Make flameshield damage use the same boost cancel as sneakers

This commit is contained in:
NepDisk 2025-09-28 15:19:51 -04:00
parent 105782c759
commit 857849dba6

View file

@ -2196,6 +2196,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
|| inflictor->type == MT_SMK_THWOMP || inflictor->player))
{
player->sneakertimer = player->numsneakers = 0;
player->flamestore = player->flamedash = 0;
player->mo->flags2 &= ~MF2_WATERRUN;
}