Merge pull request 'Fix up some visual issues with MK64 characters (closes #150)' (#163) from bingbingwahoo into blankart-dev
Reviewed-on: https://codeberg.org/NepDisk/blankart/pulls/163
This commit is contained in:
commit
8405ff27e4
6 changed files with 48 additions and 12 deletions
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@ -1372,7 +1372,7 @@ static int lib_pSpawnGhostMobj(lua_State *L)
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INLEVEL
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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LUA_PushUserdata(L, P_SpawnGhostMobj(mobj), META_MOBJ);
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LUA_PushUserdata(L, P_SpawnGhostMobjEX(mobj, lua_compatmode), META_MOBJ);
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return 1;
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}
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@ -615,6 +615,23 @@ static int mobj_get(lua_State *L)
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return 1;
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}
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static inline UINT32 eflags_vischeck(UINT32 eflags)
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{
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UINT8 playerhide;
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playerhide = 0;
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if (eflags & RF_DONTDRAW)
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{
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// Visibility checks are necessary
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playerhide = (UINT8)((eflags & RF_DONTDRAW) >> RF_HIDESHIFT);
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// Hiding is the opposite of visibility.
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playerhide = (~playerhide) & 0x0F;
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}
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return ((UINT32)(playerhide) << RF_HIDESHIFT);
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}
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#define NOSET luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly.", mobj_opt[field])
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#define NOSETPOS luaL_error(L, LUA_QL("mobj_t") " field " LUA_QS " should not be set directly. Use " LUA_QL("P_Move") ", " LUA_QL("P_TryMove") ", or " LUA_QL("P_SetOrigin") ", or " LUA_QL("P_MoveOrigin") " instead.", mobj_opt[field])
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static int mobj_set(lua_State *L)
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@ -838,8 +855,19 @@ static int mobj_set(lua_State *L)
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case mobj_eflags:
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{
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UINT32 eflags = luaL_checkinteger(L, 3);
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UINT32 visflags = 0;
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if (lua_compatmode)
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mo->renderflags = (mo->renderflags & ~RF_DONTDRAW) | (~eflags & RF_DONTDRAW); // eeeyup.
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{
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// eeeyup.
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// Mhm. Yeah.
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visflags = eflags_vischeck(eflags);
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if ((visflags) && ((mo->renderflags & RF_DONTDRAW) != RF_DONTDRAW))
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{
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mo->renderflags &= ~RF_DONTDRAW;
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mo->renderflags |= visflags;
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}
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}
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mo->eflags = (UINT16)eflags;
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break;
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}
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@ -200,7 +200,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir);
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void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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void P_RestoreMusic(player_t *player);
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boolean P_EndingMusic(player_t *player);
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mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
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mobj_t *P_SpawnGhostMobjEX(mobj_t *mobj, boolean legacy);
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#define P_SpawnGhostMobj(mobj) P_SpawnGhostMobjEX(mobj, false)
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INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
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void P_GivePlayerLives(player_t *player, INT32 numlives);
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UINT8 P_GetNextEmerald(void);
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@ -10561,7 +10561,7 @@ void P_MobjThinker(mobj_t *mobj)
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}
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}
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}
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else
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else if (mobj->extravalue3 <= 0) // Legacy mode bypasses this visibility system.
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{
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UINT32 dur = (mobj->flags2 & MF2_BOSSNOTRAP)
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? (2*mobj->fuse)/3
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12
src/p_user.c
12
src/p_user.c
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@ -1182,11 +1182,11 @@ boolean P_IsDisplayPlayer(player_t *player)
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}
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//
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// P_SpawnGhostMobj
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// P_SpawnGhostMobjEX
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//
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// Spawns a ghost object on the player
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// Spawns a ghost object on the player. Has an option for "legacy mode".
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//
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mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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mobj_t *P_SpawnGhostMobjEX(mobj_t *mobj, boolean legacy)
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{
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mobj_t *ghost = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_GHOST);
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@ -1264,6 +1264,12 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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ghost->old_spritexoffset = mobj->old_spritexoffset2;
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ghost->old_spriteyoffset = mobj->old_spriteyoffset2;
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// Legacy mode
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if (legacy)
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{
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ghost->extravalue3 = 1;
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}
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return ghost;
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}
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11
src/r_defs.h
11
src/r_defs.h
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@ -1021,11 +1021,12 @@ typedef enum
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RF_ABSOLUTELIGHTLEVEL = 0x00010000, // mobj_t.lightlevel is absolute instead of relative
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RF_HIDEINSKYBOX = 0x00020000, // do not render in skybox
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RF_DONTDRAW = 0x00F00000, // --Don't generate a vissprite
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RF_DONTDRAWP1 = 0x00100000, // No P1
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RF_DONTDRAWP2 = 0x00200000, // No P2
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RF_DONTDRAWP3 = 0x00400000, // No P3
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RF_DONTDRAWP4 = 0x00800000, // No P4
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RF_HIDESHIFT = (20),
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RF_DONTDRAW = 0x0F << RF_HIDESHIFT, // --Don't generate a vissprite
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RF_DONTDRAWP1 = 0x01 << RF_HIDESHIFT, // No P1
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RF_DONTDRAWP2 = 0x02 << RF_HIDESHIFT, // No P2
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RF_DONTDRAWP3 = 0x04 << RF_HIDESHIFT, // No P3
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RF_DONTDRAWP4 = 0x08 << RF_HIDESHIFT, // No P4
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RF_BLENDMASK = 0x07000000, // --Blending override - see patchalphastyle_t
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RF_BLENDSHIFT = (6*4),
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