Make flameshield damage use the same boost cancel as sneakers
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@ -2196,6 +2196,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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|| inflictor->type == MT_SMK_THWOMP || inflictor->player))
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{
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player->sneakertimer = player->numsneakers = 0;
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player->flamestore = player->flamedash = 0;
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player->mo->flags2 &= ~MF2_WATERRUN;
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}
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