Fix compile and missing menus

This commit is contained in:
GenericHeroGuy 2025-03-21 14:28:45 +01:00
parent fedf429c9b
commit 8465dd5fcf
3 changed files with 5 additions and 1 deletions

View file

@ -721,6 +721,8 @@ const char *const MENUTYPES_LIST[] = {
"MISC_REPLAYSTART",
"PLAYBACK",
"OP_CONTROLSETUP",
"OP_GAMEHUD",
"OP_VISUAL",
"SPECIAL"
};

View file

@ -2489,7 +2489,7 @@ void M_DrawPauseMenu(void)
if ((leveltime % freq) >= freq/2)
{
V_DrawFixedPatch(204 * FRACUNIT,
(currentMenu->y + (M_GetItemY(MN_MPAUSE, "DISCRQ") - 1) * FRACUNIT,
(currentMenu->y + M_GetItemY(MN_MPAUSE, "DISCRQ") - 1) * FRACUNIT,
FRACUNIT,
0,
W_CachePatchName("K_REQUE2", PU_CACHE),

View file

@ -156,6 +156,8 @@ typedef enum
MN_MISC_REPLAYSTART,
MN_PLAYBACK,
MN_OP_CONTROLSETUP,
MN_OP_GAMEHUD,
MN_OP_VISUAL,
MN_SPECIAL,