Fix compile and missing menus
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3 changed files with 5 additions and 1 deletions
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@ -721,6 +721,8 @@ const char *const MENUTYPES_LIST[] = {
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"MISC_REPLAYSTART",
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"PLAYBACK",
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"OP_CONTROLSETUP",
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"OP_GAMEHUD",
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"OP_VISUAL",
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"SPECIAL"
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};
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@ -2489,7 +2489,7 @@ void M_DrawPauseMenu(void)
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if ((leveltime % freq) >= freq/2)
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{
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V_DrawFixedPatch(204 * FRACUNIT,
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(currentMenu->y + (M_GetItemY(MN_MPAUSE, "DISCRQ") - 1) * FRACUNIT,
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(currentMenu->y + M_GetItemY(MN_MPAUSE, "DISCRQ") - 1) * FRACUNIT,
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FRACUNIT,
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0,
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W_CachePatchName("K_REQUE2", PU_CACHE),
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@ -156,6 +156,8 @@ typedef enum
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MN_MISC_REPLAYSTART,
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MN_PLAYBACK,
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MN_OP_CONTROLSETUP,
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MN_OP_GAMEHUD,
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MN_OP_VISUAL,
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MN_SPECIAL,
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