implement sorting for grid CSS

This commit is contained in:
minenice55 2025-09-08 13:15:33 -04:00
parent be8e46506a
commit 7f12437c76
5 changed files with 209 additions and 25 deletions

16
.vscode/settings.json vendored Normal file
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@ -0,0 +1,16 @@
{
"files.associations": {
"charconv": "c",
"chrono": "c",
"optional": "c",
"format": "c",
"ranges": "c",
"ratio": "c",
"system_error": "c",
"array": "c",
"functional": "c",
"tuple": "c",
"type_traits": "c",
"utility": "c"
}
}

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@ -381,6 +381,17 @@ consvar_t cv_chooseskin = CVAR_INIT ("chooseskin", "0", CV_HIDEN|CV_CALL|CV_NOIN
static CV_PossibleValue_t skinselectstyle_cons_t[] = {{0, "Bar"}, {1, "Grid"}, {0, NULL}};
consvar_t cv_skinselectstyle = CVAR_INIT ("skinselectstyle", "Grid", CV_SAVE, skinselectstyle_cons_t, NULL);
static CV_PossibleValue_t skinselectsort_cons_t[] = {
{SKINMENUSORT_ID, "Order Added"},
{SKINMENUSORT_NAME, "Name"},
{SKINMENUSORT_SPEED, "Speed"},
{SKINMENUSORT_WEIGHT, "Weight"},
{SKINMENUSORT_ACCEL, "Accel"},
{SKINMENUSORT_HANDLING, "Handling"},
{0, NULL}
};
consvar_t cv_skinselectsort = CVAR_INIT ("skinselectsort", "Order Added", CV_SAVE|CV_CALL|CV_NOINIT, skinselectsort_cons_t, Skinsort_option_Onchange);
// This gametype list is integral for many different reasons.
// When you add gametypes here, don't forget to update them in dehacked.c and doomstat.h!
CV_PossibleValue_t gametype_cons_t[NUMGAMETYPES+1];
@ -821,6 +832,26 @@ void Moviemode_option_Onchange(void)
;
}
//width now 9 so we can make moe's "2D" grid just an option in the normal grid
#define SKINGRIDWIDTH 9
#define SKINGRIDHEIGHT 6
static INT32 gridcss_skinydrag;
static INT32 gridcss_skinmemory;
static INT32 gridcss_row;
static INT32 gridcss_column;
void Skinsort_option_Onchange(void)
{
SortSkins();
INT32 sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
gridcss_row = sortedIndex % SKINGRIDWIDTH;
gridcss_column = sortedIndex / SKINGRIDWIDTH;
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
}
// ==========================================================================
// END ORGANIZATION STUFF.
// ==========================================================================
@ -2082,6 +2113,8 @@ void M_Init(void)
CV_RegisterVar(&cv_nextmap);
CV_RegisterVar(&cv_newgametype);
CV_RegisterVar(&cv_chooseskin);
CV_RegisterVar(&cv_skinselectstyle);
CV_RegisterVar(&cv_skinselectsort);
CV_RegisterVar(&cv_autorecord);
if (dedicated)
@ -6723,11 +6756,6 @@ INT32 MR_ConnectIP(INT32 choice)
static fixed_t multi_tics;
static state_t *multi_state;
static INT32 gridcss_skinydrag;
static INT32 gridcss_skinmemory;
static INT32 gridcss_row;
static INT32 gridcss_column;
// used for follower display on player setup menu
static fixed_t follower_tics;
static UINT32 follower_frame; // used for FF_ANIMATE garbo
@ -7030,10 +7058,6 @@ void MD_DrawBarCssSelector(void)
// minenice's grid style CSS from an unfinished moe mansion pull request
// originally based on callmore's skin select
//width now 9 so we can make moe's "2D" grid just an option in the normal grid
#define SKINGRIDWIDTH 9
#define SKINGRIDHEIGHT 6
#define SKINXSHIFT 33
#define SKINYSHIFT 28
@ -7105,8 +7129,8 @@ void MD_DrawGridCssSelector(void)
calcs = gridslot + (gridcss_skinydrag * SKINGRIDWIDTH);
if (calcs < numskins)
// skinn = skinsorted[calcs];
skinn = calcs;
skinn = skinsorted[calcs];
// skinn = calcs;
else if (gridslot % SKINGRIDWIDTH == 0)
break; //really conveniant (sic) place to break out here
else
@ -7169,6 +7193,7 @@ INT32 MapGridSelectToSkin(INT32 row, INT32 column)
INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
{
INT32 sortedIndex;
// don't consume input if we're not interacting with the grid CSS
if (!(M_IsItemOn(MN_MP_PLAYERSETUP, "SKIN") && cv_skinselectstyle.value))
{
@ -7182,8 +7207,9 @@ INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
{
M_SetItemOn(MN_MP_PLAYERSETUP, "FOLLOWER");
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
gridcss_row = cv_chooseskin.value % SKINGRIDWIDTH;
gridcss_column = cv_chooseskin.value / SKINGRIDWIDTH;
sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
gridcss_row = sortedIndex % SKINGRIDWIDTH;
gridcss_column = sortedIndex / SKINGRIDWIDTH;
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
}
@ -7207,8 +7233,9 @@ INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
{
M_SetItemOn(MN_MP_PLAYERSETUP, "NAME");
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
gridcss_row = cv_chooseskin.value % SKINGRIDWIDTH;
gridcss_column = cv_chooseskin.value / SKINGRIDWIDTH;
sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
gridcss_row = sortedIndex % SKINGRIDWIDTH;
gridcss_column = sortedIndex / SKINGRIDWIDTH;
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
}
@ -7288,8 +7315,9 @@ INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
case KEY_TAB:
M_SetItemOn(MN_MP_PLAYERSETUP, "FOLLOWER");
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
gridcss_row = cv_chooseskin.value % SKINGRIDWIDTH;
gridcss_column = cv_chooseskin.value / SKINGRIDWIDTH;
sortedIndex = FindSortedSkinIndex(cv_chooseskin.value);
gridcss_row = sortedIndex % SKINGRIDWIDTH;
gridcss_column = sortedIndex / SKINGRIDWIDTH;
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
@ -7306,7 +7334,7 @@ INT32 MR_HandleSetupMultiPlayerMenu(INT32 choice)
return false;
}
CV_SetValue(&cv_chooseskin, MapGridSelectToSkin(gridcss_row, gridcss_column));
CV_SetValue(&cv_chooseskin, skinsorted[MapGridSelectToSkin(gridcss_row, gridcss_column)]);
return true;
}
@ -7333,6 +7361,7 @@ static void M_GetFollowerState(void)
// start the multiplayer setup menu
INT32 MR_SetupMultiPlayer(INT32 arg)
{
INT32 sortedIndex;
if (arg < 0 || arg >= MAXSPLITSCREENPLAYERS)
return false;
@ -7348,8 +7377,9 @@ INT32 MR_SetupMultiPlayer(INT32 arg)
CV_SetValue(&cv_dummyfollower, cv_follower[arg].value);
CV_SetValue(&cv_dummycolor, cv_playercolor[arg].value);
gridcss_row = gridcss_skinmemory % SKINGRIDWIDTH;
gridcss_column = gridcss_skinmemory / SKINGRIDWIDTH;
sortedIndex = FindSortedSkinIndex(gridcss_skinmemory);
gridcss_row = sortedIndex % SKINGRIDWIDTH;
gridcss_column = sortedIndex / SKINGRIDWIDTH;
gridcss_skinydrag = CLAMP(gridcss_column - SKINGRIDHEIGHT + 1, 0, ((numskins - 1) / SKINGRIDWIDTH) - SKINGRIDHEIGHT - 1);
M_GetFollowerState(); // update follower state
@ -7364,7 +7394,8 @@ INT32 MR_QuitMultiPlayerMenu(INT32 choice)
{
(void)choice;
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
if (cv_skinselectstyle.value == 1)
CV_SetValue(&cv_chooseskin, gridcss_skinmemory);
const char *followername = cv_dummyfollower.value == -1 ?
"None" : followers[cv_dummyfollower.value].skinname;
@ -7377,11 +7408,12 @@ INT32 MR_QuitMultiPlayerMenu(INT32 choice)
));
return true;
}
#undef SKINGRIDWIDTH
#undef SKINGRIDHEIGHT
#undef SKINXSHIFT
#undef SKINYSHIFT
#undef SKINGRIDWIDTH
#undef SKINGRIDHEIGH
void M_AddMenuColor(UINT16 color) {
menucolor_t *c;

View file

@ -425,8 +425,6 @@ extern consvar_t cv_dummystaff;
extern consvar_t cv_dummymultiplayer, cv_dummyip, cv_dummyname, cv_dummyfollower, cv_dummycolor;
extern consvar_t cv_dummyserverpage;
extern consvar_t cv_skinselectstyle;
extern consvar_t cv_menucaps;
// allow menu text to be displayed in lowercase
#define MENUCAPS (!cv_menucaps.value ? V_ALLOWLOWERCASE : 0)
@ -471,6 +469,8 @@ fixed_t M_GetMapThumbnail(INT16 mapnum, patch_t **out);
// Moviemode menu updating
void Moviemode_option_Onchange(void);
void Skinsort_option_Onchange(void);
// Player Setup menu colors linked list
struct menucolor_t {
menucolor_t *next;

View file

@ -37,6 +37,7 @@
INT32 numskins = 0;
skin_t skins[MAXSKINS];
INT32 skinsorted[MAXSKINS];
// FIXTHIS: don't work because it must be inistilised before the config load
//#define SKINVALUES
@ -214,6 +215,8 @@ void R_InitSkins(void)
}
#endif
// doesn't seem right but it's what the original did
memset(skinsorted, 0, sizeof(skinsorted));
// yes default skin!
numskins = 1;
@ -246,6 +249,121 @@ UINT32 R_GetSkinAvailabilities(void)
return response;
}
//
// From callmore's skin select
// Sort function(s) for sorting skin names
//
static int CompareSkinIds(const void *a, const void *b)
{
const INT32 val_a = *((const INT32 *)a);
const INT32 val_b = *((const INT32 *)b);
if (val_a > val_b)
return 1;
else if (val_a < val_b)
return -1;
else
return 0;
}
static int CompareSkinNames(const void *a, const void *b)
{
const skin_t *in1 = &skins[*(const INT32 *)a];
const skin_t *in2 = &skins[*(const INT32 *)b];
return strcmp(in1->realname, in2->realname);
}
static int CompareSkinSpeeds(const void *a, const void *b)
{
const skin_t *in1 = &skins[*(const INT32 *)a];
const skin_t *in2 = &skins[*(const INT32 *)b];
INT32 temp = 0;
// check speed
if (in1->kartspeed < in2->kartspeed)
return -1;
else if (in2->kartspeed < in1->kartspeed)
return 1;
// then check weight
if (in1->kartweight < in2->kartweight)
return -1;
else if (in2->kartweight < in1->kartweight)
return 1;
// then check name
if ((temp = strcmp(in1->realname, in2->realname)))
return temp;
// sort by internal name
return strcmp(in1->name, in2->name);
}
static int CompareSkinWeights(const void *a, const void *b)
{
const skin_t *in1 = &skins[*(const INT32 *)a];
const skin_t *in2 = &skins[*(const INT32 *)b];
INT32 temp = 0;
// check weight
if (in1->kartweight < in2->kartweight)
return -1;
else if (in2->kartweight < in1->kartweight)
return 1;
// then check speed
if (in1->kartspeed < in2->kartspeed)
return -1;
else if (in2->kartspeed < in1->kartspeed)
return 1;
// then check name
if ((temp = strcmp(in1->realname, in2->realname)))
return temp;
// sort by internal name
return strcmp(in1->name, in2->name);
}
static int CompareSkinAccels(const void *a, const void *b)
{
return CompareSkinSpeeds(b, a);
}
static int CompareSkinHandlings(const void *a, const void *b)
{
return CompareSkinWeights(b, a);
}
void SortSkins(void)
{
CONS_Printf("Sorting skin list (sort type %d)...\n", cv_skinselectsort.value);
int (*_sortingFunc)(const void *, const void *);
switch (cv_skinselectsort.value)
{
case SKINMENUSORT_NAME:
_sortingFunc = CompareSkinNames;
break;
case SKINMENUSORT_SPEED:
_sortingFunc = CompareSkinSpeeds;
break;
case SKINMENUSORT_WEIGHT:
_sortingFunc = CompareSkinWeights;
break;
case SKINMENUSORT_ACCEL:
_sortingFunc = CompareSkinAccels;
break;
case SKINMENUSORT_HANDLING:
_sortingFunc = CompareSkinHandlings;
break;
default:
_sortingFunc = CompareSkinIds;
break;
}
qsort(skinsorted, numskins, sizeof(INT32), _sortingFunc);
}
INT32 FindSortedSkinIndex(INT32 skinnum)
{
for (INT32 i = 0; i < numskins; i++)
{
if (skinsorted[i] == skinnum) return i;
}
return 0;
}
// returns true if available in circumstances, otherwise nope
// warning don't use with an invalid skinnum other than -1 which always returns true
boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
@ -911,8 +1029,10 @@ next_token:
HWR_AddPlayerModel(numskins);
#endif
skinsorted[numskins] = numskins;
numskins++;
}
SortSkins();
return;
}

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@ -34,6 +34,8 @@ extern "C" {
#define DEFAULTSKIN3 "knuckles" // third player
#define DEFAULTSKIN4 "eggman" // fourth player
extern consvar_t cv_skinselectstyle, cv_skinselectsort;
/// The skin_t struct
struct skin_t
{
@ -76,9 +78,21 @@ enum facepatches {
NUMFACES
};
enum skinmenusortoption
{
SKINMENUSORT_ID = 0,
SKINMENUSORT_NAME,
SKINMENUSORT_SPEED,
SKINMENUSORT_WEIGHT,
SKINMENUSORT_ACCEL,
SKINMENUSORT_HANDLING,
NUMSKINMENUSORT,
};
/// Externs
extern INT32 numskins;
extern skin_t skins[MAXSKINS];
extern INT32 skinsorted[MAXSKINS];
extern CV_PossibleValue_t Forceskin_cons_t[];
@ -86,6 +100,8 @@ extern const UINT8 kart2spr2[26][2];
/// Function prototypes
void R_InitSkins(void);
void SortSkins(void);
INT32 FindSortedSkinIndex(INT32 skinnum);
void SetPlayerSkin(INT32 playernum,const char *skinname);
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002