Fix item boxes inside bustable FOFs messing up collision (closes #100)
This commit is contained in:
parent
db41399690
commit
7e810c6923
1 changed files with 2 additions and 1 deletions
|
|
@ -10632,7 +10632,8 @@ void A_ItemPop(mobj_t *actor)
|
|||
remains->skin = NULL;
|
||||
remains->spawnpoint = actor->spawnpoint;
|
||||
|
||||
P_SetTarget(&g_tm.thing, remains);
|
||||
// a pointless modification of global state causing bizarre collision problems... who could've thought?
|
||||
//P_SetTarget(&g_tm.thing, remains);
|
||||
|
||||
//if (actor->info->deathsound)
|
||||
//S_StartSound(remains, actor->info->deathsound);
|
||||
|
|
|
|||
Loading…
Reference in a new issue