don't flip twice
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1 changed files with 1 additions and 1 deletions
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@ -4480,7 +4480,7 @@ mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing,
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if (dir == -1 && mapthing != MT_SPB)
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{
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// Shoot backward
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mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED*dir/8);
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mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED*(-dir)/8);
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}
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else
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{
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