Use a different distvar for legacy maps
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1 changed files with 3 additions and 3 deletions
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@ -100,7 +100,7 @@ static UINT8 K_KartItemOddsRace[NUMKARTRESULTS-1][MAXODDS] =
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{ 0, 11, 22, 18, 15, 11, 7, 7, 7, 3, 0, 0, 0, 0, 0, 0}, // Jawz
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{ 0, 7, 15, 15, 15, 11, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0}, // Mine
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{ 0, 0, 0, 7, 15, 11, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0}, // Ballhog
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{ 0, 0, 3, 5, 7, 9, 12, 15, 12, 9, 7, 5, 2, 2, 2, 0}, // Self-Propelled Bomb
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{ 0, 0, 3, 5, 7, 9, 12, 13, 10, 9, 7, 5, 2, 2, 2, 0}, // Self-Propelled Bomb
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 15, 26, 37, 45, 52, 52}, // Grow
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 3, 0, 0}, // Shrink
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{15, 11, 7, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // Thunder Shield
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@ -152,7 +152,7 @@ static UINT8 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
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{ 5, 1 } // Jawz x2
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};
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#define DISTVAR (2048) // Magic number distance for use with item roulette tiers
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#define DISTVAR (K_UsingLegacyCheckpoints() ? 1480 : 2048) // Magic number distance for use with item roulette tiers
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#define SPBSTARTDIST (4*DISTVAR) // Distance when SPB can start appearing
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#define SPBFORCEDIST (14*DISTVAR) // Distance when SPB is forced onto 2nd place
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#define ENDDIST (12*DISTVAR) // Distance when the game stops giving you bananas
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@ -563,7 +563,7 @@ INT32 K_KartGetItemOdds(
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{
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const INT32 distFromStart = max(secondToFirst - SPBSTARTDIST, 0);
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const INT32 distRange = SPBFORCEDIST - SPBSTARTDIST;
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const INT32 mulMax = K_UsingLegacyCheckpoints() ? 28 : 24;
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const INT32 mulMax = 24;
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INT32 multiplier = (distFromStart * mulMax) / distRange;
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