool exposevideo = SDL_FALSE; - -// windowed video modes from which to choose from. -static INT32 windowedModes[MAXWINMODES][2] = -{ -#if !(defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined (GP2X)) -#ifndef WII -#ifndef _PS3 - {1920,1200}, // 1.60,6.00 -#endif - {1680,1050}, // 1.60,5.25 - {1600,1200}, // 1.33,5.00 - {1600,1000}, // 1.60,5.00 - {1536,1152}, // 1.33,4.80 - {1536, 960}, // 1.60,4.80 - {1440, 900}, // 1.60,4.50 - {1400,1050}, // 1.33,4.375 - {1400, 875}, // 1.60,4.375 - {1360, 850}, // 1.60,4.25 - {1280, 960}, // 1.33,4.00 - {1280, 800}, // 1.60,4.00 - {1152, 864}, // 1.33,3.60 - {1120, 700}, // 1.60,3.50 - {1024, 768}, // 1.33,3.20 - { 960, 720}, // 1.33,3.00 - { 960, 600}, // 1.60,3.00 - { 800, 600}, // 1.33,2.50 - { 800, 500}, // 1.60,2.50 -#endif - { 640, 480}, // 1.33,2.00 - { 640, 400}, // 1.60,2.00 - { 576, 432}, // 1.33,1.80 - { 512, 384}, // 1.33,1.60 - { 416, 312}, // 1.33,1.30 - { 400, 300}, // 1.33,1.25 - { 320, 240}, // 1.33,1.00 -#endif - { 320, 200}, // 1.60,1.00 -}; - -static void SDLSetMode(INT32 width, INT32 height, INT32 bpp, Uint32 flags) -{ - const char *SDLVD = I_GetEnv("SDL_VIDEODRIVER"); -#ifdef _WIN32_WCE - if (bpp < 16) - bpp = 16; // 256 mode poo -#endif -#ifdef _WII - bpp = 16; // 8-bit mode poo -#endif -#ifdef DC - if (bpp < 15) - bpp = 15; - height = 240; -#endif -#ifdef PSP - bpp = 16; -#endif -#ifdef GP2X - bpp = 16; -#ifdef HAVE_GP2XSDL - height = 240; -#endif -#endif -#ifdef FILTERS - bpp = Setupf2x(width, height, bpp); -#endif - if (SDLVD && strncasecmp(SDLVD,"glSDL",6) == 0) //for glSDL videodriver - vidSurface = SDL_SetVideoMode(width, height,0,SDL_DOUBLEBUF); -#ifdef _WII // don't want it to use HWSURFACE, so make it first here - else if (SDL_VideoModeOK(width, height, bpp, flags|SDL_SWSURFACE|SDL_DOUBLEBUF) >= bpp) // SDL Wii uses double buffering - vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_SWSURFACE|SDL_DOUBLEBUF); -#endif - else if (cv_vidwait.value && videoblitok && SDL_VideoModeOK(width, height, bpp, flags|SDL_HWSURFACE|SDL_DOUBLEBUF) >= bpp) - vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_HWSURFACE|SDL_DOUBLEBUF); - else if (videoblitok && SDL_VideoModeOK(width, height, bpp, flags|SDL_HWSURFACE) >= bpp) - vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_HWSURFACE); - else if (SDL_VideoModeOK(width, height, bpp, flags|SDL_SWSURFACE) >= bpp) - vidSurface = SDL_SetVideoMode(width, height, bpp, flags|SDL_SWSURFACE); - else return; - realwidth = (Uint16)width; - realheight = (Uint16)height; -#ifdef HAVE_DCSDL - //SDL_DC_SetWindow(320,200); - SDL_DC_EmulateMouse(SDL_FALSE); - SDL_DC_EmulateKeyboard(SDL_TRUE); -#endif -#ifdef HAVE_GP2XSDL - SDL_ShowCursor(SDL_DISABLE); //For GP2X Open2x -#endif -#ifdef FILTERS - if (vidSurface && preSurface && f2xSurface) - { - vid.width = width/2; - vid.height = height/2; - } -#endif -} - -// -// Translates the SDL key into SRB2 key -// - -static INT32 SDLatekey(SDLKey sym) -{ - INT32 rc = sym + 0x80; - -#ifdef _WIN32_WCE - if (sym == SDLK_KP8) - sym = SDLK_UP; - else if (sym == SDLK_KP4) - sym = SDLK_LEFT; - else if (sym == SDLK_KP6) - sym = SDLK_RIGHT; - else if (sym == SDLK_KP2) - sym = SDLK_DOWN; -#endif - - switch (sym) - { - case SDLK_LEFT: - rc = KEY_LEFTARROW; - break; - case SDLK_RIGHT: - rc = KEY_RIGHTARROW; - break; - case SDLK_DOWN: - rc = KEY_DOWNARROW; - break; - case SDLK_UP: - rc = KEY_UPARROW; - break; - - case SDLK_ESCAPE: - rc = KEY_ESCAPE; - break; - case SDLK_SPACE: - rc = KEY_SPACE; - break; - case SDLK_RETURN: - case SDLK_KP_ENTER: - rc = KEY_ENTER; - break; - case SDLK_TAB: - rc = KEY_TAB; - break; - case SDLK_F1: - rc = KEY_F1; - break; - case SDLK_F2: - rc = KEY_F2; - break; - case SDLK_F3: - rc = KEY_F3; - break; - case SDLK_F4: - rc = KEY_F4; - break; - case SDLK_F5: - rc = KEY_F5; - break; - case SDLK_F6: - rc = KEY_F6; - break; - case SDLK_F7: - rc = KEY_F7; - break; - case SDLK_F8: - rc = KEY_F8; - break; - case SDLK_F9: - rc = KEY_F9; - break; - case SDLK_F10: - rc = KEY_F10; - break; - case SDLK_F11: - rc = KEY_F11; - break; - case SDLK_F12: - rc = KEY_F12; - break; - - case SDLK_BACKSPACE: - rc = KEY_BACKSPACE; - break; - case SDLK_DELETE: - rc = KEY_DEL; - break; - - case SDLK_KP_EQUALS: //Alam & Logan: WTF? Mac KB haves one! XD - case SDLK_PAUSE: - rc = KEY_PAUSE; - break; - - case SDLK_EQUALS: - case SDLK_PLUS: - rc = KEY_EQUALS; - break; - - case SDLK_MINUS: - rc = KEY_MINUS; - break; - - case SDLK_LSHIFT: - rc = KEY_LSHIFT; - break; - - case SDLK_RSHIFT: - rc = KEY_RSHIFT; - break; - - case SDLK_CAPSLOCK: - rc = KEY_CAPSLOCK; - break; - - case SDLK_LCTRL: - rc = KEY_LCTRL; - break; - case SDLK_RCTRL: - rc = KEY_RCTRL; - break; - - case SDLK_LALT: - rc = KEY_LALT; - break; - case SDLK_RALT: - rc = KEY_RALT; - break; - - case SDLK_NUMLOCK: - rc = KEY_NUMLOCK; - break; - case SDLK_SCROLLOCK: - rc = KEY_SCROLLLOCK; - break; - - case SDLK_PAGEUP: - rc = KEY_PGUP; - break; - case SDLK_PAGEDOWN: - rc = KEY_PGDN; - break; - case SDLK_END: - rc = KEY_END; - break; - case SDLK_HOME: - rc = KEY_HOME; - break; - case SDLK_INSERT: - rc = KEY_INS; - break; - - case SDLK_KP0: - rc = KEY_KEYPAD0; - break; - case SDLK_KP1: - rc = KEY_KEYPAD1; - break; - case SDLK_KP2: - rc = KEY_KEYPAD2; - break; - case SDLK_KP3: - rc = KEY_KEYPAD3; - break; - case SDLK_KP4: - rc = KEY_KEYPAD4; - break; - case SDLK_KP5: - rc = KEY_KEYPAD5; - break; - case SDLK_KP6: - rc = KEY_KEYPAD6; - break; - case SDLK_KP7: - rc = KEY_KEYPAD7; - break; - case SDLK_KP8: - rc = KEY_KEYPAD8; - break; - case SDLK_KP9: - rc = KEY_KEYPAD9; - break; - - case SDLK_KP_PERIOD: - rc = KEY_KPADDEL; - break; - case SDLK_KP_DIVIDE: - rc = KEY_KPADSLASH; - break; - case SDLK_KP_MULTIPLY: - rc = '*'; - break; - case SDLK_KP_MINUS: - rc = KEY_MINUSPAD; - break; - case SDLK_KP_PLUS: - rc = KEY_PLUSPAD; - break; - -#ifndef _arch_dreamcast - case SDLK_LSUPER: -#ifdef HAVE_SDLMETAKEYS - case SDLK_LMETA: -#endif - rc = KEY_LEFTWIN; - break; - case SDLK_RSUPER: -#ifdef HAVE_SDLMETAKEYS - case SDLK_RMETA: -#endif - rc = KEY_RIGHTWIN; - break; - - case SDLK_MENU: - rc = KEY_MENU; - break; -#endif - - default: - if (sym >= SDLK_SPACE && sym <= SDLK_DELETE) - rc = sym - SDLK_SPACE + ' '; - else if (sym >= 'A' && sym <= 'Z') - rc = sym - 'A' + 'a'; - else if (sym) - { - I_OutputMsg("Unknown Keycode %i, Name: %s\n",sym, SDL_GetKeyName( sym )); - } - else if (!sym) rc = 0; - break; - } - - return rc; -} - -static void SDLdoUngrabMouse(void) -{ - if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY)) - { - SDL_WM_GrabInput(SDL_GRAB_OFF); - } -} - -void SDLforceUngrabMouse(void) -{ - if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO) - SDL_WM_GrabInput(SDL_GRAB_OFF); -} - -static void VID_Command_NumModes_f (void) -{ - CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes()); -} - -static void SurfaceInfo(const SDL_Surface *infoSurface, const char *SurfaceText) -{ - INT32 vfBPP; - const SDL_Surface *VidSur = SDL_GetVideoSurface(); - - if (!infoSurface) - return; - - if (!SurfaceText) - SurfaceText = M_GetText("Unknown Surface"); - - vfBPP = infoSurface->format?infoSurface->format->BitsPerPixel:0; - - CONS_Printf("\x82" "%s\n", SurfaceText); - CONS_Printf(M_GetText(" %ix%i at %i bit color\n"), infoSurface->w, infoSurface->h, vfBPP); - - if (infoSurface->flags&SDL_HWSURFACE) - CONS_Printf("%s", M_GetText(" Stored in video memory\n")); - else if (infoSurface->flags&SDL_OPENGL) - CONS_Printf("%s", M_GetText(" Stored in an OpenGL context\n")); - else if (infoSurface->flags&SDL_PREALLOC) - CONS_Printf("%s", M_GetText(" Uses preallocated memory\n")); - else - CONS_Printf("%s", M_GetText(" Stored in system memory\n")); - - if (infoSurface->flags&SDL_ASYNCBLIT) - CONS_Printf("%s", M_GetText(" Uses asynchronous blits if possible\n")); - else - CONS_Printf("%s", M_GetText(" Uses synchronous blits if possible\n")); - - if (infoSurface->flags&SDL_ANYFORMAT) - CONS_Printf("%s", M_GetText(" Allows any pixel-format\n")); - - if (infoSurface->flags&SDL_HWPALETTE) - CONS_Printf("%s", M_GetText(" Has exclusive palette access\n")); - else if (VidSur == infoSurface) - CONS_Printf("%s", M_GetText(" Has nonexclusive palette access\n")); - - if (infoSurface->flags&SDL_DOUBLEBUF) - CONS_Printf("%s", M_GetText(" Double buffered\n")); - else if (VidSur == infoSurface) - CONS_Printf("%s", M_GetText(" No hardware flipping\n")); - - if (infoSurface->flags&SDL_FULLSCREEN) - CONS_Printf("%s", M_GetText(" Full screen\n")); - else if (infoSurface->flags&SDL_RESIZABLE) - CONS_Printf("%s", M_GetText(" Resizable window\n")); - else if (VidSur == infoSurface) - CONS_Printf("%s", M_GetText(" Nonresizable window\n")); - - if (infoSurface->flags&SDL_HWACCEL) - CONS_Printf("%s", M_GetText(" Uses hardware acceleration blit\n")); - if (infoSurface->flags&SDL_SRCCOLORKEY) - CONS_Printf("%s", M_GetText(" Use colorkey blitting\n")); - if (infoSurface->flags&SDL_RLEACCEL) - CONS_Printf("%s", M_GetText(" Colorkey RLE acceleration blit\n")); - if (infoSurface->flags&SDL_SRCALPHA) - CONS_Printf("%s", M_GetText(" Use alpha blending acceleration blit\n")); - -} - -static void VID_Command_Info_f (void) -{ - const SDL_VideoInfo *videoInfo; - videoInfo = SDL_GetVideoInfo(); //Alam: Double-Check - if (videoInfo) - { - CONS_Printf("%s", M_GetText("Video Interface Capabilities:\n")); - if (videoInfo->hw_available) - CONS_Printf("%s", M_GetText(" Hardware surfaces\n")); - if (videoInfo->wm_available) - CONS_Printf("%s", M_GetText(" Window manager\n")); - //UnusedBits1 :6 - //UnusedBits2 :1 - if (videoInfo->blit_hw) - CONS_Printf("%s", M_GetText(" Accelerated blits HW-2-HW\n")); - if (videoInfo->blit_hw_CC) - CONS_Printf("%s", M_GetText(" Accelerated blits HW-2-HW with Colorkey\n")); - if (videoInfo->wm_available) - CONS_Printf("%s", M_GetText(" Accelerated blits HW-2-HW with Alpha\n")); - if (videoInfo->blit_sw) - { - CONS_Printf("%s", M_GetText(" Accelerated blits SW-2-HW\n")); - if (!M_CheckParm("-noblit")) videoblitok = SDL_TRUE; - } - if (videoInfo->blit_sw_CC) - CONS_Printf("%s", M_GetText(" Accelerated blits SW-2-HW with Colorkey\n")); - if (videoInfo->blit_sw_A) - CONS_Printf("%s", M_GetText(" Accelerated blits SW-2-HW with Alpha\n")); - if (videoInfo->blit_fill) - CONS_Printf("%s", M_GetText(" Accelerated Color filling\n")); - //UnusedBits3 :16 - if (videoInfo->video_mem) - CONS_Printf(M_GetText(" There is %i KB of video memory\n"), videoInfo->video_mem); - else - CONS_Printf("%s", M_GetText(" There no video memory for SDL\n")); - //*vfmt - } - SurfaceInfo(bufSurface, M_GetText("Current Engine Mode")); -#ifdef FILTERS - SurfaceInfo(preSurface, M_GetText("Prebuffer Mode")); - SurfaceInfo(f2xSurface, M_GetText("Postbuffer Mode")); -#endif - SurfaceInfo(vidSurface, M_GetText("Current Video Mode")); -} - -static void VID_Command_ModeList_f(void) -{ -#if !defined (DC) && !defined (_WIN32_WCE) && !defined (_PSP) && !defined(GP2X) - INT32 i; - - modeList = SDL_ListModes(NULL, surfaceFlagsF|SDL_HWSURFACE); //Alam: At least hardware surface - - if (modeList == (SDL_Rect **)0 && cv_fullscreen.value) - { - CONS_Printf("%s", M_GetText("No video modes present\n")); - cv_fullscreen.value = 0; - } - else if (modeList != (SDL_Rect **)0) - { - numVidModes = 0; - if (modeList == (SDL_Rect **)-1) - numVidModes = -1; // should not happen with fullscreen modes - else while (modeList[numVidModes]) - numVidModes++; - } - CONS_Printf(M_GetText("Found %d FullScreen Video Modes:\n"), numVidModes); - for (i=0 ; i= numVidModes) - break; - - CONS_Printf(M_GetText("%dx%d and "), - modeList[modeNum]->w, - modeList[modeNum]->h); - } - CONS_Printf("%s", M_GetText("None\n")); -#endif -} - -static void VID_Command_Mode_f (void) -{ - INT32 modenum; - - if (COM_Argc()!= 2) - { - CONS_Printf(M_GetText("vid_mode : set video mode, current video mode %i\n"), vid.modenum); - return; - } - - modenum = atoi(COM_Argv(1)); - - if (modenum >= VID_NumModes()) - CONS_Printf(M_GetText("Video mode not present\n")); - else - setmodeneeded = modenum+1; // request vid mode change -} - -#if defined(RPC_NO_WINDOWS_H) && !defined(_WIN32_WCE) -static VOID MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) -{ - UNREFERENCED_PARAMETER(hWnd); - UNREFERENCED_PARAMETER(message); - UNREFERENCED_PARAMETER(wParam); - switch (message) - { - case WM_SETTEXT: - COM_BufAddText((LPCSTR)lParam); - break; - } -} -#endif - -#if 0 //#ifdef _WIN32 - // Disable Composition in Vista DWM (Desktop Window Manager) ---------------- -static HMODULE DMdll = NULL; -typedef HRESULT (CALLBACK *P_DwmIsCompositionEnabled) (BOOL *pfEnabled); -static P_DwmIsCompositionEnabled pfnDwmIsCompositionEnabled = NULL; -typedef HRESULT (CALLBACK *P_DwmEnableComposition) (BOOL fEnable); -static P_DwmEnableComposition pfnDwmEnableComposition = NULL; -static BOOL AeroWasEnabled = FALSE; - -static inline VOID UnloadDM(VOID) -{ - pfnDwmEnableComposition = NULL; - pfnDwmIsCompositionEnabled = NULL; - if (DMdll) FreeLibrary(DMdll); - DMdll = NULL; -} - -static inline BOOL LoadDM(VOID) -{ - if (DMdll) - return TRUE; - - DMdll = LoadLibraryA("dwmapi.dll"); - if (DMdll) - I_OutputMsg("dmwapi.dll loaded, Vista's Desktop Window Manager API\n"); - else - return FALSE; - - pfnDwmIsCompositionEnabled = (P_DwmIsCompositionEnabled)GetProcAddress(DMdll, "DwmIsCompositionEnabled"); - if (pfnDwmIsCompositionEnabled) - I_OutputMsg("Composition Aero API found, DwmIsCompositionEnabled\n"); - - pfnDwmEnableComposition = (P_DwmEnableComposition)GetProcAddress(DMdll, "DwmEnableComposition"); - if (pfnDwmEnableComposition) - I_OutputMsg("Composition Aero API found, DwmEnableComposition\n"); - - return TRUE; -} - -static inline VOID DisableAero(VOID) -{ - BOOL pfnDwmEnableCompositiond = FALSE; - AeroWasEnabled = FALSE; - - if (!LoadDM()) - return; - - if (pfnDwmIsCompositionEnabled && SUCCEEDED(pfnDwmIsCompositionEnabled(&pfnDwmEnableCompositiond))) - I_OutputMsg("Got the result of DwmIsCompositionEnabled, %i\n", pfnDwmEnableCompositiond); - else - return; - - if ((AeroWasEnabled = pfnDwmEnableCompositiond)) - I_OutputMsg("Disable the Aero rendering\n"); - else - return; - - if (pfnDwmEnableComposition && SUCCEEDED(pfnDwmEnableComposition(FALSE))) - I_OutputMsg("Aero rendering disabled\n"); - else - I_OutputMsg("We failed to disable the Aero rendering\n"); -} - -static inline VOID ResetAero(VOID) -{ - if (pfnDwmEnableComposition && AeroWasEnabled) - { - if (SUCCEEDED(pfnDwmEnableComposition(AeroWasEnabled))) - I_OutputMsg("Aero rendering setting restored\n"); - else - I_OutputMsg("We failed to restore Aero rendering\n"); - } - UnloadDM(); -} -#endif - -static inline void SDLJoyRemap(event_t *event) -{ -#if defined(GP2X) -#define GP2X_BUTTON_UP (0) -#define GP2X_BUTTON_DOWN (4) -#define GP2X_BUTTON_LEFT (2) -#define GP2X_BUTTON_RIGHT (6) -#define GP2X_BUTTON_UPLEFT (1) -#define GP2X_BUTTON_UPRIGHT (7) -#define GP2X_BUTTON_DOWNLEFT (3) -#define GP2X_BUTTON_DOWNRIGHT (5) -#define GP2X_BUTTON_CLICK (18) -#define GP2X_BUTTON_A (12) -#define GP2X_BUTTON_B (13) -#define GP2X_BUTTON_X (14) -#define GP2X_BUTTON_Y (15) -#define GP2X_BUTTON_L (10) -#define GP2X_BUTTON_R (11) -#define GP2X_BUTTON_START (8) -#define GP2X_BUTTON_SELECT (9) -#define GP2X_BUTTON_VOLUP (16) -#define GP2X_BUTTON_VOLDOWN (17) - if ((event->type == ev_keydown || event->type == ev_keyup) && (KEY_JOY1 <= event->data1 && event->data1 <= KEY_JOY1+JOYBUTTONS)) - { - INT32 button = event->data1-KEY_JOY1; - if (button <= 7) - { - static UINT8 DPAD = 0; - if (event->type == ev_keyup) - { - event->type = ev_console; - DPAD &= ~(1<type = ev_joystick; - DPAD |= 1<data2 = event->data3 = INT32_MAX; - if ((DPAD & (1<type = ev_joystick; - event->data2 = event->data3 = 0; - } - else switch (button) - { - case GP2X_BUTTON_UP: - event->data3 = -1; - break; - case GP2X_BUTTON_DOWN: - event->data3 = 1; - break; - case GP2X_BUTTON_LEFT: - event->data2 = -1; - break; - case GP2X_BUTTON_RIGHT: - event->data2 = 1; - break; - case GP2X_BUTTON_UPLEFT: - event->data2 = -1; - event->data3 = -1; - break; - case GP2X_BUTTON_UPRIGHT: - event->data2 = 1; - event->data3 = -1; - break; - case GP2X_BUTTON_DOWNLEFT: - event->data2 = -1; - event->data3 = 1; - break; - case GP2X_BUTTON_DOWNRIGHT: - event->data2 = 1; - event->data3 = 1; - default: - break; - } - event->data1 = 0; - return; - } - else switch (button) - { - case GP2X_BUTTON_CLICK: - event->data1 = KEY_ENTER; - break; - case GP2X_BUTTON_A: - event->data1 = KEY_JOY1+0; - break; - case GP2X_BUTTON_B: - event->data1 = KEY_JOY1+2; - break; - case GP2X_BUTTON_X: - event->data1 = KEY_JOY1+3; - break; - case GP2X_BUTTON_Y: - event->data1 = KEY_JOY1+1; - break; - case GP2X_BUTTON_L: - event->data1 = KEY_JOY1+4; - break; - case GP2X_BUTTON_R: - event->data1 = KEY_JOY1+5; - break; - case GP2X_BUTTON_START: - event->data1 = KEY_ESCAPE; - break; - case GP2X_BUTTON_SELECT: - event->data1 = KEY_JOY1+8; - break; - case GP2X_BUTTON_VOLUP: - event->data1 = KEY_JOY1+6; - break; - case GP2X_BUTTON_VOLDOWN: - event->data1 = KEY_JOY1+7; - break; - default: - break; - } - //I_OutputMsg("Button %i: event key %i and type: %i\n", button, event->data1, event->type); - } -#elif defined(_PSP) - if (event->data1 > KEY_JOY1 + 9 + 2) // All button after D-Pad and Select/Start - event->data1 -= 4; // remap D-pad to Hats, offset of -4 - else if (event->data1 == KEY_JOY1 + 6) // Down - event->data1 = KEY_HAT1+1; - else if (event->data1 == KEY_JOY1 + 7) // Left - event->data1 = KEY_HAT1+2; - else if (event->data1 == KEY_JOY1 + 8) // Up - event->data1 = KEY_HAT1+0; - else if (event->data1 == KEY_JOY1 + 9) // Right - event->data1 = KEY_HAT1+3; - else if (event->data1 == KEY_JOY1 + 10) // Select - event->data1 = KEY_TAB; - else if (event->data1 == KEY_JOY1 + 11) // Start - event->data1 = KEY_ESCAPE; -#else - (void)event; -#endif -} - -static INT32 SDLJoyAxis(const Sint16 axis, evtype_t which) -{ -#ifdef _arch_dreamcast // -128 to 127 SDL for DC have give us a smaller range - INT32 raxis = axis*8; -#else // -32768 to 32767 - INT32 raxis = axis/32; -#endif - if (which == ev_joystick) - { - if (Joystick.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (raxis < -(JOYAXISRANGE/2)) - raxis = -1; - else if (raxis > (JOYAXISRANGE/2)) - raxis = 1; - else - raxis = 0; - } - else - { - raxis = JoyInfo.scale!=1?((raxis/JoyInfo.scale)*JoyInfo.scale):raxis; - -#ifdef SDL_JDEADZONE - if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE) - raxis = 0; -#endif - } - } - else if (which == ev_joystick2) - { - if (Joystick2.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (raxis < -(JOYAXISRANGE/2)) - raxis = -1; - else if (raxis > (JOYAXISRANGE/2)) - raxis = 1; - else raxis = 0; - } - else - { - raxis = JoyInfo2.scale!=1?((raxis/JoyInfo2.scale)*JoyInfo2.scale):raxis; - -#ifdef SDL_JDEADZONE - if (-SDL_JDEADZONE <= raxis && raxis <= SDL_JDEADZONE) - raxis = 0; -#endif - } - } - return raxis; -} - -void I_GetEvent(void) -{ - SDL_Event inputEvent; - static SDL_bool sdlquit = SDL_FALSE; //Alam: once, just once - event_t event; - - if (!graphics_started) - return; - - memset(&inputEvent, 0x00, sizeof(inputEvent)); - while (SDL_PollEvent(&inputEvent)) - { - memset(&event,0x00,sizeof (event_t)); - switch (inputEvent.type) - { - case SDL_ACTIVEEVENT: - if (inputEvent.active.state & (SDL_APPACTIVE|SDL_APPINPUTFOCUS)) - { - // pause music when alt-tab - if (inputEvent.active.gain /*&& !paused */) - { - static SDL_bool firsttimeonmouse = SDL_TRUE; - if (!firsttimeonmouse) - { - if (cv_usemouse.value) I_StartupMouse(); - } - else firsttimeonmouse = SDL_FALSE; - //if (!netgame && !con_destlines) paused = false; - if (gamestate == GS_LEVEL) - if (!paused) I_ResumeSong(0); //resume it - } - else /*if (!paused)*/ - { - if (!disable_mouse) - SDLforceUngrabMouse(); - if (!netgame && gamestate == GS_LEVEL) paused = true; - memset(gamekeydown, 0, NUMKEYS); - //S_PauseSound(); - if (gamestate == GS_LEVEL) - I_PauseSong(0); //pause it - } - } - if (MOUSE_MENU) - { - SDLdoUngrabMouse(); - break; - } - if ((SDL_APPMOUSEFOCUS&inputEvent.active.state) && USE_MOUSEINPUT && inputEvent.active.gain) - HalfWarpMouse(realwidth, realheight); - break; - case SDL_KEYDOWN: - case SDL_KEYUP: - /// \todo inputEvent.key.which? - if (inputEvent.type == SDL_KEYUP) - event.type = ev_keyup; - else if (inputEvent.type == SDL_KEYDOWN) - event.type = ev_keydown; - else break; - event.data1 = SDLatekey(inputEvent.key.keysym.sym); - if (event.data1) D_PostEvent(&event); - break; - case SDL_MOUSEMOTION: - /// \todo inputEvent.motion.which - if (MOUSE_MENU) - { - SDLdoUngrabMouse(); - break; - } - if (USE_MOUSEINPUT) - { - // If the event is from warping the pointer back to middle - // of the screen then ignore it. - if ((inputEvent.motion.x == realwidth/2) && - (inputEvent.motion.y == realheight/2)) - { - break; - } - else - { - event.data2 = +inputEvent.motion.xrel; - event.data3 = -inputEvent.motion.yrel; - } - event.type = ev_mouse; - D_PostEvent(&event); - // Warp the pointer back to the middle of the window - // or we cannot move any further if it's at a border. - if ((inputEvent.motion.x < (realwidth/2 )-(realwidth/4 )) || - (inputEvent.motion.y < (realheight/2)-(realheight/4)) || - (inputEvent.motion.x > (realwidth/2 )+(realwidth/4 )) || - (inputEvent.motion.y > (realheight/2)+(realheight/4) ) ) - { - //if (SDL_GRAB_ON == SDL_WM_GrabInput(SDL_GRAB_QUERY) || !mousegrabok) - HalfWarpMouse(realwidth, realheight); - } - } - break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - /// \todo inputEvent.button.which - if (USE_MOUSEINPUT) - { - if (inputEvent.type == SDL_MOUSEBUTTONUP) - event.type = ev_keyup; - else if (inputEvent.type == SDL_MOUSEBUTTONDOWN) - event.type = ev_keydown; - else break; - if (inputEvent.button.button==SDL_BUTTON_WHEELUP || inputEvent.button.button==SDL_BUTTON_WHEELDOWN) - { - if (inputEvent.type == SDL_MOUSEBUTTONUP) - event.data1 = 0; //Alam: dumb! this could be a real button with some mice - else - event.data1 = KEY_MOUSEWHEELUP + inputEvent.button.button - SDL_BUTTON_WHEELUP; - } - else if (inputEvent.button.button == SDL_BUTTON_MIDDLE) - event.data1 = KEY_MOUSE1+2; - else if (inputEvent.button.button == SDL_BUTTON_RIGHT) - event.data1 = KEY_MOUSE1+1; - else if (inputEvent.button.button <= MOUSEBUTTONS) - event.data1 = KEY_MOUSE1 + inputEvent.button.button - SDL_BUTTON_LEFT; - if (event.data1) D_PostEvent(&event); - } - break; - case SDL_JOYAXISMOTION: - inputEvent.jaxis.which++; - inputEvent.jaxis.axis++; - event.data1 = event.data2 = event.data3 = INT32_MAX; - if (cv_usejoystick.value == inputEvent.jaxis.which) - { - event.type = ev_joystick; - } - else if (cv_usejoystick.value == inputEvent.jaxis.which) - { - event.type = ev_joystick2; - } - else break; - //axis - if (inputEvent.jaxis.axis > JOYAXISSET*2) - break; - //vaule - if (inputEvent.jaxis.axis%2) - { - event.data1 = inputEvent.jaxis.axis / 2; - event.data2 = SDLJoyAxis(inputEvent.jaxis.value, event.type); - } - else - { - inputEvent.jaxis.axis--; - event.data1 = inputEvent.jaxis.axis / 2; - event.data3 = SDLJoyAxis(inputEvent.jaxis.value, event.type); - } - D_PostEvent(&event); - break; - case SDL_JOYBALLMOTION: - case SDL_JOYHATMOTION: - break; //NONE - case SDL_JOYBUTTONDOWN: - case SDL_JOYBUTTONUP: - inputEvent.jbutton.which++; - if (cv_usejoystick.value == inputEvent.jbutton.which) - event.data1 = KEY_JOY1; - else if (cv_usejoystick.value == inputEvent.jbutton.which) - event.data1 = KEY_2JOY1; - else break; - if (inputEvent.type == SDL_JOYBUTTONUP) - event.type = ev_keyup; - else if (inputEvent.type == SDL_JOYBUTTONDOWN) - event.type = ev_keydown; - else break; - if (inputEvent.jbutton.button < JOYBUTTONS) - event.data1 += inputEvent.jbutton.button; - else - break; - SDLJoyRemap(&event); - if (event.type != ev_console) D_PostEvent(&event); - break; -#ifndef _WIN32_WCE - case SDL_QUIT: - if (!sdlquit) - { - sdlquit = SDL_TRUE; - M_QuitResponse('y'); - } - break; -#endif -#if defined(RPC_NO_WINDOWS_H) && !defined(_WIN32_WCE) - case SDL_SYSWMEVENT: - MainWndproc(inputEvent.syswm.msg->hwnd, - inputEvent.syswm.msg->msg, - inputEvent.syswm.msg->wParam, - inputEvent.syswm.msg->lParam); - break; -#endif - case SDL_VIDEORESIZE: - if (gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN || gamestate == GS_EVALUATION) - setmodeneeded = VID_GetModeForSize(inputEvent.resize.w,inputEvent.resize.h)+1; - if (render_soft == rendermode) - { -#ifdef FILTERS - INT32 filtervalue = cv_filter.value; - if (blitfilter) CV_SetValue(&cv_filter,1); -#endif - SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW); - if (vidSurface) SDL_SetColors(vidSurface, localPalette, 0, 256); -#ifdef FILTERS - CV_SetValue(&cv_filter,filtervalue); -#endif - } - else - SDLSetMode(realwidth, realheight, vid.bpp*8, surfaceFlagsW); - if (!vidSurface) - I_Error("Could not reset vidmode: %s\n",SDL_GetError()); - break; - case SDL_VIDEOEXPOSE: - exposevideo = SDL_TRUE; - break; - default: - break; - } - } - //reset wheel like in win32, I don't understand it but works - gamekeydown[KEY_MOUSEWHEELDOWN] = gamekeydown[KEY_MOUSEWHEELUP] = 0; -} - -void I_StartupMouse(void) -{ - static SDL_bool firsttimeonmouse = SDL_TRUE; - - if (disable_mouse) - return; - - if (!firsttimeonmouse) - HalfWarpMouse(realwidth, realheight); // warp to center - else - firsttimeonmouse = SDL_FALSE; - if (cv_usemouse.value) - return; - else - SDLdoUngrabMouse(); -} - -// -// I_OsPolling -// -void I_OsPolling(void) -{ - if (consolevent) - I_GetConsoleEvents(); - if (SDL_WasInit(SDL_INIT_JOYSTICK) == SDL_INIT_JOYSTICK) - { - SDL_JoystickUpdate(); - I_GetJoystickEvents(); - I_GetJoystick2Events(); - } -#ifdef _arch_dreamcast - //vmu_set_icon(VMU_bits); -#endif - - I_GetMouseEvents(); - - I_GetEvent(); -} - -// -// I_UpdateNoBlit -// -void I_UpdateNoBlit(void) -{ - if (!vidSurface) - return; - - if (vidSurface->flags&SDL_DOUBLEBUF) - SDL_Flip(vidSurface); - else if (exposevideo) - SDL_UpdateRect(vidSurface, 0, 0, 0, 0); - exposevideo = SDL_FALSE; -} - -// I_SkipFrame -// -// Returns true if it thinks we can afford to skip this frame -// from PrBoom's src/SDL/i_video.c -static inline boolean I_SkipFrame(void) -{ - static boolean skip = false; - - if (render_soft != rendermode) - return false; - - skip = !skip; - -#if 0 //(defined (GP2X) || defined (PSP) || defined (_arch_dreamcast)) - return skip; -#endif - - switch (gamestate) - { - case GS_LEVEL: - if (!paused) - return false; - case GS_WAITINGPLAYERS: - return skip; // Skip odd frames - default: - return false; - } -} - -static inline SDL_bool SDLmatchVideoformat(void) -{ - const SDL_PixelFormat *vidformat = vidSurface->format; - const INT32 vfBPP = vidformat?vidformat->BitsPerPixel:0; - return (((vfBPP == 8 && vid.bpp == 1 && - !vidformat->Rmask && !vidformat->Gmask && !vidformat->Bmask) || - (vfBPP == 15 && vid.bpp == 2 && vidformat->Rmask == 0x7C00 && - vidformat->Gmask == 0x03E0 && vidformat->Bmask == 0x001F )) && - !vidformat->Amask && (vidSurface->flags & SDL_RLEACCEL) == 0); -} - -// -// I_FinishUpdate -// -void I_FinishUpdate(void) -{ - if (!vidSurface) - return; //Alam: No software or OpenGl surface - - if (I_SkipFrame()) - return; - - if (cv_ticrate.value) - SCR_DisplayTicRate(); - - if (cv_showping.value && netgame && consoleplayer != serverplayer) - SCR_DisplayLocalPing(); - - if (render_soft == rendermode && screens[0]) - { - SDL_Rect *dstrect = NULL; - SDL_Rect rect = {0, 0, 0, 0}; - SDL_PixelFormat *vidformat = vidSurface->format; - int lockedsf = 0, blited = 0; - - rect.w = (Sint16)vid.width; - rect.h = (Sint16)vid.height; - - if (vidSurface->h > vid.height) - rect.y = (Sint16)((vidSurface->h-vid.height)/2); - - dstrect = ▭ - - - if (!bufSurface && !vid.direct) //Double-Check - { - if (vid.bpp == 1) bufSurface = SDL_CreateRGBSurfaceFrom(screens[0],vid.width,vid.height,8, - (int)vid.rowbytes,0x00000000,0x00000000,0x00000000,0x00000000); // 256 mode - else if (vid.bpp == 2) bufSurface = SDL_CreateRGBSurfaceFrom(screens[0],vid.width,vid.height,15, - (int)vid.rowbytes,0x00007C00,0x000003E0,0x0000001F,0x00000000); // 555 mode - if (bufSurface) SDL_SetColors(bufSurface, localPalette, 0, 256); - else I_OutputMsg("No system memory for SDL buffer surface\n"); - } - -#ifdef FILTERS - FilterBlit(bufSurface); - if (f2xSurface) //Alam: filter! - { - //I_OutputMsg("2x Filter Code\n"); - blited = SDL_BlitSurface(f2xSurface,NULL,vidSurface,NULL); - } - else -#endif -#if 0 - if (SDLmatchVideoformat() && !vid.direct)//Alam: DOS Way - { - if (SDL_MUSTLOCK(vidSurface)) lockedsf = SDL_LockSurface(vidSurface); - if (lockedsf == 0) - { - if (vidSurface->pixels > vid.height) - { - UINT8 *ptr = vidSurface->pixels; - size_t half_excess = vidSurface->pitch*(vidSurface->height-vid.height)/2; - memset(ptr, 0x1F, half_excess); - ptr += half_excess; - VID_BlitLinearScreen(screens[0], ptr, vid.width*vid.bpp, vid.height, - vid.rowbytes, vidSurface->pitch); - ptr += vid.height*vidSurface->pitch; - memset(ptr, 0x1F, half_excess); - } - else - VID_BlitLinearScreen(screens[0], vidSurface->pixels, vid.width*vid.bpp, - vid.height, vid.rowbytes, vidSurface->pitch ); - if (SDL_MUSTLOCK(vidSurface)) SDL_UnlockSurface(vidSurface); - } - } - else -#endif - if (bufSurface) //Alam: New Way to send video data - { - blited = SDL_BlitSurface(bufSurface,NULL,vidSurface,dstrect); - } - else if (vid.bpp == 1 && !vid.direct) - { - Uint8 *bP,*vP; //Src, Dst - Uint16 bW, vW; // Pitch Remainder - Sint32 pH, pW; //Height, Width - bP = (Uint8 *)screens[0]; - bW = (Uint16)(vid.rowbytes - vid.width); - //I_OutputMsg("Old Copy Code\n"); - if (SDL_MUSTLOCK(vidSurface)) lockedsf = SDL_LockSurface(vidSurface); - vP = (Uint8 *)vidSurface->pixels; - vW = (Uint16)(vidSurface->pitch - vidSurface->w*vidformat->BytesPerPixel); - if (vidSurface->h > vid.height) - vP += vidSurface->pitch*(vidSurface->h-vid.height)/2; - if (lockedsf == 0 && vidSurface->pixels) - { - if (vidformat->BytesPerPixel == 2) - { - for (pH=0;pH < vidSurface->h;pH++) - { - for (pW=0;pW < vidSurface->w;pW++) - { - *((Uint16 *)(void *)vP) = (Uint16)SDL_MapRGB(vidformat, - localPalette[*bP].r,localPalette[*bP].g,localPalette[*bP].b); - bP++; - vP += 2; - } - bP += bW; - vP += vW; - } - } - else if (vidformat->BytesPerPixel == 3) - { - for (pH=0;pH < vidSurface->h;pH++) - { - for (pW=0;pW < vidSurface->w;pW++) - { - *((Uint32 *)(void *)vP) = SDL_MapRGB(vidformat, - localPalette[*bP].r,localPalette[*bP].g,localPalette[*bP].b); - bP++; - vP += 3; - } - bP += bW; - vP += vW; - } - } - else if (vidformat->BytesPerPixel == 4) - { - for (pH=0;pH < vidSurface->h;pH++) - { - for (pW=0;pW < vidSurface->w;pW++) - { - *((Uint32 *)(void *)vP) = SDL_MapRGB(vidformat, - localPalette[*bP].r,localPalette[*bP].g,localPalette[*bP].b); - bP++; - vP += 4; - } - bP += bW; - vP += vW; - } - } - else - { - ;//NOP - } - } - if (SDL_MUSTLOCK(vidSurface)) SDL_UnlockSurface(vidSurface); - } - else /// \todo 15t15,15tN, others? - { - ;//NOP - } - -#ifdef HAVE_GP2XSDL - //if (blited == 0) - SDL_GP2X_WaitForBlitter(); -#endif - - if (lockedsf == 0 && blited == 0 && vidSurface->flags&SDL_DOUBLEBUF) - SDL_Flip(vidSurface); - else if (blited != -2 && lockedsf == 0) //Alam: -2 for Win32 Direct, yea, i know - SDL_UpdateRect(vidSurface, rect.x, rect.y, 0, 0); //Alam: almost always - else - I_OutputMsg("%s\n",SDL_GetError()); - } - exposevideo = SDL_FALSE; -} - -// -// I_UpdateNoVsync -// -void I_UpdateNoVsync(void) -{ - INT32 real_vidwait = cv_vidwait.value; - cv_vidwait.value = 0; - I_FinishUpdate(); - cv_vidwait.value = real_vidwait; -} - -// -// I_ReadScreen -// -void I_ReadScreen(UINT8 *scr) -{ - 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modeList[modeNum]->h); - } - else // windowed modes - { - if (modeNum > MAXWINMODES) - return NULL; - - sprintf(&vidModeName[modeNum][0], "%dx%d", - windowedModes[modeNum][0], - windowedModes[modeNum][1]); - } - return &vidModeName[modeNum][0]; -} - -INT32 VID_GetModeForSize(INT32 w, INT32 h) -{ - INT32 matchMode = -1, i; - VID_PrepareModeList(); - if (USE_FULLSCREEN && numVidModes != -1) - { - for (i=firstEntry; iw == w && - modeList[i]->h == h) - { - matchMode = i; - break; - } - } - if (-1 == matchMode) // use smaller mode - { - w -= w%BASEVIDWIDTH; - h -= h%BASEVIDHEIGHT; - for (i=firstEntry; iw == w && - modeList[i]->h == h) - { - matchMode = i; - break; - } - } - if (-1 == matchMode) // use smallest mode - matchMode = numVidModes-1; - } - matchMode -= firstEntry; - } - else - { - for (i=0; iw <= MAXVIDWIDTH && - modeList[i]->h <= MAXVIDHEIGHT) - { - firstEntry = i; - break; - } - } - } - } - allow_fullscreen = true; -} - -static inline void SDLESSet(void) -{ -#ifdef HAVE_DCSDL - 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SDL_SysWMinfo SDLWM; - memset(&SDLWM,0,sizeof (SDL_SysWMinfo)); - SDL_VERSION(&SDLWM.version) - if (SDL_GetWMInfo(&SDLWM)) - vid.WndParent = SDLWM.window; - else - vid.WndParent = INVALID_HANDLE_VALUE; - if (vid.WndParent != INVALID_HANDLE_VALUE) - { - SetFocus(vid.WndParent); - ShowWindow(vid.WndParent, SW_SHOW); - } -#ifndef _WIN32_WCE - SDL_EventState(SDL_SYSWMEVENT, SDL_ENABLE); -#endif -#endif - SDL_EventState(SDL_VIDEORESIZE, SDL_IGNORE); -} - -static void* SDLGetDirect(void) -{ -#if 0 //#ifndef __MACH__ // Do not directly access the MacOSX's OpenGL memory - if (!SDL_MUSTLOCK(vidSurface) && SDLmatchVideoformat()) - { - vid.rowbytes = vidSurface->pitch; - return vidSurface->pixels; - } -#endif // you can not use the video memory in pixels member in fullscreen mode - return NULL; -} - -INT32 VID_SetMode(INT32 modeNum) -{ -#ifdef _WIN32_WCE - (void)modeNum; -#else - SDLdoUngrabMouse(); - vid.recalc = true; - BitsPerPixel = (Uint8)cv_scr_depth.value; - //vid.bpp = BitsPerPixel==8?1:2; - // Window title - SDL_WM_SetCaption("SRB2Kart "VERSIONSTRING, "SRB2Kart"); - - if (render_soft == rendermode) - { - //Alam: SDL_Video system free vidSurface for me - if (vid.buffer) free(vid.buffer); - vid.buffer = NULL; - if (bufSurface) SDL_FreeSurface(bufSurface); - bufSurface = NULL; - } - - if (USE_FULLSCREEN) - { - if (numVidModes != -1) - { - modeNum += firstEntry; - vid.width = modeList[modeNum]->w; - vid.height = modeList[modeNum]->h; - } - else - { - vid.width = windowedModes[modeNum][0]; - vid.height = windowedModes[modeNum][1]; - } - if (render_soft == rendermode) - { - SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsF); - - if (!vidSurface) - { - cv_fullscreen.value = 0; - modeNum = VID_GetModeForSize(vid.width,vid.height); - vid.width = windowedModes[modeNum][0]; - vid.height = windowedModes[modeNum][1]; - SDLSetMode(vid.width, vid.height, BitsPerPixel, surfaceFlagsW); - if (!vidSurface) - I_Error("Could not set vidmode: %s\n",SDL_GetError()); - } - } - } - else //(cv_fullscreen.value) - 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static char SDLVIDEOMID[] = "SDL_VIDEO_CENTERED=center"; - - if (dedicated) - { - rendermode = render_none; - return; - } - if (graphics_started) - return; - - COM_AddCommand ("vid_nummodes", VID_Command_NumModes_f); - COM_AddCommand ("vid_info", VID_Command_Info_f); - COM_AddCommand ("vid_modelist", VID_Command_ModeList_f); - COM_AddCommand ("vid_mode", VID_Command_Mode_f); - CV_RegisterVar (&cv_vidwait); - CV_RegisterVar (&cv_stretch); -#ifdef FILTERS - CV_RegisterVar (&cv_filter); -#endif -#ifdef _PSP // pitch is 0, mod of 0 crash - disable_mouse = true; -#else - disable_mouse = M_CheckParm("-nomouse"); -#endif - if (disable_mouse) - I_PutEnv(SDLNOMOUSE); - if (!I_GetEnv("SDL_VIDEO_CENTERED")) - I_PutEnv(SDLVIDEOMID); - disable_fullscreen = M_CheckParm("-win"); - - keyboard_started = true; -#ifdef _arch_dreamcast - conio_shutdown(); -#endif - -#if !defined(HAVE_TTF) -#ifdef _WIN32 // Initialize Audio as well, otherwise Win32's DirectX can not use audio - if (SDL_InitSubSystem(SDL_INIT_AUDIO|SDL_INIT_VIDEO) < 0) -#else //SDL_OpenAudio will do SDL_InitSubSystem(SDL_INIT_AUDIO) - if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) -#endif - { -#ifdef _WIN32 - if (SDL_WasInit(SDL_INIT_AUDIO)==0) - CONS_Printf(M_GetText("Couldn't initialize SDL's Audio System with Video System: %s\n"), SDL_GetError()); - if (SDL_WasInit(SDL_INIT_VIDEO)==0) -#endif - { - CONS_Printf(M_GetText("Couldn't initialize SDL's Video System: %s\n"), SDL_GetError()); - return; - } - } -#ifdef REMOTE_DEBUGGING -#ifdef _WII - _break(); // break for debugger -#endif -#endif -#endif - { - char vd[100]; //stack space for video name - CONS_Printf(M_GetText("Starting up with video driver : %s\n"), SDL_VideoDriverName(vd,100)); - if (strncasecmp(vd, "gcvideo", 8) == 0 || strncasecmp(vd, "fbcon", 6) == 0 || strncasecmp(vd, "wii", 4) == 0 || strncasecmp(vd, "psl1ght", 8) == 0) - framebuffer = SDL_TRUE; - } - if (M_CheckParm("-software")) - rendermode = render_soft; - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2); - SDLESSet(); - VID_Command_ModeList_f(); - vid.buffer = NULL; // For software mode - vid.width = BASEVIDWIDTH; // Default size for startup - vid.height = BASEVIDHEIGHT; // BitsPerPixel is the SDL interface's - vid.recalc = true; // Set up the console stufff - vid.direct = NULL; // Maybe direct access? - vid.bpp = 1; // This is the game engine's Bpp - vid.WndParent = NULL; //For the window? - -#ifdef HAVE_TTF - I_ShutdownTTF(); -#endif - - // Window title -#ifdef _WIN32_WCE - SDL_WM_SetCaption("SRB2Kart "VERSIONSTRING, "SRB2Kart"); -#else - SDL_WM_SetCaption("SRB2Kart: Starting up", "SRB2Kart"); -#endif - - // Window icon -#ifdef HAVE_IMAGE - icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm); -#endif - SDL_WM_SetIcon(icoSurface, NULL); - -#ifdef _WIN32 - //DisableAero(); //also disable Aero on Vista -#endif - - rendermode = render_soft; //force software mode when there no HWRENDER code -#if defined(_WII) - vid.width = 640; - vid.height = 480; -#elif defined(_PS3) - vid.width = 720; - vid.height = 480; -#else - vid.width = BASEVIDWIDTH; - vid.height = BASEVIDHEIGHT; -#endif - 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See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief SDL interface for sound - -#include -#include "../doomdef.h" - -#ifdef _MSC_VER -#pragma warning(disable : 4214 4244) -#endif - -#if defined(HAVE_SDL) && SOUND==SOUND_SDL - -#include - -#ifdef _MSC_VER -#pragma warning(default : 4214 4244) -#endif - -#ifdef HAVE_MIXER -#include "SDL_mixer.h" -/* This is the version number macro for the current SDL_mixer version: */ -#ifndef SDL_MIXER_COMPILEDVERSION -#define SDL_MIXER_COMPILEDVERSION \ - SDL_VERSIONNUM(MIX_MAJOR_VERSION, MIX_MINOR_VERSION, MIX_PATCHLEVEL) -#endif - -/* This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z */ -#ifndef SDL_MIXER_VERSION_ATLEAST -#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ - (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) -#endif - -#else -#define MIX_CHANNELS 8 -#endif - -#if defined (_WIN32) && !defined (_WIN32_WCE) && !defined (_XBOX) -#include -#elif defined (__GNUC__) -#include -#endif -#include "../z_zone.h" - -#include "../m_swap.h" -#include "../i_system.h" -#include "../i_sound.h" -#include "../m_argv.h" -#include "../m_misc.h" -#include "../w_wad.h" -#include "../screen.h" //vid.WndParent -#include "../doomdef.h" -#include "../doomstat.h" -#include "../s_sound.h" - -#include "../d_main.h" - -#ifdef HW3SOUND -#include "../hardware/hw3dsdrv.h" -#include "../hardware/hw3sound.h" -#include "hwsym_sdl.h" -#endif - -#ifdef HAVE_LIBGME -#include "gme/gme.h" -#endif - -// The number of internal mixing channels, -// the samples calculated for each mixing step, -// the size of the 16bit, 2 hardware channel (stereo) -// mixing buffer, and the samplerate of the raw data. - -// Needed for calling the actual sound output. -#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X) -#define NUM_CHANNELS MIX_CHANNELS -#else -#define NUM_CHANNELS MIX_CHANNELS*4 -#endif - -#define INDEXOFSFX(x) ((sfxinfo_t *)x - S_sfx) - -#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) -static Uint16 samplecount = 512; //Alam: .5KB samplecount at 11025hz is 46.439909297052154195011337868481ms of buffer -#elif defined(GP2X) -static Uint16 samplecount = 128; -#else -static Uint16 samplecount = 1024; //Alam: 1KB samplecount at 22050hz is 46.439909297052154195011337868481ms of buffer -#endif - -typedef struct chan_struct -{ - // The channel data pointers, start and end. - Uint8 *data; //static unsigned char *channels[NUM_CHANNELS]; - Uint8 *end; //static unsigned char *channelsend[NUM_CHANNELS]; - - // pitch - Uint32 realstep; // The channel step amount... - Uint32 step; //static UINT32 channelstep[NUM_CHANNELS]; - Uint32 stepremainder; //static UINT32 channelstepremainder[NUM_CHANNELS]; - Uint32 samplerate; // ... and a 0.16 bit remainder of last step. - - // Time/gametic that the channel started playing, - // used to determine oldest, which automatically - // has lowest priority. - tic_t starttic; //static INT32 channelstart[NUM_CHANNELS]; - - // The sound handle, determined on registration, - // used to unregister/stop/modify, - INT32 handle; //static INT32 channelhandles[NUM_CHANNELS]; - - // SFX id of the playing sound effect. - void *id; // Used to catch duplicates (like chainsaw). - sfxenum_t sfxid; //static INT32 channelids[NUM_CHANNELS]; - INT32 vol; //the channel volume - INT32 sep; //the channel pan - - // Hardware left and right channel volume lookup. - Sint16* leftvol_lookup; //static INT32 *channelleftvol_lookup[NUM_CHANNELS]; - Sint16* rightvol_lookup; //static INT32 *channelrightvol_lookup[NUM_CHANNELS]; -} chan_t; - -static chan_t channels[NUM_CHANNELS]; - -// Pitch to stepping lookup -static INT32 steptable[256]; - -// Volume lookups. -static Sint16 vol_lookup[128 * 256]; - -UINT8 sound_started = false; -static SDL_mutex *Snd_Mutex = NULL; - -//SDL's Audio -static SDL_AudioSpec audio; - -static SDL_bool musicStarted = SDL_FALSE; -#ifdef HAVE_MIXER -static SDL_mutex *Msc_Mutex = NULL; -/* FIXME: Make this file instance-specific */ -#ifdef _arch_dreamcast -#define MIDI_PATH "/ram" -#elif defined(GP2X) -#define MIDI_PATH "/mnt/sd/srb2kart-v2" -#define MIDI_PATH2 "/tmp/mnt/sd/srb2kart-v2" -#else -#define MIDI_PATH srb2home -#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) -#define MIDI_PATH2 "/tmp" -#endif -#endif -#define MIDI_TMPFILE "srb2kart-v2music" -#define MIDI_TMPFILE2 "srb2kart-v2wav" -static INT32 musicvol = 62; - -#if SDL_MIXER_VERSION_ATLEAST(1,2,2) -#define MIXER_POS //Mix_FadeInMusicPos in 1.2.2+ -static void SDLCALL I_FinishMusic(void); -static double loopstartDig = 0.0l; -static SDL_bool loopingDig = SDL_FALSE; -static SDL_bool canlooping = SDL_TRUE; -#endif - -#if SDL_MIXER_VERSION_ATLEAST(1,2,7) -#define USE_RWOPS // ok, USE_RWOPS is in here -#if defined (DC) || defined (_WIN32_WCE) || defined (_XBOX) //|| defined(_WIN32) || defined(GP2X) -#undef USE_RWOPS -#endif -#endif - -#if SDL_MIXER_VERSION_ATLEAST(1,2,10) -//#define MIXER_INIT -#endif - -#ifdef USE_RWOPS -static void * Smidi[2] = { NULL, NULL }; -static SDL_bool canuseRW = SDL_TRUE; -#endif -static const char *fmidi[2] = { MIDI_TMPFILE, MIDI_TMPFILE2}; - -static const INT32 MIDIfade = 500; -static const INT32 Digfade = 0; - -static Mix_Music *music[2] = { NULL, NULL }; -#endif - -typedef struct srb2audio_s { - void *userdata; -#ifdef HAVE_LIBGME - Music_Emu *gme_emu; - UINT8 gme_pause; - UINT8 gme_loop; -#endif -} srb2audio_t; - -static srb2audio_t localdata; - -static void Snd_LockAudio(void) //Alam: Lock audio data and uninstall audio callback -{ - if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); - else if (nosound) return; - else if (nomidimusic && nodigimusic -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) SDL_LockAudio(); -#ifdef HAVE_MIXER - else if (musicStarted) Mix_SetPostMix(NULL, NULL); -#endif -} - -static void Snd_UnlockAudio(void) //Alam: Unlock audio data and reinstall audio callback -{ - if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); - else if (nosound) return; - else if (nomidimusic && nodigimusic -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) SDL_UnlockAudio(); -#ifdef HAVE_MIXER - else if (musicStarted) Mix_SetPostMix(audio.callback, audio.userdata); -#endif -} - -static inline Uint16 Snd_LowerRate(Uint16 sr) -{ - if (sr <= audio.freq) // already lowered rate? - return sr; // good then - for (;sr > audio.freq;) // not good? - { // then let see... - if (sr % 2) // can we div by half? - return sr; // no, just use the currect rate - sr /= 2; // we can? wonderful - } // let start over again - if (sr == audio.freq) // did we drop to the desired rate? - return sr; // perfect! but if not - return sr*2; // just keep it just above the output sample rate -} - -#ifdef _MSC_VER -#pragma warning(disable : 4200) -#pragma pack(1) -#endif - -typedef struct -{ - Uint16 header; // 3? - Uint16 samplerate; // 11025+ - Uint16 samples; // number of samples - Uint16 dummy; // 0 - Uint8 data[0]; // data; -} ATTRPACK dssfx_t; - -#ifdef _MSC_VER -#pragma pack() -#pragma warning(default : 4200) -#endif - -// -// This function loads the sound data from the WAD lump, -// for single sound. -// -static void *getsfx(lumpnum_t sfxlump, size_t *len) -{ - dssfx_t *sfx, *paddedsfx; - Uint16 sr , csr; - size_t size = *len; - SDL_AudioCVT sfxcvt; - - sfx = (dssfx_t *)malloc(size); - if (sfx) W_ReadLump(sfxlump, (void *)sfx); - else return NULL; - sr = SHORT(sfx->samplerate); - csr = Snd_LowerRate(sr); - - if (sr > csr && SDL_BuildAudioCVT(&sfxcvt, AUDIO_U8, 1, sr, AUDIO_U8, 1, csr)) - {//Alam: Setup the AudioCVT for the SFX - - sfxcvt.len = (INT32)size-8; //Alam: Chop off the header - sfxcvt.buf = malloc(sfxcvt.len * sfxcvt.len_mult); //Alam: make room - if (sfxcvt.buf) M_Memcpy(sfxcvt.buf, &(sfx->data), sfxcvt.len); //Alam: copy the sfx sample - - if (sfxcvt.buf && SDL_ConvertAudio(&sfxcvt) == 0) //Alam: let convert it! - { - size = sfxcvt.len_cvt + 8; - *len = sfxcvt.len_cvt; - - // Allocate from zone memory. - paddedsfx = (dssfx_t *) Z_Malloc(size, PU_SOUND, NULL); - - // Now copy and pad. - M_Memcpy(paddedsfx->data, sfxcvt.buf, sfxcvt.len_cvt); - free(sfxcvt.buf); - M_Memcpy(paddedsfx,sfx,8); - paddedsfx->samplerate = SHORT(csr); // new freq - } - else //Alam: the convert failed, not needed or I couldn't malloc the buf - { - if (sfxcvt.buf) free(sfxcvt.buf); - *len = size - 8; - - // Allocate from zone memory then copy and pad - paddedsfx = (dssfx_t *)M_Memcpy(Z_Malloc(size, PU_SOUND, NULL), sfx, size); - } - } - else - { - // Pads the sound effect out to the mixing buffer size. - // The original realloc would interfere with zone memory. - *len = size - 8; - - // Allocate from zone memory then copy and pad - paddedsfx = (dssfx_t *)M_Memcpy(Z_Malloc(size, PU_SOUND, NULL), sfx, size); - } - - // Remove the cached lump. - free(sfx); - - // Return allocated padded data. - return paddedsfx; -} - -// used to (re)calculate channel params based on vol, sep, pitch -static void I_SetChannelParams(chan_t *c, INT32 vol, INT32 sep, INT32 step) -{ - INT32 leftvol; - INT32 rightvol; - c->vol = vol; - c->sep = sep; - c->step = c->realstep = step; - - if (step != steptable[128]) - c->step += (((c->samplerate<<16)/audio.freq)-65536); - else if (c->samplerate != (unsigned)audio.freq) - c->step = ((c->samplerate<<16)/audio.freq); - // x^2 separation, that is, orientation/stereo. - // range is: 0 (left) - 255 (right) - - // Volume arrives in range 0..255 and it must be in 0..cv_soundvolume... - vol = (vol * cv_soundvolume.value) >> 7; - // note: >> 6 would use almost the entire dynamical range, but - // then there would be no "dynamical room" for other sounds :-/ - - leftvol = vol - ((vol*sep*sep) >> 16); ///(256*256); - sep = 255 - sep; - rightvol = vol - ((vol*sep*sep) >> 16); - - // Sanity check, clamp volume. - if (rightvol < 0) - rightvol = 0; - else if (rightvol > 127) - rightvol = 127; - if (leftvol < 0) - leftvol = 0; - else if (leftvol > 127) - leftvol = 127; - - // Get the proper lookup table piece - // for this volume level - c->leftvol_lookup = &vol_lookup[leftvol*256]; - c->rightvol_lookup = &vol_lookup[rightvol*256]; -} - -static INT32 FindChannel(INT32 handle) -{ - INT32 i; - - for (i = 0; i < NUM_CHANNELS; i++) - if (channels[i].handle == handle) - return i; - - // not found - return -1; -} - -// -// This function adds a sound to the -// list of currently active sounds, -// which is maintained as a given number -// (eight, usually) of internal channels. -// Returns a handle. -// -static INT32 addsfx(sfxenum_t sfxid, INT32 volume, INT32 step, INT32 seperation) -{ - static UINT16 handlenums = 0; - INT32 i, slot, oldestnum = 0; - tic_t oldest = gametic; - - // Play these sound effects only one at a time. -#if 1 - if ( -#if 0 - sfxid == sfx_stnmov || sfxid == sfx_sawup || sfxid == sfx_sawidl || sfxid == sfx_sawful || sfxid == sfx_sawhit || sfxid == sfx_pistol -#else - ( sfx_litng1 <= sfxid && sfxid >= sfx_litng4 ) - || sfxid == sfx_trfire || sfxid == sfx_alarm || sfxid == sfx_spin - || sfxid == sfx_athun1 || sfxid == sfx_athun2 || sfxid == sfx_rainin -#endif - ) - { - // Loop all channels, check. - for (i = 0; i < NUM_CHANNELS; i++) - { - // Active, and using the same SFX? - if ((channels[i].end) && (channels[i].sfxid == sfxid)) - { - // Reset. - channels[i].end = NULL; - // We are sure that iff, - // there will only be one. - break; - } - } - } -#endif - - // Loop all channels to find oldest SFX. - for (i = 0; (i < NUM_CHANNELS) && (channels[i].end); i++) - { - if (channels[i].starttic < oldest) - { - oldestnum = i; - oldest = channels[i].starttic; - } - } - - // Tales from the cryptic. - // If we found a channel, fine. - // If not, we simply overwrite the first one, 0. - // Probably only happens at startup. - if (i == NUM_CHANNELS) - slot = oldestnum; - else - slot = i; - - channels[slot].end = NULL; - // Okay, in the less recent channel, - // we will handle the new SFX. - // Set pointer to raw data. - channels[slot].data = (Uint8 *)S_sfx[sfxid].data; - channels[slot].samplerate = (channels[slot].data[3]<<8)+channels[slot].data[2]; - channels[slot].data += 8; //Alam: offset of the sound header - - while (FindChannel(handlenums)!=-1) - { - handlenums++; - // Reset current handle number, limited to 0..65535. - if (handlenums == UINT16_MAX) - handlenums = 0; - } - - // Assign current handle number. - // Preserved so sounds could be stopped. - channels[slot].handle = handlenums; - - // Restart steper - channels[slot].stepremainder = 0; - // Should be gametic, I presume. - channels[slot].starttic = gametic; - - I_SetChannelParams(&channels[slot], volume, seperation, step); - - // Preserve sound SFX id, - // e.g. for avoiding duplicates of chainsaw. - channels[slot].id = S_sfx[sfxid].data; - - channels[slot].sfxid = sfxid; - - // Set pointer to end of raw data. - channels[slot].end = channels[slot].data + S_sfx[sfxid].length; - - - // You tell me. - return handlenums; -} - -// -// SFX API -// Note: this was called by S_Init. -// However, whatever they did in the -// old DPMS based DOS version, this -// were simply dummies in the Linux -// version. -// See soundserver initdata(). -// -// Well... To keep compatibility with legacy doom, I have to call this in -// I_InitSound since it is not called in S_Init... (emanne@absysteme.fr) - -static inline void I_SetChannels(void) -{ - // Init internal lookups (raw data, mixing buffer, channels). - // This function sets up internal lookups used during - // the mixing process. - INT32 i; - INT32 j; - - INT32 *steptablemid = steptable + 128; - - if (nosound) - return; - - // This table provides step widths for pitch parameters. - for (i = -128; i < 128; i++) - { - const double po = pow((double)(2.0l), (double)(i / 64.0l)); - steptablemid[i] = (INT32)(po * 65536.0l); - } - - // Generates volume lookup tables - // which also turn the unsigned samples - // into signed samples. - for (i = 0; i < 128; i++) - for (j = 0; j < 256; j++) - { - //From PrDoom - // proff - made this a little bit softer, because with - // full volume the sound clipped badly - vol_lookup[i * 256 + j] = (Sint16)((i * (j - 128) * 256) / 127); - } -} - -void I_SetSfxVolume(UINT8 volume) -{ - INT32 i; - - (void)volume; - //Snd_LockAudio(); - - for (i = 0; i < NUM_CHANNELS; i++) - if (channels[i].end) I_SetChannelParams(&channels[i], channels[i].vol, channels[i].sep, channels[i].realstep); - - //Snd_UnlockAudio(); -} - -void *I_GetSfx(sfxinfo_t *sfx) -{ - if (sfx->lumpnum == LUMPERROR) - sfx->lumpnum = S_GetSfxLumpNum(sfx); -// else if (sfx->lumpnum != S_GetSfxLumpNum(sfx)) -// I_FreeSfx(sfx); - -#ifdef HW3SOUND - if (hws_mode != HWS_DEFAULT_MODE) - return HW3S_GetSfx(sfx); -#endif - - if (sfx->data) - return sfx->data; //Alam: I have it done! - - sfx->length = W_LumpLength(sfx->lumpnum); - - return getsfx(sfx->lumpnum, &sfx->length); - -} - -void I_FreeSfx(sfxinfo_t * sfx) -{ -// if (sfx->lumpnum<0) -// return; - -#ifdef HW3SOUND - if (hws_mode != HWS_DEFAULT_MODE) - { - HW3S_FreeSfx(sfx); - } - else -#endif - { - size_t i; - - for (i = 1; i < NUMSFX; i++) - { - // Alias? Example is the chaingun sound linked to pistol. - if (S_sfx[i].data == sfx->data) - { - if (S_sfx+i != sfx) S_sfx[i].data = NULL; - S_sfx[i].lumpnum = LUMPERROR; - S_sfx[i].length = 0; - } - } - //Snd_LockAudio(); //Alam: too much? - // Loop all channels, check. - for (i = 0; i < NUM_CHANNELS; i++) - { - // Active, and using the same SFX? - if (channels[i].end && channels[i].id == sfx->data) - { - channels[i].end = NULL; // Reset. - } - } - //Snd_UnlockAudio(); //Alam: too much? - Z_Free(sfx->data); - } - sfx->data = NULL; - sfx->lumpnum = LUMPERROR; -} - -// -// Starting a sound means adding it -// to the current list of active sounds -// in the internal channels. -// As the SFX info struct contains -// e.g. a pointer to the raw data, -// it is ignored. -// As our sound handling does not handle -// priority, it is ignored. -// Pitching (that is, increased speed of playback) -// is set, but currently not used by mixing. -// -INT32 I_StartSound(sfxenum_t id, UINT8 vol, UINT8 sep, UINT8 pitch, UINT8 priority, INT32 channel) -{ - (void)priority; - (void)pitch; - (void)channel; - - if (nosound) - return 0; - - if (S_sfx[id].data == NULL) return -1; - - Snd_LockAudio(); - id = addsfx(id, vol, steptable[pitch], sep); - Snd_UnlockAudio(); - - return id; // Returns a handle (not used). -} - -void I_StopSound(INT32 handle) -{ - // You need the handle returned by StartSound. - // Would be looping all channels, - // tracking down the handle, - // an setting the channel to zero. - INT32 i; - - i = FindChannel(handle); - - if (i != -1) - { - //Snd_LockAudio(); //Alam: too much? - channels[i].end = NULL; - //Snd_UnlockAudio(); //Alam: too much? - channels[i].handle = -1; - channels[i].starttic = 0; - } - -} - -boolean I_SoundIsPlaying(INT32 handle) -{ - boolean isplaying = false; - int chan = FindChannel(handle); - if (chan != -1) - isplaying = (channels[chan].end != NULL); - return isplaying; -} - -FUNCINLINE static ATTRINLINE void I_UpdateStream8S(Uint8 *stream, int len) -{ - // Mix current sound data. - // Data, from raw sound - register Sint16 dr; // Right 8bit stream - register Uint8 sample; // Center 8bit sfx - register Sint16 dl; // Left 8bit stream - - // Pointers in audio stream - Sint8 *rightout = (Sint8 *)stream; // currect right - Sint8 *leftout = rightout + 1;// currect left - const Uint8 step = 2; // Step in stream, left and right, thus two. - - INT32 chan; // Mixing channel index. - - // Determine end of the stream - len /= 2; // not 8bit mono samples, 8bit stereo ones - - if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); - - // Mix sounds into the mixing buffer. - // Loop over len - while (len--) - { - // Reset left/right value. - dl = *leftout; - dr = *rightout; - - // Love thy L2 cache - made this a loop. - // Now more channels could be set at compile time - // as well. Thus loop those channels. - for (chan = 0; chan < NUM_CHANNELS; chan++) - { - // Check channel, if active. - if (channels[chan].end) - { -#if 1 - // Get the raw data from the channel. - sample = channels[chan].data[0]; -#else - // linear filtering from PrDoom - sample = (((Uint32)channels[chan].data[0] *(0x10000 - channels[chan].stepremainder)) - + ((Uint32)channels[chan].data[1]) * (channels[chan].stepremainder))) >> 16; -#endif - // Add left and right part - // for this channel (sound) - // to the current data. - // Adjust volume accordingly. - dl = (Sint16)(dl+(channels[chan].leftvol_lookup[sample]>>8)); - dr = (Sint16)(dr+(channels[chan].rightvol_lookup[sample]>>8)); - // Increment stepage - channels[chan].stepremainder += channels[chan].step; - // Check whether we are done. - if (channels[chan].data + (channels[chan].stepremainder >> 16) >= channels[chan].end) - channels[chan].end = NULL; - else - { - // step to next sample - channels[chan].data += (channels[chan].stepremainder >> 16); - // Limit to LSB??? - channels[chan].stepremainder &= 0xffff; - } - } - } - - // Clamp to range. Left hardware channel. - // Has been char instead of short. - - if (dl > 0x7f) - *leftout = 0x7f; - else if (dl < -0x80) - *leftout = -0x80; - else - *leftout = (Sint8)dl; - - // Same for right hardware channel. - if (dr > 0x7f) - *rightout = 0x7f; - else if (dr < -0x80) - *rightout = -0x80; - else - *rightout = (Sint8)dr; - - // Increment current pointers in stream - leftout += step; - rightout += step; - - } - if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); -} - -FUNCINLINE static ATTRINLINE void I_UpdateStream8M(Uint8 *stream, int len) -{ - // Mix current sound data. - // Data, from raw sound - register Sint16 d; // Mono 8bit stream - register Uint8 sample; // Center 8bit sfx - - // Pointers in audio stream - Sint8 *monoout = (Sint8 *)stream; // currect mono - const Uint8 step = 1; // Step in stream, left and right, thus two. - - INT32 chan; // Mixing channel index. - - // Determine end of the stream - //len /= 1; // not 8bit mono samples, 8bit mono ones? - - if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); - - // Mix sounds into the mixing buffer. - // Loop over len - while (len--) - { - // Reset left/right value. - d = *monoout; - - // Love thy L2 cache - made this a loop. - // Now more channels could be set at compile time - // as well. Thus loop those channels. - for (chan = 0; chan < NUM_CHANNELS; chan++) - { - // Check channel, if active. - if (channels[chan].end) - { -#if 1 - // Get the raw data from the channel. - sample = channels[chan].data[0]; -#else - // linear filtering from PrDoom - sample = (((Uint32)channels[chan].data[0] *(0x10000 - channels[chan].stepremainder)) - + ((Uint32)channels[chan].data[1]) * (channels[chan].stepremainder))) >> 16; -#endif - // Add left and right part - // for this channel (sound) - // to the current data. - // Adjust volume accordingly. - d = (Sint16)(d+((channels[chan].leftvol_lookup[sample] + channels[chan].rightvol_lookup[sample])>>9)); - // Increment stepage - channels[chan].stepremainder += channels[chan].step; - // Check whether we are done. - if (channels[chan].data + (channels[chan].stepremainder >> 16) >= channels[chan].end) - channels[chan].end = NULL; - else - { - // step to next sample - channels[chan].data += (channels[chan].stepremainder >> 16); - // Limit to LSB??? - channels[chan].stepremainder &= 0xffff; - } - } - } - - // Clamp to range. Left hardware channel. - // Has been char instead of short. - - if (d > 0x7f) - *monoout = 0x7f; - else if (d < -0x80) - *monoout = -0x80; - else - *monoout = (Sint8)d; - - // Increment current pointers in stream - monoout += step; - } - if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); -} - -FUNCINLINE static ATTRINLINE void I_UpdateStream16S(Uint8 *stream, int len) -{ - // Mix current sound data. - // Data, from raw sound - register Sint32 dr; // Right 16bit stream - register Uint8 sample; // Center 8bit sfx - register Sint32 dl; // Left 16bit stream - - // Pointers in audio stream - Sint16 *rightout = (Sint16 *)(void *)stream; // currect right - Sint16 *leftout = rightout + 1;// currect left - const Uint8 step = 2; // Step in stream, left and right, thus two. - - INT32 chan; // Mixing channel index. - - // Determine end of the stream - len /= 4; // not 8bit mono samples, 16bit stereo ones - - if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); - - // Mix sounds into the mixing buffer. - // Loop over len - while (len--) - { - // Reset left/right value. - dl = *leftout; - dr = *rightout; - - // Love thy L2 cache - made this a loop. - // Now more channels could be set at compile time - // as well. Thus loop those channels. - for (chan = 0; chan < NUM_CHANNELS; chan++) - { - // Check channel, if active. - if (channels[chan].end) - { -#if 1 - // Get the raw data from the channel. - sample = channels[chan].data[0]; -#else - // linear filtering from PrDoom - sample = (((Uint32)channels[chan].data[0] *(0x10000 - channels[chan].stepremainder)) - + ((Uint32)channels[chan].data[1]) * (channels[chan].stepremainder))) >> 16; -#endif - // Add left and right part - // for this channel (sound) - // to the current data. - // Adjust volume accordingly. - dl += channels[chan].leftvol_lookup[sample]; - dr += channels[chan].rightvol_lookup[sample]; - // Increment stepage - channels[chan].stepremainder += channels[chan].step; - // Check whether we are done. - if (channels[chan].data + (channels[chan].stepremainder >> 16) >= channels[chan].end) - channels[chan].end = NULL; - else - { - // step to next sample - channels[chan].data += (channels[chan].stepremainder >> 16); - // Limit to LSB??? - channels[chan].stepremainder &= 0xffff; - } - } - } - - // Clamp to range. Left hardware channel. - // Has been char instead of short. - - if (dl > 0x7fff) - *leftout = 0x7fff; - else if (dl < -0x8000) - *leftout = -0x8000; - else - *leftout = (Sint16)dl; - - // Same for right hardware channel. - if (dr > 0x7fff) - *rightout = 0x7fff; - else if (dr < -0x8000) - *rightout = -0x8000; - else - *rightout = (Sint16)dr; - - // Increment current pointers in stream - leftout += step; - rightout += step; - - } - if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); -} - -FUNCINLINE static ATTRINLINE void I_UpdateStream16M(Uint8 *stream, int len) -{ - // Mix current sound data. - // Data, from raw sound - register Sint32 d; // Mono 16bit stream - register Uint8 sample; // Center 8bit sfx - - // Pointers in audio stream - Sint16 *monoout = (Sint16 *)(void *)stream; // currect mono - const Uint8 step = 1; // Step in stream, left and right, thus two. - - INT32 chan; // Mixing channel index. - - // Determine end of the stream - len /= 2; // not 8bit mono samples, 16bit mono ones - - if (Snd_Mutex) SDL_LockMutex(Snd_Mutex); - - // Mix sounds into the mixing buffer. - // Loop over len - while (len--) - { - // Reset left/right value. - d = *monoout; - - // Love thy L2 cache - made this a loop. - // Now more channels could be set at compile time - // as well. Thus loop those channels. - for (chan = 0; chan < NUM_CHANNELS; chan++) - { - // Check channel, if active. - if (channels[chan].end) - { -#if 1 - // Get the raw data from the channel. - sample = channels[chan].data[0]; -#else - // linear filtering from PrDoom - sample = (((Uint32)channels[chan].data[0] *(0x10000 - channels[chan].stepremainder)) - + ((Uint32)channels[chan].data[1]) * (channels[chan].stepremainder))) >> 16; -#endif - // Add left and right part - // for this channel (sound) - // to the current data. - // Adjust volume accordingly. - d += (channels[chan].leftvol_lookup[sample] + channels[chan].rightvol_lookup[sample])>>1; - // Increment stepage - channels[chan].stepremainder += channels[chan].step; - // Check whether we are done. - if (channels[chan].data + (channels[chan].stepremainder >> 16) >= channels[chan].end) - channels[chan].end = NULL; - else - { - // step to next sample - channels[chan].data += (channels[chan].stepremainder >> 16); - // Limit to LSB??? - channels[chan].stepremainder &= 0xffff; - } - } - } - - // Clamp to range. Left hardware channel. - // Has been char instead of short. - - if (d > 0x7fff) - *monoout = 0x7fff; - else if (d < -0x8000) - *monoout = -0x8000; - else - *monoout = (Sint16)d; - - // Increment current pointers in stream - monoout += step; - } - if (Snd_Mutex) SDL_UnlockMutex(Snd_Mutex); -} - -#ifdef HAVE_LIBGME -static void I_UpdateSteamGME(Music_Emu *emu, INT16 *stream, int len, UINT8 looping) -{ - #define GME_BUFFER_LEN 44100*2048 - // Mix current sound data. - // Data, from raw sound - register Sint32 da; - - static short gme_buffer[GME_BUFFER_LEN]; // a large buffer for gme - Sint16 *in = gme_buffer; - - do - { - int out = min(GME_BUFFER_LEN, len); - if ( gme_play( emu, len, gme_buffer ) ) { } // ignore error - len -= out; - while (out--) - { - //Left - da = *in; - in++; - da += *stream; - stream++; - //Right - da = *in; - in++; - da += *stream; - stream++; - } - if (gme_track_ended( emu )) - { - if (looping) - gme_seek( emu, 0); - else - break; - } - } while ( len ); - #undef GME_BUFFER_LEN -} -#endif - -static void SDLCALL I_UpdateStream(void *userdata, Uint8 *stream, int len) -{ - if (!sound_started || !userdata) - return; - -#if SDL_VERSION_ATLEAST(1,3,0) - if (musicStarted) - memset(stream, 0x00, len); // only work in !AUDIO_U8, that needs 0x80 -#endif - - if ((audio.channels != 1 && audio.channels != 2) || - (audio.format != AUDIO_S8 && audio.format != AUDIO_S16SYS)) - ; // no function to encode this type of stream - else if (audio.channels == 1 && audio.format == AUDIO_S8) - I_UpdateStream8M(stream, len); - else if (audio.channels == 2 && audio.format == AUDIO_S8) - I_UpdateStream8S(stream, len); - else if (audio.channels == 1 && audio.format == AUDIO_S16SYS) - I_UpdateStream16M(stream, len); - else if (audio.channels == 2 && audio.format == AUDIO_S16SYS) - { - I_UpdateStream16S(stream, len); -#ifdef HAVE_LIBGME - if (userdata) - { - srb2audio_t *sa_userdata = userdata; - if (!sa_userdata->gme_pause) - I_UpdateSteamGME(sa_userdata->gme_emu, (INT16 *)stream, len/4, sa_userdata->gme_loop); - } -#endif - - } -} - -void I_UpdateSoundParams(INT32 handle, UINT8 vol, UINT8 sep, UINT8 pitch) -{ - // Would be using the handle to identify - // on which channel the sound might be active, - // and resetting the channel parameters. - - INT32 i = FindChannel(handle); - - if (i != -1 && channels[i].end) - { - //Snd_LockAudio(); //Alam: too much? - I_SetChannelParams(&channels[i], vol, sep, steptable[pitch]); - //Snd_UnlockAudio(); //Alam: too much? - } - -} - -#ifdef HW3SOUND - -static void *soundso = NULL; - -static INT32 Init3DSDriver(const char *soName) -{ - if (soName) soundso = hwOpen(soName); -#if defined (_WIN32) && defined (_X86_) && !defined (STATIC3DS) - HW3DS.pfnStartup = hwSym("Startup@8",soundso); - HW3DS.pfnShutdown = hwSym("Shutdown@0",soundso); - HW3DS.pfnAddSfx = hwSym("AddSfx@4",soundso); - HW3DS.pfnAddSource = hwSym("AddSource@8",soundso); - HW3DS.pfnStartSource = hwSym("StartSource@4",soundso); - HW3DS.pfnStopSource = hwSym("StopSource@4",soundso); - HW3DS.pfnGetHW3DSVersion = hwSym("GetHW3DSVersion@0",soundso); - HW3DS.pfnBeginFrameUpdate = hwSym("BeginFrameUpdate@0",soundso); - HW3DS.pfnEndFrameUpdate = hwSym("EndFrameUpdate@0",soundso); - HW3DS.pfnIsPlaying = hwSym("IsPlaying@4",soundso); - HW3DS.pfnUpdateListener = hwSym("UpdateListener@8",soundso); - HW3DS.pfnUpdateSourceParms = hwSym("UpdateSourceParms@12",soundso); - HW3DS.pfnSetCone = hwSym("SetCone@8",soundso); - HW3DS.pfnSetGlobalSfxVolume = hwSym("SetGlobalSfxVolume@4",soundso); - HW3DS.pfnUpdate3DSource = hwSym("Update3DSource@8",soundso); - HW3DS.pfnReloadSource = hwSym("ReloadSource@8",soundso); - HW3DS.pfnKillSource = hwSym("KillSource@4",soundso); - HW3DS.pfnKillSfx = hwSym("KillSfx@4",soundso); - HW3DS.pfnGetHW3DSTitle = hwSym("GetHW3DSTitle@8",soundso); -#else - HW3DS.pfnStartup = hwSym("Startup",soundso); - HW3DS.pfnShutdown = hwSym("Shutdown",soundso); - HW3DS.pfnAddSfx = hwSym("AddSfx",soundso); - HW3DS.pfnAddSource = hwSym("AddSource",soundso); - HW3DS.pfnStartSource = hwSym("StartSource",soundso); - HW3DS.pfnStopSource = hwSym("StopSource",soundso); - HW3DS.pfnGetHW3DSVersion = hwSym("GetHW3DSVersion",soundso); - HW3DS.pfnBeginFrameUpdate = hwSym("BeginFrameUpdate",soundso); - HW3DS.pfnEndFrameUpdate = hwSym("EndFrameUpdate",soundso); - HW3DS.pfnIsPlaying = hwSym("IsPlaying",soundso); - HW3DS.pfnUpdateListener = hwSym("UpdateListener",soundso); - HW3DS.pfnUpdateSourceParms = hwSym("UpdateSourceParms",soundso); - HW3DS.pfnSetCone = hwSym("SetCone",soundso); - HW3DS.pfnSetGlobalSfxVolume = hwSym("SetGlobalSfxVolume",soundso); - HW3DS.pfnUpdate3DSource = hwSym("Update3DSource",soundso); - HW3DS.pfnReloadSource = hwSym("ReloadSource",soundso); - HW3DS.pfnKillSource = hwSym("KillSource",soundso); - HW3DS.pfnKillSfx = hwSym("KillSfx",soundso); - HW3DS.pfnGetHW3DSTitle = hwSym("GetHW3DSTitle",soundso); -#endif - -// if (HW3DS.pfnUpdateListener2 && HW3DS.pfnUpdateListener2 != soundso) - return true; -// else -// return false; -} -#endif - -void I_ShutdownSound(void) -{ - if (nosound || !sound_started) - return; - - CONS_Printf("I_ShutdownSound: "); - -#ifdef HW3SOUND - if (hws_mode != HWS_DEFAULT_MODE) - { - HW3S_Shutdown(); - hwClose(soundso); - return; - } -#endif - - if (nomidimusic && nodigimusic) - SDL_CloseAudio(); - CONS_Printf("%s", M_GetText("shut down\n")); - sound_started = false; - SDL_QuitSubSystem(SDL_INIT_AUDIO); - if (Snd_Mutex) - SDL_DestroyMutex(Snd_Mutex); - Snd_Mutex = NULL; -} - -void I_UpdateSound(void) -{ -} - -void I_StartupSound(void) -{ -#ifdef HW3SOUND - const char *sdrv_name = NULL; -#endif -#ifndef HAVE_MIXER - nomidimusic = nodigimusic = true; -#endif -#ifdef DC - //nosound = true; -#ifdef HAVE_MIXER - nomidimusic = true; - nodigimusic = true; -#endif -#endif - - memset(channels, 0, sizeof (channels)); //Alam: Clean it - - audio.format = AUDIO_S16SYS; - audio.channels = 2; - audio.callback = I_UpdateStream; - audio.userdata = &localdata; - - if (dedicated) - { - nosound = nomidimusic = nodigimusic = true; - return; - } - - // Configure sound device - CONS_Printf("I_StartupSound:\n"); - - // Open the audio device - if (M_CheckParm ("-freq") && M_IsNextParm()) - { - audio.freq = atoi(M_GetNextParm()); - if (!audio.freq) audio.freq = cv_samplerate.value; - audio.samples = (Uint16)((samplecount/2)*(INT32)(audio.freq/11025)); //Alam: to keep it around the same XX ms - CONS_Printf (M_GetText(" requested frequency of %d hz\n"), audio.freq); - } - else - { - audio.samples = samplecount; - audio.freq = cv_samplerate.value; - } - - if (M_CheckParm ("-mono")) - { - audio.channels = 1; - audio.samples /= 2; - } - -#if defined (_PSP) && defined (HAVE_MIXER) // Bug in PSP's SDL_OpenAudio, can not open twice - I_SetChannels(); - sound_started = true; - Snd_Mutex = SDL_CreateMutex(); -#else - if (nosound) -#endif - return; - -#ifdef HW3SOUND -#ifdef STATIC3DS - if (M_CheckParm("-3dsound") || M_CheckParm("-ds3d")) - { - hws_mode = HWS_OPENAL; - } -#elif defined (_WIN32) - if (M_CheckParm("-ds3d")) - { - hws_mode = HWS_DS3D; - sdrv_name = "s_ds3d.dll"; - } - else if (M_CheckParm("-fmod3d")) - { - hws_mode = HWS_FMOD3D; - sdrv_name = "s_fmod.dll"; - } - else if (M_CheckParm("-openal")) - { - hws_mode = HWS_OPENAL; - sdrv_name = "s_openal.dll"; - } -#else - if (M_CheckParm("-fmod3d")) - { - hws_mode = HWS_FMOD3D; - sdrv_name = "./s_fmod.so"; - } - else if (M_CheckParm("-openal")) - { - hws_mode = HWS_OPENAL; - sdrv_name = "./s_openal.so"; - } -#endif - else if (M_CheckParm("-sounddriver") && M_IsNextParm()) - { - hws_mode = HWS_OTHER; - sdrv_name = M_GetNextParm(); - } - if (hws_mode != HWS_DEFAULT_MODE) - { - if (Init3DSDriver(sdrv_name)) - { - snddev_t snddev; - - //nosound = true; - //I_AddExitFunc(I_ShutdownSound); - snddev.bps = 16; - snddev.sample_rate = audio.freq; - snddev.numsfxs = NUMSFX; -#if defined (_WIN32) && !defined (_XBOX) - snddev.cooplevel = 0x00000002; - snddev.hWnd = vid.WndParent; -#endif - if (HW3S_Init(I_Error, &snddev)) - { - audio.userdata = NULL; - CONS_Printf("%s", M_GetText(" Using 3D sound driver\n")); - return; - } - CONS_Printf("%s", M_GetText(" Failed loading 3D sound driver\n")); - // Falls back to default sound system - HW3S_Shutdown(); - hwClose(soundso); - } - CONS_Printf("%s", M_GetText(" Failed loading 3D sound driver\n")); - hws_mode = HWS_DEFAULT_MODE; - } -#endif - if (!musicStarted && SDL_OpenAudio(&audio, &audio) < 0) - { - CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n")); - nosound = true; - return; - } - else - { - char ad[100]; - CONS_Printf(M_GetText(" Starting up with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad)); - } - samplecount = audio.samples; - CV_SetValue(&cv_samplerate, audio.freq); - CONS_Printf(M_GetText(" configured audio device with %d samples/slice at %ikhz(%dms buffer)\n"), samplecount, audio.freq/1000, (INT32) (((float)audio.samples * 1000.0f) / audio.freq)); - // Finished initialization. - CONS_Printf("%s", M_GetText(" Sound module ready\n")); - //[segabor] - if (!musicStarted) SDL_PauseAudio(0); - //Mix_Pause(0); - I_SetChannels(); - sound_started = true; - Snd_Mutex = SDL_CreateMutex(); -} - -// -// MUSIC API. -// - -void I_ShutdownMIDIMusic(void) -{ - nomidimusic = false; - if (nodigimusic) I_ShutdownMusic(); -} - -#ifdef HAVE_LIBGME -static void I_ShutdownGMEMusic(void) -{ - Snd_LockAudio(); - if (localdata.gme_emu) - gme_delete(localdata.gme_emu); - localdata.gme_emu = NULL; - Snd_UnlockAudio(); -} -#endif - -void I_ShutdownDigMusic(void) -{ - nodigimusic = false; - if (nomidimusic) I_ShutdownMusic(); -} - -#ifdef HAVE_MIXER -static boolean LoadSong(void *data, size_t lumplength, size_t selectpos) -{ - FILE *midfile; - const char *tempname; -#ifdef USE_RWOPS - if (canuseRW) - { - SDL_RWops *SDLRW; - void *olddata = Smidi[selectpos]; //quick shortcut to set - - Z_Free(olddata); //free old memory - Smidi[selectpos] = NULL; - - if (!data) - return olddata != NULL; //was there old data? - - SDLRW = SDL_RWFromConstMem(data, (int)lumplength); //new RWops from Z_zone - if (!SDLRW) //ERROR while making RWops! - { - CONS_Printf(M_GetText("Couldn't load music lump: %s\n"), SDL_GetError()); - Z_Free(data); - return false; - } - - music[selectpos] = Mix_LoadMUS_RW(SDLRW); // new Mix_Chuck from RWops - if (music[selectpos]) - Smidi[selectpos] = data; //all done - else //ERROR while making Mix_Chuck - { - CONS_Printf(M_GetText("Couldn't load music data: %s\n"), Mix_GetError()); - Z_Free(data); - SDL_RWclose(SDLRW); - Smidi[selectpos] = NULL; - } - return true; - } -#endif - tempname = va("%s/%s", MIDI_PATH, fmidi[selectpos]); - - if (!data) - { - if (FIL_FileExists(tempname)) - return unlink(tempname)+1; -#ifdef MIDI_PATH2 - else if (FIL_FileExists(tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]))) - return unlink(tempname)+1; -#endif - else - return false; - } - - midfile = fopen(tempname, "wb"); - -#ifdef MIDI_PATH2 - if (!midfile) - { - tempname = va("%s/%s", MIDI_PATH2, fmidi[selectpos]); - midfile = fopen(tempname, "wb"); - } -#endif - - if (!midfile) - { - CONS_Printf(M_GetText("Couldn't open file %s to write music in\n"), tempname); - Z_Free(data); - return false; - } - - if (fwrite(data, lumplength, 1, midfile) == 0) - { - CONS_Printf(M_GetText("Couldn't write music into file %s because %s\n"), tempname, M_FileError(midfile)); - Z_Free(data); - fclose(midfile); - return false; - } - - fclose(midfile); - - Z_Free(data); - - music[selectpos] = Mix_LoadMUS(tempname); - if (!music[selectpos]) //ERROR while making Mix_Chuck - { - CONS_Printf(M_GetText("Couldn't load music file %s: %s\n"), tempname, Mix_GetError()); - return false; - } - return true; -} -#endif - - -void I_ShutdownMusic(void) -{ -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - CONS_Printf("%s", M_GetText("I_ShutdownMusic: ")); - - I_UnRegisterSong(0); - I_StopDigSong(); - Mix_CloseAudio(); -#ifdef MIX_INIT - Mix_Quit(); -#endif - CONS_Printf("%s", M_GetText("shut down\n")); - musicStarted = SDL_FALSE; - if (Msc_Mutex) - SDL_DestroyMutex(Msc_Mutex); - Msc_Mutex = NULL; -#endif -} - -void I_InitMIDIMusic(void) -{ - if (nodigimusic) I_InitMusic(); -} - -void I_InitDigMusic(void) -{ - if (nomidimusic) I_InitMusic(); -} - -void I_InitMusic(void) -{ -#ifdef HAVE_MIXER - char ad[100]; - SDL_version MIXcompiled; - const SDL_version *MIXlinked; -#ifdef MIXER_INIT - const int mixstart = MIX_INIT_OGG; - int mixflags; -#endif -#endif -#ifdef HAVE_LIBGME - I_AddExitFunc(I_ShutdownGMEMusic); -#endif - - if ((nomidimusic && nodigimusic) || dedicated) - return; - -#ifdef HAVE_MIXER - MIX_VERSION(&MIXcompiled) - MIXlinked = Mix_Linked_Version(); - I_OutputMsg("Compiled for SDL_mixer version: %d.%d.%d\n", - MIXcompiled.major, MIXcompiled.minor, MIXcompiled.patch); -#ifdef MIXER_POS -#ifndef _WII - if (MIXlinked->major == 1 && MIXlinked->minor == 2 && MIXlinked->patch < 7) -#endif - canlooping = SDL_FALSE; -#endif -#ifdef USE_RWOPS - if (M_CheckParm("-noRW")) - canuseRW = SDL_FALSE; -#endif - I_OutputMsg("Linked with SDL_mixer version: %d.%d.%d\n", - MIXlinked->major, MIXlinked->minor, MIXlinked->patch); -#if !(defined (DC) || defined (PSP) || defined(GP2X) || defined (WII)) - if (audio.freq < 44100 && !M_CheckParm ("-freq")) //I want atleast 44Khz - { - audio.samples = (Uint16)(audio.samples*(INT32)(44100/audio.freq)); - audio.freq = 44100; //Alam: to keep it around the same XX ms - } -#endif - - if (sound_started -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) - { - I_OutputMsg("Temp Shutdown of SDL Audio System"); - SDL_CloseAudio(); - I_OutputMsg(" Done\n"); - } - - CONS_Printf("%s", M_GetText("I_InitMusic:")); - -#ifdef MIXER_INIT - mixflags = Mix_Init(mixstart); - if ((mixstart & MIX_INIT_FLAC) != (mixflags & MIX_INIT_FLAC)) - { - CONS_Printf("%s", M_GetText(" Unable to load FLAC support\n")); - } - if ((mixstart & MIX_INIT_MOD ) != (mixflags & MIX_INIT_MOD )) - { - CONS_Printf("%s", M_GetText(" Unable to load MOD support\n")); - } - if ((mixstart & MIX_INIT_MP3 ) != (mixflags & MIX_INIT_MP3 )) - { - CONS_Printf("%s", M_GetText(" Unable to load MP3 support\n")); - } - if ((mixstart & MIX_INIT_OGG ) != (mixflags & MIX_INIT_OGG )) - { - CONS_Printf("%s", M_GetText(" Unable to load OGG support\n")); - } -#endif - - if (Mix_OpenAudio(audio.freq, audio.format, audio.channels, audio.samples) < 0) //open_music(&audio) - { - CONS_Printf(M_GetText(" Unable to open music: %s\n"), Mix_GetError()); - nomidimusic = nodigimusic = true; - if (sound_started -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) - { - if (SDL_OpenAudio(&audio, NULL) < 0) //retry - { - CONS_Printf("%s", M_GetText(" couldn't open audio with desired format\n")); - nosound = true; - sound_started = false; - } - else - { - CONS_Printf(M_GetText(" Starting with audio driver : %s\n"), SDL_AudioDriverName(ad, (int)sizeof ad)); - } - } - return; - } - else - CONS_Printf(M_GetText(" Starting up with audio driver : %s with SDL_Mixer\n"), SDL_AudioDriverName(ad, (int)sizeof ad)); - - samplecount = audio.samples; - CV_SetValue(&cv_samplerate, audio.freq); - if (sound_started -#ifdef HW3SOUND - && hws_mode == HWS_DEFAULT_MODE -#endif - ) - I_OutputMsg(" Reconfigured SDL Audio System"); - else I_OutputMsg(" Configured SDL_Mixer System"); - I_OutputMsg(" with %d samples/slice at %ikhz(%dms buffer)\n", samplecount, audio.freq/1000, (INT32) ((audio.samples * 1000.0f) / audio.freq)); - Mix_SetPostMix(audio.callback, audio.userdata); // after mixing music, add sound effects - Mix_Resume(-1); - CONS_Printf("%s", M_GetText("Music initialized\n")); - musicStarted = SDL_TRUE; - Msc_Mutex = SDL_CreateMutex(); -#endif -} - -boolean I_PlaySong(INT32 handle, boolean looping) -{ - (void)handle; -#ifdef HAVE_MIXER - if (nomidimusic || !musicStarted || !music[handle]) - return false; - -#ifdef MIXER_POS - if (canlooping) - Mix_HookMusicFinished(NULL); -#endif - - if (Mix_FadeInMusic(music[handle], looping ? -1 : 0, MIDIfade) == -1) - CONS_Printf(M_GetText("Couldn't play song because %s\n"), Mix_GetError()); - else - { - Mix_VolumeMusic(musicvol); - return true; - } -#else - (void)looping; -#endif - return false; -} - -static void I_PauseGME(void) -{ -#ifdef HAVE_LIBGME - localdata.gme_pause = true; -#endif -} - -void I_PauseSong(INT32 handle) -{ - (void)handle; - I_PauseGME(); -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - Mix_PauseMusic(); - //I_StopSong(handle); -#endif -} - -static void I_ResumeGME(void) -{ -#ifdef HAVE_LIBGME - localdata.gme_pause = false; -#endif -} - -void I_ResumeSong(INT32 handle) -{ - (void)handle; - I_ResumeGME(); -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - Mix_VolumeMusic(musicvol); - Mix_ResumeMusic(); - //I_PlaySong(handle, true); -#endif -} - -void I_StopSong(INT32 handle) -{ - (void)handle; -#ifdef HAVE_MIXER - if (nomidimusic || !musicStarted) - return; - Mix_FadeOutMusic(MIDIfade); -#endif -} - -void I_UnRegisterSong(INT32 handle) -{ -#ifdef HAVE_MIXER - - if (nomidimusic || !musicStarted) - return; - - Mix_HaltMusic(); - while (Mix_PlayingMusic()) - ; - - if (music[handle]) - Mix_FreeMusic(music[handle]); - music[handle] = NULL; - LoadSong(NULL, 0, handle); -#else - (void)handle; -#endif -} - -INT32 I_RegisterSong(void *data, size_t len) -{ -#ifdef HAVE_MIXER - if (nomidimusic || !musicStarted) - return false; - - if (!LoadSong(data, len, 0)) - return false; - - if (music[0]) - return true; - - CONS_Printf(M_GetText("Couldn't load MIDI: %s\n"), Mix_GetError()); -#else - (void)len; - (void)data; -#endif - return false; -} - -void I_SetMIDIMusicVolume(UINT8 volume) -{ -#ifdef HAVE_MIXER - if ((nomidimusic && nodigimusic) || !musicStarted) - return; - - if (Msc_Mutex) SDL_LockMutex(Msc_Mutex); - musicvol = volume * 2; - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - Mix_VolumeMusic(musicvol); -#else - (void)volume; -#endif -} - -#ifdef HAVE_LIBGME -static void I_CleanupGME(void *userdata) -{ - Z_Free(userdata); -} -#endif - -static boolean I_StartGMESong(const char *musicname, boolean looping) -{ -#ifdef HAVE_LIBGME - XBOXSTATIC char filename[9]; - void *data; - lumpnum_t lumpnum; - size_t lumplength; - Music_Emu *emu; - const char* gme_err; - - Snd_LockAudio(); - if (localdata.gme_emu) - gme_delete(localdata.gme_emu); - localdata.gme_emu = NULL; - Snd_UnlockAudio(); - - snprintf(filename, sizeof filename, "o_%s", musicname); - - lumpnum = W_CheckNumForName(filename); - - if (lumpnum == LUMPERROR) - { - return false; // No music found. Oh well! - } - else - lumplength = W_LumpLength(lumpnum); - - data = W_CacheLumpNum(lumpnum, PU_MUSIC); - - gme_err = gme_open_data(data, (long)lumplength, &emu, audio.freq); - if (gme_err != NULL) { - //I_OutputMsg("I_StartGMESong: error %s\n",gme_err); - return false; - } - gme_set_user_data(emu, data); - gme_set_user_cleanup(emu, I_CleanupGME); - gme_start_track(emu, 0); - gme_set_fade(emu, Digfade); - - Snd_LockAudio(); - localdata.gme_emu = emu; - localdata.gme_pause = false; - localdata.gme_loop = (UINT8)looping; - Snd_UnlockAudio(); - - return true; -#else - (void)musicname; - (void)looping; -#endif - return false; -} - -boolean I_StartDigSong(const char *musicname, boolean looping) -{ -#ifdef HAVE_MIXER - XBOXSTATIC char filename[9]; - void *data; - lumpnum_t lumpnum; - size_t lumplength; -#endif - - if(I_StartGMESong(musicname, looping)) - return true; - -#ifdef HAVE_MIXER - if (nodigimusic) - return false; - - snprintf(filename, sizeof filename, "o_%s", musicname); - - lumpnum = W_CheckNumForName(filename); - - I_StopDigSong(); - - if (lumpnum == LUMPERROR) - { - // Alam_GBC: like in win32/win_snd.c: Graue 02-29-2004: don't worry about missing music, there might still be a MIDI - //I_OutputMsg("Music lump %s not found!\n", filename); - return false; // No music found. Oh well! - } - else - lumplength = W_LumpLength(lumpnum); - - data = W_CacheLumpNum(lumpnum, PU_MUSIC); - - if (Msc_Mutex) SDL_LockMutex(Msc_Mutex); - -#ifdef MIXER_POS - if (canlooping && (loopingDig = looping) == SDL_TRUE && strcmp(data, "OggS") == 0) - looping = false; // Only on looping Ogg files, will we will do our own looping - - // Scan the Ogg Vorbis file for the COMMENT= field for a custom - // loop point - if (!looping && loopingDig) - { - size_t scan; - const char *dataum = data; - XBOXSTATIC char looplength[64]; - UINT32 loopstart = 0; - UINT8 newcount = 0; - - Mix_HookMusicFinished(I_FinishMusic); - - for (scan = 0; scan < lumplength; scan++) - { - if (*dataum++ == 'C'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'M'){ - if (*dataum++ == 'M'){ - if (*dataum++ == 'E'){ - if (*dataum++ == 'N'){ - if (*dataum++ == 'T'){ - if (*dataum++ == '='){ - if (*dataum++ == 'L'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'P'){ - if (*dataum++ == 'P'){ - if (*dataum++ == 'O'){ - if (*dataum++ == 'I'){ - if (*dataum++ == 'N'){ - if (*dataum++ == 'T'){ - if (*dataum++ == '=') - { - - while (*dataum != 1 && newcount != 63) - looplength[newcount++] = *dataum++; - - looplength[newcount] = '\0'; - - loopstart = atoi(looplength); - - } - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - else - dataum--;} - } - - if (loopstart > 0) - { - loopstartDig = (double)((44.1l+loopstart) / 44100.0l); //8 PCM chucks off and PCM to secs -//#ifdef GP2X//#ifdef PARANOIA - //I_OutputMsg("I_StartDigSong: setting looping point to %ul PCMs(%f seconds)\n", loopstart, loopstartDig); -//#endif - } - else - { - looping = true; // loopingDig true, but couldn't find start loop point - } - } - else - loopstartDig = 0.0l; -#else - if (looping && strcmp(data, "OggS") == 0) - I_OutputMsg("I_StartDigSong: SRB2Kart was not compiled with looping music support(no Mix_FadeInMusicPos)\n"); -#endif - - if (!LoadSong(data, lumplength, 1)) - { - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - return false; - } - - // Note: LoadSong() frees the data. Let's make sure - // we don't try to use the data again. - data = NULL; - - if (Mix_FadeInMusic(music[1], looping ? -1 : 0, Digfade) == -1) - { - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - I_OutputMsg("I_StartDigSong: Couldn't play song %s because %s\n", musicname, Mix_GetError()); - return false; - } - Mix_VolumeMusic(musicvol); - - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); - return true; -#else - (void)looping; - (void)musicname; - return false; -#endif -} - -static void I_StopGME(void) -{ -#ifdef HAVE_LIBGME - Snd_LockAudio(); - gme_seek(localdata.gme_emu, 0); - Snd_UnlockAudio(); -#endif -} - -void I_StopDigSong(void) -{ - I_StopGME(); -#ifdef HAVE_MIXER - if (nodigimusic) - return; - -#ifdef MIXER_POS - if (canlooping) - Mix_HookMusicFinished(NULL); -#endif - - Mix_HaltMusic(); - while (Mix_PlayingMusic()) - ; - - if (music[1]) - Mix_FreeMusic(music[1]); - music[1] = NULL; - LoadSong(NULL, 0, 1); -#endif -} - -void I_SetDigMusicVolume(UINT8 volume) -{ - I_SetMIDIMusicVolume(volume); -} - -boolean I_SetSongSpeed(float speed) -{ - - (void)speed; - return false; -} - -boolean I_SetSongTrack(int track) -{ - (void)track; - return false; -} - -#ifdef MIXER_POS -static void SDLCALL I_FinishMusic(void) -{ - if (!music[1]) - return; - else if (Msc_Mutex) SDL_LockMutex(Msc_Mutex); -// I_OutputMsg("I_FinishMusic: Loopping song to %g seconds\n", loopstartDig); - - if (Mix_FadeInMusicPos(music[1], loopstartDig ? 0 : -1, Digfade, loopstartDig) == 0) - Mix_VolumeMusic(musicvol); - else - I_OutputMsg("I_FinishMusic: Couldn't loop song because %s\n", Mix_GetError()); - - if (Msc_Mutex) SDL_UnlockMutex(Msc_Mutex); -} -#endif -#endif //HAVE_SDL diff --git a/src/win32ce/Srb2win.ico b/src/win32ce/Srb2win.ico deleted file mode 100644 index 4e3f81336..000000000 Binary files a/src/win32ce/Srb2win.ico and /dev/null differ diff --git a/src/win32ce/win_dbg.c b/src/win32ce/win_dbg.c deleted file mode 100644 index 45b2fc322..000000000 --- a/src/win32ce/win_dbg.c +++ /dev/null @@ -1,629 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief Sources from GameDeveloper magazine article, January 1998, by Bruce Dawson. -/// this source file contains the exception handler for recording error -/// information after crashes. - -#include -#include "win_main.h" -#include "../doomdef.h" //just for VERSION -#include "win_dbg.h" -#include "../m_argv.h" //print the parameter in the log - - -#define NumCodeBytes 16 // Number of code bytes to record. -#define MaxStackDump 2048 // Maximum number of DWORDS in stack dumps. -#define StackColumns 8 // Number of columns in stack dump. - -#define ONEK 1024 -#define SIXTYFOURK (64*ONEK) -#define ONEM (ONEK*ONEK) -#define ONEG (ONEK*ONEK*ONEK) - - -// -------------------------------------------------------------------------- -// return a description for an ExceptionCode -// -------------------------------------------------------------------------- -static LPCSTR GetExceptionDescription (DWORD ExceptionCode) -{ - unsigned int i; - - struct ExceptionNames - { - DWORD ExceptionCode; - LPCSTR ExceptionName; - }; - - struct ExceptionNames ExceptionMap[] = - { - {EXCEPTION_ACCESS_VIOLATION, "an Access Violation"}, - {EXCEPTION_ARRAY_BOUNDS_EXCEEDED, "a Array Bounds Exceeded"}, - {EXCEPTION_BREAKPOINT, "a Breakpoint"}, - {EXCEPTION_DATATYPE_MISALIGNMENT, "a Datatype Misalignment"}, - {EXCEPTION_FLT_DENORMAL_OPERAND, "a Float Denormal Operand"}, - {EXCEPTION_FLT_DIVIDE_BY_ZERO, "a Float Divide By Zero"}, - {EXCEPTION_FLT_INEXACT_RESULT, "a Float Inexact Result"}, - {EXCEPTION_FLT_INVALID_OPERATION, "a Float Invalid Operation"}, - {EXCEPTION_FLT_OVERFLOW, "a Float Overflow"}, - {EXCEPTION_FLT_STACK_CHECK, "a Float Stack Check"}, - {EXCEPTION_FLT_UNDERFLOW, "a Float Underflow"}, - {EXCEPTION_ILLEGAL_INSTRUCTION, "an Illegal Instruction"}, - {EXCEPTION_IN_PAGE_ERROR, "an In Page Error"}, - {EXCEPTION_INT_DIVIDE_BY_ZERO, "an Integer Divide By Zero"}, - {EXCEPTION_INT_OVERFLOW, "an Integer Overflow"}, - {EXCEPTION_INVALID_DISPOSITION, "an Invalid Disposition"}, - {EXCEPTION_NONCONTINUABLE_EXCEPTION, "Noncontinuable Exception"}, - {EXCEPTION_PRIV_INSTRUCTION, "a Privileged Instruction"}, - {EXCEPTION_SINGLE_STEP, "a Single Step"}, - {EXCEPTION_STACK_OVERFLOW, "a Stack Overflow"}, - {0x40010005, "a Control-C"}, - {0x40010008, "a Control-Break"}, - {0xc0000006, "an In Page Error"}, - {0xc0000017, "a No Memory"}, - {0xc000001d, "an Illegal Instruction"}, - {0xc0000025, "a Noncontinuable Exception"}, - {0xc0000142, "a DLL Initialization Failed"}, - {0xe06d7363, "a Microsoft C++ Exception"}, - }; - - for (i = 0; i < (sizeof (ExceptionMap) / sizeof (ExceptionMap[0])); i++) - if (ExceptionCode == ExceptionMap[i].ExceptionCode) - return ExceptionMap[i].ExceptionName; - - return "Unknown exception type"; -} - - -// -------------------------------------------------------------------------- -// Directly output a formatted string to the errorlog file, using win32 funcs -// -------------------------------------------------------------------------- -static VOID FPrintf (HANDLE fileHandle, LPCSTR lpFmt, ...) -{ - CHAR str[1999]; - va_list arglist; - DWORD bytesWritten; - - va_start (arglist, lpFmt); - vsprintf (str, lpFmt, arglist); - va_end (arglist); - - WriteFile (fileHandle, str, (DWORD)strlen(str), &bytesWritten, NULL); -} - -// -------------------------------------------------------------------------- -// Print the specified FILETIME to output in a human readable format, -// without using the C run time. -// -------------------------------------------------------------------------- -static VOID PrintTime (LPSTR output, FILETIME TimeToPrint) -{ - WORD Date, Time; - if (FileTimeToLocalFileTime (&TimeToPrint, &TimeToPrint) && - FileTimeToDosDateTime (&TimeToPrint, &Date, &Time)) - { - // What a silly way to print out the file date/time. - wsprintfA(output, "%d/%d/%d %02d:%02d:%02d", - (Date / 32) & 15, Date & 31, (Date / 512) + 1980, - (Time / 2048), (Time / 32) & 63, (Time & 31) * 2); - } - else - output[0] = 0; -} - - -static LPTSTR GetFilePart(LPTSTR source) -{ - LPTSTR result = _tcsrchr(source, '\\'); - if (result) - result++; - else - result = source; - return result; -} - -// -------------------------------------------------------------------------- -// Print information about a code module (DLL or EXE) such as its size, -// location, time stamp, etc. -// -------------------------------------------------------------------------- -static VOID ShowModuleInfo(HANDLE LogFile, HMODULE ModuleHandle) -{ - CHAR ModName[MAX_PATH]; - IMAGE_DOS_HEADER *DosHeader; - IMAGE_NT_HEADERS *NTHeader; - HANDLE ModuleFile; - CHAR TimeBuffer[100] = ""; - DWORD FileSize = 0; -#ifdef NO_SEH_MINGW - __try1(EXCEPTION_EXECUTE_HANDLER) -#else - __try -#endif - { - if (GetModuleFileNameA(ModuleHandle, ModName, sizeof (ModName)) > 0) - { - // If GetModuleFileName returns greater than zero then this must - // be a valid code module address. Therefore we can try to walk - // our way through its structures to find the link time stamp. - DosHeader = (IMAGE_DOS_HEADER*)ModuleHandle; - if (IMAGE_DOS_SIGNATURE != DosHeader->e_magic) - return; - NTHeader = (IMAGE_NT_HEADERS*)((char *)DosHeader - + DosHeader->e_lfanew); - if (IMAGE_NT_SIGNATURE != NTHeader->Signature) - return; - // Open the code module file so that we can get its file date - // and size. - ModuleFile = CreateFileA(ModName, GENERIC_READ, - FILE_SHARE_READ, 0, OPEN_EXISTING, - FILE_ATTRIBUTE_NORMAL, 0); - if (ModuleFile != INVALID_HANDLE_VALUE) - { - FILETIME LastWriteTime; - FileSize = GetFileSize(ModuleFile, 0); - if (GetFileTime(ModuleFile, 0, 0, &LastWriteTime)) - { - wsprintfA(TimeBuffer, " - file date is "); - PrintTime(TimeBuffer + strlen(TimeBuffer), LastWriteTime); - } - CloseHandle(ModuleFile); - } - FPrintf (LogFile, "%s, loaded at 0x%08x - %d bytes - %08x%s\r\n", - ModName, ModuleHandle, FileSize, - NTHeader->FileHeader.TimeDateStamp, TimeBuffer); - } - } - // Handle any exceptions by continuing from this point. -#ifdef NO_SEH_MINGW - __except1 -#else - __except(EXCEPTION_EXECUTE_HANDLER) -#endif - { - } -} - -// -------------------------------------------------------------------------- -// Scan memory looking for code modules (DLLs or EXEs). VirtualQuery is used -// to find all the blocks of address space that were reserved or committed, -// and ShowModuleInfo will display module information if they are code -// modules. -// -------------------------------------------------------------------------- -static VOID RecordModuleList(HANDLE LogFile) -{ - SYSTEM_INFO SystemInfo; - size_t PageSize; - size_t NumPages; - size_t pageNum = 0; - LPVOID LastAllocationBase = 0; - - FPrintf (LogFile, "\r\n" - "\tModule list: names, addresses, sizes, time stamps " - "and file times:\r\n"); - - // Set NumPages to the number of pages in the 4GByte address space, - // while being careful to avoid overflowing ints. - GetSystemInfo(&SystemInfo); - PageSize = SystemInfo.dwPageSize; - NumPages = 4 * (unsigned int)(ONEG / PageSize); - while (pageNum < NumPages) - { - MEMORY_BASIC_INFORMATION MemInfo; - if (VirtualQuery((LPVOID)(pageNum * PageSize), &MemInfo, - sizeof (MemInfo))) - { - if (MemInfo.RegionSize > 0) - { - // Adjust the page number to skip over this block of memory. - pageNum += MemInfo.RegionSize / PageSize; - if (MemInfo.State == MEM_COMMIT && MemInfo.AllocationBase > - LastAllocationBase) - { - // Look for new blocks of committed memory, and try - // recording their module names - this will fail - // gracefully if they aren't code modules. - LastAllocationBase = MemInfo.AllocationBase; - ShowModuleInfo(LogFile, (HMODULE)LastAllocationBase); - } - } - else - pageNum += SIXTYFOURK / PageSize; - } - else - pageNum += SIXTYFOURK / PageSize; - // If VirtualQuery fails we advance by 64K because that is the - // granularity of address space doled out by VirtualAlloc(). - } -} - - -// -------------------------------------------------------------------------- -// Record information about the user's system, such as processor type, amount -// of memory, etc. -// -------------------------------------------------------------------------- -static VOID RecordSystemInformation(HANDLE fileHandle) -{ - FILETIME CurrentTime; - CHAR TimeBuffer[100]; - CHAR ModuleName[MAX_PATH]; - CHAR UserName[200]; - DWORD UserNameSize; - SYSTEM_INFO SystemInfo; - MEMORYSTATUS MemInfo; - - GetSystemTimeAsFileTime (&CurrentTime); - PrintTime (TimeBuffer, CurrentTime); - FPrintf(fileHandle, "Error occurred at %s.\r\n", TimeBuffer); - - if (GetModuleFileNameA(NULL, ModuleName, sizeof (ModuleName)) <= 0) - strcpy (ModuleName, "Unknown"); - UserNameSize = sizeof (UserName); - if (!GetUserNameA(UserName, &UserNameSize)) - strcpy (UserName, "Unknown"); - FPrintf(fileHandle, "%s, run by %s.\r\n", ModuleName, UserName); - - GetSystemInfo (&SystemInfo); - FPrintf (fileHandle, "%d processor(s), type %d %d.%d.\r\n" - "Program Memory from 0x%p to 0x%p\r\n", - SystemInfo.dwNumberOfProcessors, - SystemInfo.dwProcessorType, - SystemInfo.wProcessorLevel, - SystemInfo.wProcessorRevision, - SystemInfo.lpMinimumApplicationAddress, - SystemInfo.lpMaximumApplicationAddress); - - MemInfo.dwLength = sizeof (MemInfo); - GlobalMemoryStatus(&MemInfo); - // Print out the amount of physical memory, rounded up. - FPrintf(fileHandle, "%d MBytes physical memory.\r\n", (MemInfo.dwTotalPhys + - ONEM - 1) / ONEM); -} - -// -------------------------------------------------------------------------- -// What we do here is trivial : open a file, write out the register information -// from the PEXCEPTION_POINTERS structure, then return EXCEPTION_CONTINUE_SEARCH -// whose magic value tells Win32 to proceed with its normal error handling -// mechanism. This is important : an error dialog will popup if possible and -// the debugger will hopefully coexist peacefully with the structured exception -// handler. -// -------------------------------------------------------------------------- -int __cdecl RecordExceptionInfo (PEXCEPTION_POINTERS data/*, LPCSTR Message, LPSTR lpCmdLine*/) -{ - PEXCEPTION_RECORD Exception; - PCONTEXT Context; - TCHAR ModuleName[MAX_PATH]; - TCHAR FileName[MAX_PATH] = TEXT("Unknown"); - LPTSTR FilePart, lastperiod; - TCHAR CrashModulePathName[MAX_PATH]; - LPCTSTR CrashModuleFileName = TEXT("Unknown"); - MEMORY_BASIC_INFORMATION MemInfo; - static int BeenHere = false; - HANDLE fileHandle; - UINT8 *code; - int codebyte,i; - - if (data) - { - Exception = data->ExceptionRecord; - Context = data->ContextRecord; - } - else - { - return EXCEPTION_CONTINUE_SEARCH; - } - - if (BeenHere) // Going recursive! That must mean this routine crashed! - return EXCEPTION_CONTINUE_SEARCH; - BeenHere = true; - - // Create a filename to record the error information to. - // Store it in the executable directory. - if (GetModuleFileName(NULL, ModuleName, sizeof (ModuleName)) <= 0) - ModuleName[0] = 0; - FilePart = GetFilePart(ModuleName); - - // Extract the file name portion and remove it's file extension. We'll - // use that name shortly. - lstrcpy (FileName, FilePart); - lastperiod = _tcsrchr (FileName, '.'); - if (lastperiod) - lastperiod[0] = 0; - // Replace the executable filename with our error log file name. - lstrcpy (FilePart, TEXT("errorlog.txt")); - fileHandle = CreateFile (ModuleName, GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, - FILE_ATTRIBUTE_NORMAL | FILE_FLAG_WRITE_THROUGH, NULL); - if (fileHandle == INVALID_HANDLE_VALUE) - { - OutputDebugString (TEXT("Error creating exception report")); - return EXCEPTION_CONTINUE_SEARCH; - } - - // Append to the error log. - SetFilePointer (fileHandle, 0, 0, FILE_END); - - // Print out some blank lines to separate this error log from any previous ones. - FPrintf (fileHandle, "Email Sonic Team Junior so we can fix the bugs\r\n"); // Tails - FPrintf (fileHandle, "Make sure you tell us what you were doing to cause the crash, and if possible, record a demo!\r\n"); // Tails - FPrintf (fileHandle, "\r\n\r\n\r\n\r\n"); - FPrintf (fileHandle, "SRB2Kart %s -ERROR LOG-\r\n\r\n", VERSIONSTRING); - FPrintf (fileHandle, "\r\n"); - // VirtualQuery can be used to get the allocation base associated with a - // code address, which is the same as the ModuleHandle. This can be used - // to get the filename of the module that the crash happened in. - if (VirtualQuery ((LPVOID)(size_t)Context->Eip, &MemInfo, sizeof (MemInfo)) && - GetModuleFileName ((HMODULE)MemInfo.AllocationBase, - CrashModulePathName, - sizeof (CrashModulePathName)) > 0) - CrashModuleFileName = GetFilePart(CrashModulePathName); - - // Print out the beginning of the error log in a Win95 error window - // compatible format. - FPrintf (fileHandle, "%s caused an %s in module %s at %04x:%08x.\r\n", - FileName, GetExceptionDescription(Exception->ExceptionCode), - CrashModuleFileName, Context->SegCs, Context->Eip); - //if (&Message = Null) - FPrintf (fileHandle, "Exception handler called in %s.\r\n", "main thread"); - //else - //FPrintf (fileHandle, "Exception handler called in %s.\r\n", Message); - - RecordSystemInformation (fileHandle); - - // If the exception was an access violation, print out some additional - // information, to the error log and the debugger. - if (Exception->ExceptionCode == STATUS_ACCESS_VIOLATION && - Exception->NumberParameters >= 2) - { - TCHAR DebugMessage[1000]; - LPCTSTR readwrite = TEXT("Read from"); - if (Exception->ExceptionInformation[0]) - readwrite = TEXT("Write to"); - wsprintf(DebugMessage, TEXT("%s location %08x caused an access violation.\r\n"), - readwrite, Exception->ExceptionInformation[1]); -#ifdef _DEBUG - // The VisualC++ debugger doesn't actually tell you whether a read - // or a write caused the access violation, nor does it tell what - // address was being read or written. So I fixed that. - OutputDebugString(TEXT("Exception handler: ")); - OutputDebugString(DebugMessage); -#endif - FPrintf(fileHandle, "%s", DebugMessage); - } - - FPrintf(fileHandle, "\r\n"); - - // Print out the register values in a Win95 error window compatible format. - if ((Context->ContextFlags & CONTEXT_FULL) == CONTEXT_FULL) - { - FPrintf (fileHandle, "Registers:\r\n"); - FPrintf (fileHandle, "EAX=%.8lx CS=%.4x EIP=%.8lx EFLGS=%.8lx\r\n", - Context->Eax,Context->SegCs,Context->Eip,Context->EFlags); - FPrintf (fileHandle, "EBX=%.8lx SS=%.4x ESP=%.8lx EBP=%.8lx\r\n", - Context->Ebx,Context->SegSs,Context->Esp,Context->Ebp); - FPrintf (fileHandle, "ECX=%.8lx DS=%.4x ESI=%.8lx FS=%.4x\r\n", - Context->Ecx,Context->SegDs,Context->Esi,Context->SegFs); - FPrintf (fileHandle, "EDX=%.8lx ES=%.4x EDI=%.8lx GS=%.4x\r\n", - Context->Edx,Context->SegEs,Context->Edi,Context->SegGs); - } - - // moved down because it was causing the printout to stop - FPrintf (fileHandle, "Command Line parameters: "); - for (i = 1;i < myargc;i++) - FPrintf (fileHandle, "%s ", myargv[i]); - - FPrintf (fileHandle, "Bytes at CS : EIP:\r\n"); - - // Print out the bytes of code at the instruction pointer. Since the - // crash may have been caused by an instruction pointer that was bad, - // this code needs to be wrapped in an exception handler, in case there - // is no memory to read. If the dereferencing of code[] fails, the - // exception handler will print '??'. - code = (UINT8 *)(size_t)Context->Eip; - for (codebyte = 0; codebyte < NumCodeBytes; codebyte++) - { -#ifdef NO_SEH_MINGW - __try1(EXCEPTION_EXECUTE_HANDLER) -#else - __try -#endif - { - FPrintf (fileHandle, "%02x ", code[codebyte]); - } -#ifdef NO_SEH_MINGW - __except1 -#else - __except(EXCEPTION_EXECUTE_HANDLER) -#endif - { - FPrintf (fileHandle, "?? "); - } - } - - // Time to print part or all of the stack to the error log. This allows - // us to figure out the call stack, parameters, local variables, etc. - FPrintf (fileHandle, "\r\n" - "Stack dump:\r\n"); -#ifdef NO_SEH_MINGW - __try1(EXCEPTION_EXECUTE_HANDLER) -#else - __try -#endif - { - // Esp contains the bottom of the stack, or at least the bottom of - // the currently used area. - DWORD* pStack = (DWORD *)(size_t)Context->Esp; - DWORD* pStackTop = NULL; - size_t Count = 0; - TCHAR buffer[1000] = TEXT(""); - const int safetyzone = 50; - LPTSTR nearend = buffer + sizeof (buffer) - safetyzone*sizeof (TCHAR); - LPTSTR output = buffer; - const void *Suffix; - - // Load the top (highest address) of the stack from the - // thread information block. It will be found there in - // Win9x and Windows NT. -#ifdef __GNUC__ - __asm__("movl %%fs : 4, %%eax": "=a"(pStackTop)); -#else - __asm - { - mov eax, fs:[4] - mov pStackTop, eax - } -#endif - if (pStackTop == NULL) - goto StackSkip; - else if (pStackTop > pStack + MaxStackDump) - pStackTop = pStack + MaxStackDump; - // Too many calls to WriteFile can take a long time, causing - // confusing delays when programs crash. Therefore I implemented - // simple buffering for the stack dumping code instead of calling - // FPrintf directly. - while (pStack + 1 <= pStackTop) - { - if ((Count % StackColumns) == 0) - output += wsprintf(output, TEXT("%08x: "), pStack); - if ((++Count % StackColumns) == 0 || pStack + 2 > pStackTop) - Suffix = TEXT("\r\n"); - else - Suffix = TEXT(" "); - output += wsprintf(output, TEXT("%08x%s"), *pStack, Suffix); - pStack++; - // Check for when the buffer is almost full, and flush it to disk. - if (output > nearend) - { - FPrintf (fileHandle, "%s", buffer); - buffer[0] = 0; - output = buffer; - } - } - // Print out any final characters from the cache. - StackSkip: - FPrintf (fileHandle, "%s", buffer); - } -#ifdef NO_SEH_MINGW - __except1 -#else - __except(EXCEPTION_EXECUTE_HANDLER) -#endif - { - FPrintf(fileHandle, "Exception encountered during stack dump.\r\n"); - } - - RecordModuleList (fileHandle); - - CloseHandle (fileHandle); - - // Return the magic value which tells Win32 that this handler didn't - // actually handle the exception - so that things will proceed as per - // normal. - //BP: should put message for end user to send this file to fix any bug - return EXCEPTION_CONTINUE_SEARCH; -} - - /* - // - //FPrintf ("e-mail this file to legacy@newdoom.com, so that we can fix the problem.\r\n\r\n"); - - FPrintf ("Exception handler called in %s.\r\n", Message); - - GetSystemTime (&systemTime); - FPrintf ("Error occured at %02d/%02d/%04d %02d:%02d:%02d.\r\n", - systemTime.wMonth, systemTime.wDay, systemTime.wYear, - systemTime.wHour, systemTime.wMinute, systemTime.wSecond); - - - FPrintf ("%s\r\n", filename); - FPrintf ("Cmd-line: %s\r\n", lpCmdLine); - - // Nested exceptions can occur, get info for each one - - nER = 1; - while (ER) - { - if (nER++>1) - FPrintf ("Exception Record %d.\r\n", nER); - - FPrintf ("application caused an %s", GetExceptionCodeStr(Exception->ExceptionCode)); - - if (Context->ContextFlags & CONTEXT_CONTROL) - FPrintf (" at %.4x:%.8x.\r\n", Context->SegCs, Context->Eip); - - // in case of.. - if (Context->Eip != (unsigned long)Exception->ExceptionAddress) - FPrintf ("Exception Address = %.8x\r\n", Exception->ExceptionAddress); - - if (Exception->ExceptionCode == EXCEPTION_ACCESS_VIOLATION) - { - FPrintf ("\r\n%s location 0x%x caused an access violation.\r\n", - (Exception->ExceptionInformation[0] ? "Write to" : "Read from"), - Exception->ExceptionInformation[1]); - } - - ER = Exception->ExceptionRecord; - } - - - if (Context->ContextFlags & CONTEXT_DEBUG_REGISTERS) - { - FPrintf ("\r\nDebug Registers:\r\n"); - FPrintf ("Dr0=%.8x Dr1=%.8x Dr2=%.8x\r\n" - "Dr3=%.8x Dr6=%.8x Dr7=%.8x\r\n", - Context->Dr0, Context->Dr1, Context->Dr2, - Context->Dr3, Context->Dr6, Context->Dr7); - } - - if (Context->ContextFlags & CONTEXT_FLOATING_POINT) - { - FPrintf ("\r\nFloating Save Area:\r\n"); - FPrintf ("ControlWord =%.8x TagWord =%.8x ErrorSelector=%.8x DataSelector =%.8x\r\n" - "StatusWord =%.8x ErrorOffset =%.8x DataOffset =%.8x Cr0NpxState =%.8x\r\n", - Context->FloatSave.ControlWord, Context->FloatSave.TagWord, Context->FloatSave.ErrorSelector, Context->FloatSave.DataSelector, - Context->FloatSave.StatusWord, Context->FloatSave.ErrorOffset, Context->FloatSave.DataOffset, Context->FloatSave.Cr0NpxState - ); - - //BYTE RegisterArea[SIZE_OF_80387_REGISTERS]; - } - - - // in case of... - if ((Context->ContextFlags & CONTEXT_FULL) != CONTEXT_FULL) - { - if (!(Context->ContextFlags & CONTEXT_SEGMENTS)) - FPrintf ("Note! GS,FS,ES,DS are unspecified\r\n"); - if (!(Context->ContextFlags & CONTEXT_INTEGER)) - FPrintf ("Note! EDI,ESI,EBX,EDX,ECX,EAX are unspecified\r\n"); - if (!(Context->ContextFlags & CONTEXT_CONTROL)) - FPrintf ("Note! EBP,CS : EIP,EFlags,SS : ESP are unspecified\r\n"); - } - - FPrintf ("\r\nBytes at CS : EIP:\r\n"); - ucptr = (UINT8 *)Context->Eip; - for (i = 0; i < 16; i++) - FPrintf ("%.2x ", *ucptr++); - - FPrintf ("\r\n\r\nStack dump:\r\n"); - ulptr = (unsigned long*)Context->Esp; - for (i = 0; i < 16; i++) - FPrintf ("%.8x ", *ulptr++); - - //FPrintf ("Bytes at CS : EIP:\r\n"); - //FPrintf ("%.2x %.2x %.2x %.2x %.2x %.2x %.2x %.2x "); - - for (i = 0; i < 16; i++) - { - FPrintf ("%x - } -*/ diff --git a/src/win32ce/win_dll.c b/src/win32ce/win_dll.c deleted file mode 100644 index 2bda7126d..000000000 --- a/src/win32ce/win_dll.c +++ /dev/null @@ -1,118 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief load and initialise the 3D driver DLL - -#include "../doomdef.h" - -#ifdef HW3SOUND -#include "../hardware/hw3dsdrv.h" // get the 3D sound driver DLL export prototypes -#endif - -#include "win_dll.h" -#include "win_main.h" // I_GetLastErrorMsgBox() - -#if defined(HW3SOUND) -typedef struct loadfunc_s { - LPCSTR fnName; - LPVOID fnPointer; -} loadfunc_t; - -// -------------------------------------------------------------------------- -// Load a DLL, returns the HMODULE handle or NULL -// -------------------------------------------------------------------------- -static inline HMODULE LoadDLL (LPCSTR dllName, loadfunc_t *funcTable) -{ - LPVOID funcPtr; - loadfunc_t *loadfunc; - HMODULE hModule; - - if ((hModule = LoadLibraryA(dllName)) != NULL) - { - // get function pointers for all functions we use - for (loadfunc = funcTable; loadfunc->fnName != NULL; loadfunc++) - { - funcPtr = GetProcAddress(hModule, loadfunc->fnName); - if (!funcPtr) { - //I_GetLastErrorMsgBox (); - MessageBoxA(NULL, va("The '%s' haven't the good specification (function %s missing)\n\n" - "You must use dll from the same zip of this exe\n", dllName, loadfunc->fnName), - "Error", MB_OK|MB_ICONINFORMATION); - return FALSE; - } - // store function address - *((LPVOID*)loadfunc->fnPointer) = funcPtr; - } - } - else - { - MessageBoxA(NULL, va("LoadLibrary() FAILED : couldn't load '%s'\r\n", dllName), "Warning", MB_OK|MB_ICONINFORMATION); - //I_GetLastErrorMsgBox (); - } - - return hModule; -} - - -// -------------------------------------------------------------------------- -// Unload the DLL -// -------------------------------------------------------------------------- -static inline VOID UnloadDLL (HMODULE* pModule) -{ - if (FreeLibrary(*pModule)) - *pModule = NULL; - else - I_GetLastErrorMsgBox (); -} -#endif - -#ifdef HW3SOUND -static HMODULE hwsModule = NULL; - -static loadfunc_t hwsFuncTable[] = { - {"_Startup@8", &hw3ds_driver.pfnStartup}, - {"_Shutdown@0", &hw3ds_driver.pfnShutdown}, - {"_AddSfx@4", &hw3ds_driver.pfnAddSfx}, - {"_AddSource@8", &hw3ds_driver.pfnAddSource}, - {"_StartSource@4", &hw3ds_driver.pfnStartSource}, - {"_StopSource@4", &hw3ds_driver.pfnStopSource}, - {"_GetHW3DSVersion@0", &hw3ds_driver.pfnGetHW3DSVersion}, - {"_BeginFrameUpdate@0", &hw3ds_driver.pfnBeginFrameUpdate}, - {"_EndFrameUpdate@0", &hw3ds_driver.pfnEndFrameUpdate}, - {"_IsPlaying@4", &hw3ds_driver.pfnIsPlaying}, - {"_UpdateListener@8", &hw3ds_driver.pfnUpdateListener}, - {"_UpdateSourceParms@12", &hw3ds_driver.pfnUpdateSourceParms}, - {"_SetCone@8", &hw3ds_driver.pfnSetCone}, - {"_SetGlobalSfxVolume@4", &hw3ds_driver.pfnSetGlobalSfxVolume}, - {"_Update3DSource@8", &hw3ds_driver.pfnUpdate3DSource}, - {"_ReloadSource@8", &hw3ds_driver.pfnReloadSource}, - {"_KillSource@4", &hw3ds_driver.pfnKillSource}, - {"_KillSfx@4", &hw3ds_driver.pfnKillSfx}, - {"_GetHW3DSTitle@8", &hw3ds_driver.pfnGetHW3DSTitle}, - {NULL, NULL} -}; - -BOOL Init3DSDriver(LPCSTR dllName) -{ - hwsModule = LoadDLL(dllName, hwsFuncTable); - return (hwsModule != NULL); -} - -VOID Shutdown3DSDriver (VOID) -{ - UnloadDLL(&hwsModule); -} -#endif diff --git a/src/win32ce/win_dll.h b/src/win32ce/win_dll.h deleted file mode 100644 index f69a8c21f..000000000 --- a/src/win32ce/win_dll.h +++ /dev/null @@ -1,26 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief load/unload a DLL at run-time - -//#define WIN32_LEAN_AND_MEAN -#define RPC_NO_WINDOWS_H -#include - -#ifdef HW3SOUND -BOOL Init3DSDriver(LPCSTR dllName); -VOID Shutdown3DSDriver(VOID); -#endif diff --git a/src/win32ce/win_main.c b/src/win32ce/win_main.c deleted file mode 100644 index c56452048..000000000 --- a/src/win32ce/win_main.c +++ /dev/null @@ -1,530 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief Win32 WinMain Entry Point -/// -/// Win32 Sonic Robo Blast 2 -/// -/// NOTE: -/// To compile WINDOWS SRB2 version : define a '_WINDOWS' symbol. -/// to do this go to Project/Settings/ menu, click C/C++ tab, in -/// 'Preprocessor definitions:' add '_WINDOWS' - -#include "../doomdef.h" -#include - -#include "../doomstat.h" // netgame -#include "resource.h" - -#include "../m_argv.h" -#include "../d_main.h" -#include "../i_system.h" - -#include "../keys.h" //hack quick test - -#include "../console.h" - -#include "fabdxlib.h" -#include "win_main.h" -#include "win_dbg.h" -#include "../i_sound.h" // midi pause/unpause -#include "../g_input.h" // KEY_MOUSEWHEELxxx - -// MSWheel support for Win95/NT3.51 -#include - -#ifndef WM_XBUTTONDOWN -#define WM_XBUTTONDOWN 523 -#endif -#ifndef WM_XBUTTONUP -#define WM_XBUTTONUP 524 -#endif -#ifndef MK_XBUTTON1 -#define MK_XBUTTON1 32 -#endif -#ifndef MK_XBUTTON2 -#define MK_XBUTTON2 64 -#endif - -typedef BOOL (WINAPI *MyFunc)(VOID); - -HINSTANCE myInstance = NULL; -HWND hWndMain = NULL; -static HCURSOR windowCursor = NULL; // main window cursor - -boolean appActive = false; // app window is active - -#ifdef LOGMESSAGES -// this is were I log debug text, cons_printf, I_error ect for window port debugging -HANDLE logstream; -#endif - -BOOL nodinput = FALSE; - -static LRESULT CALLBACK MainWndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) -{ - event_t ev; //Doom input event - int mouse_keys; - - // judgecutor: - // Response MSH Mouse Wheel event - - if (message == MSHWheelMessage) - { - message = WM_MOUSEWHEEL; - if (win9x) - wParam <<= 16; - } - - - switch (message) - { - case WM_CREATE: - nodinput = M_CheckParm("-nodinput"); - break; - - case WM_ACTIVATEAPP: // Handle task switching - appActive = (int)wParam; - // pause music when alt-tab - if (appActive && !paused) - I_ResumeSong(0); - else if (!paused) - I_PauseSong(0); - { - HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); - if (ci != INVALID_HANDLE_VALUE && GetFileType(ci) == FILE_TYPE_CHAR) - appActive = true; - } - InvalidateRect (hWnd, NULL, TRUE); - break; - - //for MIDI music - case WM_MSTREAM_UPDATEVOLUME: - I_SetMidiChannelVolume((DWORD)wParam, dwVolumePercent); - break; - - case WM_PAINT: - if (!appActive && !bAppFullScreen && !netgame) - // app becomes inactive (if windowed) - { - // Paint "Game Paused" in the middle of the screen - PAINTSTRUCT ps; - RECT rect; - HDC hdc = BeginPaint (hWnd, &ps); - GetClientRect (hWnd, &rect); - DrawText (hdc, TEXT("Game Paused"), -1, &rect, - DT_SINGLELINE | DT_CENTER | DT_VCENTER); - EndPaint (hWnd, &ps); - return 0; - } - break; - - //case WM_RBUTTONDOWN: - //case WM_LBUTTONDOWN: - - case WM_MOVE: - if (bAppFullScreen) - { - SetWindowPos(hWnd, NULL, 0, 0, 0, 0, SWP_NOZORDER | SWP_NOSIZE); - return 0; - } - else - { - windowPosX = (SHORT) LOWORD(lParam); // horizontal position - windowPosY = (SHORT) HIWORD(lParam); // vertical position - break; - } - break; - - // This is where switching windowed/fullscreen is handled. DirectDraw - // objects must be destroyed, recreated, and artwork reloaded. - - case WM_DISPLAYCHANGE: - case WM_SIZE: - break; - - case WM_SETCURSOR: - if (bAppFullScreen) - SetCursor(NULL); - else - SetCursor(windowCursor); - return TRUE; - - case WM_KEYUP: - ev.type = ev_keyup; - goto handleKeyDoom; - break; - - case WM_KEYDOWN: - ev.type = ev_keydown; - - handleKeyDoom: - ev.data1 = 0; - if (wParam == VK_PAUSE) - // intercept PAUSE key - { - ev.data1 = KEY_PAUSE; - } - else if (!keyboard_started) - // post some keys during the game startup - // (allow escaping from network synchronization, or pressing enter after - // an error message in the console) - { - switch (wParam) - { - case VK_ESCAPE: ev.data1 = KEY_ESCAPE; break; - case VK_RETURN: ev.data1 = KEY_ENTER; break; - default: ev.data1 = MapVirtualKey((DWORD)wParam,2); // convert in to char - } - } - - if (ev.data1) - D_PostEvent (&ev); - - return 0; - break; - - // judgecutor: - // Handle mouse events - case WM_LBUTTONDOWN: - case WM_LBUTTONUP: - case WM_RBUTTONDOWN: - case WM_RBUTTONUP: - case WM_MBUTTONDOWN: - case WM_MBUTTONUP: - case WM_XBUTTONDOWN: - case WM_XBUTTONUP: - case WM_MOUSEMOVE: - if (nodinput) - { - mouse_keys = 0; - if (wParam & MK_LBUTTON) - mouse_keys |= 1; - if (wParam & MK_RBUTTON) - mouse_keys |= 2; - if (wParam & MK_MBUTTON) - mouse_keys |= 4; - if (wParam & MK_XBUTTON1) - mouse_keys |= 8; - if (wParam & MK_XBUTTON2) - mouse_keys |= 16; - I_GetSysMouseEvents(mouse_keys); - } - break; - - - case WM_MOUSEWHEEL: - //CONS_Printf("MW_WHEEL dispatched.\n"); - ev.type = ev_keydown; - if ((INT16)HIWORD(wParam) > 0) - ev.data1 = KEY_MOUSEWHEELUP; - else - ev.data1 = KEY_MOUSEWHEELDOWN; - D_PostEvent(&ev); - break; - - case WM_SETTEXT: - COM_BufAddText((LPCSTR)lParam); - return TRUE; - break; - - case WM_CLOSE: - PostQuitMessage(0); //to quit while in-game - ev.data1 = KEY_ESCAPE; //to exit network synchronization - ev.type = ev_keydown; - D_PostEvent (&ev); - return 0; - case WM_DESTROY: - //faB: main app loop will exit the loop and proceed with I_Quit() - PostQuitMessage(0); - break; - - default: - break; - } - - return DefWindowProc(hWnd, message, wParam, lParam); -} - - -static inline VOID OpenTextConsole(void) -{ - HANDLE ci, co; - const BOOL tco = M_CheckParm("-console") != 0; - dedicated = M_CheckParm("-dedicated") != 0; - if (!(dedicated || tco)) - return; - FreeConsole(); - AllocConsole(); //Let get the real console HANDLE, because Mingw's Bash is bad! - ci = CreateFile(TEXT("CONIN$") , GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); - co = CreateFile(TEXT("CONOUT$"), GENERIC_WRITE|GENERIC_READ, FILE_SHARE_WRITE, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); - if (ci != (HANDLE)-1) - { - const DWORD CM = ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT; - SetStdHandle(STD_INPUT_HANDLE,ci); - if(GetFileType(ci) == FILE_TYPE_CHAR) - SetConsoleMode(ci,CM); //default mode but no ENABLE_MOUSE_INPUT - } - if(co != (HANDLE)-1) - { - SetStdHandle(STD_OUTPUT_HANDLE,co); - SetStdHandle(STD_ERROR_HANDLE,co); //maybe logstream? - } -} - -// -// Do that Windows initialization stuff... -// -static HWND OpenMainWindow (HINSTANCE hInstance, int nCmdShow, LPSTR wTitle) -{ - HWND hWnd; - WNDCLASS wc; - - // Set up and register window class - nCmdShow = 0; - wc.style = CS_HREDRAW | CS_VREDRAW /*| CS_DBLCLKS*/; - wc.lpfnWndProc = MainWndproc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = hInstance; - wc.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_DLICON1)); - windowCursor = LoadCursor(NULL, IDC_WAIT); //LoadCursor(hInstance, MAKEINTRESOURCE(IDC_DLCURSOR1)); - wc.hCursor = windowCursor; - wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); - wc.lpszMenuName = NULL; - wc.lpszClassName = TEXT("SRB2WC"); - if (!RegisterClass(&wc)) - return (HANDLE)-1; - - // Create a window - // CreateWindowEx - seems to create just the interior, not the borders - - hWnd = CreateWindowExA( -#ifdef _DEBUG - 0, //ExStyle -#else - dedicated ? 0:WS_EX_TOPMOST, //ExStyle -#endif - "SRB2WC", //Classname - wTitle, //Windowname - WS_CAPTION|WS_POPUP|WS_SYSMENU, //dwStyle //WS_VISIBLE|WS_POPUP for bAppFullScreen - 0, - 0, - dedicated ? 0:BASEVIDWIDTH, //GetSystemMetrics(SM_CXSCREEN), - dedicated ? 0:BASEVIDHEIGHT, //GetSystemMetrics(SM_CYSCREEN), - NULL, //hWnd Parent - NULL, //hMenu Menu - hInstance, - NULL); - - return hWnd; -} - - -static inline BOOL tlErrorMessage(const TCHAR *err) -{ - /* make the cursor visible */ - SetCursor(LoadCursor(NULL, IDC_ARROW)); - - // - // warn user if there is one - // - printf("Error %s..\n", err); - fflush(stdout); - - MessageBox(hWndMain, err, TEXT("ERROR"), MB_OK); - return FALSE; -} - - -// ------------------ -// Command line stuff -// ------------------ -#define MAXCMDLINEARGS 64 -static char * myWargv[MAXCMDLINEARGS+1]; -static char myCmdline[512]; - -static VOID GetArgcArgv (LPSTR cmdline) -{ - LPSTR token; - size_t i = 0, len; - char cSep = ' '; - BOOL bCvar = FALSE, prevCvar = FALSE; - - // split arguments of command line into argv - strncpy (myCmdline, cmdline, 511); // in case window's cmdline is in protected memory..for strtok - len = strlen (myCmdline); - - myargc = 0; - while (myargc < MAXCMDLINEARGS) - { - // get token - while (myCmdline[i] == cSep) - i++; - if (i >= len) - break; - token = myCmdline + i; - if (myCmdline[i] == '"') - { - cSep = '"'; - i++; - if (!prevCvar) //cvar leave the "" in - token++; - } - else - cSep = ' '; - - //cvar - if (myCmdline[i] == '+' && cSep == ' ') //a + begins a cvarname, but not after quotes - bCvar = TRUE; - else - bCvar = FALSE; - - while (myCmdline[i] && - myCmdline[i] != cSep) - i++; - - if (myCmdline[i] == '"') - { - cSep = ' '; - if (prevCvar) - i++; // get ending " quote in arg - } - - prevCvar = bCvar; - - if (myCmdline + i > token) - { - myWargv[myargc++] = token; - } - - if (!myCmdline[i] || i >= len) - break; - - myCmdline[i++] = '\0'; - } - myWargv[myargc] = NULL; - - // m_argv.c uses myargv[], we used myWargv because we fill the arguments ourselves - // and myargv is just a pointer, so we set it to point myWargv - myargv = myWargv; -} - - -static inline VOID MakeCodeWritable(VOID) -{ - ; -} - - - - -// ----------------------------------------------------------------------------- -// HandledWinMain : called by exception handler -// ----------------------------------------------------------------------------- -static int WINAPI HandledWinMain(HINSTANCE hInstance, - HINSTANCE hPrevInstance, - LPSTR lpCmdLine, - int nCmdShow) -{ - int i; - LPSTR args; - - lpCmdLine = NULL; - hPrevInstance = NULL; -#ifdef LOGMESSAGES - // DEBUG!!! - set logstream to NULL to disable debug log - logstream = INVALID_HANDLE_VALUE; - - logstream = CreateFile (TEXT("log.txt"), GENERIC_WRITE, FILE_SHARE_READ, NULL, CREATE_ALWAYS, - FILE_ATTRIBUTE_NORMAL, NULL); //file flag writethrough? -#endif - - // fill myargc,myargv for m_argv.c retrieval of cmdline arguments - CONS_Printf("GetArgcArgv() ...\n"); - args = GetCommandLineA(); - CONS_Printf("lpCmdLine is '%s'\n", args); - GetArgcArgv(args); - // Create a text console window - OpenTextConsole(); - - CONS_Printf("Myargc: %d\n", myargc); - for (i = 0; i < myargc; i++) - CONS_Printf("myargv[%d] : '%s'\n", i, myargv[i]); - - // store for later use, will we need it ? - myInstance = hInstance; - - // open a dummy window, both OpenGL and DirectX need one. - if ((hWndMain = OpenMainWindow(hInstance,nCmdShow, - va("SRB2Kart "VERSIONSTRING))) == (HANDLE)-1) - { - tlErrorMessage(TEXT("Couldn't open window")); - return FALSE; - } - - // currently starts DirectInput - CONS_Printf("I_StartupSystem() ...\n"); - I_StartupSystem(); - MakeCodeWritable(); - - // startup SRB2 - CONS_Printf("D_SRB2Main() ...\n"); - D_SRB2Main(); - CONS_Printf("Entering main app loop...\n"); - // never return - D_SRB2Loop(); - - // back to Windoze - return 0; -} - -// ----------------------------------------------------------------------------- -// Exception handler calls WinMain for catching exceptions -// ----------------------------------------------------------------------------- -int WINAPI WinMain (HINSTANCE hInstance, - HINSTANCE hPrevInstance, - LPSTR lpCmdLine, - int nCmdShow) -{ - int Result = -1; -#if 1 - HMODULE h = GetModuleHandleA("kernel32.dll"); - MyFunc pfnIsDebuggerPresent = NULL; - if (h) - pfnIsDebuggerPresent = (MyFunc)GetProcAddress(h,"IsDebuggerPresent"); - if (!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) - LoadLibrary("exchndl.dll"); -#endif -#ifdef NO_SEH_MINGW - __try1(RecordExceptionInfo(GetExceptionInformation()/*, "main thread", lpCmdLine*/)) -#else - __try -#endif - { - Result = HandledWinMain (hInstance, hPrevInstance, lpCmdLine, nCmdShow); - } -#ifdef NO_SEH_MINGW - __except1 -#else - __except (RecordExceptionInfo(GetExceptionInformation()/*, "main thread", lpCmdLine*/)) -#endif - { - SetUnhandledExceptionFilter(EXCEPTION_CONTINUE_SEARCH); //Do nothing here. - } - - return Result; -} diff --git a/src/win32ce/win_sys.c b/src/win32ce/win_sys.c deleted file mode 100644 index 1ffcc7020..000000000 --- a/src/win32ce/win_sys.c +++ /dev/null @@ -1,3505 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief win32 system i/o -/// -/// Startup & Shutdown routines for music,sound,timer,keyboard,... -/// Signal handler to trap errors and exit cleanly. - -#include "../doomdef.h" -#include -#include -#include -#include -#include -#include -#include -#include - -#include - -#include "../m_misc.h" -#include "../i_video.h" -#include "../i_sound.h" -#include "../i_system.h" - -#include "../d_net.h" -#include "../g_game.h" - -#include "../d_main.h" - -#include "../m_argv.h" - -#include "../w_wad.h" -#include "../z_zone.h" -#include "../g_input.h" - -#include "../keys.h" - -#include "../screen.h" - -// Wheel support for Win95/WinNT3.51 -#include - -// Taken from Win98/NT4.0 -#ifndef SM_MOUSEWHEELPRESENT -#define SM_MOUSEWHEELPRESENT 75 -#endif - -#ifndef MSH_MOUSEWHEEL -#ifdef UNICODE -#define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG" -#else -#define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG" -#endif -#endif - -#include "win_main.h" -#include "../i_joy.h" - -#define DIRECTINPUT_VERSION 0x700 -// Force dinput.h to generate old DX3 headers. -#define DXVERSION_NTCOMPATIBLE 0x0300 -#include - -#include "fabdxlib.h" - -#ifdef __DEBUG__ -#undef NDEBUG -#endif - -/// \brief max number of joystick buttons -#define JOYBUTTONS_MAX 32 // rgbButtons[32] -/// \brief max number of joystick button events -#define JOYBUTTONS_MIN min((JOYBUTTONS),(JOYBUTTONS_MAX)) - -/// \brief max number of joysick axies -#define JOYAXISSET_MAX 4 // (lX, lY), (lZ,lRx), (lRy, lRz), rglSlider[2] is very diff -/// \brief max number ofjoystick axis events -#define JOYAXISSET_MIN min((JOYAXISSET),(JOYAXISSET_MAX)) - -/// \brief max number of joystick hats -#define JOYHATS_MAX 4 // rgdwPOV[4]; -/// \brief max number of joystick hat events -#define JOYHATS_MIN min((JOYHATS),(JOYHATS_MAX)) - -/// \brief max number of mouse buttons -#define MOUSEBUTTONS_MAX 8 // 8 bit of BYTE and DIMOFS_BUTTON7 -/// \brief max number of muse button events -#define MOUSEBUTTONS_MIN min((MOUSEBUTTONS),(MOUSEBUTTONS_MAX)) - -// ================== -// DIRECT INPUT STUFF -// ================== -BOOL bDX0300; // if true, we created a DirectInput 0x0300 version -static LPDIRECTINPUT lpDI = NULL; -static LPDIRECTINPUTDEVICE lpDIK = NULL; // Keyboard -static LPDIRECTINPUTDEVICE lpDIM = NULL; // mice -static LPDIRECTINPUTDEVICE lpDIJ = NULL; // joystick 1P -static LPDIRECTINPUTEFFECT lpDIE[NumberofForces]; // joystick 1Es -static LPDIRECTINPUTDEVICE2 lpDIJA = NULL; // joystick 1I -static LPDIRECTINPUTDEVICE lpDIJ2 = NULL; // joystick 2P -static LPDIRECTINPUTEFFECT lpDIE2[NumberofForces]; // joystick 1Es -static LPDIRECTINPUTDEVICE2 lpDIJ2A = NULL;// joystick 2I - -// Do not execute cleanup code more than once. See Shutdown_xxx() routines. -UINT8 graphics_started = 0; -UINT8 keyboard_started = 0; -UINT8 sound_started = 0; -static boolean mouse_enabled = false; -static boolean joystick_detected = false; -static boolean joystick2_detected = false; - -static void I_ShutdownKeyboard(void); -static void I_GetKeyboardEvents(void); -static void I_ShutdownJoystick(void); -static void I_ShutdownJoystick2 (void); - -static boolean entering_con_command = false; - -// -// Why would this be system specific?? hmmmm.... -// -// it is for virtual reality system, next incoming feature :) -static ticcmd_t emptycmd; -ticcmd_t *I_BaseTiccmd(void) -{ - return &emptycmd; -} - -static ticcmd_t emptycmd2; -ticcmd_t *I_BaseTiccmd2(void) -{ - return &emptycmd2; -} - -// Allocates the base zone memory, -// this function returns a valid pointer and size, -// else it should interrupt the program immediately. -// -// now checks if mem could be allocated, this is still -// prehistoric... there's a lot to do here: memory locking, detection -// of win95 etc... -// - -BOOL win9x; - -/** \brief WinNT system platform -*/ -static BOOL winnt; - -static void I_DetectWin9x(void) -{ - OSVERSIONINFO osvi; - - osvi.dwOSVersionInfoSize = sizeof (OSVERSIONINFO); - GetVersionEx(&osvi); - - winnt = (osvi.dwPlatformId == VER_PLATFORM_WIN32_NT); - // 95 or 98 what the hell - win9x = true; -} - -// return free and total memory in the system -UINT32 I_GetFreeMem(UINT32* total) -{ - MEMORYSTATUS info; - - info.dwLength = sizeof (MEMORYSTATUS); - GlobalMemoryStatus(&info); - if (total) - *total = (ULONG)info.dwTotalPhys; - return (ULONG)info.dwAvailPhys; -} - -// --------- -// I_Profile -// Two little functions to profile our code using the high resolution timer -// --------- -static LARGE_INTEGER ProfileCount; -void I_BeginProfile(void) -{ - if (!QueryPerformanceCounter(&ProfileCount)) - I_Error("I_BeginProfile failed"); // can't profile without the high res timer -} - -// we're supposed to use this to measure very small amounts of time, -// that's why we return a DWORD and not a 64bit value -DWORD I_EndProfile(void) -{ - LARGE_INTEGER CurrTime; - DWORD ret; - if (!QueryPerformanceCounter (&CurrTime)) - I_Error("I_EndProfile failed"); - if (CurrTime.QuadPart - ProfileCount.QuadPart > (LONGLONG)0xFFFFFFFFUL) - I_Error("I_EndProfile overflow"); - ret = (DWORD)(CurrTime.QuadPart - ProfileCount.QuadPart); - // we can call I_EndProfile() several time, I_BeginProfile() need be called just once - ProfileCount = CurrTime; - - return ret; -} - -// --------- -// I_GetTime -// Use the High Resolution Timer if available, -// else use the multimedia timer which has 1 millisecond precision on Windowz 95, -// but lower precision on Windows NT -// --------- -static long hacktics = 0; // used locally for keyboard repeat keys -static DWORD starttickcount = 0; // hack for win2k time bug - -tic_t I_GetTime(void) -{ - tic_t newtics = 0; - - if (!starttickcount) // high precision timer - { - LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available - static LARGE_INTEGER basetime = {{0, 0}}; - - // use this if High Resolution timer is found - static LARGE_INTEGER frequency; - - if (!basetime.LowPart) - { - if (!QueryPerformanceFrequency(&frequency)) - frequency.QuadPart = 0; - else - QueryPerformanceCounter(&basetime); - } - - if (frequency.LowPart && QueryPerformanceCounter(&currtime)) - { - newtics = (int)((currtime.QuadPart - basetime.QuadPart) * TICRATE - / frequency.QuadPart); - } - else - { - currtime.LowPart = timeGetTime(); - if (!basetime.LowPart) - basetime.LowPart = currtime.LowPart; - newtics = ((currtime.LowPart - basetime.LowPart)/(1000/TICRATE)); - } - } - else - newtics = (GetTickCount() - starttickcount)/(1000/TICRATE); - - hacktics = newtics; // a local counter for keyboard repeat key - return newtics; -} - - -void I_Sleep(void) -{ - if (cv_sleep.value > 0) - Sleep(cv_sleep.value); -} - - -// should move to i_video -void I_WaitVBL(INT32 count) -{ - count = 0; -} - -// this is probably to activate the 'loading' disc icon -// it should set a flag, that I_FinishUpdate uses to know -// whether it draws a small 'loading' disc icon on the screen or not -// -// also it should explicitly draw the disc because the screen is -// possibly not refreshed while loading -// -void I_BeginRead(void) {} - -// see above, end the 'loading' disc icon, set the flag false -// -void I_EndRead(void) {} - -// =========================================================================================== -// EVENTS -// =========================================================================================== -static inline BOOL I_ReadyConsole(HANDLE ci) -{ - DWORD gotinput; - if (ci == (HANDLE)-1) return FALSE; - if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE; - if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE; - return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput); -} - -static inline VOID I_GetConsoleEvents(VOID) -{ - event_t ev = {0,0,0,0,0}; - HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); - HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - CONSOLE_SCREEN_BUFFER_INFO CSBI; - INPUT_RECORD input; - DWORD t; - - while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t) - { - memset(&ev,0x00,sizeof (ev)); - switch (input.EventType) - { - case KEY_EVENT: - if (input.Event.KeyEvent.bKeyDown) - { - ev.type = ev_console; - entering_con_command = true; - switch (input.Event.KeyEvent.wVirtualKeyCode) - { - case VK_ESCAPE: - case VK_TAB: - ev.data1 = KEY_NULL; - break; - case VK_SHIFT: - ev.data1 = KEY_SHIFT; - break; - case VK_RETURN: - entering_con_command = false; - // Fall through. - default: - ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char - } - if (co != (HANDLE)-1 && GetFileType(co) == FILE_TYPE_CHAR) - { - if (ev.data1 && ev.data1 != KEY_SHIFT) - { -#ifdef _UNICODE - WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL); -#else - WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1, &t, NULL); -#endif - } - if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK - && GetConsoleScreenBufferInfo(co,&CSBI)) - { - WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t); - } - } - } - else - { - ev.type = ev_keyup; - switch (input.Event.KeyEvent.wVirtualKeyCode) - { - case VK_SHIFT: - ev.data1 = KEY_SHIFT; - break; - default: - break; - } - } - if (ev.data1) D_PostEvent(&ev); - break; - case MOUSE_EVENT: - case WINDOW_BUFFER_SIZE_EVENT: - case MENU_EVENT: - case FOCUS_EVENT: - break; - } - } -} - -// ---------- -// I_GetEvent -// Post new events for all sorts of user-input -// ---------- -void I_GetEvent(void) -{ - I_GetConsoleEvents(); - I_GetKeyboardEvents(); - I_GetMouseEvents(); - I_GetJoystickEvents(); - I_GetJoystick2Events(); -} - -// ---------- -// I_OsPolling -// ---------- -void I_OsPolling(void) -{ - MSG msg; - HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); - - // we need to dispatch messages to the window - // so the window procedure can respond to messages and PostEvent() for keys - // during D_SRB2Main startup. - // this one replaces the main loop of windows since I_OsPolling is called in the main loop - do - { - while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) - { - if (GetMessage(&msg, NULL, 0, 0)) - { - TranslateMessage(&msg); - DispatchMessage(&msg); - } - else // winspec : this is quit message - I_Quit(); - } - if (!appActive && !netgame && !I_ReadyConsole(ci)) - WaitMessage(); - } while (!appActive && !netgame && !I_ReadyConsole(ci)); - - // this is called by the network synchronization, - // check keys and allow escaping - I_GetEvent(); - - // reset "emulated keys" - gamekeydown[KEY_MOUSEWHEELUP] = 0; - gamekeydown[KEY_MOUSEWHEELDOWN] = 0; -} - -// =========================================================================================== -// TIMER -// =========================================================================================== - -static void I_ShutdownTimer(void) -{ - timeEndPeriod(1); -} - -// -// Installs the timer interrupt handler with timer speed as TICRATE. -// -#define TIMER_ID 1 -#define TIMER_RATE (1000/TICRATE) -void I_StartupTimer(void) -{ - // for win2k time bug - if (M_CheckParm("-gettickcount")) - { - starttickcount = GetTickCount(); - CONS_Printf("Using GetTickCount()\n"); - } - timeBeginPeriod(1); - I_AddExitFunc(I_ShutdownTimer); -} - -// =========================================================================================== -// EXIT CODE, ERROR HANDLING -// =========================================================================================== - -static int errorcount = 0; // phuck recursive errors -static int shutdowning = false; - -// -// Used to trap various signals, to make sure things get shut down cleanly. -// -#ifdef NDEBUG -static void signal_handler(int num) -{ - //static char msg[] = "oh no! back to reality!\r\n"; - const char *sigmsg; - char sigdef[64]; - - D_QuitNetGame(); // Fix server freezes - I_ShutdownSystem(); - - switch (num) - { - case SIGINT: - sigmsg = "interrupt"; - break; - case SIGILL: - sigmsg = "illegal instruction - invalid function image"; - break; - case SIGFPE: - sigmsg = "floating point exception"; - break; - case SIGSEGV: - sigmsg = "segment violation"; - break; - case SIGTERM: - sigmsg = "software termination signal from kill"; - break; - case SIGBREAK: - sigmsg = "Ctrl-Break sequence"; - break; - case SIGABRT: - sigmsg = "abnormal termination triggered by abort call"; - break; - default: - sprintf(sigdef, "signal number %d", num); - sigmsg = sigdef; - } - -#ifdef LOGMESSAGES - if (logstream != INVALID_HANDLE_VALUE) - { - I_OutputMsg("signal_handler() error: %s\r\n", sigmsg); - CloseHandle(logstream); - logstream = INVALID_HANDLE_VALUE; - } -#endif - - MessageBoxA(hWndMain, va("signal_handler(): %s", sigmsg), "SRB2 error", MB_OK|MB_ICONERROR); - - signal(num, SIG_DFL); // default signal action - raise(num); -} -#endif - -// -// put an error message (with format) on stderr -// -void I_OutputMsg(const char *fmt, ...) -{ - HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - DWORD bytesWritten; - va_list argptr; - char txt[8192]; - - va_start(argptr,fmt); - vsprintf(txt, fmt, argptr); - va_end(argptr); - - OutputDebugStringA(txt); - if (co != (HANDLE)-1) - { - if (GetFileType(co) == FILE_TYPE_CHAR) - { - static COORD coordNextWrite = {0,0}; - char *oldLines = NULL; - DWORD oldLength = 0; - CONSOLE_SCREEN_BUFFER_INFO csbi; - - // Save the lines that we're going to obliterate. - GetConsoleScreenBufferInfo(co, &csbi); - oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X; - - if(oldLength > 0) - { - char *blank = malloc(oldLength); - oldLines = malloc(oldLength); - if(!oldLines || !blank) return; - - ReadConsoleOutputCharacterA(co, oldLines, oldLength, coordNextWrite, &bytesWritten); - - // Move to where we what to print - which is where we would've been, - // had console input not been in the way, - SetConsoleCursorPosition(co, coordNextWrite); - - // Blank out. - memset(blank, ' ', oldLength); - WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL); - free(blank); - - // And back to where we want to print again. - SetConsoleCursorPosition(co, coordNextWrite); - } - - // Actually write the string now! - WriteConsoleA(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL); - - // Next time, output where we left off. - GetConsoleScreenBufferInfo(co, &csbi); - coordNextWrite = csbi.dwCursorPosition; - - // Restore what was overwritten. - if(oldLines && entering_con_command) - { - WriteConsoleA(co, oldLines, oldLength, &bytesWritten, NULL); - free(oldLines); - } - } - else // Redirected to a file. - WriteFile(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL); - } - -#ifdef LOGMESSAGES - if (logstream != (HANDLE)-1) - WriteFile (logstream, txt, (DWORD)strlen(txt), &bytesWritten, NULL); -#endif -} - -// display error messy after shutdowngfx -// -void I_Error(const char *error, ...) -{ - va_list argptr; - char txt[8192]; - - // added 11-2-98 recursive error detecting - if (shutdowning) - { - errorcount++; - // try to shutdown each subsystem separately - if (errorcount == 5) - I_ShutdownGraphics(); - if (errorcount == 6) - I_ShutdownSystem(); - if (errorcount == 7) - { - M_SaveConfig(NULL); - G_SaveGameData(); - } - if (errorcount > 20) - { - // Don't print garbage - va_start(argptr,error); - vsprintf(txt, error, argptr); - va_end(argptr); - - MessageBoxA(hWndMain, txt, "SRB2 Recursive Error", MB_OK|MB_ICONERROR); - exit(-1); // recursive errors detected - } - } - shutdowning = true; - - // put message to stderr - va_start(argptr, error); - wvsprintfA(txt, error, argptr); - va_end(argptr); - - CONS_Printf("I_Error(): %s\n", txt); - - // uncomment this line to print to stderr as well - //wsprintf(stderr, "I_Error(): %s\n", txt); - - // saving one time is enough! - if (!errorcount) - { - M_SaveConfig(NULL); // save game config, cvars.. - G_SaveGameData(); - } - - // save demo, could be useful for debug - // NOTE: demos are normally not saved here. - if (demorecording) - G_CheckDemoStatus(); - - D_QuitNetGame(); - - // shutdown everything that was started - I_ShutdownSystem(); - -#ifdef LOGMESSAGES - if (logstream != INVALID_HANDLE_VALUE) - { - CloseHandle(logstream); - logstream = INVALID_HANDLE_VALUE; - } -#endif - - MessageBoxA(hWndMain, txt, "SRB2 Error", MB_OK|MB_ICONERROR); - - exit(-1); -} - -static inline VOID ShowEndTxt(HANDLE co) -{ - int i; - UINT16 j, att = 0; - int nlflag = 1; - CONSOLE_SCREEN_BUFFER_INFO backupcon; - COORD resizewin = {80,-1}; - DWORD bytesWritten; - CHAR let = 0; - UINT16 *text; - void *data; - int endoomnum = W_GetNumForName("ENDOOM"); - //HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); - - /* get the lump with the text */ - data = text = W_CacheLumpNum(endoomnum, PU_CACHE); - - backupcon.wAttributes = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // Just in case - GetConsoleScreenBufferInfo(co, &backupcon); //Store old state - resizewin.Y = backupcon.dwSize.Y; - if (backupcon.dwSize.X < resizewin.X) - SetConsoleScreenBufferSize(co, resizewin); - - for (i = 1; i <= 80*25; i++) // print 80x25 text and deal with the attributes too - { - j = (UINT16)(*text >> 8); // attribute first - if (j != att) // attribute changed? - { - att = j; // save current attribute - SetConsoleTextAttribute(co, j); //set fg and bg color for buffer - } - - let = (char)(*text++ & 0xff); // now the text - WriteConsoleA(co, &let, 1, &bytesWritten, NULL); - - if (nlflag && !(i % 80) && backupcon.dwSize.X > resizewin.X) // do we need a nl? - { - att = backupcon.wAttributes; - SetConsoleTextAttribute(co, att); // all attributes off - WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); - } - } - SetConsoleTextAttribute(co, backupcon.wAttributes); // all attributes off - //if (nlflag) - // WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); - - getchar(); //pause! - - Z_Free(data); -} - - -// -// I_Quit: shutdown everything cleanly, in reverse order of Startup. -// -void I_Quit(void) -{ - HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); - // when recording a demo, should exit using 'q', - // but sometimes we forget and use Alt+F4, so save here too. - if (demorecording) - G_CheckDemoStatus(); - - M_SaveConfig(NULL); // save game config, cvars.. - G_SaveGameData(); - - // maybe it needs that the ticcount continues, - // or something else that will be finished by I_ShutdownSystem(), - // so do it before. - D_QuitNetGame(); - - // shutdown everything that was started - I_ShutdownSystem(); - - if (shutdowning || errorcount) - I_Error("Error detected (%d)", errorcount); - -#ifdef LOGMESSAGES - if (logstream != INVALID_HANDLE_VALUE) - { - I_OutputMsg("I_Quit(): end of logstream.\r\n"); - CloseHandle(logstream); - logstream = INVALID_HANDLE_VALUE; - } -#endif - if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM")!=-1 - && co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR) - { - printf("\r"); - ShowEndTxt(co); - } - fflush(stderr); - exit(0); -} - -// -------------------------------------------------------------------------- -// I_ShowLastError -// Displays a GetLastError() error message in a MessageBox -// -------------------------------------------------------------------------- -void I_GetLastErrorMsgBox(void) -{ - LPSTR lpMsgBuf = NULL; - - FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM, - NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language - lpMsgBuf, 0, NULL); - - // Display the string. - MessageBoxA(NULL, lpMsgBuf, "GetLastError", MB_OK|MB_ICONINFORMATION); - - // put it in console too and log if any - CONS_Printf("Error: %s\n", lpMsgBuf); - - // Free the buffer. - LocalFree(lpMsgBuf); -} - -// =========================================================================================== -// CLEAN STARTUP & SHUTDOWN HANDLING, JUST CLOSE EVERYTHING YOU OPENED. -// =========================================================================================== -// -// -static quitfuncptr quit_funcs[MAX_QUIT_FUNCS] = -{ - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, - NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL -}; - -// Adds a function to the list that need to be called by I_SystemShutdown(). -// -void I_AddExitFunc(void (*func)()) -{ - int c; - - for (c = 0; c < MAX_QUIT_FUNCS; c++) - { - if (!quit_funcs[c]) - { - quit_funcs[c] = func; - break; - } - } -} - -// Removes a function from the list that need to be called by I_SystemShutdown(). -// -void I_RemoveExitFunc(void (*func)()) -{ - int c; - - for (c = 0; c < MAX_QUIT_FUNCS; c++) - { - if (quit_funcs[c] == func) - { - while (c < MAX_QUIT_FUNCS - 1) - { - quit_funcs[c] = quit_funcs[c+1]; - c++; - } - quit_funcs[MAX_QUIT_FUNCS-1] = NULL; - break; - } - } -} - -// =========================================================================================== -// DIRECT INPUT HELPER CODE -// =========================================================================================== - -// Create a DirectInputDevice interface, -// create a DirectInputDevice2 interface if possible -static void CreateDevice2(LPDIRECTINPUT di, REFGUID pguid, LPDIRECTINPUTDEVICE* lpDEV, - LPDIRECTINPUTDEVICE2* lpDEV2) -{ - HRESULT hr, hr2; - LPDIRECTINPUTDEVICE lpdid1; - LPDIRECTINPUTDEVICE2 lpdid2 = NULL; - - hr = IDirectInput_CreateDevice(di, pguid, &lpdid1, NULL); - - if (SUCCEEDED(hr)) - { - // get Device2 but only if we are not in DirectInput version 3 - if (!bDX0300 && lpDEV2) - { - LPDIRECTINPUTDEVICE2 *rp = &lpdid2; - LPVOID *tp = (LPVOID *)rp; - hr2 = IDirectInputDevice_QueryInterface(lpdid1, &IID_IDirectInputDevice2, tp); - if (FAILED(hr2)) - { - CONS_Printf("\2Could not create IDirectInput device 2"); - lpdid2 = NULL; - } - } - } - else - I_Error("Could not create IDirectInput device"); - - *lpDEV = lpdid1; - if (lpDEV2) // only if we requested it - *lpDEV2 = lpdid2; -} - -// =========================================================================================== -// DIRECT INPUT MOUSE -// =========================================================================================== - -#define DI_MOUSE_BUFFERSIZE 16 // number of data elements in mouse buffer - -// -// Initialise the mouse. -// -static void I_ShutdownMouse(void); - -void I_StartupMouse(void) -{ - // this gets called when cv_usemouse is initted - // for the win32 version, we want to startup the mouse later -} - -static HANDLE mouse2filehandle = INVALID_HANDLE_VALUE; - -static void I_ShutdownMouse2(void) -{ - if (mouse2filehandle != INVALID_HANDLE_VALUE) - { - event_t event; - int i; - - SetCommMask(mouse2filehandle, 0); - - EscapeCommFunction(mouse2filehandle, CLRDTR); - EscapeCommFunction(mouse2filehandle, CLRRTS); - - PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR); - - CloseHandle(mouse2filehandle); - - // emulate the up of all mouse buttons - for (i = 0; i < MOUSEBUTTONS; i++) - { - event.type = ev_keyup; - event.data1 = KEY_2MOUSE1 + i; - D_PostEvent(&event); - } - - mouse2filehandle = INVALID_HANDLE_VALUE; - } -} - -#define MOUSECOMBUFFERSIZE 256 -static int handlermouse2x, handlermouse2y, handlermouse2buttons; - -static void I_PoolMouse2(void) -{ - UINT8 buffer[MOUSECOMBUFFERSIZE]; - COMSTAT ComStat; - DWORD dwErrorFlags, dwLength; - char dx, dy; - - static int bytenum; - static UINT8 combytes[4]; - DWORD i; - - ClearCommError(mouse2filehandle, &dwErrorFlags, &ComStat); - dwLength = min(MOUSECOMBUFFERSIZE, ComStat.cbInQue); - - if (dwLength > 0) - { - if (!ReadFile(mouse2filehandle, buffer, dwLength, &dwLength, NULL)) - { - CONS_Printf("\2Read Error on secondary mouse port\n"); - return; - } - - // parse the mouse packets - for (i = 0; i < dwLength; i++) - { - if ((buffer[i] & 64) == 64) - bytenum = 0; - - if (bytenum < 4) - combytes[bytenum] = buffer[i]; - bytenum++; - - if (bytenum == 1) - { - handlermouse2buttons &= ~3; - handlermouse2buttons |= ((combytes[0] & (32+16)) >>4); - } - else if (bytenum == 3) - { - dx = (char)((combytes[0] & 3) << 6); - dy = (char)((combytes[0] & 12) << 4); - dx = (char)(dx + combytes[1]); - dy = (char)(dy + combytes[2]); - handlermouse2x += dx; - handlermouse2y += dy; - } - else if (bytenum == 4) // fourth byte (logitech mouses) - { - if (buffer[i] & 32) - handlermouse2buttons |= 4; - else - handlermouse2buttons &= ~4; - } - } - } -} - -// secondary mouse doesn't use DirectX, therefore forget all about grabbing, acquire, etc. -void I_StartupMouse2(void) -{ - DCB dcb; - - if (mouse2filehandle != INVALID_HANDLE_VALUE) - I_ShutdownMouse2(); - - if (!cv_usemouse2.value) - return; - - if (mouse2filehandle != INVALID_HANDLE_VALUE) - { - // COM file handle - mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ|GENERIC_WRITE, - 0, // exclusive access - NULL, // no security attrs - OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); - if (mouse2filehandle == INVALID_HANDLE_VALUE) - { - int e = GetLastError(); - if (e == 5) - CONS_Printf("\2Can't open %s: Access denied\n" - "The port is probably already used by another device (mouse, modem,...)\n", - cv_mouse2port.string); - else - CONS_Printf("\2Can't open %s: error %d\n", cv_mouse2port.string, e); - return; - } - } - - // buffers - SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE); - - // purge buffers - PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR); - - // setup port to 1200 7N1 - dcb.DCBlength = sizeof (DCB); - - GetCommState(mouse2filehandle, &dcb); - - dcb.BaudRate = CBR_1200; - dcb.ByteSize = 7; - dcb.Parity = NOPARITY; - dcb.StopBits = ONESTOPBIT; - - dcb.fDtrControl = DTR_CONTROL_ENABLE; - dcb.fRtsControl = RTS_CONTROL_ENABLE; - - dcb.fBinary = dcb.fParity = TRUE; - - SetCommState(mouse2filehandle, &dcb); - - I_AddExitFunc(I_ShutdownMouse2); -} - -#define MAX_MOUSE_BTNS 5 -static int center_x, center_y; -static int old_mparms[3], new_mparms[3] = {0, 0, 1}; -static boolean restore_mouse = FALSE; -static int old_mouse_state = 0; -unsigned int MSHWheelMessage = 0; - -static void I_DoStartupSysMouse(void) -{ - boolean valid; - RECT w_rect; - - valid = SystemParametersInfo(SPI_GETMOUSE, 0, old_mparms, 0); - if (valid) - { - new_mparms[2] = old_mparms[2]; - restore_mouse = SystemParametersInfo(SPI_SETMOUSE, 0, new_mparms, 0); - } - - if (bAppFullScreen) - { - w_rect.top = 0; - w_rect.left = 0; - } - else - { - w_rect.top = windowPosY; - w_rect.left = windowPosX; - } - - w_rect.bottom = w_rect.top + VIDHEIGHT; - w_rect.right = w_rect.left + VIDWIDTH; - center_x = w_rect.left + (VIDWIDTH >> 1); - center_y = w_rect.top + (VIDHEIGHT >> 1); - SetCursor(NULL); - SetCursorPos(center_x, center_y); - SetCapture(hWndMain); - ClipCursor(&w_rect); -} - -static void I_ShutdownSysMouse(void) -{ - if (restore_mouse) - SystemParametersInfo(SPI_SETMOUSE, 0, old_mparms, 0); - ClipCursor(NULL); - ReleaseCapture(); -} - -void I_RestartSysMouse(void) -{ - if (nodinput) - { - I_ShutdownSysMouse(); - I_DoStartupSysMouse(); - } -} - -void I_GetSysMouseEvents(int mouse_state) -{ - int i; - event_t event; - int xmickeys = 0, ymickeys = 0; - POINT c_pos; - - for (i = 0; i < MAX_MOUSE_BTNS; i++) - { - // check if button pressed - if ((mouse_state & (1 << i)) && !(old_mouse_state & (1 << i))) - { - event.type = ev_keydown; - event.data1 = KEY_MOUSE1 + i; - D_PostEvent(&event); - } - // check if button released - if (!(mouse_state & (1 << i)) && (old_mouse_state & (1 << i))) - { - event.type = ev_keyup; - event.data1 = KEY_MOUSE1 + i; - D_PostEvent(&event); - } - } - old_mouse_state = mouse_state; - - // proceed mouse movements - GetCursorPos(&c_pos); - xmickeys = c_pos.x - center_x; - ymickeys = c_pos.y - center_y; - - if (xmickeys || ymickeys) - { - event.type = ev_mouse; - event.data1 = 0; - event.data2 = xmickeys; - event.data3 = -ymickeys; - D_PostEvent(&event); - SetCursorPos(center_x, center_y); - } -} - -// This is called just before entering the main game loop, -// when we are going fullscreen and the loading screen has finished. -void I_DoStartupMouse(void) -{ - DIPROPDWORD dip; - - // mouse detection may be skipped by setting usemouse false - if (!cv_usemouse.value || M_CheckParm("-nomouse")) - { - mouse_enabled = false; - return; - } - - if (nodinput) - { - CONS_Printf("\tMouse will not use DirectInput.\n"); - // System mouse input will be initiated by VID_SetMode - I_AddExitFunc(I_ShutdownMouse); - - MSHWheelMessage = RegisterWindowMessage(MSH_MOUSEWHEEL); - } - else if (!lpDIM) // acquire the mouse only once - { - CreateDevice2(lpDI, &GUID_SysMouse, &lpDIM, NULL); - - if (lpDIM) - { - if (FAILED(IDirectInputDevice_SetDataFormat(lpDIM, &c_dfDIMouse))) - I_Error("Couldn't set mouse data format"); - - // create buffer for buffered data - dip.diph.dwSize = sizeof (dip); - dip.diph.dwHeaderSize = sizeof (dip.diph); - dip.diph.dwObj = 0; - dip.diph.dwHow = DIPH_DEVICE; - dip.dwData = DI_MOUSE_BUFFERSIZE; - if (FAILED(IDirectInputDevice_SetProperty(lpDIM, DIPROP_BUFFERSIZE, &dip.diph))) - I_Error("Couldn't set mouse buffer size"); - - if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIM, hWndMain, - DISCL_EXCLUSIVE|DISCL_FOREGROUND))) - { - I_Error("Couldn't set mouse coop level"); - } - I_AddExitFunc(I_ShutdownMouse); - } - else - I_Error("Couldn't create mouse input"); - } - - // if re-enabled while running, just set mouse_enabled true again, - // do not acquire the mouse more than once - mouse_enabled = true; -} - -// -// Shutdown Mouse DirectInput device -// -static void I_ShutdownMouse(void) -{ - int i; - event_t event; - - CONS_Printf("I_ShutdownMouse()\n"); - - if (lpDIM) - { - IDirectInputDevice_Unacquire(lpDIM); - IDirectInputDevice_Release(lpDIM); - lpDIM = NULL; - } - - // emulate the up of all mouse buttons - for (i = 0; i < MOUSEBUTTONS; i++) - { - event.type = ev_keyup; - event.data1 = KEY_MOUSE1 + i; - D_PostEvent(&event); - } - if (nodinput) - I_ShutdownSysMouse(); - - mouse_enabled = false; -} - -// -// Get buffered data from the mouse -// -void I_GetMouseEvents(void) -{ - DIDEVICEOBJECTDATA rgdod[DI_MOUSE_BUFFERSIZE]; - DWORD dwItems, d; - HRESULT hr; - - event_t event; - int xmickeys, ymickeys; - - if (mouse2filehandle != INVALID_HANDLE_VALUE) - { - //mouse movement - static UINT8 lastbuttons2 = 0; - - I_PoolMouse2(); - // post key event for buttons - if (handlermouse2buttons != lastbuttons2) - { - int i, j = 1, k; - k = handlermouse2buttons ^ lastbuttons2; // only changed bit to 1 - lastbuttons2 = (UINT8)handlermouse2buttons; - - for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1) - if (k & j) - { - if (handlermouse2buttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_2MOUSE1 + i; - D_PostEvent(&event); - } - } - - if (handlermouse2x || handlermouse2y) - { - event.type = ev_mouse2; - event.data1 = 0; - event.data2 = handlermouse2x<<1; - event.data3 = -handlermouse2y<<1; - handlermouse2x = 0; - handlermouse2y = 0; - - D_PostEvent(&event); - } - } - - if (!mouse_enabled || nodinput) - return; - -getBufferedData: - dwItems = DI_MOUSE_BUFFERSIZE; - hr = IDirectInputDevice_GetDeviceData(lpDIM, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0); - - // If data stream was interrupted, reacquire the device and try again. - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - hr = IDirectInputDevice_Acquire(lpDIM); - if (SUCCEEDED(hr)) - goto getBufferedData; - } - - // We got buffered input, act on it - if (SUCCEEDED(hr)) - { - xmickeys = ymickeys = 0; - - // dwItems contains number of elements read (could be 0) - for (d = 0; d < dwItems; d++) - { - if (rgdod[d].dwOfs >= DIMOFS_BUTTON0 && - rgdod[d].dwOfs < DIMOFS_BUTTON0 + MOUSEBUTTONS) - { - if (rgdod[d].dwData & 0x80) // Button down - event.type = ev_keydown; - else - event.type = ev_keyup; // Button up - - event.data1 = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1; - D_PostEvent(&event); - } - else if (rgdod[d].dwOfs == DIMOFS_X) - xmickeys += rgdod[d].dwData; - else if (rgdod[d].dwOfs == DIMOFS_Y) - ymickeys += rgdod[d].dwData; - - else if (rgdod[d].dwOfs == DIMOFS_Z) - { - // z-axes the wheel - if ((int)rgdod[d].dwData > 0) - event.data1 = KEY_MOUSEWHEELUP; - else - event.data1 = KEY_MOUSEWHEELDOWN; - event.type = ev_keydown; - D_PostEvent(&event); - } - - } - - if (xmickeys || ymickeys) - { - event.type = ev_mouse; - event.data1 = 0; - event.data2 = xmickeys; - event.data3 = -ymickeys; - D_PostEvent(&event); - } - } -} - -// =========================================================================================== -// DIRECT INPUT JOYSTICK -// =========================================================================================== - -struct DIJoyInfo_s -{ - BYTE X,Y,Z,Rx,Ry,Rz,U,V; - LONG ForceAxises; -}; -typedef struct DIJoyInfo_s DIJoyInfo_t; - -// private info - static BYTE iJoyNum; // used by enumeration - static DIJoyInfo_t JoyInfo; - static BYTE iJoy2Num; - static DIJoyInfo_t JoyInfo2; - -//----------------------------------------------------------------------------- -// Name: EnumAxesCallback() -// Desc: Callback function for enumerating the axes on a joystick and counting -// each force feedback enabled axis -//----------------------------------------------------------------------------- -static BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, - VOID* pContext) -{ - DWORD* pdwNumForceFeedbackAxis = (DWORD*) pContext; - - if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0) - (*pdwNumForceFeedbackAxis)++; - - return DIENUM_CONTINUE; -} - - -static HRESULT SetupForceTacile(LPDIRECTINPUTDEVICE2 DJI, LPDIRECTINPUTEFFECT *DJE, DWORD FFAXIS, FFType EffectType,REFGUID EffectGUID) -{ - HRESULT hr; - DIEFFECT eff; - DWORD rgdwAxes[2] = { DIJOFS_X, DIJOFS_Y }; - LONG rglDirection[2] = { 0, 0 }; - DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude - DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd; - DIPERIODIC pf = {0,0,0,0}; - ZeroMemory(&eff, sizeof (eff)); - if (FFAXIS > 2) - FFAXIS = 2; //up to 2 FFAXIS - eff.dwSize = sizeof (DIEFFECT); - eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets - eff.dwDuration = INFINITE; - eff.dwSamplePeriod = 0; - eff.dwGain = DI_FFNOMINALMAX; - eff.dwTriggerButton = DIEB_NOTRIGGER; - eff.dwTriggerRepeatInterval = 0; - eff.cAxes = FFAXIS; - eff.rgdwAxes = rgdwAxes; - eff.rglDirection = rglDirection; - eff.lpEnvelope = NULL; - eff.lpvTypeSpecificParams = NULL; - if (EffectType == ConstantForce) - { - eff.cbTypeSpecificParams = sizeof (cf); - eff.lpvTypeSpecificParams = &cf; - } - else if (EffectType == RampForce) - { - eff.cbTypeSpecificParams = sizeof (rf); - eff.lpvTypeSpecificParams = &rf; - } - else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType) - { - eff.cbTypeSpecificParams = sizeof (pf); - eff.lpvTypeSpecificParams = &pf; - } -#if (DIRECTINPUT_VERSION >= 0x0600) - //eff.dwStartDelay = 0; -#endif - - // Create the prepared effect - if (FAILED(hr = IDirectInputDevice2_CreateEffect(DJI, EffectGUID, - &eff, DJE, NULL))) - { - return hr; - } - - if (NULL == *DJE) - return E_FAIL; - - return hr; -} - -static BOOL CALLBACK DIEnumEffectsCallback1(LPCDIEFFECTINFO pdei, LPVOID pvRef) -{ - LPDIRECTINPUTEFFECT *DJE = pvRef; - if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE) - { - if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, ConstantForce, &pdei->guid))) - return DIENUM_STOP; - } - if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE) - { - if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, RampForce, &pdei->guid))) - return DIENUM_STOP; - } - return DIENUM_CONTINUE; -} - -static BOOL CALLBACK DIEnumEffectsCallback2(LPCDIEFFECTINFO pdei, LPVOID pvRef) -{ - LPDIRECTINPUTEFFECT *DJE = pvRef; - if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE) - { - if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, ConstantForce, &pdei->guid))) - return DIENUM_STOP; - } - if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE) - { - if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, RampForce, &pdei->guid))) - return DIENUM_STOP; - } - return DIENUM_CONTINUE; -} - -static REFGUID DIETable[] = -{ - &GUID_ConstantForce, //ConstantForce - &GUID_RampForce, //RampForce - &GUID_Square, //SquareForce - &GUID_Sine, //SineForce - &GUID_Triangle, //TriangleForce - &GUID_SawtoothUp, //SawtoothUpForce - &GUID_SawtoothDown, //SawtoothDownForce - (REFGUID)-1, //NumberofForces -}; - -static HRESULT SetupAllForces(LPDIRECTINPUTDEVICE2 DJI, LPDIRECTINPUTEFFECT DJE[], DWORD FFAXIS) -{ - FFType ForceType = EvilForce; - if (DJI == lpDIJA) - { - IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[ConstantForce],DIEFT_CONSTANTFORCE); - IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[RampForce],DIEFT_RAMPFORCE); - } - else if (DJI == lpDIJA) - { - IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[ConstantForce],DIEFT_CONSTANTFORCE); - IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[RampForce],DIEFT_RAMPFORCE); - } - for (ForceType = SquareForce; ForceType > NumberofForces && DIETable[ForceType] != (REFGUID)-1; ForceType++) - if (DIETable[ForceType]) - SetupForceTacile(DJI,&DJE[ForceType], FFAXIS, ForceType, DIETable[ForceType]); - return S_OK; -} - -static void LimitEffect(LPDIEFFECT eff, FFType EffectType) -{ - LPDICONSTANTFORCE pCF = eff->lpvTypeSpecificParams; - LPDIPERIODIC pDP= eff->lpvTypeSpecificParams; - if (eff->rglDirection) - { - } -/* if (eff->dwDuration != INFINITE && eff->dwDuration < 0) - { - eff->dwDuration = 0; - }*/ - if (eff->dwGain != 0) - { - if (eff->dwGain > DI_FFNOMINALMAX) - eff->dwGain = DI_FFNOMINALMAX; - //else if (eff->dwGain < -DI_FFNOMINALMAX) - // eff->dwGain = DI_FFNOMINALMAX; - } - if (EffectType == ConstantForce && pCF->lMagnitude) - { - } - else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType && pDP) - { - } - -} - -static HRESULT SetForceTacile(LPDIRECTINPUTEFFECT SDIE, const JoyFF_t *FF,DWORD FFAXIS, FFType EffectType) -{ - DIEFFECT eff; - HRESULT hr; - LONG Magnitude; - LONG rglDirection[2] = { 0, 0 }; - DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude - DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd; - DIPERIODIC pf = {0,0,0,0}; - if (!FF) - IDirectInputEffect_Stop(SDIE); - Magnitude = FF->Magnitude; - ZeroMemory(&eff, sizeof (eff)); - eff.dwSize = sizeof (eff); - //DIEP_START - eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets - //DIEP_DURATION - eff.dwDuration = FF->Duration; - //DIEP_GAIN - eff.dwGain = FF->Gain; - //DIEP_DIRECTION - eff.rglDirection = rglDirection; - //DIEP_TYPESPECIFICPARAMS - if (FFAXIS > 1) - { - double dMagnitude; - dMagnitude = (double)Magnitude; - dMagnitude = hypot(dMagnitude, dMagnitude); - Magnitude = (DWORD)dMagnitude; - rglDirection[0] = FF->ForceX; - rglDirection[1] = FF->ForceY; - } - if (EffectType == ConstantForce) - { - cf.lMagnitude = Magnitude; - eff.cbTypeSpecificParams = sizeof (cf); - eff.lpvTypeSpecificParams = &cf; - } - else if (EffectType == RampForce) - { - rf.lStart = FF->Start; - rf.lEnd = FF->End; - eff.cbTypeSpecificParams = sizeof (rf); - eff.lpvTypeSpecificParams = &rf; - } - else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType) - { - pf.dwMagnitude = Magnitude; - pf.lOffset = FF->Offset; - pf.dwPhase = FF->Phase; - pf.dwPeriod = FF->Period; - eff.cbTypeSpecificParams = sizeof (pf); - eff.lpvTypeSpecificParams = &pf; - } - - LimitEffect(&eff, EffectType); - - hr = IDirectInputEffect_SetParameters(SDIE, &eff, - DIEP_START|DIEP_DURATION|DIEP_GAIN|DIEP_DIRECTION|DIEP_TYPESPECIFICPARAMS); - return hr; -} - -void I_Tactile(FFType Type, const JoyFF_t *Effect) -{ - if (!lpDIJA) return; - if (FAILED(IDirectInputDevice2_Acquire(lpDIJA))) - return; - if (Type == EvilForce) - IDirectInputDevice2_SendForceFeedbackCommand(lpDIJA,DISFFC_STOPALL); - if (Type <= EvilForce || Type > NumberofForces || !lpDIE[Type]) - return; - SetForceTacile(lpDIE[Type], Effect, JoyInfo.ForceAxises, Type); -} - -void I_Tactile2(FFType Type, const JoyFF_t *Effect) -{ - if (!lpDIJ2A) return; - if (FAILED(IDirectInputDevice2_Acquire(lpDIJ2A))) - return; - if (Type == EvilForce) - IDirectInputDevice2_SendForceFeedbackCommand(lpDIJ2A,DISFFC_STOPALL); - if (Type <= EvilForce || Type > NumberofForces || !lpDIE2[Type]) - return; - SetForceTacile(lpDIE2[Type],Effect, JoyInfo2.ForceAxises, Type); -} - -// ------------------ -// SetDIDwordProperty (HELPER) -// Set a DWORD property on a DirectInputDevice. -// ------------------ -static HRESULT SetDIDwordProperty(LPDIRECTINPUTDEVICE pdev, - REFGUID guidProperty, - DWORD dwObject, - DWORD dwHow, - DWORD dwValue) -{ - DIPROPDWORD dipdw; - - dipdw.diph.dwSize = sizeof (dipdw); - dipdw.diph.dwHeaderSize = sizeof (dipdw.diph); - dipdw.diph.dwObj = dwObject; - dipdw.diph.dwHow = dwHow; - dipdw.dwData = dwValue; - - return IDirectInputDevice_SetProperty(pdev, guidProperty, &dipdw.diph); -} - - -// --------------- -// DIEnumJoysticks -// There is no such thing as a 'system' joystick, contrary to mouse, -// we must enumerate and choose one joystick device to use -// --------------- -static BOOL CALLBACK DIEnumJoysticks (LPCDIDEVICEINSTANCE lpddi, - LPVOID pvRef) //cv_usejoystick -{ - LPDIRECTINPUTDEVICE pdev; - DIPROPRANGE diprg; - DIDEVCAPS caps; - BOOL bUseThisOne = FALSE; - - iJoyNum++; - - //faB: if cv holds a string description of joystick, the value from atoi() is 0 - // else, the value was probably set by user at console to one of the previously - // enumerated joysticks - if (((consvar_t *)pvRef)->value == iJoyNum -#ifndef _UNICODE - || !lstrcmpA(((consvar_t *)pvRef)->string, lpddi->tszProductName) -#endif - ) - bUseThisOne = TRUE; - - //CONS_Printf(" cv joy is %s\n", ((consvar_t *)pvRef)->string); - - // print out device name - CONS_Printf("%c%d: %s\n", - (bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use - iJoyNum, - //(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick", - lpddi->tszProductName); //, lpddi->tszInstanceName); - - // use specified joystick (cv_usejoystick.value in pvRef) - if (!bUseThisOne) - return DIENUM_CONTINUE; - - ((consvar_t *)pvRef)->value = iJoyNum; - if (IDirectInput_CreateDevice (lpDI, &lpddi->guidInstance, - &pdev, NULL) != DI_OK) - { - // if it failed, then we can't use this joystick for some - // bizarre reason. (Maybe the user unplugged it while we - // were in the middle of enumerating it.) So continue enumerating - CONS_Printf("DIEnumJoysticks(): CreateDevice FAILED\n"); - return DIENUM_CONTINUE; - } - - // get the Device capabilities - // - caps.dwSize = sizeof (DIDEVCAPS_DX3); - if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps))) - { - CONS_Printf("DIEnumJoysticks(): GetCapabilities FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices - return DIENUM_CONTINUE; - - Joystick.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0); - - if (caps.dwFlags & DIDC_FORCEFEEDBACK) - JoyInfo.ForceAxises = 0; - else - JoyInfo.ForceAxises = -1; - - Joystick.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD); - //DEBUG CONS_Printf("Gamepad: %d\n", Joystick.bGamepadStyle); - - - CONS_Printf("Capabilities: %d axes, %d buttons, %d POVs, poll %d, Gamepad %d\n", - caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick.bJoyNeedPoll, Joystick.bGamepadStyle); - - // Set the data format to "simple joystick" - a predefined data format - // - // A data format specifies which controls on a device we - // are interested in, and how they should be reported. - // - // This tells DirectInput that we will be passing a - // DIJOYSTATE structure to IDirectInputDevice::GetDeviceState. - if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK) - { - CONS_Printf("DIEnumJoysticks(): SetDataFormat FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - - // Set the cooperativity level to let DirectInput know how - // this device should interact with the system and with other - // DirectInput applications. - if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain, - DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK) - { - CONS_Printf("DIEnumJoysticks(): SetCooperativeLevel FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - - // set the range of the joystick axis - diprg.diph.dwSize = sizeof (DIPROPRANGE); - diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER); - diprg.diph.dwHow = DIPH_BYOFFSET; - diprg.lMin = -JOYAXISRANGE; // value for extreme left - diprg.lMax = +JOYAXISRANGE; // value for extreme right - - diprg.diph.dwObj = DIJOFS_X; // set the x-axis range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //goto SetPropFail; - JoyInfo.X = FALSE; - } - else JoyInfo.X = TRUE; - - diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { -//SetPropFail: -// CONS_Printf("DIEnumJoysticks(): SetProperty FAILED\n"); -// IDirectInputDevice_Release (pdev); -// return DIENUM_CONTINUE; - JoyInfo.Y = FALSE; - } - else JoyInfo.Y = TRUE; - - diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_Z not found\n"); - JoyInfo.Z = FALSE; - } - else JoyInfo.Z = TRUE; - - diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RX (x-rudder) not found\n"); - JoyInfo.Rx = FALSE; - } - else JoyInfo.Rx = TRUE; - - diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RY (y-rudder) not found\n"); - JoyInfo.Ry = FALSE; - } - else JoyInfo.Ry = TRUE; - - diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RZ (z-rudder) not found\n"); - JoyInfo.Rz = FALSE; - } - else JoyInfo.Rz = TRUE; - diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RZ (x-misc) not found\n"); - JoyInfo.U = FALSE; - } - else JoyInfo.U = TRUE; - - diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RZ (y-misc) not found\n"); - JoyInfo.V = FALSE; - } - else JoyInfo.V = TRUE; - - // set X axis dead zone to 25% (to avoid accidental turning) - if (!Joystick.bGamepadStyle) - { - if (JoyInfo.X) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_X, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for X DEAD ZONE"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.Y) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_Y, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for Y DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.Z) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_Z, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for Z DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.Rx) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_RX, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for RX DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.Ry) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_RY, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for RY DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.Rz) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_RZ, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for RZ DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.U) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0), - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for U DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo.V) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1), - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks(): couldn't SetProperty for V DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - } - - // query for IDirectInputDevice2 - we need this to poll the joystick - if (bDX0300) - { - FFType i = EvilForce; - // we won't use the poll - lpDIJA = NULL; - for (i = 0; i > NumberofForces; i++) - lpDIE[i] = NULL; - } - else - { - LPDIRECTINPUTDEVICE2 *rp = &lpDIJA; - LPVOID *tp = (LPVOID *)rp; - if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp))) - { - CONS_Printf("DIEnumJoysticks(): QueryInterface FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - - if (lpDIJA && JoyInfo.ForceAxises != -1) - { - // Since we will be playing force feedback effects, we should disable the - // auto-centering spring. - if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE))) - { - //NOP - } - - // Enumerate and count the axes of the joystick - if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback, - (VOID*)&JoyInfo.ForceAxises, DIDFT_AXIS))) - { - JoyInfo.ForceAxises = -1; - } - else - { - SetupAllForces(lpDIJA,lpDIE,JoyInfo.ForceAxises); - } - } - } - - // we successfully created an IDirectInputDevice. So stop looking - // for another one. - lpDIJ = pdev; - return DIENUM_STOP; -} - -// -------------- -// I_InitJoystick -// This is called everytime the 'use_joystick' variable changes -// It is normally called at least once at startup when the config is loaded -// -------------- -void I_InitJoystick(void) -{ - HRESULT hr; - - // cleanup - I_ShutdownJoystick(); - - //joystick detection can be skipped by setting use_joystick to 0 - if (M_CheckParm("-nojoy")) - { - CONS_Printf("Joystick disabled\n"); - return; - } - else - // don't do anything at the registration of the joystick cvar, - // until config is loaded - if (!lstrcmpA(cv_usejoystick.string, "0")) - return; - - // acquire the joystick only once - if (!lpDIJ) - { - joystick_detected = false; - - CONS_Printf("Looking for joystick devices:\n"); - iJoyNum = 0; - hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticks, - (void *)&cv_usejoystick, // our user parameter is joystick number - DIEDFL_ATTACHEDONLY); - if (FAILED(hr)) - { - CONS_Printf("\nI_InitJoystick(): EnumDevices FAILED\n"); - cv_usejoystick.value = 0; - return; - } - - if (!lpDIJ) - { - if (!iJoyNum) - CONS_Printf("none found\n"); - else - { - CONS_Printf("none used\n"); - if (cv_usejoystick.value > 0 && cv_usejoystick.value > iJoyNum) - { - CONS_Printf("\2Set the use_joystick variable to one of the" - " enumerated joystick numbers\n"); - } - } - cv_usejoystick.value = 0; - return; - } - - I_AddExitFunc(I_ShutdownJoystick); - - // set coop level - if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIJ, hWndMain, - DISCL_NONEXCLUSIVE|DISCL_FOREGROUND))) - { - I_Error("I_InitJoystick: SetCooperativeLevel FAILED"); - } - } - else - CONS_Printf("Joystick already initialized\n"); - - // we don't unacquire joystick, so let's just pretend we re-acquired it - joystick_detected = true; -} -//Joystick 2 - -// --------------- -// DIEnumJoysticks2 -// There is no such thing as a 'system' joystick, contrary to mouse, -// we must enumerate and choose one joystick device to use -// --------------- -static BOOL CALLBACK DIEnumJoysticks2 (LPCDIDEVICEINSTANCE lpddi, - LPVOID pvRef) //cv_usejoystick -{ - LPDIRECTINPUTDEVICE pdev; - DIPROPRANGE diprg; - DIDEVCAPS caps; - BOOL bUseThisOne = FALSE; - - iJoy2Num++; - - //faB: if cv holds a string description of joystick, the value from atoi() is 0 - // else, the value was probably set by user at console to one of the previsouly - // enumerated joysticks - if (((consvar_t *)pvRef)->value == iJoy2Num -#ifndef _UNICODE - || !lstrcmpA(((consvar_t *)pvRef)->string, lpddi->tszProductName) -#endif - ) - bUseThisOne = TRUE; - - //CONS_Printf(" cv joy2 is %s\n", ((consvar_t *)pvRef)->string); - - // print out device name - CONS_Printf("%c%d: %s\n", - (bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use - iJoy2Num, - //(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick", - lpddi->tszProductName); //, lpddi->tszInstanceName); - - // use specified joystick (cv_usejoystick.value in pvRef) - if (!bUseThisOne) - return DIENUM_CONTINUE; - - ((consvar_t *)pvRef)->value = iJoy2Num; - if (IDirectInput_CreateDevice (lpDI, &lpddi->guidInstance, - &pdev, NULL) != DI_OK) - { - // if it failed, then we can't use this joystick for some - // bizarre reason. (Maybe the user unplugged it while we - // were in the middle of enumerating it.) So continue enumerating - CONS_Printf("DIEnumJoysticks2(): CreateDevice FAILED\n"); - return DIENUM_CONTINUE; - } - - - // get the Device capabilities - // - caps.dwSize = sizeof (DIDEVCAPS_DX3); - if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps))) - { - CONS_Printf("DIEnumJoysticks2(): GetCapabilities FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices - return DIENUM_CONTINUE; - - Joystick2.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0); - - if (caps.dwFlags & DIDC_FORCEFEEDBACK) - JoyInfo2.ForceAxises = 0; - else - JoyInfo2.ForceAxises = -1; - - Joystick2.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD); - //DEBUG CONS_Printf("Gamepad: %d\n", Joystick2.bGamepadStyle); - - - CONS_Printf("Capabilities: %d axes, %d buttons, %d POVs, poll %d, Gamepad %d\n", - caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick2.bJoyNeedPoll, Joystick2.bGamepadStyle); - - - // Set the data format to "simple joystick" - a predefined data format - // - // A data format specifies which controls on a device we - // are interested in, and how they should be reported. - // - // This tells DirectInput that we will be passing a - // DIJOYSTATE structure to IDirectInputDevice::GetDeviceState. - if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK) - { - CONS_Printf("DIEnumJoysticks2(): SetDataFormat FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - - // Set the cooperativity level to let DirectInput know how - // this device should interact with the system and with other - // DirectInput applications. - if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain, - DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK) - { - CONS_Printf("DIEnumJoysticks2(): SetCooperativeLevel FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - - // set the range of the joystick axis - diprg.diph.dwSize = sizeof (DIPROPRANGE); - diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER); - diprg.diph.dwHow = DIPH_BYOFFSET; - diprg.lMin = -JOYAXISRANGE; // value for extreme left - diprg.lMax = +JOYAXISRANGE; // value for extreme right - - diprg.diph.dwObj = DIJOFS_X; // set the x-axis range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //goto SetPropFail; - JoyInfo2.X = FALSE; - } - else JoyInfo2.X = TRUE; - - diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { -//SetPropFail: -// CONS_Printf("DIEnumJoysticks(): SetProperty FAILED\n"); -// IDirectInputDevice_Release (pdev); -// return DIENUM_CONTINUE; - JoyInfo2.Y = FALSE; - } - else JoyInfo2.Y = TRUE; - - diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_Z not found\n"); - JoyInfo2.Z = FALSE; - } - else JoyInfo2.Z = TRUE; - - diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RX (x-rudder) not found\n"); - JoyInfo2.Rx = FALSE; - } - else JoyInfo2.Rx = TRUE; - - diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RY (y-rudder) not found\n"); - JoyInfo2.Ry = FALSE; - } - else JoyInfo2.Ry = TRUE; - - diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RZ (z-rudder) not found\n"); - JoyInfo2.Rz = FALSE; - } - else JoyInfo2.Rz = TRUE; - diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RZ (x-misc) not found\n"); - JoyInfo2.U = FALSE; - } - else JoyInfo2.U = TRUE; - - diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range - if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) - { - //CONS_Printf("DIJOFS_RZ (y-misc) not found\n"); - JoyInfo2.V = FALSE; - } - else JoyInfo2.V = TRUE; - - // set X axis dead zone to 25% (to avoid accidental turning) - if (!Joystick2.bGamepadStyle) - { - if (JoyInfo2.X) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_X, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for X DEAD ZONE"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.Y) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_Y, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for Y DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.Z) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_Z, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for Z DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.Rx) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_RX, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for RX DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.Ry) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_RY, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for RY DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.Rz) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_RZ, - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for RZ DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.U) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0), - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for U DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - if (JoyInfo2.V) - if (FAILED(SetDIDwordProperty (pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1), - DIPH_BYOFFSET, 2500))) - { - CONS_Printf("DIEnumJoysticks2(): couldn't SetProperty for V DEAD ZONE\n"); - //IDirectInputDevice_Release (pdev); - //return DIENUM_CONTINUE; - } - } - - // query for IDirectInputDevice2 - we need this to poll the joystick - if (bDX0300) - { - FFType i = EvilForce; - // we won't use the poll - lpDIJA = NULL; - for (i = 0; i > NumberofForces; i++) - lpDIE[i] = NULL; - } - else - { - LPDIRECTINPUTDEVICE2 *rp = &lpDIJ2A; - LPVOID *tp = (LPVOID *)rp; - if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp))) - { - CONS_Printf("DIEnumJoysticks2(): QueryInterface FAILED\n"); - IDirectInputDevice_Release (pdev); - return DIENUM_CONTINUE; - } - - if (lpDIJ2A && JoyInfo2.ForceAxises != -1) - { - // Since we will be playing force feedback effects, we should disable the - // auto-centering spring. - if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE))) - { - //NOP - } - - // Enumerate and count the axes of the joystick - if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback, - (VOID*)&JoyInfo2.ForceAxises, DIDFT_AXIS))) - { - JoyInfo2.ForceAxises = -1; - } - else - { - SetupAllForces(lpDIJ2A,lpDIE2,JoyInfo2.ForceAxises); - } - } - } - - // we successfully created an IDirectInputDevice. So stop looking - // for another one. - lpDIJ2 = pdev; - return DIENUM_STOP; -} - - -// -------------- -// I_InitJoystick2 -// This is called everytime the 'use_joystick2' variable changes -// It is normally called at least once at startup when the config is loaded -// -------------- -void I_InitJoystick2 (void) -{ - HRESULT hr; - - // cleanup - I_ShutdownJoystick2 (); - - joystick2_detected = false; - - // joystick detection can be skipped by setting use_joystick to 0 - if (M_CheckParm("-nojoy")) - { - CONS_Printf("Joystick2 disabled\n"); - return; - } - else - // don't do anything at the registration of the joystick cvar, - // until config is loaded - if (!lstrcmpA(cv_usejoystick2.string, "0")) - return; - - // acquire the joystick only once - if (!lpDIJ2) - { - joystick2_detected = false; - - CONS_Printf("Looking for joystick devices:\n"); - iJoy2Num = 0; - hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, - DIEnumJoysticks2, - (void *)&cv_usejoystick2, // our user parameter is joystick number - DIEDFL_ATTACHEDONLY); - if (FAILED(hr)) - { - CONS_Printf("\nI_InitJoystick2(): EnumDevices FAILED\n"); - cv_usejoystick2.value = 0; - return; - } - - if (!lpDIJ2) - { - if (iJoy2Num == 0) - CONS_Printf("none found\n"); - else - { - CONS_Printf("none used\n"); - if (cv_usejoystick2.value > 0 && - cv_usejoystick2.value > iJoy2Num) - { - CONS_Printf("\2Set the use_joystick2 variable to one of the" - " enumerated joysticks number\n"); - } - } - cv_usejoystick2.value = 0; - return; - } - - I_AddExitFunc (I_ShutdownJoystick2); - - // set coop level - if (FAILED(IDirectInputDevice_SetCooperativeLevel (lpDIJ2, hWndMain, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND))) - I_Error("I_InitJoystick2: SetCooperativeLevel FAILED"); - - // later - //if (FAILED(IDirectInputDevice_Acquire (lpDIJ2))) - // I_Error("Couldn't acquire Joystick2"); - - joystick2_detected = true; - } - else - CONS_Printf("Joystick2 already initialized\n"); - - //faB: we don't unacquire joystick, so let's just pretend we re-acquired it - joystick2_detected = true; -} - -/** \brief Joystick 1 buttons states -*/ -static INT64 lastjoybuttons = 0; - -/** \brief Joystick 1 hats state -*/ -static INT64 lastjoyhats = 0; - -static void I_ShutdownJoystick(void) -{ - int i; - event_t event; - - lastjoybuttons = lastjoyhats = 0; - - event.type = ev_keyup; - - // emulate the up of all joystick buttons - for (i = 0;i < JOYBUTTONS;i++) - { - event.data1 = KEY_JOY1+i; - D_PostEvent(&event); - } - - // emulate the up of all joystick hats - for (i = 0;i < JOYHATS*4;i++) - { - event.data1 = KEY_HAT1+i; - D_PostEvent(&event); - } - - // reset joystick position - event.type = ev_joystick; - for (i = 0;i < JOYAXISSET; i++) - { - event.data1 = i; - D_PostEvent(&event); - } - - if (joystick_detected) - CONS_Printf("I_ShutdownJoystick()\n"); - - for (i = 0; i > NumberofForces; i++) - { - if (lpDIE[i]) - { - IDirectInputEffect_Release(lpDIE[i]); - lpDIE[i] = NULL; - - } - } - if (lpDIJ) - { - IDirectInputDevice_Unacquire(lpDIJ); - IDirectInputDevice_Release(lpDIJ); - lpDIJ = NULL; - } - if (lpDIJA) - { - IDirectInputDevice2_Release(lpDIJA); - lpDIJA = NULL; - } - joystick_detected = false; -} - -/** \brief Joystick 2 buttons states -*/ -static INT64 lastjoy2buttons = 0; - -/** \brief Joystick 2 hats state -*/ -static INT64 lastjoy2hats = 0; - -static void I_ShutdownJoystick2(void) -{ - int i; - event_t event; - - lastjoy2buttons = lastjoy2hats = 0; - - event.type = ev_keyup; - - // emulate the up of all joystick buttons - for (i = 0;i < JOYBUTTONS;i++) - { - event.data1 = KEY_2JOY1+i; - D_PostEvent(&event); - } - - // emulate the up of all joystick hats - for (i = 0;i < JOYHATS*4;i++) - { - event.data1 = KEY_2HAT1+i; - D_PostEvent(&event); - } - - // reset joystick position - event.type = ev_joystick2; - for (i = 0;i < JOYAXISSET; i++) - { - event.data1 = i; - D_PostEvent(&event); - } - - if (joystick2_detected) - CONS_Printf("I_ShutdownJoystick2()\n"); - - for (i = 0; i > NumberofForces; i++) - { - if (lpDIE2[i]) - { - IDirectInputEffect_Release(lpDIE2[i]); - lpDIE2[i] = NULL; - } - } - if (lpDIJ2) - { - IDirectInputDevice_Unacquire(lpDIJ2); - IDirectInputDevice_Release(lpDIJ2); - lpDIJ2 = NULL; - } - if (lpDIJ2A) - { - IDirectInputDevice2_Release(lpDIJ2A); - lpDIJ2A = NULL; - } - joystick2_detected = false; -} - -// ------------------- -// I_GetJoystickEvents -// Get current joystick axis and button states -// ------------------- -void I_GetJoystickEvents(void) -{ - HRESULT hr; - DIJOYSTATE js; // DirectInput joystick state - int i; - INT64 joybuttons = 0; - INT64 joyhats = 0; - event_t event; - - if (!lpDIJ) - return; - - // if input is lost then acquire and keep trying - for (;;) - { - // poll the joystick to read the current state - // if the device doesn't require polling, this function returns almost instantly - if (lpDIJA) - { - hr = IDirectInputDevice2_Poll(lpDIJA); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - goto acquire; - else if (FAILED(hr)) - { - CONS_Printf("I_GetJoystickEvents(): Poll FAILED\n"); - return; - } - } - - // get the input's device state, and put the state in dims - hr = IDirectInputDevice_GetDeviceState(lpDIJ, sizeof (DIJOYSTATE), &js); - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - // DirectInput is telling us that the input stream has - // been interrupted. We aren't tracking any state - // between polls, so we don't have any special reset - // that needs to be done. We just re-acquire and - // try again. - goto acquire; - } - else if (FAILED(hr)) - { - CONS_Printf("I_GetJoystickEvents(): GetDeviceState FAILED\n"); - return; - } - - break; -acquire: - if (FAILED(IDirectInputDevice_Acquire(lpDIJ))) - return; - } - - // look for as many buttons as g_input code supports, we don't use the others - for (i = JOYBUTTONS_MIN - 1; i >= 0; i--) - { - joybuttons <<= 1; - if (js.rgbButtons[i]) - joybuttons |= 1; - } - - for (i = JOYHATS_MIN -1; i >=0; i--) - { - if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff) - { - if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES) - joyhats |= 1<<(0 + 4*i); // UP - else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES) - joyhats |= 1<<(1 + 4*i); // DOWN - if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES) - joyhats |= 1<<(3 + 4*i); // LEFT - else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES) - joyhats |= 1<<(2 + 4*i); // RIGHT - } - } - - if (joybuttons != lastjoybuttons) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newbuttons = joybuttons ^ lastjoybuttons; - lastjoybuttons = joybuttons; - - for (i = 0; i < JOYBUTTONS && i < JOYBUTTONS_MAX; i++, j <<= 1) - { - if (newbuttons & j) // button changed state? - { - if (joybuttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_JOY1 + i; - D_PostEvent(&event); - } - } - } - - if (joyhats != lastjoyhats) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newhats = joyhats ^ lastjoyhats; - lastjoyhats = joyhats; - - for (i = 0; i < JOYHATS*4 && i < JOYHATS_MAX*4; i++, j <<= 1) - { - if (newhats & j) // button changed state? - { - if (joyhats & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_HAT1 + i; - D_PostEvent(&event); - } - } - - } - - // send joystick axis positions - event.type = ev_joystick; - event.data1 = event.data2 = event.data3 = 0; - - if (Joystick.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo.X) - { - if (js.lX < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.lX > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo.Y) - { - if (js.lY < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.lY > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo.X) event.data2 = js.lX; // x axis - if (JoyInfo.Y) event.data3 = js.lY; // y axis - } - - D_PostEvent(&event); -#if JOYAXISSET > 1 - event.data1 = 1; - event.data2 = event.data3 = 0; - - if (Joystick.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo.Z) - { - if (js.lZ < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.lZ > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo.Rx) - { - if (js.lRx < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.lRx > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo.Z) event.data2 = js.lZ; // z axis - if (JoyInfo.Rx) event.data3 = js.lRx; // rx axis - } - - D_PostEvent(&event); -#endif -#if JOYAXISSET > 2 - event.data1 = 2; - event.data2 = event.data3 = 0; - - if (Joystick.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo.Rx) - { - if (js.lRy < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.lRy > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo.Rz) - { - if (js.lRz < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.lRz > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo.Ry) event.data2 = js.lRy; // ry axis - if (JoyInfo.Rz) event.data3 = js.lRz; // rz axis - } - - D_PostEvent(&event); -#endif -#if JOYAXISSET > 3 - event.data1 = 3; - event.data2 = event.data3 = 0; - if (Joystick.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo.U) - { - if (js.rglSlider[0] < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.rglSlider[0] > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo.V) - { - if (js.rglSlider[1] < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.rglSlider[1] > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo.U) event.data2 = js.rglSlider[0]; // U axis - if (JoyInfo.V) event.data3 = js.rglSlider[1]; // V axis - } - D_PostEvent(&event); -#endif -} - -// ------------------- -// I_GetJoystickEvents -// Get current joystick axis and button states -// ------------------- -void I_GetJoystick2Events(void) -{ - HRESULT hr; - DIJOYSTATE js; // DirectInput joystick state - int i; - INT64 joybuttons = 0; - INT64 joyhats = 0; - event_t event; - - if (!lpDIJ2) - return; - - // if input is lost then acquire and keep trying - for (;;) - { - // poll the joystick to read the current state - // if the device doesn't require polling, this function returns almost instantly - if (lpDIJ2A) - { - hr = IDirectInputDevice2_Poll(lpDIJ2A); - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - goto acquire; - else if (FAILED(hr)) - { - CONS_Printf("I_GetJoystick2Events(): Poll FAILED\n"); - return; - } - } - - // get the input's device state, and put the state in dims - hr = IDirectInputDevice_GetDeviceState(lpDIJ2, sizeof (DIJOYSTATE), &js); - - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - // DirectInput is telling us that the input stream has - // been interrupted. We aren't tracking any state - // between polls, so we don't have any special reset - // that needs to be done. We just re-acquire and - // try again. - goto acquire; - } - else if (FAILED(hr)) - { - CONS_Printf("I_GetJoystickEvents2(): GetDeviceState FAILED\n"); - return; - } - - break; -acquire: - if (FAILED(IDirectInputDevice_Acquire(lpDIJ2))) - return; - } - - // look for as many buttons as g_input code supports, we don't use the others - for (i = JOYBUTTONS_MIN - 1; i >= 0; i--) - { - joybuttons <<= 1; - if (js.rgbButtons[i]) - joybuttons |= 1; - } - - for (i = JOYHATS_MIN -1; i >=0; i--) - { - if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff) - { - if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES) - joyhats |= 1<<(0 + 4*i); // UP - else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES) - joyhats |= 1<<(1 + 4*i); // DOWN - if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES) - joyhats |= 1<<(3 + 4*i); // LEFT - else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES) - joyhats |= 1<<(2 + 4*i); // RIGHT - } - } - - if (joybuttons != lastjoy2buttons) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newbuttons = joybuttons ^ lastjoy2buttons; - lastjoy2buttons = joybuttons; - - for (i = 0; i < JOYBUTTONS && i < JOYBUTTONS_MAX; i++, j <<= 1) - { - if (newbuttons & j) // button changed state? - { - if (joybuttons & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_2JOY1 + i; - D_PostEvent(&event); - } - } - } - - if (joyhats != lastjoy2hats) - { - INT64 j = 1; // keep only bits that changed since last time - INT64 newhats = joyhats ^ lastjoy2hats; - lastjoy2hats = joyhats; - - for (i = 0; i < JOYHATS*4 && i < JOYHATS_MAX*4; i++, j <<= 1) - { - if (newhats & j) // button changed state? - { - if (joyhats & j) - event.type = ev_keydown; - else - event.type = ev_keyup; - event.data1 = KEY_2HAT1 + i; - D_PostEvent(&event); - } - } - - } - - // send joystick axis positions - event.type = ev_joystick2; - event.data1 = event.data2 = event.data3 = 0; - - if (Joystick2.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo2.X) - { - if (js.lX < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.lX > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo2.Y) - { - if (js.lY < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.lY > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo2.X) event.data2 = js.lX; // x axis - if (JoyInfo2.Y) event.data3 = js.lY; // y axis - } - - D_PostEvent(&event); -#if JOYAXISSET > 1 - event.data1 = 1; - event.data2 = event.data3 = 0; - - if (Joystick2.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo2.Z) - { - if (js.lZ < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.lZ > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo2.Rx) - { - if (js.lRx < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.lRx > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo2.Z) event.data2 = js.lZ; // z axis - if (JoyInfo2.Rx) event.data3 = js.lRx; // rx axis - } - - D_PostEvent(&event); -#endif -#if JOYAXISSET > 2 - event.data1 = 2; - event.data2 = event.data3 = 0; - - if (Joystick2.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo2.Rx) - { - if (js.lRy < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.lRy > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo2.Rz) - { - if (js.lRz < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.lRz > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo2.Ry) event.data2 = js.lRy; // ry axis - if (JoyInfo2.Rz) event.data3 = js.lRz; // rz axis - } - - D_PostEvent(&event); -#endif -#if JOYAXISSET > 3 - event.data1 = 3; - event.data2 = event.data3 = 0; - if (Joystick2.bGamepadStyle) - { - // gamepad control type, on or off, live or die - if (JoyInfo2.U) - { - if (js.rglSlider[0] < -(JOYAXISRANGE/2)) - event.data2 = -1; - else if (js.rglSlider[0] > JOYAXISRANGE/2) - event.data2 = 1; - } - if (JoyInfo2.V) - { - if (js.rglSlider[1] < -(JOYAXISRANGE/2)) - event.data3 = -1; - else if (js.rglSlider[1] > JOYAXISRANGE/2) - event.data3 = 1; - } - } - else - { - // analog control style, just send the raw data - if (JoyInfo2.U) event.data2 = js.rglSlider[0]; // U axis - if (JoyInfo2.V) event.data3 = js.rglSlider[1]; // V axis - } - D_PostEvent(&event); -#endif -} - -static int numofjoy = 0; -static char joyname[MAX_PATH]; -static int needjoy = -1; - -static BOOL CALLBACK DIEnumJoysticksCount (LPCDIDEVICEINSTANCE lpddi, - LPVOID pvRef) //joyname -{ - numofjoy++; - if (needjoy == numofjoy && pvRef && pvRef == (void *)joyname && lpddi - && lpddi->tszProductName) - { - sprintf(joyname,"%s",lpddi->tszProductName); - return DIENUM_STOP; - } - //else if (devparm) CONS_Printf("DIEnumJoysticksCount need help!"); - return DIENUM_CONTINUE; -} - -INT32 I_NumJoys(void) -{ - HRESULT hr; - needjoy = -1; - numofjoy = 0; - hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, - DIEnumJoysticksCount, (void *)&numofjoy, DIEDFL_ATTACHEDONLY); - if (FAILED(hr)) - CONS_Printf("\nI_NumJoys(): EnumDevices FAILED\n"); - return numofjoy; - -} - -const char *I_GetJoyName(INT32 joyindex) -{ - HRESULT hr; - needjoy = joyindex; - numofjoy = 0; - ZeroMemory(joyname,sizeof (joyname)); - hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, - DIEnumJoysticksCount, (void *)joyname, DIEDFL_ATTACHEDONLY); - if (FAILED(hr)) - CONS_Printf("\nI_GetJoyName(): EnumDevices FAILED\n"); - if (joyname[0] == 0) return NULL; - return joyname; -} - -// =========================================================================================== -// DIRECT INPUT KEYBOARD -// =========================================================================================== - -static UINT8 ASCIINames[256] = -{ - // 0 1 2 3 4 5 6 7 - // 8 9 A B C D E F - 0, 27, '1', '2', '3', '4', '5', '6', - '7', '8', '9', '0', KEY_MINUS,KEY_EQUALS,KEY_BACKSPACE, KEY_TAB, - 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', - 'o', 'p', '[', ']', KEY_ENTER,KEY_CTRL,'a', 's', - 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', - '\'', '`', KEY_SHIFT, '\\', 'z', 'x', 'c', 'v', - 'b', 'n', 'm', ',', '.', '/', KEY_SHIFT, '*', - KEY_ALT,KEY_SPACE,KEY_CAPSLOCK, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, - KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,KEY_NUMLOCK,KEY_SCROLLLOCK,KEY_KEYPAD7, - KEY_KEYPAD8,KEY_KEYPAD9,KEY_MINUSPAD,KEY_KEYPAD4,KEY_KEYPAD5,KEY_KEYPAD6,KEY_PLUSPAD,KEY_KEYPAD1, - KEY_KEYPAD2,KEY_KEYPAD3,KEY_KEYPAD0,KEY_KPADDEL,0,0,0, KEY_F11, - KEY_F12,0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - - // 0 1 2 3 4 5 6 7 - // 8 9 A B C D E F - - 0, 0, 0, 0, 0, 0, 0, 0, // 0x80 - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, KEY_ENTER,KEY_CTRL, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0 - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, KEY_KPADDEL, 0,KEY_KPADSLASH,0, 0, - KEY_ALT,0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, KEY_HOME, // 0xc0 - KEY_UPARROW,KEY_PGUP,0,KEY_LEFTARROW,0,KEY_RIGHTARROW,0,KEY_END, - KEY_DOWNARROW,KEY_PGDN, KEY_INS,KEY_DEL,0,0,0,0, - 0, 0, 0,KEY_LEFTWIN,KEY_RIGHTWIN,KEY_MENU, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, // 0xe0 - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0 -}; - -// Return a key that has been pushed, or 0 (replace getchar() at game startup) -// -INT32 I_GetKey(void) -{ - event_t *ev; - - if (eventtail != eventhead) - { - ev = &events[eventtail]; - eventtail = (eventtail+1) & (MAXEVENTS-1); - if (ev->type == ev_keydown || ev->type == ev_console) - return ev->data1; - else - return 0; - } - return 0; -} - -// ----------------- -// I_StartupKeyboard -// Installs DirectInput keyboard -// ----------------- -#define DI_KEYBOARD_BUFFERSIZE 32 // number of data elements in keyboard buffer - -void I_StartupKeyboard(void) -{ - DIPROPDWORD dip; - - if (dedicated) - return; - - // make sure the app window has the focus or DirectInput acquire keyboard won't work - if (hWndMain) - { - SetFocus(hWndMain); - ShowWindow(hWndMain, SW_SHOW); - UpdateWindow(hWndMain); - } - - // detect error - if (lpDIK) - { - CONS_Printf("\2I_StartupKeyboard(): called twice\n"); - return; - } - - CreateDevice2(lpDI, &GUID_SysKeyboard, &lpDIK, NULL); - - if (lpDIK) - { - if (FAILED(IDirectInputDevice_SetDataFormat(lpDIK, &c_dfDIKeyboard))) - I_Error("Couldn't set keyboard data format"); - - // create buffer for buffered data - dip.diph.dwSize = sizeof (dip); - dip.diph.dwHeaderSize = sizeof (dip.diph); - dip.diph.dwObj = 0; - dip.diph.dwHow = DIPH_DEVICE; - dip.dwData = DI_KEYBOARD_BUFFERSIZE; - if (FAILED(IDirectInputDevice_SetProperty(lpDIK, DIPROP_BUFFERSIZE, &dip.diph))) - I_Error("Couldn't set keyboard buffer size"); - - if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIK, hWndMain, - DISCL_NONEXCLUSIVE|DISCL_FOREGROUND))) - { - I_Error("Couldn't set keyboard coop level"); - } - } - else - I_Error("Couldn't create keyboard input"); - - I_AddExitFunc(I_ShutdownKeyboard); - hacktics = 0; // see definition - keyboard_started = true; -} - -// ------------------ -// I_ShutdownKeyboard -// Release DirectInput keyboard. -// ------------------ -static void I_ShutdownKeyboard(void) -{ - if (!keyboard_started) - return; - - CONS_Printf("I_ShutdownKeyboard()\n"); - - if (lpDIK) - { - IDirectInputDevice_Unacquire(lpDIK); - IDirectInputDevice_Release(lpDIK); - lpDIK = NULL; - } - - keyboard_started = false; -} - -// ------------------- -// I_GetKeyboardEvents -// Get buffered data from the keyboard -// ------------------- -static void I_GetKeyboardEvents(void) -{ - static boolean KeyboardLost = false; - - // simply repeat the last pushed key every xx tics, - // make more user friendly input for Console and game Menus -#define KEY_REPEAT_DELAY (TICRATE/17) // TICRATE tics, repeat every 1/3 second - static long RepeatKeyTics = 0; - static int RepeatKeyCode; - - DIDEVICEOBJECTDATA rgdod[DI_KEYBOARD_BUFFERSIZE]; - DWORD dwItems, d; - HRESULT hr; - int ch; - - event_t event; - ZeroMemory(&event,sizeof (event)); - - if (!keyboard_started) - return; - - if (!appActive && RepeatKeyCode) // Stop when lost focus - { - event.type = ev_keyup; - event.data1 = RepeatKeyCode; - D_PostEvent(&event); - RepeatKeyCode = 0; - } -getBufferedData: - dwItems = DI_KEYBOARD_BUFFERSIZE; - hr = IDirectInputDevice_GetDeviceData(lpDIK, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0); - - // If data stream was interrupted, reacquire the device and try again. - if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) - { - // why it succeeds to acquire just after I don't understand.. so I set the flag BEFORE - KeyboardLost = true; - - hr = IDirectInputDevice_Acquire(lpDIK); - if (SUCCEEDED(hr)) - goto getBufferedData; - return; - } - - // we lost data, get device actual state to recover lost information - if (hr == DI_BUFFEROVERFLOW) - { - /// \note either uncomment or delete block - //I_Error("DI buffer overflow (keyboard)"); - //I_RecoverKeyboardState (); - - //hr = IDirectInputDevice_GetDeviceState (lpDIM, sizeof (keys), &diMouseState); - } - - // We got buffered input, act on it - if (SUCCEEDED(hr)) - { - // if we previously lost keyboard data, recover its current state - if (KeyboardLost) - { - /// \bug hack simply clears the keys so we don't have the last pressed keys - /// still active.. to have to re-trigger it is not much trouble for the user. - ZeroMemory(gamekeydown, NUMKEYS); - KeyboardLost = false; - } - - // dwItems contains number of elements read (could be 0) - for (d = 0; d < dwItems; d++) - { - // dwOfs member is DIK_* value - // dwData member 0x80 bit set press down, clear is release - - if (rgdod[d].dwData & 0x80) - event.type = ev_keydown; - else - event.type = ev_keyup; - - ch = rgdod[d].dwOfs & UINT8_MAX; - if (ASCIINames[ch]) - event.data1 = ASCIINames[ch]; - else - event.data1 = 0x80; - - D_PostEvent(&event); - } - - // Key Repeat - if (dwItems) - { - // new key events, so stop repeating key - RepeatKeyCode = 0; - // delay is tripled for first repeating key - RepeatKeyTics = hacktics + (KEY_REPEAT_DELAY*2); - if (event.type == ev_keydown) // use the last event! - RepeatKeyCode = event.data1; - } - else - { - // no new keys, repeat last pushed key after some time - if (RepeatKeyCode && hacktics - RepeatKeyTics > KEY_REPEAT_DELAY) - { - event.type = ev_keydown; - event.data1 = RepeatKeyCode; - D_PostEvent(&event); - - RepeatKeyTics = hacktics; - } - } - } -} - -// -// Closes DirectInput -// -static void I_ShutdownDirectInput(void) -{ - if (lpDI) - IDirectInput_Release(lpDI); - lpDI = NULL; -} - -// This stuff should get rid of the exception and page faults when -// SRB2 bugs out with an error. Now it should exit cleanly. -// -INT32 I_StartupSystem(void) -{ - HRESULT hr; - - // some 'more global than globals' things to initialize here ? - graphics_started = keyboard_started = sound_started = cdaudio_started = false; - - I_DetectWin9x(); - - // check for OS type and version here? -#ifdef NDEBUG - signal(SIGABRT, signal_handler); - signal(SIGFPE, signal_handler); - signal(SIGILL, signal_handler); - signal(SIGSEGV, signal_handler); - signal(SIGTERM, signal_handler); - signal(SIGINT, signal_handler); -#endif - - // create DirectInput - so that I_StartupKeyboard/Mouse can be called later on - // from D_SRB2Main just like DOS version - hr = DirectInputCreate(myInstance, DIRECTINPUT_VERSION, &lpDI, NULL); - - if (SUCCEEDED(hr)) - bDX0300 = FALSE; - else - { - // try opening DirectX3 interface for NT compatibility - hr = DirectInputCreate(myInstance, DXVERSION_NTCOMPATIBLE, &lpDI, NULL); - - if (FAILED(hr)) - { - const char *sErr; - switch (hr) - { - case DIERR_BETADIRECTINPUTVERSION: - sErr = "DIERR_BETADIRECTINPUTVERSION"; - break; - case DIERR_INVALIDPARAM: - sErr = "DIERR_INVALIDPARAM"; - break; - case DIERR_OLDDIRECTINPUTVERSION : - sErr = "DIERR_OLDDIRECTINPUTVERSION"; - break; - case DIERR_OUTOFMEMORY: - sErr = "DIERR_OUTOFMEMORY"; - break; - default: - sErr = "UNKNOWN"; - break; - } - I_Error("Couldn't create DirectInput (reason: %s)", sErr); - } - else - CONS_Printf("\2Using DirectX3 interface\n"); - - // only use DirectInput3 compatible structures and calls - bDX0300 = TRUE; - } - I_AddExitFunc(I_ShutdownDirectInput); - return 0; -} - -// Closes down everything. This includes restoring the initial -// palette and video mode, and removing whatever mouse, keyboard, and -// timer routines have been installed. -// -/// \bug doesn't restore wave/midi device volume -// -// Shutdown user funcs are effectively called in reverse order. -// -void I_ShutdownSystem(void) -{ - int c; - - for (c = MAX_QUIT_FUNCS - 1; c >= 0; c--) - if (quit_funcs[c]) - (*quit_funcs[c])(); -} - -// --------------- -// I_SaveMemToFile -// Save as much as iLength bytes starting at pData, to -// a new file of given name. The file is overwritten if it is present. -// --------------- -BOOL I_SaveMemToFile(const void *pData, size_t iLength, const char *sFileName) -{ - HANDLE fileHandle; - DWORD bytesWritten; - - fileHandle = CreateFileA(sFileName, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, - FILE_ATTRIBUTE_NORMAL|FILE_FLAG_WRITE_THROUGH, NULL); - if (fileHandle == (HANDLE)-1) - { - CONS_Printf("SaveMemToFile: Error opening file %s",sFileName); - return FALSE; - } - WriteFile(fileHandle, pData, (DWORD)iLength, &bytesWritten, NULL); - CloseHandle(fileHandle); - return TRUE; -} - -// my god how win32 suck -typedef BOOL (WINAPI *MyFunc)(LPCSTR RootName, PULARGE_INTEGER pulA, PULARGE_INTEGER pulB, PULARGE_INTEGER pulFreeBytes); - -void I_GetDiskFreeSpace(INT64* freespace) -{ - static MyFunc pfnGetDiskFreeSpaceEx = NULL; - static boolean testwin95 = false; - ULARGE_INTEGER usedbytes, lfrespace; - - if (!testwin95) - { - HMODULE h = GetModuleHandleA("kernel32.dll"); - - if (h) - pfnGetDiskFreeSpaceEx = (MyFunc)GetProcAddress(h, "GetDiskFreeSpaceExA"); - testwin95 = true; - } - if (pfnGetDiskFreeSpaceEx) - { - if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL)) - *freespace = lfreespace.QuadPart; - else - *freespace = INT32_MAX; - } - else - { - DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters; - GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector, - &NumberOfFreeClusters, &TotalNumberOfClusters); - *freespace = BytesPerSector * SectorsPerCluster * NumberOfFreeClusters; - } -} - -char *I_GetUserName(void) -{ - static char username[MAXPLAYERNAME+1]; - char *p; - DWORD i = MAXPLAYERNAME; - - if (!GetUserNameA(username, &i)) - { - p = getenv("USER"); - if (!p) - { - p = getenv("user"); - if (!p) - { - p = getenv("USERNAME"); - if (!p) - { - p = getenv("username"); - if (!p) - { - return NULL; - } - } - } - } - strncpy(username, p, MAXPLAYERNAME); - } - - if (!strlen(username)) - return NULL; - return username; -} - -INT32 I_mkdir(const char *dirname, INT32 unixright) -{ - (void)unixright; /// \todo should implement ntright under nt... - return CreateDirectoryA(dirname, NULL); -} - -char * I_GetEnv(const char *name) -{ - return getenv(name); -} - -INT32 I_PutEnv(char *variable) -{ - return putenv(variable); -} - -INT32 I_ClipboardCopy(const char *data, size_t size) -{ - (void)data; - (void)size; - return -1; -} - -char *I_ClipboardPaste(void) -{ - return NULL; -} - -typedef BOOL (WINAPI *MyFunc3) (DWORD); - -UINT64 I_FileSize(const char *filename) -{ - HANDLE fileHandle; - DWORD dwSizeHigh, dwSizeLow; - UINT64 fileSize = (UINT64)-1; - - fileHandle = CreateFileA(filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, - 0, NULL); - if (fileHandle == (HANDLE)-1) - goto erroropening; - dwSizeLow = GetFileSize(fileHandle,&dwSizeHigh); - if (dwSizeLow == 0xFFFFFFFF && GetLastError() != NO_ERROR) - goto errorsizing; - fileSize = ((UINT64)(dwSizeHigh)<<32) + dwSizeLow; -errorsizing: - CloseHandle(fileHandle); -erroropening: - return fileSize; -} diff --git a/src/win32ce/win_vid.c b/src/win32ce/win_vid.c deleted file mode 100644 index 439103f38..000000000 --- a/src/win32ce/win_vid.c +++ /dev/null @@ -1,781 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// Copyright (C) 1998-2000 by DooM Legacy Team. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -//----------------------------------------------------------------------------- -/// \file -/// \brief win32 video driver for Doom Legacy - -#include "../doomdef.h" - -#include -#include - -#include "../d_clisrv.h" -#include "../i_system.h" -#include "../m_argv.h" -#include "../v_video.h" -#include "../st_stuff.h" -#include "../i_video.h" -#include "../z_zone.h" -#include "fabdxlib.h" - -#include "win_main.h" -#include "../command.h" -#include "../screen.h" - -// ------- -// Globals -// ------- - -// this is the CURRENT rendermode!! very important: used by w_wad, and much other code -rendermode_t rendermode = render_soft; - -// synchronize page flipping with screen refresh -consvar_t cv_vidwait = {"vid_wait", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; -static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; - -boolean highcolor; - -static BOOL bDIBMode; // means we are using DIB instead of DirectDraw surfaces -static BITMAPINFO* bmiMain = NULL; -static HDC hDCMain = NULL; - -// ----------------- -// Video modes stuff -// ----------------- - -#define MAX_EXTRA_MODES 36 -static vmode_t extra_modes[MAX_EXTRA_MODES] = {{NULL, NULL, 0, 0, 0, 0, 0, 0, NULL, NULL, 0}}; -static char names[MAX_EXTRA_MODES][10]; - -static int numvidmodes; // total number of DirectDraw display modes -static vmode_t *pvidmodes; // start of videomodes list. -static vmode_t *pcurrentmode; // the current active videomode. -static BOOL bWinParm; -static int WINAPI VID_SetWindowedDisplayMode(viddef_t *lvid, vmode_t *pcurrentmode); - -// this holds description of the startup video mode, -// the resolution is 320x200, windowed on the desktop -#define NUMSPECIALMODES 1 -static char winmode1[] ="320x200W"; // W to make sure it's the windowed mode -static vmode_t specialmodes[NUMSPECIALMODES] = -{ - { - NULL, - winmode1, // hehe - 320, 200, //(200.0/320.0)*(320.0/240.0), - 320, 1, // rowbytes, bytes per pixel - 1, 2, // windowed (TRUE), numpages - NULL, - VID_SetWindowedDisplayMode, 0 - } -}; - -// ------ -// Protos -// ------ -static void VID_Command_NumModes_f(void); -static void VID_Command_ModeInfo_f(void); -static void VID_Command_ModeList_f(void); -static void VID_Command_Mode_f(void); -static int WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *pcurrentmode); -static vmode_t *VID_GetModePtr(int modenum); -static void VID_Init(void); -static BOOL VID_FreeAndAllocVidbuffer(viddef_t *lvid); - -// ----------------- -// I_StartupGraphics -// Initialize video mode, setup dynamic screen size variables, -// and allocate screens. -// ----------------- -void I_StartupGraphics(void) -{ - if (graphics_started) - return; - - if (dedicated) - rendermode = render_none; - else - VID_Init(); - - // register exit code for graphics - I_AddExitFunc(I_ShutdownGraphics); - if (!dedicated) graphics_started = true; -} - -// ------------------ -// I_ShutdownGraphics -// Close the screen, restore previous video mode. -// ------------------ -void I_ShutdownGraphics(void) -{ - if (!graphics_started) - return; - - CONS_Printf("I_ShutdownGraphics()\n"); - - //FreeConsole(); - - // release windowed startup stuff - if (hDCMain) - { - ReleaseDC(hWndMain, hDCMain); - hDCMain = NULL; - } - if (bmiMain) - { - GlobalFree(bmiMain); - bmiMain = NULL; - } - - // free the last video mode screen buffers - if (vid.buffer) - { - GlobalFree(vid.buffer); - vid.buffer = NULL; - } - - CloseDirectDraw(); - - graphics_started = false; -} - -// -------------- -// I_UpdateNoBlit -// -------------- -void I_UpdateNoBlit(void) -{ - // what is this? -} - -// -------------- -// I_FinishUpdate -// -------------- -void I_FinishUpdate(void) -{ - int i; - - if (rendermode == render_none) - return; - - // display a graph of ticrate - if (cv_ticrate.value) - SCR_DisplayTicRate(); - - if (cv_showping.value && netgame && consoleplayer != serverplayer) - SCR_DisplayLocalPing(); - - // - if (bDIBMode) - { - // paranoia - if (!hDCMain || !bmiMain || !vid.buffer) - return; - // main game loop, still in a window (-win parm) - SetDIBitsToDevice(hDCMain, 0, 0, 320, 200, 0, 0, 0, 200, vid.buffer, bmiMain, - DIB_RGB_COLORS); - } - else - { - // DIRECT DRAW - // copy virtual screen to real screen - // can fail when not active (alt-tab) - if (LockScreen()) - { - /// \todo use directX blit here!!? a blit might use hardware with access - /// to main memory on recent hardware, and software blit of directX may be - /// optimized for p2 or mmx?? - VID_BlitLinearScreen(screens[0], ScreenPtr, vid.width*vid.bpp, vid.height, - vid.width*vid.bpp, ScreenPitch); - - UnlockScreen(); - - // swap screens - ScreenFlip(cv_vidwait.value); - } - } -} - -// -// This is meant to be called only by CONS_Printf() while game startup -// -void I_LoadingScreen(LPCSTR msg) -{ - RECT rect; - - // paranoia - if (!hDCMain || !bmiMain || !vid.buffer) - return; - - GetClientRect(vid.WndParent, &rect); - - SetDIBitsToDevice(hDCMain, 0, 0, 320, 200, 0, 0, 0, 200, vid.buffer, bmiMain, DIB_RGB_COLORS); - - if (msg) - { - if (rect.bottom - rect.top > 32) - rect.top = rect.bottom - 32; // put msg on bottom of window - SetBkMode(hDCMain, TRANSPARENT); - SetTextColor(hDCMain, RGB(0x00, 0x00, 0x00)); - DrawTextA(hDCMain, msg, -1, &rect, DT_WORDBREAK|DT_CENTER); - } -} - -// ------------ -// I_ReadScreen -// ------------ -void I_ReadScreen(UINT8 *scr) -{ - // DEBUGGING - if (rendermode != render_soft) - I_Error("I_ReadScreen: called while in non-software mode"); - VID_BlitLinearScreen(screens[0], scr, vid.width*vid.bpp, vid.height, vid.width*vid.bpp, - vid.rowbytes); -} - -// ------------ -// I_SetPalette -// ------------ -void I_SetPalette(RGBA_t *palette) -{ - int i; - - if (bDIBMode) - { - // set palette in RGBQUAD format, NOT THE SAME ORDER as PALETTEENTRY, grmpf! - RGBQUAD *pColors; - pColors = (RGBQUAD *)((char *)bmiMain + bmiMain->bmiHeader.biSize); - ZeroMemory(pColors, sizeof (RGBQUAD)*256); - for (i = 0; i < 256; i++, pColors++, palette++) - { - pColors->rgbRed = palette->s.red; - pColors->rgbGreen = palette->s.green; - pColors->rgbBlue = palette->s.blue; - } - } - else - { - PALETTEENTRY mainpal[256]; - - // this clears the 'flag' for each color in palette - ZeroMemory(mainpal, sizeof mainpal); - - // set palette in PALETTEENTRY format - for (i = 0; i < 256; i++, palette++) - { - mainpal[i].peRed = palette->s.red; - mainpal[i].peGreen = palette->s.green; - mainpal[i].peBlue = palette->s.blue; - } - SetDDPalette(mainpal); // set DirectDraw palette - } -} - -// -// return number of video modes in pvidmodes list -// -INT32 VID_NumModes(void) -{ - return numvidmodes - NUMSPECIALMODES; //faB: dont accept the windowed mode 0 -} - -// return a video mode number from the dimensions -// returns any available video mode if the mode was not found -INT32 VID_GetModeForSize(INT32 w, INT32 h) -{ - vmode_t *pv = pvidmodes; - int modenum = 0; - - // skip the special modes so that it finds only fullscreen modes - for (; pv && modenum < NUMSPECIALMODES; pv = pv->pnext, ++modenum); - for (; pv; pv = pv->pnext, ++modenum) - if (pv->width == (unsigned)w && pv->height == (unsigned)h) - return modenum; - - // if not found, return the first mode available, - // preferably a full screen mode (all modes after the 'specialmodes') - if (numvidmodes > NUMSPECIALMODES) - return NUMSPECIALMODES; // use first full screen mode - - return 0; // no fullscreen mode, use windowed mode -} - -// -// Enumerate DirectDraw modes available -// -static int nummodes = 0; -static BOOL GetExtraModesCallback(int width, int height, int bpp) -{ - CONS_Printf("mode %d x %d x %d bpp\n", width, height, bpp); - - // skip all unwanted modes - if (highcolor && bpp != 15) - goto skip; - if (!highcolor && bpp != 8) - goto skip; - - if (bpp > 16 || width > MAXVIDWIDTH || height > MAXVIDHEIGHT) - goto skip; - - // check if we have space for this mode - if (nummodes >= MAX_EXTRA_MODES) - { - CONS_Printf("mode skipped (too many)\n"); - return FALSE; - } - - // store mode info - extra_modes[nummodes].pnext = &extra_modes[nummodes+1]; - memset(names[nummodes], 0, 10); - snprintf(names[nummodes], 9, "%dx%d", width, height); - - extra_modes[nummodes].name = names[nummodes]; - extra_modes[nummodes].width = width; - extra_modes[nummodes].height = height; - - // exactly, the current FinishUdpate() gets the rowbytes itself after locking the video buffer - // so for now we put anything here - extra_modes[nummodes].rowbytes = width; - extra_modes[nummodes].windowed = false; - extra_modes[nummodes].misc = 0; // unused - extra_modes[nummodes].pextradata = NULL; - extra_modes[nummodes].setmode = VID_SetDirectDrawMode; - - extra_modes[nummodes].numpages = 2; // double-buffer (but this value is unused) - - extra_modes[nummodes].bytesperpixel = (bpp+1)>>3; - - nummodes++; -skip: - return TRUE; -} - -// -// Collect info about DirectDraw display modes we use -// -static inline void VID_GetExtraModes(void) -{ - nummodes = 0; - EnumDirectDrawDisplayModes(GetExtraModesCallback); - - // add the extra modes (not 320x200) at the start of the mode list (if there are any) - if (nummodes) - { - extra_modes[nummodes-1].pnext = NULL; - pvidmodes = &extra_modes[0]; - numvidmodes += nummodes; - } -} - -// --------------- -// WindowMode_Init -// Add windowed modes to the start of the list, -// mode 0 is used for windowed console startup (works on all computers with no DirectX) -// --------------- -static void WindowMode_Init(void) -{ - specialmodes[NUMSPECIALMODES-1].pnext = pvidmodes; - pvidmodes = &specialmodes[0]; - numvidmodes += NUMSPECIALMODES; -} - -// ************************************************************************************* -// VID_Init -// Initialize Video modes subsystem -// ************************************************************************************* -static void VID_Init(void) -{ - vmode_t *pv; - int iMode; - - // if '-win' is specified on the command line, do not add DirectDraw modes - bWinParm = M_CheckParm("-win"); - - COM_AddCommand("vid_nummodes", VID_Command_NumModes_f); - COM_AddCommand("vid_modeinfo", VID_Command_ModeInfo_f); - COM_AddCommand("vid_modelist", VID_Command_ModeList_f); - COM_AddCommand("vid_mode", VID_Command_Mode_f); - - CV_RegisterVar(&cv_vidwait); - CV_RegisterVar(&cv_stretch); - - // setup the videmodes list, - // note that mode 0 must always be VGA mode 0x13 - pvidmodes = pcurrentmode = NULL; - numvidmodes = 0; - - // store the main window handle in viddef struct - SetWindowPos(hWndMain, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOACTIVATE|SWP_NOSENDCHANGING|SWP_NOSIZE|SWP_NOMOVE); - vid.WndParent = hWndMain; - vid.buffer = NULL; - - // we startup in windowed mode using DIB bitmap - // we will use DirectDraw when switching fullScreen and entering main game loop - bDIBMode = TRUE; - bAppFullScreen = FALSE; - - if (!bWinParm) - { - if (!CreateDirectDrawInstance()) - I_Error("Error initializing DirectDraw"); - // get available display modes for the device - VID_GetExtraModes(); - } - - // the game boots in 320x200 standard VGA, but - // we need a highcolor mode to run the game in highcolor - if (highcolor && !numvidmodes) - I_Error("Cannot run in highcolor - No 15bit highcolor DirectX video mode found."); - - // add windowed mode at the start of the list, very important! - WindowMode_Init(); - - if (!numvidmodes) - I_Error("No display modes available."); - - // DEBUG - for (iMode = 0, pv = pvidmodes; pv; pv = pv->pnext, iMode++) - CONS_Printf("#%02d: %dx%dx%dbpp (desc: '%s')\n", iMode, pv->width, pv->height, - pv->bytesperpixel, pv->name); - - // set the startup screen in a window - VID_SetMode(0); -} - -// -------------------------- -// VID_SetWindowedDisplayMode -// Display the startup 320x200 console screen into a window on the desktop, -// switching to fullscreen display only when we will enter the main game loop. -// - we can display error message boxes for startup errors -// - we can set the last used resolution only once, when entering the main game loop -// -------------------------- -static int WINAPI VID_SetWindowedDisplayMode(viddef_t *lvid, vmode_t *pcurrentmode) -{ - int iScrWidth, iScrHeight, iWinWidth, iWinHeight; - - pcurrentmode = NULL; -#ifdef DEBUG - CONS_Printf("VID_SetWindowedDisplayMode()\n"); -#endif - - lvid->u.numpages = 1; // not used - lvid->direct = NULL; // DOS remains - lvid->buffer = NULL; - - // allocate screens - if (!VID_FreeAndAllocVidbuffer(lvid)) - return -1; - - // lvid->buffer should be NULL here! - - bmiMain = (void *)GlobalAlloc(GPTR, sizeof (BITMAPINFO) + (sizeof (RGBQUAD)*256)); - if (!bmiMain) - I_Error("VID_SWDM(): No mem"); - - // setup a BITMAPINFO to allow copying our video buffer to the desktop, - // with color conversion as needed - bmiMain->bmiHeader.biSize = sizeof (BITMAPINFOHEADER); - bmiMain->bmiHeader.biWidth = lvid->width; - bmiMain->bmiHeader.biHeight= -(lvid->height); - bmiMain->bmiHeader.biPlanes = 1; - bmiMain->bmiHeader.biBitCount = 8; - bmiMain->bmiHeader.biCompression = BI_RGB; - - // center window on the desktop - iScrWidth = GetSystemMetrics(SM_CXFULLSCREEN); - iScrHeight = GetSystemMetrics(SM_CYFULLSCREEN); - - iWinWidth = lvid->width; - iWinWidth += GetSystemMetrics(SM_CXFIXEDFRAME) * 2; - - iWinHeight = lvid->height; - iWinHeight += GetSystemMetrics(SM_CYCAPTION); - iWinHeight += GetSystemMetrics(SM_CYFIXEDFRAME) * 2; - - if (devparm) - MoveWindow(hWndMain, (iScrWidth - iWinWidth), (iScrHeight - iWinHeight), iWinWidth, iWinHeight, TRUE); - else - MoveWindow(hWndMain, (iScrWidth - iWinWidth)>>1, (iScrHeight - iWinHeight)>>1, iWinWidth, iWinHeight, TRUE); - - SetFocus(hWndMain); - ShowWindow(hWndMain, SW_SHOW); - - hDCMain = GetDC(hWndMain); - if (!hDCMain) - I_Error("VID_SWDM(): GetDC FAILED"); - - return 1; -} - -// ======================================================================== -// Returns a vmode_t from the video modes list, given a video mode number. -// ======================================================================== -vmode_t *VID_GetModePtr(int modenum) -{ - vmode_t *pv; - - pv = pvidmodes; - if (!pv) - I_Error("VID_error: No video mode found\n"); - - while (modenum--) - { - pv = pv->pnext; - if (!pv) - I_Error("VID_error: Mode not available\n"); - } - return pv; -} - -// -// return the name of a video mode -// -const char *VID_GetModeName(INT32 modenum) -{ - return (VID_GetModePtr(modenum))->name; -} - -// ======================================================================== -// Sets a video mode -// ======================================================================== -INT32 VID_SetMode(INT32 modenum) -{ - int stat; - vmode_t *pnewmode; - vmode_t *poldmode; - - if (dedicated) - return 0; - - CONS_Printf("VID_SetMode(%d)\n", modenum); - - // if mode 0 (windowed) we must not be fullscreen already, - // if other mode, check it is not mode 0 and existing - if (modenum >= numvidmodes) - { - if (!pcurrentmode) - modenum = 0; // revert to the default base vid mode - else - I_Error("Unknown video mode: %d\n", modenum); - } - else if (bAppFullScreen && modenum < NUMSPECIALMODES) - I_Error("Tried to switch from fullscreen back to windowed mode %d\n", modenum); - - pnewmode = VID_GetModePtr(modenum); - - // dont switch to the same display mode - if (pnewmode == pcurrentmode) - return 1; - - // initialize the new mode - poldmode = pcurrentmode; - pcurrentmode = pnewmode; - - // initialize vidbuffer size for setmode - vid.width = pcurrentmode->width; - vid.height = pcurrentmode->height; - vid.rowbytes = pcurrentmode->rowbytes; - vid.bpp = pcurrentmode->bytesperpixel; - if (modenum) // if not 320x200 windowed mode, it's actually a hack - { - if (rendermode == render_opengl) - { - // don't accept depth < 16 for OpenGL mode (too much ugly) - if (cv_scr_depth.value < 16) - CV_SetValue(&cv_scr_depth, 16); - vid.bpp = cv_scr_depth.value/8; - vid.u.windowed = (bWinParm || !cv_fullscreen.value); - pcurrentmode->bytesperpixel = vid.bpp; - pcurrentmode->windowed = vid.u.windowed; - } - } - - stat = (*pcurrentmode->setmode)(&vid, pcurrentmode); - - if (stat == -1) - I_Error("Not enough mem for VID_SetMode\n"); - else if (stat == -2) - I_Error("Couldn't set video mode because it failed the test\n"); - else if (stat == -3) - I_Error("Couldn't set video mode because it failed the change?\n"); - else if (!stat) - I_Error("Couldn't set video mode %d (%dx%d %d bits)\n", modenum, vid.width, vid.height, (vid.bpp*8));// hardware could not setup mode - else - CONS_Printf(M_GetText("Mode changed to %d (%s)\n"), modenum, pcurrentmode->name); - - vid.modenum = modenum; - - // tell game engine to recalc all tables and realloc buffers based on new values - vid.recalc = 1; - - if (modenum < NUMSPECIALMODES) - { - // we are in startup windowed mode - bAppFullScreen = FALSE; - bDIBMode = TRUE; - } - else - { - // we switch to fullscreen - bAppFullScreen = TRUE; - bDIBMode = FALSE; - } - - I_RestartSysMouse(); - return 1; -} - -// ======================================================================== -// Free the video buffer of the last video mode, -// allocate a new buffer for the video mode to set. -// ======================================================================== -static BOOL VID_FreeAndAllocVidbuffer(viddef_t *lvid) -{ - const DWORD vidbuffersize = (lvid->width * lvid->height * lvid->bpp * NUMSCREENS); - - // free allocated buffer for previous video mode - if (lvid->buffer) - GlobalFree(lvid->buffer); - - // allocate & clear the new screen buffer - lvid->buffer = GlobalAlloc(GPTR, vidbuffersize); - if (!lvid->buffer) - return FALSE; - - ZeroMemory(lvid->buffer, vidbuffersize); -#ifdef DEBUG - CONS_Printf("VID_FreeAndAllocVidbuffer done, vidbuffersize: %x\n",vidbuffersize); -#endif - return TRUE; -} - -// ======================================================================== -// Set video mode routine for DirectDraw display modes -// Out: 1 ok, -// 0 hardware could not set mode, -// -1 no mem -// ======================================================================== -static int WINAPI VID_SetDirectDrawMode(viddef_t *lvid, vmode_t *pcurrentmode) -{ - pcurrentmode = NULL; -#ifdef DEBUG - CONS_Printf("VID_SetDirectDrawMode...\n"); -#endif - - // DD modes do double-buffer page flipping, but the game engine doesn't need this.. - lvid->u.numpages = 2; - - // release ddraw surfaces etc.. - ReleaseChtuff(); - - // clean up any old vid buffer lying around, alloc new if needed - if (!VID_FreeAndAllocVidbuffer(lvid)) - return -1; // no mem - - // should clear video mem here - - // note use lvid->bpp instead of 8...will this be needed? will we support other than 256color - // in software ? - if (!InitDirectDrawe(hWndMain, lvid->width, lvid->height, 8, TRUE)) // TRUE currently always full screen - return 0; // could not set mode - - // this is NOT used with DirectDraw modes, game engine should never use this directly - // but rather render to memory bitmap buffer - lvid->direct = NULL; - - if (!cv_stretch.value && (float)vid.width/vid.height != ((float)BASEVIDWIDTH/BASEVIDHEIGHT)) - vid.height = (int)(vid.width * ((float)BASEVIDHEIGHT/BASEVIDWIDTH));// Adjust the height to match - - return 1; -} - -// ======================================================================== -// VIDEO MODE CONSOLE COMMANDS -// ======================================================================== - -// vid_nummodes -// -static void VID_Command_NumModes_f(void) -{ - CONS_Printf(M_GetText("%d video mode(s) available(s)\n"), VID_NumModes()); -} - -// vid_modeinfo -// -static void VID_Command_ModeInfo_f(void) -{ - vmode_t *pv; - int modenum; - - if (COM_Argc() != 2) - modenum = vid.modenum; // describe the current mode - else - modenum = atoi(COM_Argv(1)); // the given mode number - - if (modenum >= VID_NumModes() || modenum < NUMSPECIALMODES) // don't accept the windowed mode 0 - { - CONS_Printf(M_GetText("Video mode not present\n")); - return; - } - - pv = VID_GetModePtr(modenum); - - CONS_Printf("%s\n", VID_GetModeName(modenum)); - CONS_Printf(M_GetText("width: %d\nheight: %d\n"), - pv->width, pv->height); - if (rendermode == render_soft) - CONS_Printf(M_GetText("bytes per scanline: %d\nbytes per pixel: %d\nnumpages: %d\n"), - pv->rowbytes, pv->bytesperpixel, pv->numpages); -} - -// vid_modelist -// -static void VID_Command_ModeList_f(void) -{ - int i, nummodes; - const char *pinfo; - vmode_t *pv; - - nummodes = VID_NumModes(); - for (i = NUMSPECIALMODES; i <= nummodes; i++) - { - pv = VID_GetModePtr(i); - pinfo = VID_GetModeName(i); - - if (pv->bytesperpixel == 1) - CONS_Printf("%d: %s\n", i, pinfo); - else - CONS_Printf("%d: %s (hicolor)\n", i, pinfo); - } -} - -// vid_mode -// -static void VID_Command_Mode_f(void) -{ - int modenum; - - if (COM_Argc() != 2) - { - CONS_Printf(M_GetText("vid_mode : set video mode, current video mode %i\n"), vid.modenum); - return; - } - - modenum = atoi(COM_Argv(1)); - - if (modenum >= VID_NumModes() || modenum < NUMSPECIALMODES) // don't accept the windowed mode 0 - CONS_Printf(M_GetText("Video mode not present\n")); - else - setmodeneeded = modenum + 1; // request vid mode change -}